Update 0.1.2.044
[h2]Hey Blacksmith's,[/h2]
Finally, the long awaited update has finally dropped.
Thank you everyone for your patience.
As always, there will be many issues with this build since there was not enough testing done but please continue to submit your bug reports. As well as your suggestions. I did my best to get all of the major issues while still adding new content. Also, I did some major changes to the prices of ingots, so let me know what you think of the changes.
Also, take note that your old saves might (most likely will) be obsolete. So you'll need to start a new game.
I'm sorry for the inconvenience.
This update only affects the "beta" branch.
Here are the update notes.
[h3]Additions/Changes[/h3]
[h3]Fixes[/h3]
A bunch of minor bug fixes I forgot to write down.
Finally, the long awaited update has finally dropped.
Thank you everyone for your patience.
As always, there will be many issues with this build since there was not enough testing done but please continue to submit your bug reports. As well as your suggestions. I did my best to get all of the major issues while still adding new content. Also, I did some major changes to the prices of ingots, so let me know what you think of the changes.
Also, take note that your old saves might (most likely will) be obsolete. So you'll need to start a new game.
I'm sorry for the inconvenience.
This update only affects the "beta" branch.
Here are the update notes.
[h3]Additions/Changes[/h3]
- Updated to Unreal Engine 4.26.
- Changes to in-game bug reporter. (Will continue to work on this)
- Changed Skill book name to Crafting Schematics.
- Disassembling a broken weapon/tool will no longer "yeet" the metal head off the map.
- Added a item spawn cheat window in Sandbox mode.
- Respawn time for trees reduced to 3 days.
- Added Shift + Click increase/decrease by 10 to Order Sheet .
- Large Shop revamp.
- Some sound fx added and small changes to some environmental sounds. I will continue to change and tweak these.
- Geoffrey's and all other shops will rotate displayed items. You can no longer force items to spawn by leaving and returning to the shop.
- Set Instant Deliveries at the order sheet, to a timer. (Will increase the timer in the future when the skill training for it has been added.)
- Remove sprint- movement lock when beside anvil.
- Reduced the prices for almost everything.
- Added Durability to almost everything you can use ( Customers will not look at these values).
- Quality will now increase the price of items by 1 copper per quality. (Will continue to tweak based on feedback)
- Determination increases quality by 1 per level put into determination. (Will continue to tweak based on feedback)
- Charisma increases price by 1 per level put into charisma. (Will continue to tweak based on feedback)
- Sharpening minigame changes.
- Players will lose quality every time they repair a broken tool.
- Mining ore no longer requires you to have the right pickaxe but instead will require you to have the skill unlocked.
- Any pickaxe can mine any ore now, so long as you have enough durability, otherwise, it will break.
- Transitioned several left click interactions to "E" instead. Hoping to condense and simplify interactions. (Also pave way to other interactions that won't work with old system)
- Training in Strength, Agility and Metallurgy skills can now be done by visiting Mohammed in Northelm.
- Wood workbench displays available items without needing to place a plank or log.
- Made changes with placing moveable objects.
- Customers will have difference reactions and dialogue based on your reputation. (Still needs work)
- New text notifications when you level up and unlock stuff.
- Changed and added dagger orders to the "Workers" customer group.
- Removed sword orders from "Farmers" customer group.
- The Adventurer's level should increase gear quality by 2 every level. (Will adjust in the future when armor is added)
- Pressing "I" will let you view your equipped tool.
- Removed first person body when entering water.
- Changed pushing other characters to work only when you don't have a tool equipped in your hand.(Help to avoid accidental pushing, which can sometimes lower your reputation)
- Player can snap log or plank bundles to their horse cart.
- Small rework to signs.
- You will no longer gain xp when digging.
- Reduced price for upgrading the anvil.
- The new smelter, among other things, is available for purchase at Muhammed's. As a result, you can now have more than 1 Smelter. Let me know of any issues you encounter with the new smelter.
- Moved Armor workbench and made it a purchase only at Muhammed. No longer requires a reputation unlock.
- The anvil upgrade has also been moved to Muhammed.
- Reduce the price of Schematic books.
- Lowered the service cost for converting gem fragments to hardening solutions.
- Lowered prices for buying tools from Muhammed.
- Lowered prices for purchasing leather armor.
- Temporarily Disabled Easy and Hard Difficulty. This is in hopes to get a more focused discussion on progression. I will open up the other difficulties afterwards when i've gathered enough data to make the right changes.
- Added the missing Hero hilt to Geoffrey's purchase item table.
- Changed grip required to complete forest puzzle. (Hopefully will make the puzzle slightly easier)
- Added food vendor at the Inn and Tavern in Northelm.
- Update tutorial text to use user custom keybinds.
- Added invitation from Muhammed to give awareness to skill training.
- Added missing shelf names.
- Reduced butterflies spawned.
- Player can swim up and down using the Ctrl and Space bar keys.
- Added new version of chest to the game, replacing old ones.
- Added Crossbows, Bolts and Crossbow Quiver with Bolts. Not craftable at the moment.
- Added Leather Merchant. Exchange leather scraps for leather armor and purchase crossbows.
- Removed old mining helmet for new leather one.
- Added equipable Backpack. View and remove your equipped items. Pick up small usefull items and view your inventory.
- Updated leather armor visuals.
- Reduce coffee fatigue recovery amount.
- Added 3 animals to hunt for leather.
- Removed Deers from Kaldessia Forest. They will be moved to Kaldessia Fields instead.
- Added cooking, cooking pot, food ingredients. Food only enhances your character stats.
[h3]Fixes[/h3]
- More fixes to moving workstations/items.
- Purchasing larger shop fixes.
- Fixed issue with Gems and Solvents not saving their state.
- Fixed issues with planted trees not spawning back properly.
- Fixed an issue where placing down a workstation and quickly cancelling the placement would cause the workstation to disappear.
- Fixed issue where grips don't factor into sale prices.
- Falling through ground fix.
- Fix to customer queues.
- Player character loading in will no longer fall through the ground when standing on terrain.
- Auto-depositing coins should no longer default to No.
- Gems and Solvents will no longer transform into something else when loading back into the game.
- Fixed a shop exploit.
- Fixed Angel Ring Guard not being interactable.
- Armour stand orientation no longer depends on the box orientation.
- Opening crates should hopefully no longer spawn workstations with weird rotations.
- Possible fix to being unable to fix old binding issues with the mouse.
- Fix to repaired items not having the correct stats information.
- Bloom brightness being too bright especially in Nexus.
- Removed Northelm snow storm effect inside of buildings.
- Fixed issue with weapons/tools sold registering only grips after save/load.
- Fixed Items freaking out when disassembled.
- Fix to having multiple customers waiting outside. They should come to your door only if another customers has left.
- Fix to issues around unbinding the mouse Y axis.
- Fix to phantom trees from planted seeds.
- Fixed hollow pickaxes.
- Fix for the message "You are too tired to run" not going away when you drink Coffee.
- Muhammed tools should show the proper durability after you've purchased them.
- Anvil Upgrades visuals will update when loading back into the game.
- Job crates not giving correct prices for each item placed inside.
- Repairing polearm weapons not giving coins for weapon head repairs.
- Missing hammer head meshes.
- Fix to selling items to customers that give you less cash then the parts you purchased.
- Fix to Snow fx not being triggered when the player is riding the wagon.
- Fix for Metal armour prices not factoring leather prices.
- Update to shields prices to be determined by quality as well.
- Fix to being able to re sharpen a weapon after changing its shape on the anvil.
- Fixed popup elements text in a few places like saw table, mannequin etc.
- Bandits not going away or being deleted.
- Fixed a hole on the side of Northelm castle.
- Fixed player death count not being saved.
A bunch of minor bug fixes I forgot to write down.








