Hey Heroes,
Here are this week's patch notes!
[h3]## [Build 89j] - 2020-05-07[/h3]
## Added- Added VFX and sound effects to camp activities
- Updated some UI backgrounds to have ultrawide support
## Changed- Celerity now triggers on playing a Movement-tagged card, rather than when you move.
## Fixed- Fixed a bug where the skill grid would not be recentered after starting a new game in the same play session
- Fixed being able to right click on codex entries despite being locked.
- Fixed quivers not being counted as offhand items in the sell view filtering
- Fixed Invulnerable not blocking damage from Soul Link damage or certain status effects
- Fixed Physical Limit not applying properly to owner of the trait
- Fixed a bug where you could view an enemy's played card in the initiative bar even if the map had concealed enemy intents
- Fixed damage preview for Finishers
- Fix for "Heal cards restore X additional HP" modifier only applying to receiver to AOE heals
- Fixed incorrect visual layering of bleed and chill effects on cards
- In the Act I world map, if stuck on a node without any exits, clicking on any node will repair the links to your current node.
- Various skill fixes : Arcane Spear, Bear Hug, Blitz Slash, Deliverance, Devastate, Full Moon, Lightning Split, Natural State
- Various UI fixes
For our previous updates, please refer to our
Patch Notes subforum.Crafted With Love,
The Mixed Realms Team