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Update 3: Xeno-Tech is NOW LIVE!

Hello everyone!
We just wanted to let you know that Update 3: Xeno-Tech is now live!
You can read more about the highlights in this steam post here.

If you're interested in the full changelog, you can read all of it here:

[expand]New Features:
  • Exploration content and related mechanics
  • Robot Workstations
  • Xeno Logistics (remote inventory resupply)
  • New terraforming building: Quarry
  • 81 Steam Achievements
  • Improved controller support
  • Reworked Inventory + Crafting Frame

Changes:
  • Tuned character movement acceleration.
  • The character now turns when standing inside the drill ship and the drill ship rotates.
  • Emergency beacon and station terminal can now be made in assemblers.

Fixes:
  • Fixed orbital laser particle system bug.
  • Fixed localization issue on recycler.
  • Fixed unlocalized strings on the galaxy map.
  • Fixed fracking tower strut positions appearing in the wrong location(only works on new fracking towers)
  • Fixed issue with tooltips going offscreen.
  • Fixed large interaction volumes on logistics containers, preventing users from putting signs on them and being able to interact with the sign button.
  • Fixed bug that could occur when connecting to a dedicated server.
  • Fixed bug that could cause not all freight containers to render.
  • Fixed issue where Foundry would not properly restart after changing which mods are enabled.
  • Fixed issue that could occur where a dedicated server wouldn’t start correctly if it was forcibly shut down before it could complete saving the game.
  • Fixed a bug that could occur when the game attempts to autosave to a folder that is being backed up by onedrive.
  • Fixed a bug that could occur when cancelling crafting actions.
  • Fixed a crash that could occur when deconstructing buildings that allow for direct conveyor connections.
  • Adjusted player collider to reduce the chances of it getting stuck.
  • Fixed issue where an item could appear miniaturized during placement.
  • Fixed issue in data processing system related to using the “each” signal
  • Orbital laser now properly turns off when switching equipped item.
  • Fixed issue with orbital laser sometimes visually flickering at last fire position.
  • Fixed issue where fuel depot couldn’t actually be set to 0% fill rate on automatic mode.
  • Fixed desync/incorrect behaviour that could occur when data cables were connected to conveyors.
  • Fixed error that could occur if you unplugged a mic and changed your settings while the game is running.
  • Shipping pad frame now correctly displays fractional weights.

Optimizations:
  • Optimized power grid.
  • Optimized crafting queue.
  • Optimized escalator rendering.
  • Optimized terrain updates when using drill bot/mining drones.
  • Optimized machine screen panel streaming.
  • Optimized solar panel and battery lods.

[/expand]

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Stay tuned for more news!

https://store.steampowered.com/app/983870/FOUNDRY/