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节奏激斗,拳拳到肉!《节奏快打》现已发售

Patch Notes for May 21

Hey Heroes,

Here are this week's patch notes!

In addition, we've also been hard at work implementing some major changes as detailed in our earlier manifesto.

We can't wait to let guys take a peek at it - at the end of the month, we'll share another post with more details on how to opt into these changes (which will undergo a few weeks of playtesting before hitting the public).

In the meantime, thank you as always for all your contributions!

[h3]## [Build 89k] - 2020-05-21[/h3]
Added
- Added card art to replace placeholder art for 32 cards.

Changed
- Boosted XP rewards for killing Elites and Bosses.
- Resurrection costs are now scaled by difficulty (50/75/100 gold).

Fixed
- Fixed a UI bug where cards in hand would not raise when hovered after performing one of several actions.
- Fixed a visual bug where cells would remain highlighted when targeting an AOE skill.
- Fixed a battle bug where passive cards in hand would not correctly pass the turn over if the hero died while using it.
- Fixed Soul Link not damaging hero after transforming with Primal Aspect.
- Fixed enemy Vampiric Touch trait not working.
- Fixed Spanish accent appearance in events.
- Various skill interaction fixes : Clone Trap, Divine Form, Ice Shard, Wolf Pack.


For our previous updates, please refer to our Patch Notes subforum.

Crafted With Love,
The Mixed Realms Team

Patch Notes for May 14

Hey Heroes,

Here are this week's patch notes!

[h3]## [Build 89k] - 2020-05-14[/h3]
## Changed
- AI action speed now has higher max and lower min values. It now also affects the duration that an enemy's card is raised, so players can have even slower or faster-paced battles as preferred.
- When selecting a node to travel to on the map, the pathing system can now consider the a longer but clearer path if the shortest path is blocked by uncleared nodes.
- When in right-click inspect, cards on the inspected item will enlarge on hover for better readability.

## Fixed
- Fixed map generation bug to avoid unconnected nodes on the world map, which can sometimes happen during the Pursuing the Lich quest.
- Fixed map generation bug where Valewoods Waypoint would sometimes not spawn correctly within the Valewoods region.
- Fixed a visual bug where portals in dungeons would not disappear after returning through it.
- Quivers can no longer be equipped without a bow or crossbow.
- Updated save system to better prevent against data loss if your computer crashes or loses power mid-save.
- Fixed Vendetta and Swift Kill interaction.
- Fixed Multi Missile damage calculation.
- Druid's Wind Gust no longer erroneously activates if target is rooted.
- Various skill interaction fixes : Barrier, Intercepting Strike, Heavy Blow, Kill Streak, Mana Reserve, Molten Lava, Pivoting Slash, Zeal.
- Various UI fixes.


For our previous updates, please refer to our Patch Notes subforum.

Crafted With Love,
The Mixed Realms Team

Patch Notes for May 7

Hey Heroes,

Here are this week's patch notes!

[h3]## [Build 89j] - 2020-05-07[/h3]
## Added
- Added VFX and sound effects to camp activities
- Updated some UI backgrounds to have ultrawide support

## Changed
- Celerity now triggers on playing a Movement-tagged card, rather than when you move.

## Fixed
- Fixed a bug where the skill grid would not be recentered after starting a new game in the same play session
- Fixed being able to right click on codex entries despite being locked.
- Fixed quivers not being counted as offhand items in the sell view filtering
- Fixed Invulnerable not blocking damage from Soul Link damage or certain status effects
- Fixed Physical Limit not applying properly to owner of the trait
- Fixed a bug where you could view an enemy's played card in the initiative bar even if the map had concealed enemy intents
- Fixed damage preview for Finishers
- Fix for "Heal cards restore X additional HP" modifier only applying to receiver to AOE heals
- Fixed incorrect visual layering of bleed and chill effects on cards
- In the Act I world map, if stuck on a node without any exits, clicking on any node will repair the links to your current node.
- Various skill fixes : Arcane Spear, Bear Hug, Blitz Slash, Deliverance, Devastate, Full Moon, Lightning Split, Natural State
- Various UI fixes


For our previous updates, please refer to our Patch Notes subforum.

Crafted With Love,
The Mixed Realms Team

Patch Notes for April 30

Hey Heroes,

Here are this week's patch notes!

[h3]## [Build 89h] - 2020-04-30[/h3]
## Changed
- Status debuffs from enemies are no longer inflicted if a hero successfully avoids damage from an attack (through Guard, Avert, or other means)
- Further adjustments to card hitboxes for more accurate selection when there are many cards in hand

## Fixed
- Transformations like Full Moon and Primal Aspect now copy over all existing statuses on a unit
- When taking damage, Avert will now take precedence over Armor and Guard
- Prevented top left status tooltip from blocking cursor input.
- Fixed Blind status effect not counting duration properly
- Fixed a bug where item affixes would not be calculated properly after Ida returned from Bear Form
- Fixed a bug where Vanguard shield did not grant correct amount of Guard
- Fixed a bug where Guard granted to allies by the Vanguard shield did not expire after one turn
- Fixed a bug with Cook Rations in camp
- Various UI fixes


For our previous updates, please refer to our Patch Notes subforum.

Crafted With Love,
The Mixed Realms Team