Development update
[p]Hey Blacksmith's,[/p][p][/p][p]Just wanted to give an update on what's going on with the games and my life.[/p][p][/p][h3]The Failures[/h3][p]Development unfortunately is going very slow because of low sales and other personal events that has crippled my ability to work for the past year. I was slated too get married last year and unfortunately those plans fell thru and I took a massive hit to my motivation and mental health. The bad decisions I made afterwards, too increase failing sales, by releasing the online version of the game and the push back from the community, forced me to re-evaluate everything. [/p][p]The bottom line is I can't work on the game full time anymore and I take full responsibility. The low sales unfortunately forced me to have to seek other ways to pay my bills and cope, so that I can continue feeding this crippling addiction to make this game. Fortunately, I'm very stubborn and have no desire to abandon this project and will find some way or another to work on it full time.[/p][p][/p][h3]The Vision[/h3][p]I really enjoy the idea of playing as a background character, often overlooked, that supplements the hero with the tools to slay the big threat and achieve their goal. That is why I really enjoy working on My Little Blacksmith Shop. So that everyone that plays it can fulfill that desire as well. So I apologize to all of you that supported the project and purchased the game and hoped for more and maybe felt like you got less. For the rest of you that enjoyed it, I'm glad you did even with the bugs, glitches and missing features. However, I don't think I achieved the goal I set out but I very much would like to. Working as the sole developer is exceptionally challenging with a steep learning curve but of course rewarding when done right. Wearing multiple hats is a curse and a blessing. [/p][p]I would like to see, what I'm effectively calling My Little Blacksmith Shop 2, have a fully working online (and offline) feature, with a enjoyable crafting system that rewards you and encourages you to make better items. My vision for single player and multiplayer is to have players explore dungeons, new biomes and fight off unknown threats as they look for better resources to make better weapons to sell to their customers. I would say I'm about 30% there. Most of my time has been spent fixing bugs and navigating the complexities of Unreal Engine 5. Great engine but unwieldy at times.[/p][p][/p][h3]The Future[/h3][p]My Little Blacksmith Shop 2, I don't think should go into early access on another Steam store page. At least not for the time being. I might keep things quiet, since I don't know what the future as in store with the project. I'll spend the money and time to complete it behind closed doors, if possible. Potentially looking into investors/publishers and hopefully open a studio and hire a few people too help me finish it as I believe there's untapped potential with this title. As for My Little Blacksmith Shop, it might see slow incremental fixes, as mentioned in a previous post but no new additions in the immediate future.[/p][p][/p][p]Ok! That's all from me. Once again, thank you for your support. [/p][p]Cheers.[/p][p][/p][p](Oh before I forget, I will be releasing the legacy version of My Little Blacksmith Shop some time this month, for free, for those that would like to take a trip down memory lane..)[/p]