[Maintenance] (Completed) Scheduled Maintenance Announcement - Improvements
Hello, Heroes of Bermesiah!
We plan on having a scheduled maintenance for content updates.
March 5th (Wed) 02:00 - 08:00 (UTC+0)
1. Character Command Controls Improvements
- Changed and reset Jin's Iron Fist and End of Days skills.
- Changed various skill information for Rufus and reset all learned skills in the active page as a result.
- Please learn the reset skills again for Jin and Rufus after the maintenance.
1) Ryan
- Fixed a bug where the gauge had an unintentional display when charging (continuous C).
- Increased attack range and damage increase following charging (continuous C) duration. Reduced movement distance for targets hit. (Dungeon)
- Applied Hyper Armor (Dungeon)/Super Armor (PVP) effect during Transformation Mode.
- Improved so that Quicksave skills can be used during Transformation Mode.
- Improved so that 4th Bar and Awakening skills can be used during Transformation Mode. However, Transformation is canceled upon using these skills.
- Fixed and removed duplicate or incorrect command guides.
■ Druid (1st Job)
[Combo Attack Lv1][Combo Attack Lv2][Air Combo][Low Combo][Dash Attack Lv1][Dash Attack Lv2][Dash Attack Lv3][Critical Lv1][Critical Lv2][Double Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Air Combo][Low Combo]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Low Combo]
- Fixed a bug where commands inputted did not activate on a low chance when inputting commands.
- Changed so that targets are launched into the air upon hit with axe.
[Dash Attack Lv1][Dash Attack Lv2][Critical Lv1][Critical Lv2][Double Attack][Axe Strike Lv1][Axe Strike Lv2][Axe Strike Lv3](Jump Fall Attack)
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Evade during Dash Attack]
- Improved so that commands can be continuously used.
[Critical Lv1][Critical Lv2]
- Improved combo attacks to trigger from the first hit.
[Axe Strike Lv1][Axe Strike Lv2][Axe Strike Lv3](Jump Fall Attack)
- Increased fall speed.
- Added hit upon landing.
[Dash during Jump]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Green Warden](Skill)
- Fixed a bug where allies were unintentionally stunned upon using the skill.
■ Sentinel (2nd Job)
[Combo Attack][Dash Attack][Jump Attack][Jump Fall Attack][Jump Dash Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Critical]
- Improved combo attacks to trigger from the first hit.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Dash Attack]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Jump Dash Attack]
- Improved so that the next move activates faster after attacking.
[Jump Attack]
- Improved to jump after a certain amount of time following a jump attack, allowing players to continue to the next action.
[Jump Down Attack]
- Improved so that players can input the jump key to quickly jump back into the air when landing on the ground.
- Adjusted hit intervals to be consistent.
[Dash during Jump]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Nature Attack]
- Adjusted attack range.
■ Viken (3rd Job)
[Combo Attack][Z ←][Z ↓][Critical][Double Attack][Dash Attack][Dash during Jump Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Z ←]
- Improved so that [Combo Attack 1] is quickly connected when Z is input during attack.
[Z ↓]
- Press Z during a spin attack for max 2 additional attacks.
- Adjusted damage.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical]
- Improved combo attacks to trigger from the first hit.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Dash Attack]
- Added attacks for Z inputs after Dash Attack.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Jump Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Up Attack during Jump]
- Improved so that the combo chains without needing to hit a target.
[X during Jump]
- Added X command during jump.
- [Up Attack during Jump] is immediately chained upon command input.
[Dash during Jump]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Nature Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
■ Vanquisher (4th Job) - Common
[Combo Attack][Critical][Double Attack][Dash Attack][Mach Blower](Dash Back Attack)[Jump Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Critical]
- Improved combo attacks to trigger from the first hit.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Dash Attack]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Dash during Jump]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Nature Attack]
- Adjusted attack range.
■ Vanquisher (4th Job) - Storm Blades
[Dash Attack Down Expansion][Dash Attack Up Expansion]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Dash Attack Down Expansion][Dash Attack Up Expansion]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
■ Vanquisher (4th Job) - Storm Pike
[Jump Attack]
- Improved to jump after a certain amount of time following a jump attack, allowing players to continue to the next action.
■ Transformation Mode - Common
[Combo Attack]
- Improved so that the combo chains without needing to hit a target.
[Critical]
- Improved combo attacks to trigger from the first hit.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Dash during Jump]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
■ Transformation Mode - Wolf
[Undo Magnus Dan]
- Improved to press X while using a transformation skill to cancel the transformation.
[Combo Attack][Critical Attack][Double Attack][Dash Attack][Jump Fall Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Combo Attack]
- Increased attack speed.
[Dash]
- Changed the dash effect after Wolf Transformation in 1st Job to be consistent with other jobs.
[Dash Attack]
- Improved so that the Jump Attack can be chained after Dash Attack.
[Jump Attack]
- Increased attack range.
[Jump Fall Attack]
- Added hit upon landing.
■ Transformation Mode - Nephilim
[Cancel Transformation]
- Improved to press X while using a transformation skill to cancel the transformation.
[Combo Attack][Critical][Double Attack][Dash Attack][Jump Fall Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Combo Attack]
- Increased attack speed.
[Double Attack]
- Increased damage.
[Jump Attack]
- Increased attack range.
- [Jump Attack 2] is automatically chained after a certain period of time.
[Jump Up Attack]
- An additional projectile is fire when additional Z keys are input during attack.
[Jump Fall Attack]
- Increased fall speed.
- The Jump Fall Attack remains until landing on the ground.
■ Transformation Mode - Magnus Dan
[Transformation Buff]
- Upon transformation, the player and allies gain a Critical Strike Chance Increase buff. (Player: Critical Strike Chance +5%, Duration 45 seconds/Allies: Critical Strike Chance +1.5%, Duration 20 seconds)
[Combo Attack][Critical][Double Attack][Dash Attack][Dash Attack →→][Mach Blower](Dash Back Attack)
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Dash Attack][Dash Attack →→Z]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Dash Attack →→Z]
- Added Dash Attack →→Z command that chains to launch targets into the air to attack.
[Mach Blower](Dash Back Attack)
- Increased attack range.
- Increased hit count and adjusted damage as a result.
2) Jin
- Reduced the charging time for the Burning Gauge. (Before: 3.8 seconds/Now: 1.9 seconds)
- Increased Burning Mode duration. (Before: 6.2 seconds/Now: 10 seconds)
- Battle Shout is played max 1 time when charging the Burning Gauge.
- Improved so that the Burning Gauge is not reduced if unused. Removed 6 common skills as a result. (Burning Gauge Consumption Time Lv1/Lv2/Lv3, Burning Gauge Sustained Time Lv1/Lv2/Lv3)
- Fixed and removed duplicate or incorrect command guides.
[Iron Fist][End of Days]
- Included in the common skills for all jobs to use.
- This buff is not applied when Rama's (4th Job) 4th Bar Skill: 'Fists of Heaven & Earth' is used.
[Iron Fist Type 2][End of Days Type 2]
- Added a new common skill.
- Players can select 1 existing Iron Fist skill to use Iron Fist Type 2.
- Improved so that players can use the special skill as a result of the stat scaling adjustment.
- Iron Fist Type 2 (Dungeon): Attack -10% / Defense +25% / Recover 2% of Max HP per Attack / Hyper Armor / Duration 20 seconds / Cooldown 40 seconds
- Iron Fist Type 2 (PVP): Attack -5% / Defense +12.5% / Recover 1% of Max HP per Attack / Super Armor / Duration 20 seconds / Cooldown 40 seconds
- End of Days Type 2 (Dungeon): Attack +10% / Defense -10% / Duration 20 seconds / Cooldown 40 seconds
- End of Days Type 2 (PVP): Attack +5% / Defense -5% / Duration 20 seconds / Cooldown 40 seconds
- Cooldown is set for a certain period of time when the buff ends.
- The HP recovery per attack effect for Iron Fist does not apply to command attacks that are classified as Special Skill damage. Ex) Rama 4th Bar Special Skill - Fists of Heaven & Earth
[End of Days]
- Fixed an error in the displayed attack increase rate.
■ Fighter (1st Job)
[Combo Attack Lv1][Combo Attack Lv2][Use Combo][Critical][Double Attack Lv1][Double Attack Lv2][Dash Attack Lv1][Dash Attack Lv2][Dash Combo Lv1][Dash Combo Lv2][Dash Combo Lv3][Jump Attack Lv1][Jump Attack Lv2]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Use Combo][Critical][Double Attack Lv1][Double Attack Lv2][Dash Attack Lv1][Dash Attack Lv2][Dash Combo Lv1][Dash Combo Lv2][Storm Fist (Burning)][Hanuman (Burning)][God of Wind (Burning)][Gatling Chi (Burning)]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical][Double Attack Lv1][Double Attack Lv2]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Dash Attack Lv1][Dash Attack Lv2]
- Fixed the Skill Tree Controls Guide.
[Jump Attack Lv1][Jump Attack Lv2][Use Jump][Nature Attack][Chi Wave (Normal)/(Burning)][Taming the Tiger (Burning)]
- Adjusted attack range.
[Storm Fist (Burning)]
- Reduced movement distance upon hit from monsters in dungeons.
[Hanuman (Burning)]
- Adjusted damage.
[Chi Wave (Normal)/(Burning)]
- Improved so that forward melee attack is available if there is no Burning Gauge.
- Increased the final distance for projectiles.
- Changed projectile collisions to explode based on the hit location.
- Increased projectile explosion range.
[God of Wind (Burning)]
- Reduced movement distance upon hit from monsters in dungeons.
[Gatling Chi (Burning)]
- Targets hit are stunned for a certain period of time.
[Taming the Tiger (Burning)]
- Improved so that lower damage is done even without Burning Gauge.
■ Shisa (2nd Job)
[Combo Attack][Up Attack during Combo][Critical][Double Attack][Dash Attack][Dash Attack Up][Jump Attack][Jump Attack Down Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Up Attack during Combo][Critical][Double Attack][Dash Attack][Dash Attack Up][Storm Fist (Burning)][Iron Mountain (Normal)/(Burning)][Flying Fist (Burning)](Dash Back Attack)
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Jump Attack][Nature Attack]
- Adjusted attack range.
[Storm Fist (Burning)][Iron Mountain (Normal)][Flying Fist (Burning)](Dash Back Attack)
- Improved so that other Burning movements can be quickly chained by using Burning commands.
[Storm Fist (Burning)]
- Reduced movement distance upon hit from monsters in dungeons.
[Iron Mountain (Burning)]
- Targets hit are stunned for a certain period of time.
[Flying Fist (Burning)](Dash Back Attack)
- Adjusted damage.
■ Asura (3rd Job)
[Combo Attack][Up Attack during Combo][Critical][Double Attack][Dash Attack][Dash Attack Up][Jump Attack][Jump Attack Up]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Up Attack during Combo][Scorpion Sting (Normal)/(Burning) Z↑]
- Adjusted attack range.
[Critical][Double Attack][Dash Attack][Dash Attack Up][Storm Fist (Burning) Z →][Scorpion Sting (Normal)/(Burning) Z↑][Thrashing Dragon (Burning)](Dash Back Attack)
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Jump Attack]
- Improved to jump after a certain amount of time following a jump attack, allowing players to continue to the next action.
[Jump Attack Up][Jump Attack Down]
- Added command controls guide.
[Jump Attack Down]
- Increased fall speed.
- Added damage upon landing.
[Storm Fist (Burning) Z →][Scorpion Sting (Normal)/(Burning) Z↑][Thrashing Dragon (Burning)](Dash Back Attack)
- Improved so that other Burning movements can be quickly chained by using Burning commands.
[Storm Fist (Burning) Z →]
- Reduced movement distance upon hit from monsters in dungeons.
[Scorpion Sting (Normal)/(Burning) Z↑]
- Increased the speed and final distance of projectiles.
- Changed the Scorpion Sting to an attack that hits the target over time, with adjusted damage.
[Thrashing Dragon (Burning)](Dash Back Attack)
- Adjusted damage.
[Chamma Throw]
- Improved so that the command can be used without Burning Gauge.
- Adjusted the cooldown for Chamma retrieval. (Before: 7 seconds/Now: 2 seconds)
- Improved so that the Chamma pierces targets.
- Added effects upon hit.
[Nature Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
■ Asura (3rd Job) - Chamma Throw
- Added a controls guide for Chamma throwing in Training Mode.
[Combo Attack][Critical][Double Attack][Dash Attack][Dash Attack Up Attack][Jump Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Combo Attack]
- Improved so that the combo chains without needing to hit a target.
[Critical][Double Attack][Dash Attack][Dash Attack Up Attack][Storm Fist (Burning)][Hanuman (Burning)]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Storm Fist (Burning)][Hanuman (Burning)][Chi Wave (Normal)/(Burning)]
- Improved so that other Burning movements can be quickly chained by using Burning commands.
[Storm Fist (Burning)]
- Reduced movement distance upon hit from monsters in dungeons.
[Hanuman (Burning)]
- Adjusted damage.
[Chi Wave (Normal)/(Burning)]
- Adjusted attack range.
- Improved so that forward melee attack is available if there is no Burning Gauge.
- Increased the final distance for projectiles.
- Changed projectile collisions to explode based on the hit location.
- Increased projectile explosion range.
[Nature Attack]
- Adjusted attack range.
■ Rama (4th Job)
[Combo Attack][Critical][Double Attack][Dash Attack][Dash Attack Down][Jump Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Critical][Double Attack][Dash Attack][Rapid Fire](XX Z)[Falling Sky](XX ↑)[Storm Fist (Burning)][Hanuman (Burning)]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Stance Change]
- Improved combo attacks to switch motion when XX is input on the second hit of the combo attack.
- Applied Hyper Armor (Dungeon)/Super Armor (PVP) effect for 0.5 seconds when starting the motion.
[Bagua Trigram](XX →)
- Increased damage upon successful counter attack.
- Stun enemies hit for a certain period of time upon successful counter attack.
[Phoenix Shrine Kick](XX ← Z)
- Fixed the controls guide.
[Storm Fist (Burning)][Hanuman (Burning)][Chi Wave (Normal)/(Burning)]
- Improved so that other Burning movements can be quickly chained by using Burning commands.
[Storm Fist (Burning)]
- Reduced movement distance upon hit from monsters in dungeons.
[Hanuman (Burning)]
- Adjusted damage.
[Chi Wave (Normal)/(Burning)]
- Adjusted attack range.
- Improved so that forward melee attack is available if there is no Burning Gauge.
- Increased the final distance for projectiles.
- Increased projectile explosion range.
[Nature Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
3) Rufus
[Combo Attack][Up Attack during Combo][Back Attack during Combo][Critical][Double Attack][Dash Attack][Jump Attack]
- Improved the hitbox to make combos easier and longer to chain.
[Up Attack during Combo]
- Adjusted cooldown in PVP. (Before: 12 seconds/Now: 2 seconds)
[Critical][Double Attack][Combo Back Attack]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Double Attack]
- Increased damage.
- Improved so that the skill cooldown is reduced when motion is played
[Combo Back Attack]
- Adjusted the attack range of the final windmill.
[Dash Attack]
- Bullets are fired in both directions when attacking.
[Jump Down Attack]
- Added a down attack after jumping.
[Nature Attack]
- Adjusted attack range.
[Special Technique Revamp]
- Converted certain special skills to command attacks.
- Adjusted hitbox, damage, and cooldown as a result.
1) Rupture
- Changed use requirements to command X input. (Before: Register to Special Skill Slot)
- Attacks all targets within the area.
- Adjusted damage as command damage.
- Removed cooldown.
- Players can chain 2 to 4 shots depending on Rupture: Increased Bullet Count.
2) Impale
- Changed use requirements to command X→→ input. (Before: Register to Special Skill Slot)
- Adjusted damage as command damage.
- Removed cooldown.
- The timing of the X command determines whether the skill has Critical/Double and damage.
- The skill cooldown is reduced when motion is played if Double Attack is used.
3) Soul Arbiter
- Changed use requirements to command C input. (Before: Register to Special Skill Slot)
- Adjusted damage as command damage.
- Adjusted cooldown to 5 seconds.
- Adjusted so that front/back hit counts are the same.
4) Ai
[Combo Attack][Rising Jab][Critical][Double Attack][Dash Attack][Jump Attack][Fall Attack during Jump][Standby][Breaching][Install Cutter][Set Up]
- Improved the hitbox to make combos easier and longer to chain.
[Combo Attack][Rising Jab][Critical][Double Attack][Dash Attack][Jump Attack][Fall Attack during Jump][Standby][Breaching][Install Cutter][Set Up]
- Increased attack speed.
[Double Attack][Dash Attack]
- Increased attack range.
[Breaching][Install Cutter][Set Up]
- Applied Hyper Armor (Dungeon)/Super Armor (PVP) effect for 0.5 seconds when starting the motion.
- Adjusted damage.
[Standby]
- Applied Hyper Armor (Dungeon)/Super Armor (PVP) effect for 1 second when starting the motion.
- Improved to chain attacks faster.
- Increased skill damage for 5 seconds when using Standby. (Dungeon: 5%/PVP: 2.5%)
- Adjusted damage.
[Install Cutter]
- Improved to summon 1 more blade.
- Ryan

- Jin

- Rufus

- Ai

2. Pet Balance
1) Scar
- Increased stun duration for the splashing attack
2) Puff Creamy
- Adjusted attack range and position to make it easier to hit skills than before
- Improved so that enemies hit get stunned
- Changed so that attacks do not push enemies back
- Adjusted damage and attack count
3) Mary Jane
- Improved so that enemies hit get stunned
- Adjusted damage and attack count for the ranged attack
3. Other Fixes
- Improved icons for each mission and added color to easily identify mission types based on content in the Repeat Missions tab
- Fixed so that dash can be canceled during Amy Siren's Fighting Mode
- Fixed a bug where a 1 second cooldown was unintentionally applied to all skill slots when Lime used Aura by pressing C
- Adjusted the attack activation intervals for Rupture traits in Abyssal Path
- Improved so that the 'Difficulty Selection Gate' do not get destroyed by skills in Abyssal Path
- Fixed an error in the entry time displayed for Land of Judgment
- Fixed a bug where the stat display did not immediately refresh when moving to Dungeon/PVP lobby
- Fixed a translation error for certain potions in certain languages
- Fixed a bug where the Sit Motion repeatedly played under certain circumstances
- Fixed a bug where players could not jump as intended when entering a dungeon while Rufus played a Free Motion in the Waiting Room
- Fixed a bug where certain parts of the Obsidian Cloud Coordi Cloak for male characters had an unintended appearance
- Fixed a bug where the information in job information pop-up windows had an unintended display under certain circumstances
- Added a Select Box mark to the Iron Dragon Armor Set Box
- Fixed a bug where the game had an unintended resolution when playing with Window Mode under certain circumstances
- Fixed a bug where certain portions of the Abyssal Path cinematic had an unintended display under certain circumstances
- Fixed a bug where the character's face did not change when the Float Motion was played in the Waiting Room
- Fixed a bug where Kallia's hand had an unintended display in party members' perspectives when Kallia's motion was played
- Fixed a bug where NPC Vanessa had an unintended appearance in Valstrath
- Fixed a bug where the cooldown number displayed smaller than intended on low chances in Training Mode
- Adjusted the HP gauge text size to make it easier to read
- Fixed missing marks and errors in certain command controls guide for Elesis and Lass
- Fixed a bug where players were taken to the server selection window on a low chance when entering a dungeon after changing weapons in the Waiting Room
- Fixed a bug where Set Up skills could not be used while Ai's Standby Expansion 2 was activated
- Fixed a bug where Zero had an unintended display when entering Park after equipping certain eye patch or mask-type Coordis
- Fixed a bug where the transformed weapon and the equipped weapon would appear to overlap when Uno's 4th Bar Special Skill was used
- Fixed a bug where an additional Fatal voice played when charging the Burning Gauge while in Fatal state as Jin Asura
- Fixed an error with the icon image for certain Zero's Grandark Coordis
- Fixed an error with the icon image for Lass' Obsidian Cloud Coordi Daggers
- Fixed an error with the icon image for Uno's Hypnotic Eyes
- Improved the appearance of Ryan's Transformation Mode and summons

We will strive to create the best experience possible.
Thank you.
We plan on having a scheduled maintenance for content updates.
March 5th (Wed) 02:00 - 08:00 (UTC+0)
1. Character Command Controls Improvements
- Changed and reset Jin's Iron Fist and End of Days skills.
- Changed various skill information for Rufus and reset all learned skills in the active page as a result.
- Please learn the reset skills again for Jin and Rufus after the maintenance.
1) Ryan
- Fixed a bug where the gauge had an unintentional display when charging (continuous C).
- Increased attack range and damage increase following charging (continuous C) duration. Reduced movement distance for targets hit. (Dungeon)
- Applied Hyper Armor (Dungeon)/Super Armor (PVP) effect during Transformation Mode.
- Improved so that Quicksave skills can be used during Transformation Mode.
- Improved so that 4th Bar and Awakening skills can be used during Transformation Mode. However, Transformation is canceled upon using these skills.
- Fixed and removed duplicate or incorrect command guides.
■ Druid (1st Job)
[Combo Attack Lv1][Combo Attack Lv2][Air Combo][Low Combo][Dash Attack Lv1][Dash Attack Lv2][Dash Attack Lv3][Critical Lv1][Critical Lv2][Double Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Air Combo][Low Combo]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Low Combo]
- Fixed a bug where commands inputted did not activate on a low chance when inputting commands.
- Changed so that targets are launched into the air upon hit with axe.
[Dash Attack Lv1][Dash Attack Lv2][Critical Lv1][Critical Lv2][Double Attack][Axe Strike Lv1][Axe Strike Lv2][Axe Strike Lv3](Jump Fall Attack)
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Evade during Dash Attack]
- Improved so that commands can be continuously used.
[Critical Lv1][Critical Lv2]
- Improved combo attacks to trigger from the first hit.
[Axe Strike Lv1][Axe Strike Lv2][Axe Strike Lv3](Jump Fall Attack)
- Increased fall speed.
- Added hit upon landing.
[Dash during Jump]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Green Warden](Skill)
- Fixed a bug where allies were unintentionally stunned upon using the skill.
■ Sentinel (2nd Job)
[Combo Attack][Dash Attack][Jump Attack][Jump Fall Attack][Jump Dash Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Critical]
- Improved combo attacks to trigger from the first hit.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Dash Attack]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Jump Dash Attack]
- Improved so that the next move activates faster after attacking.
[Jump Attack]
- Improved to jump after a certain amount of time following a jump attack, allowing players to continue to the next action.
[Jump Down Attack]
- Improved so that players can input the jump key to quickly jump back into the air when landing on the ground.
- Adjusted hit intervals to be consistent.
[Dash during Jump]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Nature Attack]
- Adjusted attack range.
■ Viken (3rd Job)
[Combo Attack][Z ←][Z ↓][Critical][Double Attack][Dash Attack][Dash during Jump Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Z ←]
- Improved so that [Combo Attack 1] is quickly connected when Z is input during attack.
[Z ↓]
- Press Z during a spin attack for max 2 additional attacks.
- Adjusted damage.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical]
- Improved combo attacks to trigger from the first hit.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Dash Attack]
- Added attacks for Z inputs after Dash Attack.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Jump Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Up Attack during Jump]
- Improved so that the combo chains without needing to hit a target.
[X during Jump]
- Added X command during jump.
- [Up Attack during Jump] is immediately chained upon command input.
[Dash during Jump]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Nature Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
■ Vanquisher (4th Job) - Common
[Combo Attack][Critical][Double Attack][Dash Attack][Mach Blower](Dash Back Attack)[Jump Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Critical]
- Improved combo attacks to trigger from the first hit.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Dash Attack]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Dash during Jump]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Nature Attack]
- Adjusted attack range.
■ Vanquisher (4th Job) - Storm Blades
[Dash Attack Down Expansion][Dash Attack Up Expansion]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Dash Attack Down Expansion][Dash Attack Up Expansion]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
■ Vanquisher (4th Job) - Storm Pike
[Jump Attack]
- Improved to jump after a certain amount of time following a jump attack, allowing players to continue to the next action.
■ Transformation Mode - Common
[Combo Attack]
- Improved so that the combo chains without needing to hit a target.
[Critical]
- Improved combo attacks to trigger from the first hit.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Dash during Jump]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
■ Transformation Mode - Wolf
[Undo Magnus Dan]
- Improved to press X while using a transformation skill to cancel the transformation.
[Combo Attack][Critical Attack][Double Attack][Dash Attack][Jump Fall Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Combo Attack]
- Increased attack speed.
[Dash]
- Changed the dash effect after Wolf Transformation in 1st Job to be consistent with other jobs.
[Dash Attack]
- Improved so that the Jump Attack can be chained after Dash Attack.
[Jump Attack]
- Increased attack range.
[Jump Fall Attack]
- Added hit upon landing.
■ Transformation Mode - Nephilim
[Cancel Transformation]
- Improved to press X while using a transformation skill to cancel the transformation.
[Combo Attack][Critical][Double Attack][Dash Attack][Jump Fall Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Combo Attack]
- Increased attack speed.
[Double Attack]
- Increased damage.
[Jump Attack]
- Increased attack range.
- [Jump Attack 2] is automatically chained after a certain period of time.
[Jump Up Attack]
- An additional projectile is fire when additional Z keys are input during attack.
[Jump Fall Attack]
- Increased fall speed.
- The Jump Fall Attack remains until landing on the ground.
■ Transformation Mode - Magnus Dan
[Transformation Buff]
- Upon transformation, the player and allies gain a Critical Strike Chance Increase buff. (Player: Critical Strike Chance +5%, Duration 45 seconds/Allies: Critical Strike Chance +1.5%, Duration 20 seconds)
[Combo Attack][Critical][Double Attack][Dash Attack][Dash Attack →→][Mach Blower](Dash Back Attack)
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Dash Attack][Dash Attack →→Z]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Dash Attack →→Z]
- Added Dash Attack →→Z command that chains to launch targets into the air to attack.
[Mach Blower](Dash Back Attack)
- Increased attack range.
- Increased hit count and adjusted damage as a result.
2) Jin
- Reduced the charging time for the Burning Gauge. (Before: 3.8 seconds/Now: 1.9 seconds)
- Increased Burning Mode duration. (Before: 6.2 seconds/Now: 10 seconds)
- Battle Shout is played max 1 time when charging the Burning Gauge.
- Improved so that the Burning Gauge is not reduced if unused. Removed 6 common skills as a result. (Burning Gauge Consumption Time Lv1/Lv2/Lv3, Burning Gauge Sustained Time Lv1/Lv2/Lv3)
- Fixed and removed duplicate or incorrect command guides.
[Iron Fist][End of Days]
- Included in the common skills for all jobs to use.
- This buff is not applied when Rama's (4th Job) 4th Bar Skill: 'Fists of Heaven & Earth' is used.
[Iron Fist Type 2][End of Days Type 2]
- Added a new common skill.
- Players can select 1 existing Iron Fist skill to use Iron Fist Type 2.
- Improved so that players can use the special skill as a result of the stat scaling adjustment.
- Iron Fist Type 2 (Dungeon): Attack -10% / Defense +25% / Recover 2% of Max HP per Attack / Hyper Armor / Duration 20 seconds / Cooldown 40 seconds
- Iron Fist Type 2 (PVP): Attack -5% / Defense +12.5% / Recover 1% of Max HP per Attack / Super Armor / Duration 20 seconds / Cooldown 40 seconds
- End of Days Type 2 (Dungeon): Attack +10% / Defense -10% / Duration 20 seconds / Cooldown 40 seconds
- End of Days Type 2 (PVP): Attack +5% / Defense -5% / Duration 20 seconds / Cooldown 40 seconds
- Cooldown is set for a certain period of time when the buff ends.
- The HP recovery per attack effect for Iron Fist does not apply to command attacks that are classified as Special Skill damage. Ex) Rama 4th Bar Special Skill - Fists of Heaven & Earth
[End of Days]
- Fixed an error in the displayed attack increase rate.
■ Fighter (1st Job)
[Combo Attack Lv1][Combo Attack Lv2][Use Combo][Critical][Double Attack Lv1][Double Attack Lv2][Dash Attack Lv1][Dash Attack Lv2][Dash Combo Lv1][Dash Combo Lv2][Dash Combo Lv3][Jump Attack Lv1][Jump Attack Lv2]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Use Combo][Critical][Double Attack Lv1][Double Attack Lv2][Dash Attack Lv1][Dash Attack Lv2][Dash Combo Lv1][Dash Combo Lv2][Storm Fist (Burning)][Hanuman (Burning)][God of Wind (Burning)][Gatling Chi (Burning)]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical][Double Attack Lv1][Double Attack Lv2]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Dash Attack Lv1][Dash Attack Lv2]
- Fixed the Skill Tree Controls Guide.
[Jump Attack Lv1][Jump Attack Lv2][Use Jump][Nature Attack][Chi Wave (Normal)/(Burning)][Taming the Tiger (Burning)]
- Adjusted attack range.
[Storm Fist (Burning)]
- Reduced movement distance upon hit from monsters in dungeons.
[Hanuman (Burning)]
- Adjusted damage.
[Chi Wave (Normal)/(Burning)]
- Improved so that forward melee attack is available if there is no Burning Gauge.
- Increased the final distance for projectiles.
- Changed projectile collisions to explode based on the hit location.
- Increased projectile explosion range.
[God of Wind (Burning)]
- Reduced movement distance upon hit from monsters in dungeons.
[Gatling Chi (Burning)]
- Targets hit are stunned for a certain period of time.
[Taming the Tiger (Burning)]
- Improved so that lower damage is done even without Burning Gauge.
■ Shisa (2nd Job)
[Combo Attack][Up Attack during Combo][Critical][Double Attack][Dash Attack][Dash Attack Up][Jump Attack][Jump Attack Down Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Up Attack during Combo][Critical][Double Attack][Dash Attack][Dash Attack Up][Storm Fist (Burning)][Iron Mountain (Normal)/(Burning)][Flying Fist (Burning)](Dash Back Attack)
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Jump Attack][Nature Attack]
- Adjusted attack range.
[Storm Fist (Burning)][Iron Mountain (Normal)][Flying Fist (Burning)](Dash Back Attack)
- Improved so that other Burning movements can be quickly chained by using Burning commands.
[Storm Fist (Burning)]
- Reduced movement distance upon hit from monsters in dungeons.
[Iron Mountain (Burning)]
- Targets hit are stunned for a certain period of time.
[Flying Fist (Burning)](Dash Back Attack)
- Adjusted damage.
■ Asura (3rd Job)
[Combo Attack][Up Attack during Combo][Critical][Double Attack][Dash Attack][Dash Attack Up][Jump Attack][Jump Attack Up]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Up Attack during Combo][Scorpion Sting (Normal)/(Burning) Z↑]
- Adjusted attack range.
[Critical][Double Attack][Dash Attack][Dash Attack Up][Storm Fist (Burning) Z →][Scorpion Sting (Normal)/(Burning) Z↑][Thrashing Dragon (Burning)](Dash Back Attack)
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Jump Attack]
- Improved to jump after a certain amount of time following a jump attack, allowing players to continue to the next action.
[Jump Attack Up][Jump Attack Down]
- Added command controls guide.
[Jump Attack Down]
- Increased fall speed.
- Added damage upon landing.
[Storm Fist (Burning) Z →][Scorpion Sting (Normal)/(Burning) Z↑][Thrashing Dragon (Burning)](Dash Back Attack)
- Improved so that other Burning movements can be quickly chained by using Burning commands.
[Storm Fist (Burning) Z →]
- Reduced movement distance upon hit from monsters in dungeons.
[Scorpion Sting (Normal)/(Burning) Z↑]
- Increased the speed and final distance of projectiles.
- Changed the Scorpion Sting to an attack that hits the target over time, with adjusted damage.
[Thrashing Dragon (Burning)](Dash Back Attack)
- Adjusted damage.
[Chamma Throw]
- Improved so that the command can be used without Burning Gauge.
- Adjusted the cooldown for Chamma retrieval. (Before: 7 seconds/Now: 2 seconds)
- Improved so that the Chamma pierces targets.
- Added effects upon hit.
[Nature Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
■ Asura (3rd Job) - Chamma Throw
- Added a controls guide for Chamma throwing in Training Mode.
[Combo Attack][Critical][Double Attack][Dash Attack][Dash Attack Up Attack][Jump Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Combo Attack]
- Improved so that the combo chains without needing to hit a target.
[Critical][Double Attack][Dash Attack][Dash Attack Up Attack][Storm Fist (Burning)][Hanuman (Burning)]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Storm Fist (Burning)][Hanuman (Burning)][Chi Wave (Normal)/(Burning)]
- Improved so that other Burning movements can be quickly chained by using Burning commands.
[Storm Fist (Burning)]
- Reduced movement distance upon hit from monsters in dungeons.
[Hanuman (Burning)]
- Adjusted damage.
[Chi Wave (Normal)/(Burning)]
- Adjusted attack range.
- Improved so that forward melee attack is available if there is no Burning Gauge.
- Increased the final distance for projectiles.
- Changed projectile collisions to explode based on the hit location.
- Increased projectile explosion range.
[Nature Attack]
- Adjusted attack range.
■ Rama (4th Job)
[Combo Attack][Critical][Double Attack][Dash Attack][Dash Attack Down][Jump Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Critical][Double Attack][Dash Attack][Rapid Fire](XX Z)[Falling Sky](XX ↑)[Storm Fist (Burning)][Hanuman (Burning)]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Stance Change]
- Improved combo attacks to switch motion when XX is input on the second hit of the combo attack.
- Applied Hyper Armor (Dungeon)/Super Armor (PVP) effect for 0.5 seconds when starting the motion.
[Bagua Trigram](XX →)
- Increased damage upon successful counter attack.
- Stun enemies hit for a certain period of time upon successful counter attack.
[Phoenix Shrine Kick](XX ← Z)
- Fixed the controls guide.
[Storm Fist (Burning)][Hanuman (Burning)][Chi Wave (Normal)/(Burning)]
- Improved so that other Burning movements can be quickly chained by using Burning commands.
[Storm Fist (Burning)]
- Reduced movement distance upon hit from monsters in dungeons.
[Hanuman (Burning)]
- Adjusted damage.
[Chi Wave (Normal)/(Burning)]
- Adjusted attack range.
- Improved so that forward melee attack is available if there is no Burning Gauge.
- Increased the final distance for projectiles.
- Increased projectile explosion range.
[Nature Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
3) Rufus
[Combo Attack][Up Attack during Combo][Back Attack during Combo][Critical][Double Attack][Dash Attack][Jump Attack]
- Improved the hitbox to make combos easier and longer to chain.
[Up Attack during Combo]
- Adjusted cooldown in PVP. (Before: 12 seconds/Now: 2 seconds)
[Critical][Double Attack][Combo Back Attack]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Double Attack]
- Increased damage.
- Improved so that the skill cooldown is reduced when motion is played
[Combo Back Attack]
- Adjusted the attack range of the final windmill.
[Dash Attack]
- Bullets are fired in both directions when attacking.
[Jump Down Attack]
- Added a down attack after jumping.
[Nature Attack]
- Adjusted attack range.
[Special Technique Revamp]
- Converted certain special skills to command attacks.
- Adjusted hitbox, damage, and cooldown as a result.
1) Rupture
- Changed use requirements to command X input. (Before: Register to Special Skill Slot)
- Attacks all targets within the area.
- Adjusted damage as command damage.
- Removed cooldown.
- Players can chain 2 to 4 shots depending on Rupture: Increased Bullet Count.
2) Impale
- Changed use requirements to command X→→ input. (Before: Register to Special Skill Slot)
- Adjusted damage as command damage.
- Removed cooldown.
- The timing of the X command determines whether the skill has Critical/Double and damage.
- The skill cooldown is reduced when motion is played if Double Attack is used.
3) Soul Arbiter
- Changed use requirements to command C input. (Before: Register to Special Skill Slot)
- Adjusted damage as command damage.
- Adjusted cooldown to 5 seconds.
- Adjusted so that front/back hit counts are the same.
4) Ai
[Combo Attack][Rising Jab][Critical][Double Attack][Dash Attack][Jump Attack][Fall Attack during Jump][Standby][Breaching][Install Cutter][Set Up]
- Improved the hitbox to make combos easier and longer to chain.
[Combo Attack][Rising Jab][Critical][Double Attack][Dash Attack][Jump Attack][Fall Attack during Jump][Standby][Breaching][Install Cutter][Set Up]
- Increased attack speed.
[Double Attack][Dash Attack]
- Increased attack range.
[Breaching][Install Cutter][Set Up]
- Applied Hyper Armor (Dungeon)/Super Armor (PVP) effect for 0.5 seconds when starting the motion.
- Adjusted damage.
[Standby]
- Applied Hyper Armor (Dungeon)/Super Armor (PVP) effect for 1 second when starting the motion.
- Improved to chain attacks faster.
- Increased skill damage for 5 seconds when using Standby. (Dungeon: 5%/PVP: 2.5%)
- Adjusted damage.
[Install Cutter]
- Improved to summon 1 more blade.
- Ryan



- Jin



- Rufus



- Ai


2. Pet Balance
1) Scar
- Increased stun duration for the splashing attack
2) Puff Creamy
- Adjusted attack range and position to make it easier to hit skills than before
- Improved so that enemies hit get stunned
- Changed so that attacks do not push enemies back
- Adjusted damage and attack count
3) Mary Jane
- Improved so that enemies hit get stunned
- Adjusted damage and attack count for the ranged attack
3. Other Fixes
- Improved icons for each mission and added color to easily identify mission types based on content in the Repeat Missions tab
- Fixed so that dash can be canceled during Amy Siren's Fighting Mode
- Fixed a bug where a 1 second cooldown was unintentionally applied to all skill slots when Lime used Aura by pressing C
- Adjusted the attack activation intervals for Rupture traits in Abyssal Path
- Improved so that the 'Difficulty Selection Gate' do not get destroyed by skills in Abyssal Path
- Fixed an error in the entry time displayed for Land of Judgment
- Fixed a bug where the stat display did not immediately refresh when moving to Dungeon/PVP lobby
- Fixed a translation error for certain potions in certain languages
- Fixed a bug where the Sit Motion repeatedly played under certain circumstances
- Fixed a bug where players could not jump as intended when entering a dungeon while Rufus played a Free Motion in the Waiting Room
- Fixed a bug where certain parts of the Obsidian Cloud Coordi Cloak for male characters had an unintended appearance
- Fixed a bug where the information in job information pop-up windows had an unintended display under certain circumstances
- Added a Select Box mark to the Iron Dragon Armor Set Box
- Fixed a bug where the game had an unintended resolution when playing with Window Mode under certain circumstances
- Fixed a bug where certain portions of the Abyssal Path cinematic had an unintended display under certain circumstances
- Fixed a bug where the character's face did not change when the Float Motion was played in the Waiting Room
- Fixed a bug where Kallia's hand had an unintended display in party members' perspectives when Kallia's motion was played
- Fixed a bug where NPC Vanessa had an unintended appearance in Valstrath
- Fixed a bug where the cooldown number displayed smaller than intended on low chances in Training Mode
- Adjusted the HP gauge text size to make it easier to read
- Fixed missing marks and errors in certain command controls guide for Elesis and Lass
- Fixed a bug where players were taken to the server selection window on a low chance when entering a dungeon after changing weapons in the Waiting Room
- Fixed a bug where Set Up skills could not be used while Ai's Standby Expansion 2 was activated
- Fixed a bug where Zero had an unintended display when entering Park after equipping certain eye patch or mask-type Coordis
- Fixed a bug where the transformed weapon and the equipped weapon would appear to overlap when Uno's 4th Bar Special Skill was used
- Fixed a bug where an additional Fatal voice played when charging the Burning Gauge while in Fatal state as Jin Asura
- Fixed an error with the icon image for certain Zero's Grandark Coordis
- Fixed an error with the icon image for Lass' Obsidian Cloud Coordi Daggers
- Fixed an error with the icon image for Uno's Hypnotic Eyes
- Improved the appearance of Ryan's Transformation Mode and summons






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