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[Maintenance] Scheduled Maintenance Announcement - Awakening/Improvements

Hello, Heroes of Bermesiah!
We plan on having a scheduled maintenance for content updates.



April 16th (Wed) 04:00 - 08:00 (UTC+0)



1. New Character System 'Awakening' Update
- 'Awakening' for Zero, Asin, and Kallia will be updated.
- Completing Awakening Missions will awaken the character. Players can unlock 2 new skills and a Core System.
- 'Awakening Stone of Freedom' and 'Awakening Stone of Transformation' will be added. This item can be acquired through the Awakening-exclusive dungeon 'Abyssal Path', Shop, or quests. It is used to unlock and use new skills and the Awakening Core System.

1) New Skill
(1) New 4th Bar Special Skill
- After Awakening the character, players can unlock and use the first Main Core from the Core System.
- Each character will have 1 additional skill. This special skill can be used with all jobs of the same character.
- Players must choose between the existing and new 4th Bar Special Skill for use.

(2) Awakening Special Skill
- After Awakening the character, players can unlock and use the second Main Core from the Core System.
- The Awakening Special Skill will be reinforced each time another Main Core is unlocked.
- Each character will have 1 additional skill. Players can register the skill to the new skill slot added to right of the existing skill slot.

- Awakening Special Skills can be used when the exclusive gauge is full. Players can charge the gauge by consuming MP. However, even if the gauge is full, the skill cannot be used while on cooldown.
- Awakening Special Skills are not affected by the 'Reduce Skill MP(AP) Consumption' and 'Reduce Skill Cooldown' stats.

2) Core System

- The Core System will be added to the Awakening Tab of the Skill Tree.
- The Core System consists of 4 Main Cores and 9 Support Cores.
- The Main Core provides skills related to the new special skill, and the Support Core provides stats.
- Players can use the 'Awakening Stone of Freedom' to unlock Cores in order.
- Unlocking a Support Core provides fixed stats, which can be reset within a specified range using the 'Awakening Stone of Transformation'.

- Further details on the rate information can be viewed in the Announcement page below after the maintenance on January 8th.
- [Rate Information Website] (Link)

3) Crafting for New Chase Coordi - Awakening Added
- Awakening Chase Coordi for Zero, Asin, and Kallia will be added to the crafting list.
- Awakening Chase Coordi can be crafted using 300 'Chase Coordi Fragments'.
- Awakening Chase Coordi will be provided with Season 5 stats.

4) Bermesiah's Hero Collection - Awakening Added

- The 'Awakening' effect will be added to the 'Collections' category in Bermesiah's Hero Collection.
- This can be viewed in the tab to the right of the Lv. 85 effects. The Awakening effects are as follows.
- 1 Character (Vitality +1000) / 3 Characters: Critical Strike Damage +10% / 5 Characters: Critical Strike Chance +3% / 10 Characters: EXP +5%

- Awakening Chase Coordi for Zero, Asin, and Kallia will be added to Chase Coordi Collection.
- Completing the collection will provide additional stats for the account.

5) Character Voice Overs
With the Awakening update, additional new Special Skill voices have been recorded for each language.
Please see below for more details on the changes.

(1) Improvements to Existing Character Voices
- Improved voices that had low quality or inconsistent volume.

(2) Added Asin's Classic VO Settings
- Added the option to select Asin's Korean Character Voice in the Settings > Audio > Language menu as the [Classic Voice] before the Awakening update.



1. Character Command Controls Improvements
- All learned skills will be reset due to various skill information changes for Zero and Asin.
- Please re-learn the skills that have been reset after maintenance for Zero and Asin.

1) Zero
- Fixed and removed duplicate or incorrect command guides.
[Special Skill]
- Improved to use immediately by removing the Grandark motion. Removed the [Sword Stance Enhancement] effect upon use as a result.
- Improved to return to stance after using the special skill.
[Switch Stance]
- Improved to be able to switch to any stance when using the Switch Stance command during command movement or attack.

■ Normal State
▶ Wanderer (1st Job)
[Combo Attack][Critical][Double Attack][Dash Attack][Jump Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Combo Attack][Dash Attack]
- Increased attack range and speed.
[Critical][Double Attack][Dash Attack]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical]
- Improved to be able to use Critical on the first attack.
[Double Attack]
- Improved to reduce Zero’s skill cooldown upon activation.
[Jump Attack]
- Improved to jump after a certain amount of time following a jump attack, allowing players to continue to the next action.
[Sword Stance Activate]
- Changed command controls to Hold C+↑. (Before: XX)
[Defensive Stance Activate]
- Changed command controls to Hold C+↓. (Before: X+↓)

▶ Seeker (2nd Job)
[Offensive Stance Activate]
- Changed command controls to Hold C+→. (Before: X+→)

▶ Advancer (4th Job)
[Additional Combo Attack][Additional Dash Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Additional Combo Attack][Additional Dash Attack]
- Increased attack range and speed.
[Additional Dash Attack][Roll]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.

■ Technique
▶ Wanderer (1st Job): [Loss][Rude Pressure]
▶ Seeker (2nd Job): [Orchid][Amid][Whirlwind][Increase]
▶ Advancer (4th Job): [Shock Wave][Viper][Bone Crusher]
- Adjusted damage and hitbox.
- Changed so that AP is not consumed upon use.
- Adjusted the Grandark's Domination gauge gain.
- Changed so that players cannot equip commands that have the same controls.

▶ Wanderer (1st Job): [Loss][Rude Pressure]
▶ Seeker (2nd Job): [Orchid][Amid][Whirlwind][Increase]
▶ Advancer (4th Job): [Viper][Bone Crusher]
- Technique will be changed to Command Attack
- Improved to return to the previous stance after use.
▶ Seeker (2nd Job): [Amid][Increase]
- Improved to return to the previous stance after use.
- However, if used during normal state, change to Sword Stance.

▶ Wanderer (1st Job): [Loss][Rude Pressure]
▶ Seeker (2nd Job): [Orchid][Amid][Whirlwind][Increase]
- Removed the motion to draw the sword in Normal State.

■ Sword Stance (SS)
▶ Wanderer (1st Job)
[Combo Attack][Sword Stance: Spin Slice][Sword Stance: Thrust][Sword Stance: Jump Slice]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Combo Attack][Sword Stance: Spin Slice][Sword Stance: Thrust][Jump Slice]
- Increased attack range and speed.
[Critical][Double Attack][Sword Stance: Spin Slice][Jump Slice][Dash][Dash Attack]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Combo Attack]
- Improved all combo attacks to be able to chain into [Sword Stance: Spin Slice], [Sword Stance: Thrust], and [Sword Stance: Jump Slice].
[Critical]
- Added Critical.
- Improved to be able to use Critical on the first attack.
- Critical can be chained after the attack if [Sword Stance: Thrust] or [SS Thrust Enhancement] is learned.
[Double Attack]
- Added Double Attack.
- Improved to reduce Zero’s skill cooldown upon activation.
- Double Attack can be chained after the attack if [Sword Stance: Thrust] or [SS Thrust Enhancement] is learned.
[Sword Stance: Thrust]
- Improved to chain to Critical or Double Attack based on the combo attack stage that initiated Thrust when using Dash after learning the skill.
[Jump Slice]
- Improved to be able to use Combo Attack faster when using Z during attack.
[Walk]
- Improved to be able to activate all stances while walking.
[Dash]
- Added so that dash can be used with →→ input.
- Players can use Jump during Dash.
[Dash Attack]
- Added dash that is chained after using Z during Dash.
[Combo Attack Change Directions]
- Replaced command chain with Critical and Double Attack.
[Sword Stance: Dash Speed][Increase SS Speed LV2]
- Removed this skill. Improved so that the speed increase effect will be applied by default.
[Deactivate Sword Stance]
- Changed command controls to Hold C+↑. (Before: XX)
[Defensive Stance Activate]
- Changed command controls to Hold C+↓. (Before: X+↓)

▶ Seeker (2nd Job)
[Offensive Stance Activate]
- Changed command controls to Hold C+→. (Before: X+→)

▶ Vanisher (3rd Job)
[Combo Attack Expansion][SS Sword Swing Enhancement][SS Thrust Enhancement][Impact]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[SS Sword Swing Enhancement][SS Thrust Enhancement]
- Adjusted the damage in dungeons.
[SS Combo Enhancement][SS Sword Swing Enhancement][SS Thrust Enhancement]
- Increased the attack range and speed.
[SS Sword Swing Enhancement]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
- Improved to be able to use Combo Attack faster when using Z during attack.
[SS Thrust Enhancement]
- Improved to chain to Critical or Double Attack based on the combo attack stage that initiated Thrust when using Dash after learning the skill.
[Impact]
- Doubled fall speed.
- Improved to return to the previous stance after use.
[Grandark's Domination]
- Changed command controls to CC. (Before: C)

▶ Advancer (4th Job)
[Stance Jump Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
- Removed this skill. Improved so that the jump attack can be used when using Z input during jump by default.

■ Offensive Stance (OS)
▶ Seeker (2nd Job)
[Combo Attack][Apply OS Combo][Critical][Double Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Combo Attack]
- Increased attack range and speed.
[Critical][Double Attack]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical]
- Improved to be able to use Critical on the first attack.
[Double Attack]
- Improved to reduce Zero’s skill cooldown upon activation.
[Dash Attack]
- Increased attack speed for the attack that is chained after Dash Attack.
- Adjusted the Grandark's Domination gauge gain.
[Offensive Stance]
- Changed additional AP consumption to 40% Increase. (Before: 80% Increase)
- Improved so that additional AP is not consumed when Vanisher's (3rd Job) Offensive Stance is enhanced.
[Offensive Stance Dash]
- Removed the skill. Improved so that the →→ input will chain into a dash by default.
- Improved to be able to chain into Dash during Jump.
[Deactivate Offensive Stance]
- Changed command controls to Hold C+↑. (Before: XX)
[Defensive Stance Activate]
- Changed command controls to Hold C+↓. (Before: X+↓)
[Sword Stance Activate]
- Changed command controls to Hold C+→. (Before: X+→)

▶ Vanisher (3rd Job)
[Impact]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
- Doubled fall speed.
- Improved to return to the previous stance after use.
[Apply OS Combo (Up Attack during Combo)]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Increase OS Speed Lv1~2]
- Removed this skill. Improved so that the speed increase effect will be applied by default.
[Offensive Stance Enhancement]
- Improved so that additional AP is not consumed upon skill activation.
[Grandark's Domination]
- Changed command controls to CC. (Before: C)

▶ Advancer (4th Job)
[Stance Jump Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
- Removed this skill. Improved so that the jump attack can be used when using Z input during jump by default.

■ Defensive Stance (DS)
▶ Wanderer (1st Job): [Defensive Stance: Change Directions]
▶ Seeker (2nd Job): [Defensive Stance: Strike Up][Defensive Stance: Strike Down]
▶ Vanisher (3rd Job): [DS Dash]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
- Adjusted the damage in dungeons.
- Increased attack range and speed.

▶ Wanderer (1st Job): [Defensive Stance: Change Directions]
▶ Seeker (2nd Job): [Defensive Stance: Strike Up][Defensive Stance: Strike Down]
- Increased the motion’s cancel window so that the next action can happen faster if the [DS Dash] skill is activated.

▶ Wanderer (1st Job)
[Deactivate Defensive Stance]
- Changed command controls to Hold C+↑. (Before: XX)
[Sword Stance Activate]
- Changed command controls to Hold C+↓. (Before: X+↓)

▶ Seeker (2nd Job)
[Offensive Stance Activate]
- Changed command controls to Hold C+→. (Before: X+→)

▶ Vanisher (3rd Job)
[DS Dash]
- Improved so that Z input will change the direction if [Defense Stance Direction change] skill is active.
[Increase DS Speed Lv1~2]
- Removed skills. Improved the speed increase effect to be applied by default.
[Grandark's Domination]
- Changed command controls to CC. (Before: C)


- Basic

ZZZZ

Combo Attack

→→ During Combo

Critical/Double Attack

↓ During Combo

Roll

ZZ During Dash

Dash Attack

Z During Jump

Jump Attack

X↑

Shock Wave (Select 1)

X↑

Orchid (Select 1)

X→

Loss (Select 1)

X→

Rude Pressure (Select 1)

X→

Whirlwind (Select 1)

X↓

Amid (Select 1)

X↓

Increase (Select 1)

X←

Viper (Select 1)

X←

Bone Crusher (Select 1)

C↑

Sword Stance Activate

C→

Offensive Stance Activate

C↓

Defensive Stance Activate

- SS

ZZZZZ

Combo Attack

Z↑

Jump Slice

Z→ Z

Thrust

Z↓ Z

Spin Slice

Z During Jump

Jump Attack

↓Z During Jump

Impact

ZX

Teleport

X↑

Shock Wave (Select 1)

X↑

Orchid (Select 1)

X→

Loss (Select 1)

X→

Rude Pressure (Select 1)

X→

Whirlwind (Select 1)

X↓

Amid (Select 1)

X↓

Increase (Select 1)

X←

Viper (Select 1)

X←

Bone Crusher (Select 1)

ZX

Stance: Teleport

C↑

Deactivate Sword Stance

C→

Offensive Stance Activate

C↓

Defensive Stance Activate

CC

Grandark's Domination

- OS

ZZZZ

Combo Attack

→→ During Combo

Critical/Double Attack

↑ During Combo

Apply OS Combo

ZZZZ During Dash

Dash Attack

Z During Jump

Jump Attack

↓Z During Jump

Impact

X↑

Shock Wave (Select 1)

X↑

Orchid (Select 1)

X→

Loss (Select 1)

X→

Rude Pressure (Select 1)

X→

Whirlwind (Select 1)

X↓

Amid (Select 1)

X↓

Increase (Select 1)

X←

Viper (Select 1)

X←

Bone Crusher (Select 1)

ZX

Stance: Teleport

XX ↑

Deactivate Offensive Stance

XX →

Sword Stance Activate

XX ↓

Defensive Stance Activate

CC

Grandark's Domination

- DS

Z

Basic Hit + Change Directions

↑Z

Strike Up

↓Z

Strike Down

X↑

Shock Wave (Select 1)

X↑

Orchid (Select 1)

X→

Loss (Select 1)

X→

Rude Pressure (Select 1)

X→

Whirlwind (Select 1)

X↓

Amid (Select 1)

X↓

Increase (Select 1)

X←

Viper (Select 1)

X←

Bone Crusher (Select 1)

ZX

Defense Exclusive Teleport

XX ↑

Deactivate Defensive Stance

XX →

Offensive Stance Activate

XX ↓

Sword Stance Activate

CC

Grandark's Domination


2) Asin
- Fixed and removed duplicate or incorrect command guides.
[Skill Point Adjustment]
- Adjusted the Skill Point so that Asin can activate and equip all skills.
- Removed the job stat buffs from Chaotic Storm, Awakened Shooting Star, and King's Wrath to balance the final stat buffs with all skills now being available for activation.

Disciple (1st Job)
[Combo Attack][Critical][Double Attack][Dash Attack][Jump Attack][Flowing Double Kick (Attack ↑ while in a Combo)][Basic Combo Additional Hits][Dash Attack Additional Hits][Jump Attack Additional Hits]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Flowing Double Kick (Attack ↑ while in a Combo)][Dash Attack Additional Hits][Jump Attack][Jump Attack Additional Hits]
- Improved so that the next action can be made from entering a jump state after a set time.
[Flowing Double Kick (Attack ↑ while in a Combo)]
- Improved so that the Z input during the last attack will chain into Jump Attack.
- Reduced the delay in cancel window for the motion so that next motion after moving with Flowing Double Kick can happen faster.
- Adjusted cooldown to 2 seconds in PVP. (Before: 12 seconds)
[Dash Attack Additional Hits][Jump Attack Additional Hits]
- Adjusted the damage in dungeons.
[Critical][Dash Attack][Double Attack][Coursing Steps][Increased Defense][Enhanced Speed][Increased Attack][Flow][Quiet Repose]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Double Attack]
- Improved so that chaining into Double Attack is possible from the 3rd Combo Attack.
[Dash Attack Additional Hits]
- Improved so that chaining into additional attack is possible without hitting an enemy.
- Improved so that Z input after use will chain into Jump Attack.
- Changed so that the position is not moved if Dash Attack Additional Hit is chained in midair.
[Coursing Steps]
- Improved so that Z input after the additional hits from Coursing Steps will chain into Combo Attack.
[Increased Defense][Enhanced Speed][Increased Attack][Flow][Quiet Repose]
- Technique will be transitioned to Command Attack.
- Changed so that MP is not consumed upon use.
[Quiet Repose]
- Changed so that players cannot equip commands that have the same controls.

■ Mugen (Special Job)
[Dragon Style][Serpent Style][Crane Style][Tigress Style]
- Added hits to activating Style.
[Dragon Style Additional Hits][Serpent Style Additional Hits][Crane Style Additional Hits][Tigress Style Additional Hits][Crescent Sweep][Over the Crescent]
- Adjusted the damage.
[Dragon Style Additional Hits][Serpent Style Additional Hits][Tigress Style Additional Hits][Crescent Sweep][Over the Crescent][Shuju Bomb][Cloud Walk]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Serpent Style Additional Hits]
- Improved so that the next action can be made from entering a jump state after a set time.
[Crane Style Additional Hits][Over the Crescent Additional Hits]
- Improved so that combo attacks can be done faster with Z input upon landing.
- Reduced the delay in cancel window for the motion so that next motion upon landing can happen faster.
[Shuju Bomb][Water Puddle][Cloud Walk]
- Technique will be transitioned to Command Attack.
- Changed so that MP is not consumed upon use.
[Shuju Bomb][Cloud Walk]
- Changed so that players cannot equip commands that have the same controls.
[Shuju Bomb]
- Adjusted the damage and hitbox in dungeons/PVP.
- Removed the cooldown.
[Water Puddle]
- Adjusted the damage and hitbox in dungeons.
- Changed so that up to 1 Water Puddle can be generated.


- Basic

Combo Attack

ZZZ

Critical

→→ During Combo

Double Attack


Dash Attack

Z During Dash

Jump Attack

Z During Jump

Flowing Double Kick (Up Attack During Combo)

↑ ZZZ During Combo

Basic Combo: Additional Hits

ZZZZZ

Dash Attack: Additional Hits

ZZZ During Dash

Jump Attack: Additional Hits

ZZ During Jump

Flowing Double Kick (Up Attack During Combo)

↑ ZZZ During Combo

Coursing Steps

←← During Combo

Enhanced Defense

C↑

Enhanced Speed

C←

Enhanced Attack

C→

Flow

C↓

Quiet Repose (Select 1 Between Cloud Walk)

CC

- Special Class

Dragon Style

X During Combo

Dragon Style: Additional Hits

X Z during Combo

Serpent Style

X During Dash Attack

Serpent Style: Additional Hits

X ZZ During Dash Attack

Crane Style

X During Jump Attack

Crane Style: Additional Hits

X Z During Jump Attack

Tigress Style

X During Critical/Double Attack

Tigress Style: Additional Hits

X Z During Critical/Double Attack

Crescent Sweep

↑ During Nimble Style

Over the Crescent

↓ During Nimble Style

Over the Crescent: Additional Hits

↓Z During Nimble Style

Shuju Bomb

↑ During Combo

Water Puddle

↓ During Combo

Cloud Walk (Select 1 Between Quiet Repose)

CC


3) Kallia
[Combo Attack]
- Added a finishing attack that automatically activates if [Combo Attack Expansion] is not activated at the final attack.
[Rising Attack During Attack]
- Increased the attack speed.
[Combo Attack Expansion]
- Increased the speed of chain from the final Combo Attack to Combo Attack Expansion.
[Double Attack]
- Improved so that hits will be chained faster.
[Advanced Jump Attack]
- Improved so that ↓+Z input after Jump Attack will chain into [Advanced Jump Attack]
[Body Attack]
- Improved the cooldown. (Dungeon: Cooldown removed/PvP: 2 seconds)
- Improved so that Z input after use will chain faster into Combo Attack.
- Improved so that X input after use will chain faster into booster during combo.
[Ground Booster][Midair Booster][Boost During Attack]
- Removed the Overheat Gauge cost.


- Zero


- Asin


- Kallia



2. Pet Balance
1) Dark Nightmare
- Increased the attack range for the first attack to increase the skill accuracy

3. Other Fixes
- Increased server capacity due to improved server performance
- Added Awakening Mask and Unmask states to the Mask Change settings upon awakening Zero
- Fixed a bug where the Awakening Guide popup window repeatedly displayed under certain circumstances
- Fixed a bug where the text input within the Guild did not work as intended
- Fixed a bug where the character had an unintended appearance when equipped with the Purrfectly Wright Upper Armor
- Fixed a bug where the character order was reset in the Character Selection screen after updating the game under certain circumstances
- Fixed a bug where Rufus displayed an unintended facial expression when equipped with the Bounty Hunter Helmet
- Fixed a bug where the basic combo attack was activated when Z was repeatedly input after using ZZ ↑ Z while Ley Dark Matriarch's Combo Attack Type 2 was activated
- Fixed a bug where empty slots of certain characters' Chase Coordi Collection was unintentionally activated
- Fixed a bug where the wings had an unintended display during the Awakening Special Skill effect when equipped with Dio's Box Box Coordi
- Fixed a bug where the background image for Abyssal Path had an unintended display under certain circumstances
- Improved the screen display movement when using the scrollbar on certain screens
- Fixed a bug where the Noir Pants had an unintended length for certain male characters
- Fixed a bug where the background music was intentionally muted when playing after minimizing the game screen
- Fixed a bug where Ley had an unintended appearance when equipped with the Blue Ocean Coordi Ultima
- Fixed a bug where the Quicksave skill was not displayed in the Common Skill tab in Dio's Skill Tree
- Fixed an error in the duration of Decanee's 'Void: Weaken' skill tooltip
- Fixed a bug where certain monsters were summoned as normal monsters instead of abyssal monsters in Abyssal Path
- Improved the hair appearance for Jin Shisa and Mari Gunslinger
- Improved the appearance of the summons when Lire, Arme, and Lass used certain skills (Lire: Elven Guardian Archers/Arme: Gorgos/Lass: Kaze'aze)




We will strive to create the best experience possible.
Thank you.