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[Maintenance] Scheduled Maintenance Announcement - Awakening/Improvements

Due to an extension in the maintenance, we will be compensating everyone who logs in during After Maintenance - February 13, 2025 (Thu) 05:59 (UTC+0) with Compensation Chest 1.


Hello, Heroes of Bermesiah!
We plan on having a scheduled maintenance for content updates.



February 12th (Wed) 04:00 - 08:30 (UTC+0)



1. New Character System 'Awakening' Update
- 'Awakening' for Amy, Sieghart, and Veigas will be updated.
- Completing Awakening Missions will awaken the character. Players can unlock 2 new skills and a Core System.
- 'Awakening Stone of Freedom' and 'Awakening Stone of Transformation' will be added. This item can be acquired through the Awakening-exclusive dungeon 'Abyssal Path', Shop, or quests. It is used to unlock and use new skills and the Awakening Core System.

1) New Skill
(1) New 4th Bar Special Skill
- After Awakening the character, players can unlock and use the first Main Core from the Core System.
- Each character will have 1 additional skill. This special skill can be used with all jobs of the same character.
- Players must choose between the existing and new 4th Bar Special Skill for use.

(2) Awakening Special Skill
- After Awakening the character, players can unlock and use the second Main Core from the Core System.
- The Awakening Special Skill will be reinforced each time another Main Core is unlocked.
- Each character will have 1 additional skill. Players can register the skill to the new skill slot added to right of the existing skill slot.

- Awakening Special Skills can be used when the exclusive gauge is full. Players can charge the gauge by consuming MP. However, even if the gauge is full, the skill cannot be used while on cooldown.
- Awakening Special Skills are not affected by the 'Reduce Skill MP(AP) Consumption' and 'Reduce Skill Cooldown' stats.

2) Core System

- The Core System will be added to the Awakening Tab of the Skill Tree.
- The Core System consists of 4 Main Cores and 9 Support Cores.
- The Main Core provides skills related to the new special skill, and the Support Core provides stats.
- Players can use the 'Awakening Stone of Freedom' to unlock Cores in order.
- Unlocking a Support Core provides fixed stats, which can be reset within a specified range using the 'Awakening Stone of Transformation'.

- Further details on the rate information can be viewed in the Announcement page below after the maintenance on January 8th.
- [Rate Information Website] (Link)

3) Crafting for New Chase Coordi - Awakening Added
- Awakening Chase Coordi for Amy, Sieghart, and Veigas will be added to the crafting list.
- Awakening Chase Coordi can be crafted using 300 'Chase Coordi Fragments'.
- Awakening Chase Coordi will be provided with Season 5 stats.

4) Bermesiah's Hero Collection - Awakening Added

- The 'Awakening' effect will be added to the 'Collections' category in Bermesiah's Hero Collection.
- This can be viewed in the tab to the right of the Lv. 85 effects. The Awakening effects are as follows.
- 1 Character (Vitality +1000) / 3 Characters: Critical Strike Damage +10% / 5 Characters: Critical Strike Chance +3% / 10 Characters: EXP +5%

- Awakening Chase Coordi for Amy, Sieghart, and Veigas will be added to Chase Coordi Collection.
- Completing the collection will provide additional stats for the account.

5) Character Voice Overs
With the Awakening update, additional new Special Skill voices have been recorded for each language.
Please see below for more details on the changes.

(1) Improvements to Existing Character Voices
- Improved voices that had low quality or inconsistent volume.

(2) Added Portuguese Voices
- Portuguese voices for Elesis, Lire, Arme, Lass, Mari, and Edel will be added.
- The voices for other characters will be applied in additional updates, which will be announced at a later date.

6) How to Use Special Awakening Coordi Exchange Ticket 1

- 'Special Awakening Coordi Exchange Ticket' can be exchanged for 'Special Awakening Coordi Select Box' in the Item Refinery - Craft - Event tab.
- Please note that once crafted, these items cannot be reversed.

- A 'Change Ticket' will be mailed to those who participated in the Awakening Pre-Registration PART 1 for each additional Awakening update following January 22nd.
- The 'Change Ticket' can be used with the 'Special Awakening Coordi Exchange Ticket' to exchange for the 'Special Awakening Coordi Select Box' of characters that will be updated.
- [Change Ticket III] Reward Period: February 12, 2025 (Wed) After Maintenance - March 5, 2025 (Wed) Before Maintenance (UTC+0)
- Players who log in during the Change Ticket Reward Period will receive a 'Change Ticket' via mail. The reward is only valid for 21 days, so please ensure to receive the [Change Ticket] before it is deleted.
- Players can use 'Special Awakening Coordi Exchange Ticket' and 'Change Ticket III' together to exchange for 'Special Awakening Coordi Select Box III' for Amy, Sieghart, or Veigas that is set to release on February 12th.
- 'Special Awakening Coordi Exchange Ticket 1' and 'Change Ticket III' will be deleted during maintenance on March 26, 2025 (Wed). Please note the removal date and use the items before the maintenance begins.



1. Character Command Controls Improvements
1) Amy
- Removed duplicate information in the Command Guide.
[Mode Change]
- Added hit attack when changing mode after using X.

■ Dancer (1st Job) Common
[Critical Lv1][Critical Lv2]
- Improved combo attacks to trigger from the first hit.
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Jump Attack][Jump Attack during Jump Dash]
- Improved to jump after a certain amount of time following a jump attack, allowing players to continue to the next action.
[Down Attack during Jump 1]
- Improved fired projectiles to penetrate through targets.
- Increased range of fired projectiles.
- Fired projectiles will disappear upon hitting the very bottom floor.
- Max 2 additional projectiles will be fired when additional commands are used during attacks.
[Down Attack during Jump 2]
- Improved so that the attack does not cancel even when touching the floor for a certain period to help with combo chain.
- Improved so that the attack ends after the kick reaches the floor.

■ Dancer - Dancing Mode
[Combo Attack Lv1][Combo Attack Lv2][Dash Attack Lv1][Dash Attack Lv2][Critical Lv1][Critical Lv2][Double Attack][Jump Attack][Down Attack during Jump][Jump Attack during Jump Dash][Nature Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Combo Attack Lv1][Combo Attack Lv2]
- Improved combo attacks to connect to Double Attack from the second hit.
[Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.

■ Dancer - Fighting Mode
[Combo Attack Lv1][Combo Attack Lv2][Combo Attack Lv3][Dash Attack Lv1][Dash Attack Lv2][Use Combo][Critical Lv1][Critical Lv2][Double Attack Lv1][Double Attack Lv2][Jump Attack][Down Attack during Jump][Jump Attack during Jump Dash][Nature Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Combo Attack Lv2]
- Improved combo attacks to continue even after the last combo chain does not hit the target.
[Double Attack Lv1][Double Attack Lv2]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.

■ Muse (2nd Job) Common
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical]
- Improved combo attacks to trigger from the first hit.
[Dash during Jump]
- Improved to ease the command input segment to make it easier and faster to trigger than before.

■ Muse - Performance Mode
[Up Attack during Combo Attack][Dash Attack]
- Fixed command guide errors in the Training Mode guide.
[Critical][Double Attack]
- Added hit effects.
[Dash Change Attack]
- Added command guide in the Training Mode guide.
[← Z during Dash]
- Improved so that hit damages apply to targets in PVP.
- Added an explanation for PVP opponent MP drain in the Training Mode guide.
[Down Attack during Double Jump]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Added damage hitbox to kick when falling.
- Improved so that players can quickly connect with a combo attack when using Z after attacking.
- Improved so that players can quickly connect to a dash motion when dashing after attacking.
[Nature Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.

■ Muse - Fighting Mode
[Combo Attack][Critical][Double Attack][Dash Attack][Jump Attack][Down Attack during Double Jump 1][Down Attack during Double Jump 2][Nature Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Dash Attack 1]
- Improved so that an additional knockdown attack is guaranteed after Dash Attack when using additional Z keys.
- Improved the command input period after being knocked down to make it easier and faster to activate than before.
- Fixed command guide errors in the Training Mode guide.
[Dash Attack 2]
- Added cancel using Dash when getting back up after being knocked down.
[Down Attack during Double Jump 1]
- Added damage hitbox to kick when falling.

■ Siren (3rd Job) Common
[Combo Attack][Critical][Double Attack][Dash Attack][Jump Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Down Attack during Jump 1]
- Improved fired projectiles to penetrate through targets.
- Increased range of fired projectiles.
- Fired projectiles will disappear upon hitting the very bottom floor.
- Max 2 additional projectiles will be fired when additional commands are used during attacks.
[Down Attack during Jump 2]
- Improved so that the attack does not cancel even when touching the floor for a certain period to help with combo chain.
- Improved so that the attack ends after the kick reaches the floor.

■ Siren - Dancing Mode
[Doll Throw]
- Fixed command guide errors in the Training Mode guide.

■ Siren - Fighting Mode
[Critical]
- Improved combo attacks to trigger from the second hit.
[Nature Attack]
- Improved the hitbox to make combos easier and longer to chain.

■ Starlet (4th Job) Common
[Starlet Cannon]
- Fixed command guide errors in the Training Mode guide.
[Critical]
- Improved combo attacks to trigger from the second hit.
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Double Attack]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Down Attack during Jump 1]
- Improved fired projectiles to penetrate through targets.
- Increased range of fired projectiles.
- Fired projectiles will disappear upon hitting the very bottom floor of the map.
- Attacks will repeat when additional commands are used during command attacks. Max 2 additional projectiles will be fired.
[Down Attack during Jump 2]
- Improved so that the attack does not cancel even when touching the floor for a certain period to help with combo chain.
- Improved so that the attack ends after the kick reaches the floor.

■ Starlet - Drama Mode
[Combo Attack][Double Attack][Dash Attack][Jump Attack][Nature Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Critical]
- Added critical commands.

■ Starlet - Action Mode
[Combo Attack][Critical][Double Attack][Dash Attack][Up Attack during Dash][Jump Attack][Nature Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Up Attack during Dash]
- Added effects that guide when to input commands.

2) Sieghart
- Removed duplicate information in the Command Guide.
- Changed so that the Rage Gauge increases with all command attacks.
- Adjusted Rage Gauge gain per command.
- Increased Rage duration and adjusted so that the Rage duration is the same for each job.
- Increase Rage Gauge increase rate and Rage duration. Changed Rage condition from '2 or more Rage Gauge bars' to 'Rage Guage Full Charge' state.
- Added cancel using Dash for the Rage Activation (X) motion.
- Changed Mad Rage Lv3 effects to 'for all command attacks'. (Before: for basic combo attacks)

■ Gladiator (1st Job)
[Combo Attack (Rage)][Use Combo Lv1 (Rage)][Use Combo Lv2 (Rage)][Jump Attack Lv1 (Rage)][Jump Attack Lv2 (Rage)][Dash Attack Lv1 (Rage)][Dash Attack Lv2 (Rage)][Critical Lv1 (Rage)][Critical Lv2 (Rage)][Double Attack Lv1 (Rage)][Double Attack Lv2 (Rage)][Nature Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Use Combo Lv2 (Rage)]
- Improved so that the next move activates faster after attacking.
[Critical Lv1 (Rage)]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
- Increased damage.
[Double Attack Lv1 (Rage)][Double Attack Lv2 (Rage)]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
- Increased damage.
[Jump Attack Lv1 (Rage)][Jump Attack Lv2 (Rage)]
- Improved so that players can connect with a second hit when using additional commands after the first hit.

■ Warlord (2nd Job)
[Combo Attack (Rage)][Dash Attack (Rage)][Down Attack Chain during Dash Attack (Rage)][Jump Attack (Rage)][Fall Attack during Jump (Rage)][Critical (Rage)][Double Attack (Rage)][Nature Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Critical (Rage)][Double Attack (Rage)]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Up Attack during Dash Attack (Rage)]
- Increased attack range.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Down Attack during Dash Attack (Rage)]
- Improved so that players can quickly connect with a jump attack when using Z after attacking.
- Improved so that players can quickly connect to a dash motion when dashing after attacking.
[Down Attack Chain during Dash Attack (Rage)]
- Improved so that players can quickly connect with a jump attack when using Z after attacking.
[Jump Attack (Rage)]
- Improved to jump after a certain amount of time following a jump attack, allowing players to continue to the next action.
[Dash during Jump]
- Improved to ease the command input segment to make it easier and faster to trigger than before.

■ Duelist (3rd Job)
[Combo Attack (Rage)][Dash Attack (Rage)][Jump Attack (Rage)][Up Attack during Jump (Rage)][Critical (Rage)][Double Attack (Rage)][Nature Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
- Increased attack range.
- Fixed a bug where attacks chained without additional command inputs on a low chance.
[Dash Attack (Rage)]
- Added exclusive attacks instead of combo attacks after the second Dash Attack.
- Exclusive attacks hit targets faster than existing dash attacks and connect to Double Attack.
- Increased damage.
[Critical (Rage)]
- Improved combo attacks to trigger from the first hit.
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Double Attack (Rage)]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Declare Attack during Combo]
- Fixed command guide errors in the Training Mode guide.
[Declare Multi Attack]
- Adjusted Rage Gauge consumption.
- Rage Gauge consumption starts at 0 and gradually increases with the number of chained attacks.
[Roll during Declare]
- Reduced the cooldown. (Dungeon: 2 seconds / PVP: 2 seconds)
- Changed the command's Invincible effect to Hyper Armor in PVP.
[Dash during Jump]
- Improved to ease the command input segment to make it easier and faster to trigger than before.

■ Prime Knight (4th Job)
- Fixed certain guide descriptions.
[Combo Attack (Rage)][Dash Attack (Rage)][Jump Attack (Rage)][Critical (Rage)][Double Attack (Rage)][Nature Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
- Fixed a bug where attacks chained without additional command inputs on a low chance.
[Dash Attack (Rage)][Additional Attack during Dash Attack (Rage)][Up Attack during Dash Attack (Rage)][Additional Up Attack during Dash Attack (Rage)][Additional Down Attack during Jump (Rage)][Critical (Rage)][Double Attack (Rage)]
- Increased visibility of JF effects.
- Eased the JF timing to allow for smooth additional command inputs.
- The Rage Gauge additionally increases upon JF success.
- The damage for chained attack increases upon JF success.
[Critical (Rage)]
- Improved combo attacks to trigger from the first hit.
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Double Attack (Rage)]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Special Command → C]
- Increased damage increase based on basic damage and Rage Gauge consumption.
- Adjusted Rage Gauge consumption.
[Dash during Jump]
- Improved to ease the command input segment to make it easier and faster to trigger than before.

3) Veigas
■ Magi (1st Job)
[Combo Attack]
- Improved overall combo chain to make it smoother.
- Increased the attack speed.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical][Double Attack]
- Improved damage generation location to be locked. This changes the effects and adjusts the attack range.
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Double Attack]
- Improved to reduce the cooldown of skills upon hit.
[Dash Attack][Dash Attack Expansion]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Dash Attack]
- Increased dash distance.
[Dash during Jump]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Use Jump Attack]
- Added command inputs to also trigger with X during jump.
- Decreased the duration of the motion so that next action can happen faster.
[Run]
- Added running when holding a directional input after a dash.
[Torment]
- Removed cooldown settings for Dungeons and PVP.


- Amy


- Sieghart


- Veigas



2. Other Fixes
- Fixed a bug where entering the Park with Lass' Nodachi caused weapon base motion to have an unintended appearance
- Fixed a bug where monsters would be aware of the character even when Lass is using stealth
- Fixed a bug where setting the volume for background music to 0 would not mute the background music
- Fixed a bug where character would move even if directional keys are not pressed under certain circumstances
- Fixed a bug where other players would see the weapon if free motion or taunt motion is used
- Fixed a bug where sound effects for Consecutive Accessory Reinforcement would not be played after the first effect with view effect activated
- Fixed a bug where the guide message window would have an unintended appearance if Chase Coordi is crafted with a full Coordi Inventory
- Fixed the error in tooltip for Elesis Job Guide Window for certain language
- Fixed a bug where awakening skill became unregistered in practice mode under certain circumstances
- Fixed a bug where the mission would be completed without meeting the conditions for normal growth mission under certain circumstances
- Fixed a bug where Lass' arm would have an unintended appearance if Kaze'aze Upper Armor was equipped
- Fixed a bug where skills will not be registered as intended if the player attempts to register skills with different skill tree types in the slot
- Fixed so that chat restriction message will only appear to the restricted player who did the input
- Added a guide message regarding activation of settings for controller setting window
- Added a guide message to mouse cursor actions if Steam Controller is used
- Fixed a bug where collection image would not be activated if Edel's awakening Chase Coordi collection is activated
- Fixed a bug where players could not play Tower of Disappearance due to awakening currency limit under certain circumstances
- Improved the appearance for characters that appear from Amy's skill use
- Fixed a bug where Seal Breaker Coordi Gauge would not reset under certain circumstances
- Fixed a bug where the Lower Head Ornament did not display as intended for certain Zero Coordis
- Fixed a bug where the motion did not play as intended from other players' perspectives on a low chance when the Sit motion is played
- Fixed a bug where error messages displayed and Hero Dungeon Entry Tickets could not be used under certain circumstances
- Fixed a bug where Berserker skills did not work as intended for certain characters under certain circumstances
- Fixed a bug where monsters remained after the defeat count ended in Hungry Pets' Revolt
- Fixed a bug where the timer did not display when certain boss monster appeared in Hungry Pets' Revolt
- Fixed a bug where Zero's Grandark was equipped on an unintended location in Park and Guild Park
- Fixed a description error in Elesis Savior's Annihilate skill tooltip
- Fixed a translation error of Sirius Weapons in certain languages
- Adjusted the skill voiceover timing for certain Elesis skills
- Improved the use condition description in the Hero Dungeon Entry Ticket tooltip
- Fixed a bug where the skill slot disappeared if the slot was empty for certain characters
- Added a Zoom In/Zoom Out function to the Motion Preview window in the Expressions tab
- Fixed a bug where the motion's summons remained in other players' perspectives when a skill is used while playing certain motions
- Fixed a bug where the mask remained when using Awakening skills when equipped with mask-type Lower Head Ornament Coordi items
- Fixed a bug where the skill effects of a party member that is far away unintentionally displayed on screen
- Added a Battle Power Requirement setting when creating a waiting room for Abyssal Path
- Fixed a bug where the character's facial expression did not change in other players' perspectives when playing a motion in the Park
- Fixed a bug where the chat input for General and Guild chats were not separated under certain circumstances
- Fixed a bug where Zero's Ordo Squad Grandark had an unintended appearance
- Fixed a bug where party members' screens were zoomed in when Ai's 'Orbital Strike' and Ley's 'Real Dark' was used in certain dungeons
- Fixed a bug where [Abyss] Perseo was summoned as a normal monster instead of an abyss monster in Abyssal Path


We will strive to create the best experience possible.
Thank you.