Patch 0.1.7
[p]Hey Blacksmith's, [/p][p][/p][p]You can find this new version on the Alpha test branch. [/p][p][/p][h3]Patch Notes[/h3][p][/p]
- [p]Adjusted Geoffrey’s Shop hilts spawn table to be more balanced. (Hopefully. It’s still random.. just slightly more deterministic. I also just noticed that the polearm hilts are not randomizing properly, so i'll do some work on it for the next update.)[/p]
- [p]Also added socketed hilts to Geoffrey’s Shop spawn list.[/p]
- [p]Added color identification to item popup nameplates to represent the quality of items.[/p]
- [p]Added - Prices for items in Geoffrey’s shop and leather merchants shop can now be seen without hovering over each item.( The prices sometimes won't update right away if you're loading into a game. They'll update on store refresh.)
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- [p]Added new crossbow varieties that can be purchased at the leather merchant shop in Northelm. ( I noticed the new varieties that you equip won't load back the same, looking into a fix for that, so for the time being unequip your crossbows before saving.)
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- [p]Changed crossbow bolt quiver count at the leather merchant to be more varied. You can purchase quivers from 20 copper to 99 copper.[/p]
- [p]Reworked Crossbow pricing at the leather merchant shop to reflect new changes.[/p]
- [p]Fix for inventory items missing when placed inside the backpack.( 2nd attempt )[/p]
- [p]Fixed issue where ever so often, the delivery crate from EDS will reject all attempts to open it. ( A strange issue where the quantity of items you ordered was not transferred over to the delivery crate)[/p]
- [p]Fixed armor workbench not saving metal armor pieces added, including the leather pieces. (Forgot to flag some of the variables in the armor workbench to be saved.)[/p]
- [p]Fixed missing hilt size indicator on the pop up nameplates for Texas guards, Ring guards and Bristled ring guards. So you’ll have a better idea whether or not those can be added to a one handed or two handed weapon.[/p]
- [p]Fixed discrepancy with guard prices placed on the sales counter in Geoffrey’s shop being different from the nameplate display price.[/p]
- [p]Fixed issue where polearms could potentially spawn multiple times in Geoffrey’s shop.[/p]
- [p]Fixed issue with plank bundles that are stacked on top of each other, being absent when in a loaded game. (Unfortunately, at the moment, they will not be stacked but at least they’ll still be there.)[/p]
- [p]Fixed Crossbows falling apart or missing parts.( I reworked crossbows, so there may be some issues with them, especially on older saves.)[/p]