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My Little Blacksmith Shop News

Patch 0.1.2.049

Hey Blacksmith's

Another update to fix a few more bugs.

This update only affects the "beta" branch.
I will be updating the main branch soon so that new players are no longer reporting issues for the very old version of the game.

Here are the patch notes.

[h3]Fixes[/h3]

  • Fix issues when holding onto grips (and possibly other items) would cause fps drops over time.
  • Fix to when purchasing a combination of items from the Expedited Delivery Service would cause some of the items to not be delivered.
  • Fixes and rework of heating and cooling down metals on forge.
  • Fix issue where pressing “E” on walls with window blueprints will spawn the window shutters.
  • Fix to how some sounds are not muting, when all sounds are set to be muted.


[h3]Addition/Changes[/h3]

  • Re-added outline when looking at interactable objects.
  • Added heating progress bar for metals.
  • Minor update to backpack UI.
  • Picking up large objects (using the “V” keyboard shortcut) will remove the original, making it easier to adjust and place down.
  • Adjusted stairs building blueprint.
  • Added a tall window building blueprint.


Patch 0.1.2.048

Hey Blacksmith's

Just a quick update to fix a game breaking issue.

Here are the patch notes.
This update only affects the "beta" branch.

[h3]Fixes[/h3]

  • Fix for some instances where strapped logs and planks turned to hardwood upon reloading the game.
  • Fix issues with eyes fx not closing when sleeping.
  • Fix for weapons/armor/shields created on anvil inheriting the material of the first successfully created item.
  • Possible fix to objects glitching into the ground or beyond when opening delivery crates.
  • Fixed a few audio files volumes not being affected by global values.
  • Fixed a guard's position outside the tavern.


[h3]Addition/Changes[/h3]

  • Renamed prison benches you can sleep in.
  • Adjusted positions of a few objects in the world.
  • Updated guard tower

Update 0.1.2.047

Hey Blacksmith's

Here are the patch update notes.
This update only affects the "beta" branch.

[h3]Fixes[/h3]

  • Fixed missing tooltip label for bundle of logs.
  • Remove possible issues with delivery crates respawning after saving and loading.
  • Fixed issue with purchasing a tool from Muhammed, where the delivery crate doesn't save all the values properly. So on loading, the tools head is missing.
  • Fix to alloyed weapons in smelters not being registered as alloys.
  • Optimized textures in order to improve texture streaming. This should also help solve some loading, crashes and fps issues.
  • Fixes to melting down alloys into ingots.
  • Fix to collision issues with Temple walls and entry ways.
  • Fix to separating tools purchased from Mohammed.
  • Fix to being unable to grab spawned or respawned grips.
  • Removed duplicating texts when dropping ingots out of players' backpack.
  • Text displaying how much is needed to build a blueprint structure should no longer show up when loading into a game and you are not near the structure.
  • Added missing tooltip names for building structures.
  • Fix to placing new blueprint structures not being aligned with other connecting structures.
  • Fix to being able to select a save file when save overwrite confirmation popup appears.
  • Possible fix to ore and crates blocking 3d menu interactions.


[h3]Additions/Changes[/h3]

  • Autosaves will only save over itself, to save having to manage all of your autosaves.( Will implement option to toggle creating new autosaves or overwriting autosaves, in future)
  • Added tree and flowers seeds to backpack pick up list.
  • Disembarking from the wagon will position the player on either side of it as long as there are no obstacles.
  • Updated building structures and added 2 more parts.
  • Add some sounds to wagon and camera transitions
  • Change Drinking coffee text from refreshed to energised.
  • Updated Tavern and Inn
  • Upgrade Unreal Engine to 4.27

Update 0.1.2.046

[h2]Hey Blacksmith's,[/h2]

More patch fixing for a few more issues that were brought up.

This update only affects the "beta" branch.

Here are the update notes.

[h3]Fixes[/h3]

  • Fixed to beds showing white cubes
  • Fixed for advanced smelter not removing components that were smelted into alloys.
  • Advanced smelter now smelting down ingots correctly.
  • Heat needle on basic smelter should display current heat levels properly.
  • Fuel is processed first, in the basic smelter, before checking if there is ore is in the smelter.
  • Fixed for The Adventurer weapon not able to be removed by the player when the weapon has a Hero Hilt.
  • Fixed critical issue when saving game - objects randomly appearing and disappearing when loading into game, as well as their positions not being saved correctly.
  • Fixed issue with crystals having the wrong color when swapping tools.
  • Fix to the crystal FX when loading in for player and adventurer.
  • Fixed Adventurer weapon and shield durability not transferring.
  • Ores, crates and lanterns should no longer disappear in Misty Forest cave or when the player is too far away from those objects.



[h3]Additions/Changes[/h3]

  • Refactored all weapon/tool heads to function with new crystal FX
  • Added visible version numbers on the save file slots.
  • Added a small delay for each item spawning too avoid crashes.
  • Tweak to Horse wagon movement; removing rapid vertical movement and rotations while riding over rough surfaces.
  • Added a bellow to basic smelter, to add more functionality.
  • Advanced Smelter can move only when there is no physical ores/objects inside, excluding firewood or coal.
  • Locked ore in basic smelter when being smelted to prevent issues.

Update 0.1.2.045

[h2]Hey Blacksmith's,[/h2]

Small patch fixing a few issues that were brought up. I will continue to work on the more bugs, crashes and issues mentioned and roll it out a.s.a.p.

Thank you everyone for your patience.

This update only affects the "beta" branch.

Here are the update notes.

[h3]Fixes[/h3]

  • Increased durability of starting tools.
  • Pop up buttons when trying to pick up/consume consumables, should be working properly.
  • Removed help text - anvil shift + left click to start minigame.
  • Mining helmet model changed to the new mining helmet when receiving reward from Agar.
  • The map that spawns in the player home no longer respawns whenever you save and load back in..
  • Unlocking metallurgy skills will now work with coal and carbon.
  • Coal or carbon mining should work again.
  • Equipping a tool that has a crystal is visible again.
  • Coins in the loot chest should work now.
  • Beds are working again.
  • Fix overlapping leather armour buy/sell buttons.
  • Fix to Leather Merchant not resetting prices when items are readded to buy list.
  • Fix to items also not being removed from list after physically removing them.
  • Crossbows should no longer break into pieces.
  • Crossbows should properly save and load.
  • Crossbows should properly save and load when equipped.
  • Crossbows can now be deleted in the furnace.
  • Removed grass temporarily.
  • Town/Castle Guards will only spawn when a player nears their location.
  • Removed landscape meshes that were affecting performance and not being used.
  • Re-did Misty Forest cave entrance.
  • Fix to Geoffrey’s mercenary guard not sending the player to jail.
  • Added crossbow and quiver to list of items that will be flagged when a player attempts to steal them.
  • Possible fix to closing shop with multiple customers.
  • Possible fix to teleportals having large amounts of NPC’s on it at one time.


[h3]Additions/Changes[/h3]

  • Turned on frame smoothing.
  • Changed crossbow icon in bags equipment slot
  • Crystal Deer can no longer take damage.
  • Added crossbow quiver to display HUD so players can know how much bolts are left in their quiver.
  • Removed selling crossbow quiver.