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  3. Hotfix #3 is now Live!

Hotfix #3 is now Live!

[p]Hello everyone!

We have a new Hotfix coming your way.

Read all about what is included here:
[/p]
  • [p]Pressing escape now pauses the game in single player[/p]
  • [p]Added arrows to conveyor textures to make it easier to see in which direction they are heading[/p]
  • [p]Fixed a bug where the firmarlite costs for fuel consumption(past day) in the fuel depot were displayed incorrectly[/p]
  • [p]Fixed employee of the month sign not showing the name of the employee of the month[/p]
  • [p]Fix for dropped items not streaming in/out correctly[/p]
  • [p]Improved ore vein miner tooltip[/p]
  • [p]Improved stairs 2x1 lod[/p]
  • [p]Fixed invalid drag plane angle for 2x1 stairs[/p]
  • [p]Fixed bug with market share display in select planet frame[/p]
  • [p]Tuned crafting time of Machinery Advanced Parts[/p]
  • [p]Fixed bug where unequipping the orbital laser wouldn't turn it off[/p]
  • [p]Fixed bug where smelters were able to make certain crafting recipes before they were unlocked[/p]
  • [p]Increased loader speed to 1800 items per minute so that they now support the t4 belt speed[/p]
  • [p]Fixed typo in elevator voice line[/p]
  • [p]Color tuning to make text on commerce per planet more legible[/p]
  • [p]Made font size more legible on producer screen panels where there are more than 4 ingredients[/p]
  • [p]Fixed out of date assembly line info db page[/p]
  • [p]Fixed memory leak in UIModelPreview[/p]
  • [p]Fixed error that could occur on dedicated servers that are running without a gpu[/p]
  • [p]Fixed issue with ore veins sometimes being generated in such a way that two ore vein miners would attempt to mine the same voxels in the core which isn't allowed[/p]
  • [p]Added a cap to the max speed a modded conveyor belt can run because anything faster than this
    can cause some game/graphical corruption which can make the game unplayable[/p]
  • [p]Fixed crash that could occur when deconstructing assembly line mergers[/p]
  • [p]Fixed a bug where an invalid mesh was created when connecting power lines when the connection points were too close[/p]
  • [p]Changed market frame so you can see current firmarlite and construction material[/p]
  • [p]Made it so that on shipping pads newly unlocked ship types are enabled on older shipping pads by default[/p]
  • [p]Fixed a bug on the shipping pad frame where ship selection button looked as if the ship type wasn't available even though it actually was.[/p]
  • [p]You can now specify your starting planet through your app.cfg file(ex: starting_planet="_base_starting_planet_3)[/p]
  • [p]Fixed errors that could occur when interacting with space ships in multiplayer[/p]
  • [p]Minor changes to recurring buy orders to make them more understandable[/p]
  • [p]Added error ui for when people connect loaders to direct belt connections(such as the shipping pad)[/p]
  • [p]Added fuel consumption history and stats to fuel depot frame[/p]
  • [p]Now show an error message when belts get connected to an unconfigured shipping pad[/p]
  • [p]Fixed invalid cargo bay upgrade description[/p]
  • [p]Removed ability to drop/destroy critters(they can still be placed in the world, just not as static items)[/p]
  • [p]Fixed issues with market frame where ships didn't refresh their name(also improved text readability)[/p]
  • [p]Added more information in shipping pad tooltip[/p]
  • [p]Added better information about allowed save file characters[/p]
  • [p]Added more information about world gen settings[/p]
  • [p]Fixed issue with conveyor drag mode where it was possible for it to add slopes in the wrong direction[/p]
  • [p]Freight elevator now flashes red if there are any connection issues and pointing at it will provide a tooltip of what the issues are[/p]
  • [p]Moved debts to finances tab[/p]
  • [p]Add firmarlite widget to the top right of the first person hud[/p]
  • [p]Fix leaderboard not showing own company name on first startup[/p]
  • [p]Fix typo in container research template[/p]
  • [p]Fix gaps/seams in mesh of all 3 shipping platforms[/p]
  • [p]Some players are using WeMod mods and some of those mods are out of date and cause the game to act unexpectedly(such as the infinite jetpack mod). The game will now detect the use of wemods and if the game encounters any errors, the game will pop up a dialog next time it's opened warning the player that their WeMods might be causing issues with the stability of the game.[/p]
  • [p]Fixed memory leak in modkit icon generation window[/p]
  • [p]Fixed missing assets in modkit asset packs(you will need the modkit hotfix for these assets to work)[/p]
  • [p]Freight elevator now tells you max reachable height as your are placing it[/p]
  • [p]Optimized map framerate(still a work in progress)[/p]
  • [p]Fixed a bug on trade route ship fuel consumption where fuel didn't increase with distance as intended[/p]
  • [p]Fixed fog looking incorrect on glass at a distance[/p]
  • [p]Remove 'resume' button from launcher when you connect to a server because players were assuming it would reconnect to the server when clicking resume and they would end up playing offline and losing their progress[/p]
  • [p]Fix for a crash that could occur if your save file had more then 65536 conveyors[/p]
  • [p]Fixed bug that could occur allowing you to have two c3bbs when using the 'skip intro' option[/p]
  • [p]Hid sector distance when unlocked on planet frame[/p]
  • [p]Fixed bug in planet frame where the wrong fuel category was shown[/p]
  • [p]Changed stack size of c3bb hub to 1[/p]
  • [p]Fixed data system dropdown not showing the correct comparison operator[/p]
  • [p]Fix for assembly line rail(straight) having too large a collider[/p]
  • [p]Fixed crash that could occur when placing freight elevators out of bounds using free placement mode[/p]
  • [p]Ore vein miners now consume less fracking fluid based on mining efficiency research[/p]
  • [p]Adjusted screen panel of fracking tower and ore vein miner to show additional information regarding mining efficiency[/p]
  • [p]Adjusted research description for mining efficiency[/p]
  • [p]Updated localization [/p]
[p]Thank you and have a nice day! Follow us on socials: [/p][p]Stay tuned for more news! [/p][p][/p][p][dynamiclink][/dynamiclink][/p]