[Announcement] Bug Fixes/Improvements
Hello, Heroes of Bermesiah!
Bug fixes and improvements have been updated.
- Fixed a bug where the buff did not activate after registering Sieghart’s Awakening Special LV3
- Fixed a bug where the Obsidian Cloud Seal Breaker Coordi end date was not updated as intended
- Improved the hitbox of Dash Attack and Jump Attack for all jobs of Amy and Sieghart in PVP
- Changed so that opponents get knocked down if hit in midair
- Improved so that players get pushed back if hit on the ground
- Added cooldown (1 second) when Amy switches modes in PVP
- Adjusted the landing effect location to be more natural for Sieghart Warlord’s Jump Fall Attack
- Fixed a bug where additional attacks for Jump Up Attack (Rage) were available when Sieghart Duelist’s ‘Mad Rage Lv3’ was not activated
- Added hit effect for Sieghart Duelist’s Jump Up Attack (Rage)
- Fixed a bug where the Rage Gauge did not charge as intended with command attacks when Sieghart changed weapons
- Fixed a bug where the Rune Gauge did not charge as intended with command attacks when Ronan changed weapons
- Fixed a bug where the game would crash during the cinematic at the launch of the game under certain circumstances
- Fixed a bug where Sieghart’s Rage Gauge was increasing at a lower rate than intended
- Fixed a bug where Sieghart’s Rage passive effects would be unintentionally applied without having them activated
We will strive to create the best experience possible.
Thank you.
Bug fixes and improvements have been updated.
- Fixed a bug where the buff did not activate after registering Sieghart’s Awakening Special LV3
- Fixed a bug where the Obsidian Cloud Seal Breaker Coordi end date was not updated as intended
- Improved the hitbox of Dash Attack and Jump Attack for all jobs of Amy and Sieghart in PVP
- Changed so that opponents get knocked down if hit in midair
- Improved so that players get pushed back if hit on the ground
- Added cooldown (1 second) when Amy switches modes in PVP
- Adjusted the landing effect location to be more natural for Sieghart Warlord’s Jump Fall Attack
- Fixed a bug where additional attacks for Jump Up Attack (Rage) were available when Sieghart Duelist’s ‘Mad Rage Lv3’ was not activated
- Added hit effect for Sieghart Duelist’s Jump Up Attack (Rage)
- Fixed a bug where the Rage Gauge did not charge as intended with command attacks when Sieghart changed weapons
- Fixed a bug where the Rune Gauge did not charge as intended with command attacks when Ronan changed weapons
- Fixed a bug where the game would crash during the cinematic at the launch of the game under certain circumstances
- Fixed a bug where Sieghart’s Rage Gauge was increasing at a lower rate than intended
- Fixed a bug where Sieghart’s Rage passive effects would be unintentionally applied without having them activated
We will strive to create the best experience possible.
Thank you.