1. FOUNDRY
  2. News
  3. DevBlog #52 | Foundry Fridays: Early Access & Building Timelapse

DevBlog #52 | Foundry Fridays: Early Access & Building Timelapse

Hi folks!

This is the last FOUNDRY Friday before our Steam Early Access launch. As we put the final touches on the game, I wanted to share a personal message from myself, and an amazing build video using our customization system.
Our art director Jason has spent the last days on creating a large building out of the decor blocks and has recorded it to compile it into a timelapse video, check it out below.



[h2]Megabuilding Timelapse (from Jason)[/h2]
We're excited to share our progress with creating a base starter set of decorative building blocks that will be included with the Early Access release of Foundry. This building kit will continue to grow as we continue to release updates for the game.

I took some time to build a giant building to show a few examples of how these pieces can be assembled. But what we're REALLY excited to see is all of the creativity that will come from our community in the epic factories they will build
Short Version (35 Seconds):
[previewyoutube][/previewyoutube]
Long Version (22 Minutes):
[previewyoutube][/previewyoutube]
Decor Pieces:
[h2]Steam Early Access, Finally.[/h2]
On the second of August 2020 I posted our initial dev blog after working on this project for about two years. In this past blog I summarized what led me to start a game dev project on my own, what my vision for the game was and my intent to form a professional game dev studio. At the time of writing that blog post our team had already grown to three people and we were confident enough to launch into a pre-alpha state of being available on itch.io. Something that eventually proved to be the right choice. Due to being available on itch we have been able to build up and grow a small audience of dedicated fans on Discord that continuously provided feedback and helped us make the game better. Having people play and enjoy the game provided us with massive boosts in motivation and work-related enjoyment. The team and I are very grateful for everyone who gave the game a chance in its very early stages. Having out a public demo helped attract additional talent and eventually I was able to partner up with industry-veterans Mark and Johann. Together we have founded Channel 3 Entertainment to scale up our development capabilities and elevate FOUNDRY to the next level. A process that culminated in the opportunity of partnering up with Paradox Interactive as publisher and allowed us to once more increase the scope of our project and studio, resulting in a ten person team. Since that we have worked hard to bring you the best game possible. Our Steam Next Fest demo had over 100.000 players and helped us to further polish the game with your feedback.

In short: It was quite the ride over the past six years. It took us longer than we initially planned for, but things don’t always go as scheduled. We took the extra time to get the game into an Early Access state we are now very happy with - and we hope that you will feel the same way.


Everyone on our small development team is super excited to launch our game in just a little less than two weeks and we are looking forward to your feedback. I’ve said it numerous times and I’ll never grow tired of pointing out that the community is what made most of this project possible, and you will always have a key influence on how we design the game. As this is an Early Access launch there is a lot more to come, and we’re excited to share every additional feature we have planned.

Thank you for your support and see you in-game,
-mrmcd / Patrik

P.S. We've also been doing a weekly Dev Stream and will continue to do so until the release on May 2nd. You can watch the latest Dev Stream right here:
[previewyoutube][/previewyoutube]
Follow us on socials:


Stay tuned for more news!

https://store.steampowered.com/app/983870/FOUNDRY/