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My Little Blacksmith Shop News

Update 0.1.2.044

[h2]Hey Blacksmith's,[/h2]

Finally, the long awaited update has finally dropped.
Thank you everyone for your patience.

As always, there will be many issues with this build since there was not enough testing done but please continue to submit your bug reports. As well as your suggestions. I did my best to get all of the major issues while still adding new content. Also, I did some major changes to the prices of ingots, so let me know what you think of the changes.
Also, take note that your old saves might (most likely will) be obsolete. So you'll need to start a new game.
I'm sorry for the inconvenience.

This update only affects the "beta" branch.

Here are the update notes.

[h3]Additions/Changes[/h3]

  • Updated to Unreal Engine 4.26.
  • Changes to in-game bug reporter. (Will continue to work on this)
  • Changed Skill book name to Crafting Schematics.
  • Disassembling a broken weapon/tool will no longer "yeet" the metal head off the map.
  • Added a item spawn cheat window in Sandbox mode.
  • Respawn time for trees reduced to 3 days.
  • Added Shift + Click increase/decrease by 10 to Order Sheet .
  • Large Shop revamp.
  • Some sound fx added and small changes to some environmental sounds. I will continue to change and tweak these.
  • Geoffrey's and all other shops will rotate displayed items. You can no longer force items to spawn by leaving and returning to the shop.
  • Set Instant Deliveries at the order sheet, to a timer. (Will increase the timer in the future when the skill training for it has been added.)
  • Remove sprint- movement lock when beside anvil.
  • Reduced the prices for almost everything.
  • Added Durability to almost everything you can use ( Customers will not look at these values).
  • Quality will now increase the price of items by 1 copper per quality. (Will continue to tweak based on feedback)
  • Determination increases quality by 1 per level put into determination. (Will continue to tweak based on feedback)
  • Charisma increases price by 1 per level put into charisma. (Will continue to tweak based on feedback)
  • Sharpening minigame changes.
  • Players will lose quality every time they repair a broken tool.
  • Mining ore no longer requires you to have the right pickaxe but instead will require you to have the skill unlocked.
  • Any pickaxe can mine any ore now, so long as you have enough durability, otherwise, it will break.
  • Transitioned several left click interactions to "E" instead. Hoping to condense and simplify interactions. (Also pave way to other interactions that won't work with old system)
  • Training in Strength, Agility and Metallurgy skills can now be done by visiting Mohammed in Northelm.
  • Wood workbench displays available items without needing to place a plank or log.
  • Made changes with placing moveable objects.
  • Customers will have difference reactions and dialogue based on your reputation. (Still needs work)
  • New text notifications when you level up and unlock stuff.
  • Changed and added dagger orders to the "Workers" customer group.
  • Removed sword orders from "Farmers" customer group.
  • The Adventurer's level should increase gear quality by 2 every level. (Will adjust in the future when armor is added)
  • Pressing "I" will let you view your equipped tool.
  • Removed first person body when entering water.
  • Changed pushing other characters to work only when you don't have a tool equipped in your hand.(Help to avoid accidental pushing, which can sometimes lower your reputation)
  • Player can snap log or plank bundles to their horse cart.
  • Small rework to signs.
  • You will no longer gain xp when digging.
  • Reduced price for upgrading the anvil.
  • The new smelter, among other things, is available for purchase at Muhammed's. As a result, you can now have more than 1 Smelter. Let me know of any issues you encounter with the new smelter.
  • Moved Armor workbench and made it a purchase only at Muhammed. No longer requires a reputation unlock.
  • The anvil upgrade has also been moved to Muhammed.
  • Reduce the price of Schematic books.
  • Lowered the service cost for converting gem fragments to hardening solutions.
  • Lowered prices for buying tools from Muhammed.
  • Lowered prices for purchasing leather armor.
  • Temporarily Disabled Easy and Hard Difficulty. This is in hopes to get a more focused discussion on progression. I will open up the other difficulties afterwards when i've gathered enough data to make the right changes.
  • Added the missing Hero hilt to Geoffrey's purchase item table.
  • Changed grip required to complete forest puzzle. (Hopefully will make the puzzle slightly easier)
  • Added food vendor at the Inn and Tavern in Northelm.
  • Update tutorial text to use user custom keybinds.
  • Added invitation from Muhammed to give awareness to skill training.
  • Added missing shelf names.
  • Reduced butterflies spawned.
  • Player can swim up and down using the Ctrl and Space bar keys.
  • Added new version of chest to the game, replacing old ones.
  • Added Crossbows, Bolts and Crossbow Quiver with Bolts. Not craftable at the moment.
  • Added Leather Merchant. Exchange leather scraps for leather armor and purchase crossbows.
  • Removed old mining helmet for new leather one.
  • Added equipable Backpack. View and remove your equipped items. Pick up small usefull items and view your inventory.
  • Updated leather armor visuals.
  • Reduce coffee fatigue recovery amount.
  • Added 3 animals to hunt for leather.
  • Removed Deers from Kaldessia Forest. They will be moved to Kaldessia Fields instead.
  • Added cooking, cooking pot, food ingredients. Food only enhances your character stats.


[h3]Fixes[/h3]

  • More fixes to moving workstations/items.
  • Purchasing larger shop fixes.
  • Fixed issue with Gems and Solvents not saving their state.
  • Fixed issues with planted trees not spawning back properly.
  • Fixed an issue where placing down a workstation and quickly cancelling the placement would cause the workstation to disappear.
  • Fixed issue where grips don't factor into sale prices.
  • Falling through ground fix.
  • Fix to customer queues.
  • Player character loading in will no longer fall through the ground when standing on terrain.
  • Auto-depositing coins should no longer default to No.
  • Gems and Solvents will no longer transform into something else when loading back into the game.
  • Fixed a shop exploit.
  • Fixed Angel Ring Guard not being interactable.
  • Armour stand orientation no longer depends on the box orientation.
  • Opening crates should hopefully no longer spawn workstations with weird rotations.
  • Possible fix to being unable to fix old binding issues with the mouse.
  • Fix to repaired items not having the correct stats information.
  • Bloom brightness being too bright especially in Nexus.
  • Removed Northelm snow storm effect inside of buildings.
  • Fixed issue with weapons/tools sold registering only grips after save/load.
  • Fixed Items freaking out when disassembled.
  • Fix to having multiple customers waiting outside. They should come to your door only if another customers has left.
  • Fix to issues around unbinding the mouse Y axis.
  • Fix to phantom trees from planted seeds.
  • Fixed hollow pickaxes.
  • Fix for the message "You are too tired to run" not going away when you drink Coffee.
  • Muhammed tools should show the proper durability after you've purchased them.
  • Anvil Upgrades visuals will update when loading back into the game.
  • Job crates not giving correct prices for each item placed inside.
  • Repairing polearm weapons not giving coins for weapon head repairs.
  • Missing hammer head meshes.
  • Fix to selling items to customers that give you less cash then the parts you purchased.
  • Fix to Snow fx not being triggered when the player is riding the wagon.
  • Fix for Metal armour prices not factoring leather prices.
  • Update to shields prices to be determined by quality as well.
  • Fix to being able to re sharpen a weapon after changing its shape on the anvil.
  • Fixed popup elements text in a few places like saw table, mannequin etc.
  • Bandits not going away or being deleted.
  • Fixed a hole on the side of Northelm castle.
  • Fixed player death count not being saved.


A bunch of minor bug fixes I forgot to write down.

Development Blog 4

Hi Blacksmith's,

Dropping by again to deliver more progress reports.

Progress had been going slower then I had planned for the past couple of months but I still manage to get a lot of work done in the last month, thankfully. Most bugs have been fixed but there are a few that still need more work and might not be fixed in the coming update. Good news is, a lot of additions have been implemented and just need to be tested before being considered complete.
I will be aiming to release an update to the beta branch late February to early March 2022.

Here are a few noteworthy additions.

[h3]Crossbows[/h3]
Crossbows can be used in a variety of situations. The most notable is hunting. The final version will have you creating crossbows for customers as well as yourself, along with the bolts. For now, they can only be purchased.



[h3]Hunting[/h3]
Deer's have been tweaked to run away from you. This means that you can hunt them down for their precious leather. More animals will be implemented with different qualities of leather.




(These animal models are not final )

[h3]Leather Armor[/h3]
You were previously able to wear leather armor without any benefits but now they provide defense against monsters and bandits. Leather armor can be created by bringing your leather scraps to the Leathersmith. In the future, the leather quality will contribute to the metal armor you create, allowing you to increase how much money you can make from your customers and increase the armor value for the adventurer to help tackle more difficult dungeons.



[h3]Bandits[/h3]
Bandits have been tweaked to now respond to you defending yourself with a shield or by wearing good quality leather armor. Additionally, bandits will no longer instantly find you when you are close to them. A notification will show above their heads, warning you, that you are too close, giving you a chance to avoid capture.



That's all for the time being.
Let me know what you all think of these additions.

Cheers!

Development Blog

Hi Blacksmith's,

I wanted to drop by and give an update on what's going on with the development of the game.




[h3]Tool Inspection[/h3]
In the next update, you'll be able to inspect the tools you made or found. This will be pretty cool when modding support is implemented, allowing you to share your own 3d models with other blacksmiths so they can inspect and admire your creation.




[h3]Nasty Golems[/h3]
Although combat is something I don't believe is necessary in a game about blacksmithing, I do want there to be some element of risk, danger and consequences. These little golems will be spread around the world. Some will be peaceful, while others will be protecting valuable resources. So, prep your pickaxes and get ready to defend yourself.




[h3]New Smelters[/h3]
New smelters will be added in the next update. The current one is pretty broken and I have been meaning to fix it but it also was in desperate need of some rework. The small smelter, which is a more simplified version of what you all know and love, will replace the current one while the larger one, with more advanced features such as molds, will require a purchase (in-game, using coins).




[h3]Fine Cuisine[/h3]
Any chefs here? In effort to help you be a better blacksmith, mix and match different fruits, vegetables and meats to create dishes that give you bonus' to your stats. You'll be able to find ingredients in the wilds or at the grocer in Northelm. Not eating won't hurt you but instead, you only loose the buff after the timer runs out. The better the dish, the better the bonus'.


There is much more I am working on including bug fixes as always.

The next update will take some time as I'm also working on a major overhaul, including the addition of a skill tree. I will make another post on the overhaul in my next dev blog.

Let me know what you all thing of these additions, as I do love reading your comments.

Patch 0.1.2.038

Just a small patch. Will have more fixes soon.

Patch Notes:
*Fix for Geoffrey's shop ( and other shops) buttons not working when clicked on.

Update 0.1.2.037

Hey Blacksmith's,

I apologize this update took so long. I also want to thank everyone for their support and kind words and your bug reports. Speaking of which, I will soon be implementing a new bug reporting format. Bug reports need to be centralize instead of having it spread out between Steam, Stomts and Discord. It will be public and you can vote, which will help prioritize which bugs need to be fixed. This will also work for your suggestions as well. I will post an update when it's ready.

I moved the 0.1.2.035 version of the game to the Main branch and the new update 0.1.2.037 is on the experimental branch. As always, I will need your feedback/bug reports so that I can push this update to the main branch a.s.a.p.

Hope everyone enjoys this update.

Now, I'm gonna go get some sleep.


[h3]Patch Notes[/h3]

Addition/Changes

  • You can opt-in (options menu) to drop your equipped tool instead of swapping it out.
  • Converted old terrain to voxel terrain. So you can dig down in most areas with your pickaxe ( will eventually convert that to shovels instead). There are things to find underground so have fun.
  • Added new two-hand blunt head variants. These must be learned with skill books.
  • Added two more dungeons at higher levels. ( Still working on better loot)
  • Added Shift+Enter Minigame Tooltip when working with metals on the anvil
  • The Farmer will order a one-hand sword.
  • The adventurer will only bring you ingots and weapon/tool heads that are one level higher and all lower than you equipped hammer.
  • Added physical coins that can be picked up as well as the option to toggle the option for customers to give you physical coins instead of auto dropping them in your chest.
  • Updated loot table for the adventurer.
  • Buildings you create will inherit their wood color from the planks you use.
  • Anvil crafting GUI update, gamepad, and user friendly.
  • Renamed ore veins to ore Lodes. ( hopefully i got that name correct)
  • Added an FPS display option.
  • Possible to create standing torches via the build mode. (“N”)
  • Updated and re-added the corner inverted roof.
  • Holding down the left mouse button will continue your action.
  • You can now switch to the old customer queue and the new one.
  • You can also switch to multiple customer queues and adjust how many can be waiting at one time.
  • Added a button in the main menu to open the save folder location in Windows Explorer.
  • You can create shovels for customers.
  • Added a few more shield bosses/
  • Added a in-game tutorial and the option to turn it off in the menu options.
  • Disabled Tutorial map.
  • Modular shelves can be created at the saw table.
  • Adjustments to Quality value on ore and metals.
  • Smelter state properly saves although more work is needed.
  • Added unique crystals to the world that can be added to the smelter along with your ingots. (Still a work in progress)
  • Added a death counter.
  • Change to month names.
  • Change to the saw tables UI.
  • Added preset graphic buttons to change all graphical options at once.
  • Added The Blacksmith in Northelm that sells tools in case you lose one.
  • Added The Alchemist in Northelm. She will trade you gems for something better.
  • Changes to the sharpening minigame: -Reduced punishment to integrity when overheating on the Sharpener. Placing the need in the yellow section earns you more points. And, quality no longer increases when the metal is overheating.
  • Added SFX volume slider to settings
  • Day and month counter should reset after day 360.
  • Added option to manually choose how much memory is dedicated to texture streaming.
  • Removed resolution scale for the time being.
  • Some minor changes


Fixes

  • Fix to being unable to set default bindings when pressing the “Default” button
  • Removed being able to bind keys for “Mouse X” and “Mouse Y”.
  • Fixed some crystals not changing their physical properties.
  • Fixed crystals not showing their Quality value.
  • Fixed issue with customers trying/failing to grab items on racks.
  • Fixed issue with customers trying to grab fixed items on racks.
  • Removed customers asking for armor repairs. ( Armor repair is not technically available)
  • The cancel button should go away when a customer receives their item.
  • Hitting a tree once causes several trees to be destroyed.
  • Fixed to trees glitching in and out of view when being looked at certain distances and angles.
  • Fixed keybinding issues with the “Tool selection” option.
  • Small optimizations to the shop. Hopefully, increase fps when looking at the shop.
  • Fix issue with the opposite effect happening when clicking the mute audio button.
  • Moved the box off the delivery platform at your shop.
  • Fix for sharpening metals after doing the anvil minigame.
  • Fix to Map compass waypoint not being in the right position when looking away from the waypoint.
  • Quicksave names should increment properly.
  • Savegames should display the proper play session time.
  • Fix to Rain still playing when disabled.
  • Fix to some in-game sounds not muting when muting the game.
  • Fixed “Back” button being off-screen when viewing settings.
  • Fixed issue with the menu settings items not taking effect like mouse inversion.
  • Possible fix to a hammer dupe.
  • Fix to smelter fuel detection.
  • Opened treasure chests should no longer prevent you from clicking on items like books.
  • Few fixes to the building mechanic.
  • Fix to zone names under the compass not updating while mounted.
  • Fix color error for fire and night crystal.
  • Reduced render distance for some items.
  • Adjusted reticule to be more centered on the screen.
  • Fixed possible exploit when upgrading quality using the sharpening minigame.
  • Fix to possibly losing progress when sharpening a blade.
  • Ore veins/ore drops should be more consistent and cause less lag.
  • Fix to metal creations attached to Angel grips breaking the Adventurer.
  • Possible fix for players’ games crashing because of the dark apparitions.
  • Fixes to the movement of the wagon.
  • Possible fix to mouse sensitivity issues.
  • Fix To DOF (Depth of Field)
  • Fixed Tooltips for buildings.
  • Possible fix to saving and/or exiting crashing the game.
  • Fix to the exit confirmation stuff being shown after you’ve closed the entire menu.
  • Metal Plates and Delivery crates can be destroyed in Furnace
  • Opening your character information while crouch will now uncrouch you.
  • Adjustment to some UI elements on widescreen displays.
  • Some Minor bug fixes not worth mentioning.