DevBlog #85 | Foundry Fridays: Terraforming Features #1
Hello everyone!
It’s summer and things are currently moving a little slower, therefore this will be a shorter blog post. However I still have some progress to show off and some questions to ask.
[h3]Shaped Charges[/h3]
As one of the new terrain modification features we’ll be adding with the upcoming terraforming update we’ll be introducing shaped charges. They act as precision explosives which don’t blow up in a spherical pattern but instead a cuboid shape. On placement you will see a preview of that cuboid excavation shape, ensuring no undesired surprise once you press the detonator. This makes them ideal for quick excavations whenever the spherical explosion pattern isn’t useful. On top of that they are placed like structures and not to be thrown, so you can put them exactly where you need them.
[previewyoutube][/previewyoutube]Please note that all visuals are work in progress for testing. Same about balancing regarding to shapes and sizes.
[h3]Experiments with “mining shapes”[/h3]
After your feedback that you wouldn’t like to see the drill/laser replaced, we’ve been looking into ways to improve it instead. We have added unlockable “mining shapes”, that allow you to drill multiple blocks at once, making it a more practical tool overall. So far those shapes automatically project on the face you’re aiming at, which seems to be the most friction-less approach. You can toggle between those shapes with the radial menu.
[previewyoutube][/previewyoutube]Please note that all visuals are work in progress for testing. Same about balancing regarding to shapes and sizes.
[h3]What about collisions for powerlines?[/h3]
I’m thinking about removing the collisions for powerlines and would like to hear your thoughts. I’ve seen a fair amount of frustration being expressed whenever a powerline blocks a building, or when you cannot drag the powerline because it intersects with a building. And I think it might just be the right choice to remove the collision check from powerlines completely.
That would mean you could drag them through buildings (or even terrain) and they would never be in the way when placing something. For those of you who care about realism, you can still place them in a way where they don’t intersect with anything. I feel like it doesn’t have to be enforced and it would make building for certain players more fun.
Please let me hear your thoughts about all three topics in the comments below!
That’s it for today, thank you for reading, and see you in two weeks.
-mrmcd
Follow us on socials:
Stay tuned for more news!
https://store.steampowered.com/app/983870/FOUNDRY/
It’s summer and things are currently moving a little slower, therefore this will be a shorter blog post. However I still have some progress to show off and some questions to ask.
[h3]Shaped Charges[/h3]
As one of the new terrain modification features we’ll be adding with the upcoming terraforming update we’ll be introducing shaped charges. They act as precision explosives which don’t blow up in a spherical pattern but instead a cuboid shape. On placement you will see a preview of that cuboid excavation shape, ensuring no undesired surprise once you press the detonator. This makes them ideal for quick excavations whenever the spherical explosion pattern isn’t useful. On top of that they are placed like structures and not to be thrown, so you can put them exactly where you need them.
[previewyoutube][/previewyoutube]Please note that all visuals are work in progress for testing. Same about balancing regarding to shapes and sizes.
[h3]Experiments with “mining shapes”[/h3]
After your feedback that you wouldn’t like to see the drill/laser replaced, we’ve been looking into ways to improve it instead. We have added unlockable “mining shapes”, that allow you to drill multiple blocks at once, making it a more practical tool overall. So far those shapes automatically project on the face you’re aiming at, which seems to be the most friction-less approach. You can toggle between those shapes with the radial menu.
[previewyoutube][/previewyoutube]Please note that all visuals are work in progress for testing. Same about balancing regarding to shapes and sizes.
[h3]What about collisions for powerlines?[/h3]
I’m thinking about removing the collisions for powerlines and would like to hear your thoughts. I’ve seen a fair amount of frustration being expressed whenever a powerline blocks a building, or when you cannot drag the powerline because it intersects with a building. And I think it might just be the right choice to remove the collision check from powerlines completely.
That would mean you could drag them through buildings (or even terrain) and they would never be in the way when placing something. For those of you who care about realism, you can still place them in a way where they don’t intersect with anything. I feel like it doesn’t have to be enforced and it would make building for certain players more fun.
Please let me hear your thoughts about all three topics in the comments below!
That’s it for today, thank you for reading, and see you in two weeks.
-mrmcd
Follow us on socials:
Stay tuned for more news!
https://store.steampowered.com/app/983870/FOUNDRY/