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[Maintenance] Scheduled Maintenance Announcement - Awakening/Improvements

Hello, Heroes of Bermesiah!
We plan on having a scheduled maintenance for content updates.



May 7th (Wed) 02:00 - 06:00 (UTC+0)


1. New Character System 'Awakening' Update
- 'Awakening' for Rin, Lime, and Uno will be updated.
- Completing Awakening Missions will awaken the character. Players can unlock 2 new skills and a Core System.
- 'Awakening Stone of Freedom' and 'Awakening Stone of Transformation' will be added. This item can be acquired through the Awakening-exclusive dungeon 'Abyssal Path', Shop, or quests. It is used to unlock and use new skills and the Awakening Core System.

1) New Skill
(1) New 4th Bar Special Skill
- After Awakening the character, players can unlock and use the first Main Core from the Core System.
- Each character will have 1 additional skill. This special skill can be used with all jobs of the same character.
- Players must choose between the existing and new 4th Bar Special Skill for use.

(2) Awakening Special Skill
- After Awakening the character, players can unlock and use the second Main Core from the Core System.
- The Awakening Special Skill will be reinforced each time another Main Core is unlocked.
- Each character will have 1 additional skill. Players can register the skill to the new skill slot added to right of the existing skill slot.

- Awakening Special Skills can be used when the exclusive gauge is full. Players can charge the gauge by consuming MP. However, even if the gauge is full, the skill cannot be used while on cooldown.
- Awakening Special Skills are not affected by the 'Reduce Skill MP(AP) Consumption' and 'Reduce Skill Cooldown' stats.

2) Core System

- The Core System will be added to the Awakening Tab of the Skill Tree.
- The Core System consists of 4 Main Cores and 9 Support Cores.
- The Main Core provides skills related to the new special skill, and the Support Core provides stats.
- Players can use the 'Awakening Stone of Freedom' to unlock Cores in order.
- Unlocking a Support Core provides fixed stats, which can be reset within a specified range using the 'Awakening Stone of Transformation'.

- Further details on the rate information can be viewed in the Announcement page below after the maintenance on January 8th.
- [Rate Information Website] (Link)

3) Crafting for New Chase Coordi - Awakening Added
- Awakening Chase Coordi for Rin, Lime, and Uno will be added to the crafting list.
- Awakening Chase Coordi can be crafted using 300 'Chase Coordi Fragments'.
- Awakening Chase Coordi will be provided with Season 5 stats.

4) Bermesiah's Hero Collection - Awakening Added

- The 'Awakening' effect will be added to the 'Collections' category in Bermesiah's Hero Collection.
- This can be viewed in the tab to the right of the Lv. 85 effects. The Awakening effects are as follows.
- 1 Character (Vitality +1000) / 3 Characters: Critical Strike Damage +10% / 5 Characters: Critical Strike Chance +3% / 10 Characters: EXP +5%

- Awakening Chase Coordi for Rin, Lime, and Uno will be added to Chase Coordi Collection.
- Completing the collection will provide additional stats for the account.

5) Character Voice Overs
With the Awakening update, additional new Special Skill voices have been recorded for each language.
Please see below for more details on the changes.

(1) Improvements to Existing Character Voices
- Improved voices that had low quality or inconsistent volume.



1. Character Command Controls Improvements
- All learned skills for Rin, Lime, and Uno will be reset due to various skill information changes.
- Please re-learn the skills after the maintenance.

1) Rin
- Fixed and removed duplicate or incorrect command guides.

■ Light
▶ Phoenix (1st Job)
[Combo Attack][Combo Special Attack][Dash Attack][Dash Special Attack][Jump Attack][Jump Special Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Combo Attack]
- Added a hitbox when attacked within a certain area in PVP.
[Jump Attack]
- Increased the attack range.
[Combo Special Attack][Dash Special Attack][Jump Special Attack]
- Increased the damage.
[Dash Attack][Dash Special Attack][Jump Special Attack]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Talisman]
- Increased the basic recovery speed upon battle for Talisman.

▶ Awakened (2nd Job)
[Basic Combo Range Increase]
- Increased attack range and speed.
- Added a hitbox when attacked within a certain area in PVP.
[2 Step Jump]
- Improved to be able to double jump at any point during jump.
[Charging Strike]
- Reduced the time required for charging per stage.
- Increased the movement speed for projectiles.
- Increased the damage.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Jump Special Attack 2]
- Increased the damage.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Dash Special Attack 2]
- Reduced the cooldown. (Dungeon: 2 seconds / PVP: 4 seconds)
- Increased the damage.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Talisman Buff 1][Talisman Buff 2][Infinite Use of Talisman]
- Technique will be changed to Command Attack
- Changed so that MP is not consumed upon use.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Talisman Buff 1][Talisman Buff 2]
- Improved so that the same buff effects are applied to the player as well.
(Talisman Buff 1: Movement Speed and Jump Height Increase / Talisman Buff 2: Hyper Armor and Defense Increase)
- Adjusted the cooldown. (Dungeon: 20 seconds / PVP: 25 seconds)
- Changed so that players cannot equip commands that have the same controls.
[Infinite Use of Talisman]
- Increased the duration. (Dungeon: 10 seconds / PVP: 5 seconds)
- Added a cooldown. (Dungeon: 20 seconds / PVP: 25 seconds)

▶ Chaotic (3rd Job)
[Sweet Relaxation][Enhanced Talisman Buff 1][Enhanced Talisman Buff 2][Back Wind]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Sweet Relaxation][Enhanced Talisman Buff 1][Enhanced Talisman Buff 2]
- Technique will be changed to Command Attack
- Changed so that MP is not consumed upon use.
[Sweet Relaxation]
- Adjusted the cooldown. (Dungeon: 25 seconds / PVP: 30 seconds)
[Back Wind]
- Removed the cooldown.
- Improved the accuracy of hitboxes.
[Vertical Falling]
- Improved so that it can be used during jump, without Jump Attack.
- Doubled the fall speed.
- Removed the cooldown.
- Improved to change the motion immediately upon touching the platform.
[Dash Attack Combo 2]
- Changed the command controls to 'Z During Dash Attack'.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Enhanced Talisman Buff 1][Enhanced Talisman Buff 2]
- Improved so that the same buff effects are applied to the player as well.
(Enhanced Talisman Buff 1: Movement Speed and Jump Height Increase / Enhanced Talisman Buff 2: Hyper Armor and Defense Increase)
- Adjusted the cooldown. (Dungeon: 20 seconds / PVP: 25 seconds)
- Changed so that players cannot equip commands that have the same controls.

▶ Chosen (4th Job)
[Firm Blow]
- Adjusted the attack range.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
- Improved so that Combo Attack can be chained faster.
[Dodge Dash Attack 2]
- Adjusted the cooldown. (Dungeon: Removed / PVP: 2 seconds)

▶ Transformation
[Combo Attack]
- Increased attack range and speed.
[Critical][Dash Attack][Jump Attack][Rise TYPE 1][Rise TYPE 2][Transformed Defense TYPE 1][Transformed Defense TYPE 2]
- Increased the damage.
[Critical][Dash Attack][Unfold TYPE 1][Unfold TYPE 2]
- Increased the attack range.
[Critical][Dash Attack][Rise TYPE 1][Rise TYPE 2]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Jump Attack]
- Changed attack to multi hit.
- Added a hitbox to the front.
[Swirl TYPE2]
- Improved to gather targets to the skill activation point.
[Unfold TYPE 1]
- Reduced the target's flying distance in dungeons.
[Unfold TYPE 2]
- Improved so that the stun effect is also applied to monsters.
[Transformed Cooldown]
- Reduced the cooldown to 15 seconds after canceling transformation.
[Infinite Light / Source of Explosion]
- Changed so that transformation is not canceled upon using a special skill.

■ Dark
▶ Awakened (2nd Job)
[Combo Attack (Basic Combo 2)][Critical (Critical Attack 2)][Dash Attack (Dash Attack 2)][Jump Attack][Shadow Dodge][Sharp Wind][Cancel][Soul Gap]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Combo Attack (Basic Combo 2)][Critical (Critical Attack 2)][Double Attack (Critical Attack 2)]
- Increased attack range and speed.
[Critical (Critical Attack 2)][Dash Attack (Dash Attack 2)][Jump Attack][Shadow Dodge]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Double Attack (Critical Attack 2)]
- Increased the damage of Double Attack.
[Dash Attack (Dash Attack 2)]
- Increased the attack range.
[Jump Attack]
- Changed so that players do not fall down quickly upon use.
[Sharp Wind]
- Improved to chain to Jump Attack when Z is input.
[Cancel]
- Improved so that it can be used immediately during a combo.
- Reduced HP consumption upon use.
[Soul Gap]
- Technique will be changed to Command Attack
- Changed so that MP is not consumed upon use.
- Increased HP recovery.
- Added a cooldown. (Dungeon: 20 seconds / PVP: 25 seconds)

▶ Chaotic (3rd Job)
[Charging Buff]
- Increased the buff duration. (Now: 15 seconds)
[Weapon Enhancement][Bloody Wall]
- Technique will be changed to Command Attack
- Changed so that MP is not consumed upon use.
[Weapon Enhancement]
- Added a cooldown. (Dungeon: 15 seconds / PVP: 20 seconds)
[Bloody Wall]
- Added damage upon Bloody Wall generation.
- Added a cooldown. (Dungeon: 5 seconds / PVP: 7 seconds)
[Jump Technique 1][Jump Technique 2]
- Improved so that it can be used during jump, without Jump Attack.
- Increased the damage.
[Dash Attack Application 1]
- Changed command controls to 'Z During Dash Attack'.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.

▶ Chosen (4th Job)
[Firm Blow]
- Adjusted the attack range.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.

▶ Transformation
[Combo Attack][Dash Attack]
- Increased attack range and speed.
[Jump Attack]
- Increased attack range.
[Critical][Double Attack][Dash Attack][Jump Attack][Rise TYPE 1][Rise TYPE 2][Transformed Defense TYPE 1][Transformed Defense TYPE 2]
- Increased the damage.
[Critical][Double Attack][Dash Attack][Jump Attack][Unfold TYPE 1][Unfold TYPE 2][Rise TYPE 1][Rise TYPE 2]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical][Double Attack]
- Improved so that the character pierces targets.
[Dash Attack]
- Improved to chain to Combo Attack when Z is input.
[Swirl TYPE1]
- Improved to gather targets to the skill activation point.
[Unfold TYPE 1][Unfold TYPE 2]
- Reduced the target's flying distance in dungeons.
[Transformed Cooldown]
- Reduced the cooldown to 15 seconds after canceling transformation.


- Light

Combo Attack (Includes Range Increase)

ZZZ

Combo Special Attack

XXXX During Combo

Cancel Jump

↑ During Combo

Dash Attack

Z During Dash

Dash Attack Combo 2

Z Z During Dash

Dash Special Attack

Z X During Dash or X During Dash (Select 1)

Dash Special Attack 2

Z X During Dash or X During Dash (Select 1)

Back Wind

←Z During Dash

Dodge Dash Attack 2

Z↓ During Dash

Double Jump

↑ During Jump

Jump Attack

Z During Jump

Jump Special Attack

Z X During Jump or X During Jump

Jump Special Attack 2

Z X X During Jump or X X During Jump

Vertical Falling

Z ↓Z During Jump , ↓Z During Jump

Charging Attack

X Charging

Talisman Buff 1

C ↑ (Select 1)

Enhanced Talisman Buff 1

C ↑ (Select 1)

Talisman Buff 2

C ↓ (Select 1)

Enhanced Talisman Buff 2

C ↓ (Select 1)

Infinite Use of Talisman

C ← (Back)

Sweet Relaxation

C → (Front)

Firm Blow

Z During Back Fall (ZX During Down Motion Midair)

- Light Transformation

Combo Attack

Z

Critical

Z →→

Dash Attack

Z During Dash

Jump Attack

Z During Jump

Transformed Defense

X

Swirl

Special Skill

Unfold

Technique

Rise

Technique

- Dark

Combo Attack (Basic Combo 2)

ZZZZ

Critical (Critical Attack 2)

→→ During Combo

Double Attack (Critical Attack 2)

→→ During Final Combo

Dash Attack

Z During Dash

Dash Attack Application 1

Z Z During Dash

Dodge Dash Attack 2

Z↓ During Dash

Jump Attack

Z During Jump

Jump Special Attack 1

↓Z During Jump

Jump Special Attack 2

↑Z During Jump

Shadow Dodge

→→ or ←← During Combo

Sharp Wind

↑ During Combo

Cancel

X During Combo

Charging Buff

X Charging

Soul Gap

C ↑

Weapon Enhancement

C ↓

Bloody Wall

C → (Front)

Firm Blow

Z During Back Fall (ZX During Down Motion Midair)

- Dark Transformation

Combo Attack

ZZZ

Critical

→→ During Combo

Double Attack

→→ During Final Combo

Dash Attack

Z During Dash

Jump Attack

Z During Jump

Transformed Defense

X

Swirl

Special Skill

Unfold

Technique

Rise

Technique


2) Lime
- Fixed and removed duplicate or incorrect command guides.
[Skill Point Adjustment]
- Adjusted skill points so that Lime can activate and equip all skills.
[Aura]
- Removed the 'Self Aura' skill from Saint (Special Class). Separated the existing 'Self Aura' skill effects as a different skill.
- Improved so that the aura effects remain even after progressing to the next stage.

■ Holy Knight (1st Job)
[Combo Attack][Critical][Double Attack][Dash Attack][Jump Attack][Smash Up][Whirlwind][Acrobatics]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Improved the hitbox to make combos easier and longer to chain.
[Combo Attack][Acrobatics]
- Increased attack range and speed.
[[Effect] Increased Combo Attack Speed]
- Removed the skill. Improved fast attack speed attacks to chain by default.
[Critical][Double Attack][Dash Attack][Whirlwind][Aggressive]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical][Double Attack][Dash Attack][Smash Up][Whirlwind][Acrobatics]
- Applied the Dash Enhanced skill when chained with Dash.
[Smash Up][Whirlwind][Dash Attack]
- Improved so that Acrobatics can be chained during attack.
[Smash Up][Whirlwind]
- Increased attack range.
- Increased the damage.
[Smash Up]
- Improved to chain with all ground combo attacks.
[Whirlwind]
- Changed so that MP is not consumed upon use.
- Improved so that Whirlwind can deal more damage within a shorter time frame.
- Reduced the max spin count.
- Increased the damage per hit.
- Improved so that the character faces the direction according to the directional key input made.
[Jump Attack]
- Improved to jump after a certain amount of time following a jump attack, allowing players to continue to the next action.
[Jump Dash]
- Removed the skill. Improved so that the Dash during Jump is used by default.
[Enhanced Dash]
- Removed the skill. Improved so that Run after Dash is used by default.
- Improved so that Run after Dash is chained even in midair.
[Nature Attack]
- Reduced the time leading up to the attack.
[Momentary Enhancement][Aggressive]
- Technique will be changed to Command Attack
- Changed so that MP is not consumed upon use.
- Adjusted the damage and hitbox.
- Changed so that players cannot equip commands that have the same controls.
[Momentary Enhancement]
- Added a cooldown. (Dungeon: 30 seconds / PVP: 35 seconds)
[Aggressive]
- Added a cooldown. (Dungeon: 20 seconds / PVP: 25 seconds)
[[Choice] Add Damage (Aggressive)]
- Increased the damage.
[Aura: Attack][Aura: Defense][Aura: Assistance]
- Changed so that it can only be used as a command, not from skill slots.
- Changed so that MP is not consumed upon use.
- Improved so that the buff effects remain even after progressing to the next stage.
[Aura: Attack][Aura: Defense]
- Improved so that MP recovers automatically while the Aura lasts.
[Aura: Assistance]
- Increased the MP gain of the MP recovery speed while the Aura lasts.
[Aura: Defense][[Choice] Enhance Defense]
- Increased the Defense gain from the buff effects.
[[Choice] Increase HP Recovery Rate]
- Increased the HP recovery from the buff effects.
[[Choice] Extra Spins (Whirlwind)][[Choice] Reduce Mana Consumption (Whirlwind)][[Choice] Add Jump (Whirlwind)]
- Removed the skill from the Holy Knight (1st Job) 'Aura' tab.
[[Choice] Extra Spins (Whirlwind)]
- Changed the skill acquisition conditions. (Before: Holy Knight (1st Job) LV 19 / Now: Saint (Special Class) LV 20)
[[Choice] Add Jump (Whirlwind)]
- Changed the skill acquisition conditions. (Before: Holy Knight (1st Job) LV 25 / Now: Saint (Special Class) LV 25)
[[Special Effect] Berserker]
- Added the skill to the Holy Knight (1st Job) 'Active' tab.
- Changed the skill acquisition conditions. (Before: Saint (Special Class) LV 60 / Now: Holy Knight (1st Job) LV 60)
- Changed so that it can only be used as a command, not from skill slots.
- Changed so that MP is not consumed upon use.
- Improved so that it can be used simultaneously with other Aura effects.
- Added a cooldown. (Dungeon: 30 seconds / PVP: 35 seconds)
[[Effect] Berserker Selected Effect 1][[Effect] Berserker Selected Effect 2][[Effect] Berserker Selected Effect 3]
- Added the skill to the Holy Knight (1st Job) 'Aura' tab.
[[Effect] Berserker Selected Effect 1]
- Changed the skill acquisition conditions. (Before: Saint (Special Class) LV 63 / Now: Holy Knight (1st Job) LV 63)
[[Effect] Berserker Selected Effect 2]
- Changed the skill acquisition conditions. (Before: Saint (Special Class) LV 66 / Now: Holy Knight (1st Job) LV 66)
[[Effect] Berserker Selected Effect 3]
- Changed the skill acquisition conditions. (Before: Saint (Special Class) LV 69 / Now: Holy Knight (1st Job) LV 69)
[Enhance Aura]
- Fixed the skill description following the Self Aura skill removal.
[Run]
- Increased the basic running speed.

■ Saint (Special Class)
[Tornado][Crush][Critical][Double Attack TYPE 2][Dash Attack TYPE 2]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical][Double Attack TYPE 2][Dash Attack TYPE 2]
- Improved so that Acrobatics can be chained during attack.
[Critical][Double Attack TYPE 2][Block]
- Applied the Dash Enhanced skill when chained with Dash.
[Tornado][Crush]
- Technique will be changed to Command Attack
- Changed so that MP is not consumed upon use.
- Adjusted the damage and hitbox.
- Added a cooldown. (Dungeon: 10 seconds / PVP: 15 seconds)
- Improved so that Hyper Armor is applied in dungeons, and Super Armor is applied in PVP.
[Crush]
- Changed so that players cannot equip commands that have the same controls.
[Skill Tab]
- Changed the skill tab name from 'Self Aura' to 'Command Expansion'.
[[Technique] Self Attack Aura][Self Attack Aura Additional Effect LV1~3][[Technique] Self Support Aura][Self Support Aura Additional Effect LV1~3][[Technique] Self Defense Aura][Self Defense Aura Additional Effect LV1~3][[Choice] Reduce Mana Consumption (Whirlwind)]
- Removed the skill.
[[Technique] Self Attack Aura]
- Added the 'Basic Combo Change' effect as a separate command skill to the 'Command Expansion' tab.
[[Technique] Self Support Aura]
- Added the 'Add Rocket Jump Controls' effect as a separate command skill to the 'Command Expansion' tab.
[[Technique] Self Defense Aura]
- Added the 'Add Defense Controls' effect as a separate command skill to the 'Command Expansion' tab.
[[Special Effect] Berserker]
- Removed the skill from the Saint (Special Class) 'Active' tab.
- Changed the skill acquisition conditions. (Before: Saint (Special Class) LV 60 / Now: Holy Knight (1st Job) LV 60)
- Changed so that it can only be used as a command, not from skill slots.
- Changed so that MP is not consumed upon use.
- Improved so that it can be used simultaneously with other Aura effects.
- Added a cooldown. (Dungeon: 30 seconds / PVP: 35 seconds)
[[Effect] Berserker Selected Effect 1][[Effect] Berserker Selected Effect 2][[Effect] Berserker Selected Effect 3]
- Removed the skill from the Saint (Special Class) 'Self Aura' tab.
[[Effect] Berserker Selected Effect 1]
- Changed the skill acquisition conditions. (Before: Saint (Special Class) LV 63 / Now: Holy Knight (1st Job) LV 63)
[[Effect] Berserker Selected Effect 2]
- Changed the skill acquisition conditions. (Before: Saint (Special Class) LV 66 / Now: Holy Knight (1st Job) LV 66)
[[Effect] Berserker Selected Effect 3]
- Changed the skill acquisition conditions. (Before: Saint (Special Class) LV 69 / Now: Holy Knight (1st Job) LV 69)
[Combo Attack TYPE 2]
- Added [Combo Attack TYPE 2] to the 'Command Expansion' skill tab. (Acquisition Condition: LV 24)
- Changed Combo Attack to the existing Combo Attack of Self Attack Aura when activated after learning the skill.
- Increased attack range and speed.
[Critical][Double Attack TYPE 2]
- Added [Critical][Double Attack TYPE 2] to the 'Command Expansion' skill tab. (Acquisition Condition: LV 32)
- Changed Critical/Double Attack to the existing Critical/Double Attack of Self Attack Aura when activated after learning the skill.
[Dash Attack TYPE 2]
- Added [Dash Attack TYPE 2] to the 'Command Expansion' skill tab. (Acquisition Condition: LV 44)
- Changed Dash Attack to the existing Dash Attack of Self Attack Aura Additional Effect LV 2 when activated after learning the skill.
- Improved so that Whirlwind can be chained during attack.
[Jump Attack TYPE 2]
- Added [Jump Attack TYPE 2] to the 'Command Expansion' skill tab. (Acquisition Condition: LV 52)
- Changed Jump Attack to the existing Jump Attack of Self Attack Aura Additional Effect LV 3 when activated after learning the skill.
[Jump Fall Attack]
- Added [Jump Fall Attack] to the 'Command Expansion' skill tab. (Acquisition Condition: LV 52)
- Changed Jump Attack to the existing Jump Fall Attack of Self Attack Aura Additional Effect LV 3 when activated after learning the skill.
[Leap]
- Added [Leap] to the 'Command Expansion' skill tab. (Acquisition Condition: LV 24)
- Added the existing Rocket Jump of Self Attack Aura if ↑ is input during Dash when activated after learning the skill.
- Improved so that players can change directions using the directional keys after Leap.
- Improved the motion cancel window so that the next motion can happen faster after Leap.
[Enhance Dash]
- Added [Enhance Dash] to the 'Command Expansion' skill tab. (Acquisition Condition: LV 32)
- Applied the existing Dash Speed and Movement Distance Increase effect of Self Support Aura Additional Effect LV 1 if Dash is used when activated after learning the skill.
[Double Jump]
- Added [Double Jump] to the 'Command Expansion' skill tab. (Acquisition Condition: LV 44)
- Added the existing Double Jump of Self Support Aura Additional Effect LV2 if ↑ is input during Jump when activated after learning the skill.
- Improved to be able to chain to Run from Dash after double jumping.
[Double Dash]
- Added [Double Dash] to the 'Command Expansion' skill tab. (Acquisition Condition: LV 52)
- Applied the existing Double Dash effect of Self Support Aura Additional Effect LV3 if →→ or ←← is input during Dash when activated after learning the skill.
- Improved so that it can be chained with midair Dash and normal Dash that does not have Dash Enhancement applied.
[Block]
- Added [Block] to the 'Command Expansion' skill tab. (Acquisition Condition: LV 24)
- Added the existing Block of Self Defense Aura if X + → is input when activated after learning the skill.
- Changed so that players cannot equip commands that have the same controls.
[Block During Jump]
- Added [Block During Jump] to the 'Command Expansion' skill tab. (Acquisition Condition: LV 32)
- Added the existing Block During Jump of Self Defense Aura Additional Effect LV1 if X is input during Jump when activated after learning the skill.
[Mana Shield]
- Added [Mana Shield] to the 'Command Expansion' skill tab. (Acquisition Condition: LV 44)
- Added the existing Mana Shield of Self Defense Aura Additional Effect LV2 if X + ↓ is input when activated after learning the skill.
- Changed so that players cannot equip commands that have the same controls.
[Counter Upon Hit]
- Added [Counter Upon Hit] to the 'Command Expansion' skill tab. (Acquisition Condition: LV 52)
- Added the existing Counter Upon Hit effect of Self Defense Aura Additional Effect LV3 if → or ← is input when activated after learning the skill.
- Changed so that MP is not consumed upon use.
- Added 2 seconds of cooldown for PVP.
[[Effect] Extra Spins (Whirlwind)]
- Removed the skill from the Saint (Special Class) 'Command Expansion' tab.
- Changed the skill acquisition conditions. (Before: Holy Knight (1st Job) LV 19 / Now: Saint (Special Class) LV 20)
- Improved so that Whirlwind can deal more damage within a shorter time frame.
- Reduced the max spin count.
- Increased the damage per hit.
[[Effect] Increased Whirlwind Speed][[Effect] Add Jump (Whirlwind)]
- Added the skill to the Saint (Special Class) 'Active' tab.
[[Effect] Increased Whirlwind Speed]
- Changed the skill acquisition conditions. (Before: Holy Knight (1st Job) LV 22 / Now: Saint (Special Class) LV 22)
[[Choice] Add Jump (Whirlwind)]
- Changed the skill acquisition conditions. (Before: Holy Knight (1st Job) LV 25 / Now: Saint (Special Class) LV 25)
[[Choice] Extra Spins (Whirlwind)][[Effect] Increased Whirlwind Speed][[Choice] Add Jump (Whirlwind)]
- Applied as passive effect (effect) when the skill is activated.

■ Skill
[Holy Smash]
- Improved so that the damage is applied even when targets are not touching the platform.


- Holy Knight

ZZZ

Combo Attack

→→ During Combo

Critical/Double Attack

↑ During Combo

Smash Up

←← During Combo

Acrobatics

Z During Dash

Dash Attack

↑ During Dash

Leap

→→ During Dash

Double Dash

ZZZ… During Critical/Double Attack/ Dash Attack TYPE 1

Whirlwind

Z During Jump

Jump Attack

↓Z During Jump

Falling Jump Attack

↑ During Jump

Double Jump

X↑

Tornado

X→ or X←

Block (Select 1)

X→ or X←

Crush (Select 1)

X↓

Momentary Enhancement (Select 1)

X↓

Mana Shield (Select 1)

X↓

Aggressive (Select 1)

X During Jump

Block During Jump

C↑

Aura: Attack

C→

Aura: Assistance

C←

Aura: Defense

C↓

Berserker


3) Uno
[Void of Shadow]
- Improved so that bleed and hits are triggered when moving.
[Void of Shadow (High)]
- Added a new skill [Void of Shadow (High)] to the skill tree. (Acquisition Condition: LV 72)
- Input XX + ↑ to instantly move up and trigger hits and bleed.
- Consumes 5 bloody energy stacks upon use.
- Can be selected between Blood Drain.
[Blood Drain][Bloodbath][Bloodbath (Strong)][Evade During Combo]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Blood Drain][Bloodbath (Strong)]
- Increased the attack speed.
[Blood Drain]
- Reduced the cooldown to 10 seconds in dungeons.
- Changed so that the blood energy gauge is not consumed.
[Bloodbath Additional Hit]
- Added a new skill [Bloodbath Additional Hit] to the skill tree. (Acquisition Condition: LV 13)
- Input XXX + ←← or →→ to attack nearby enemies. Draw up to 3 blood orbs from enemies hit to recover your HP.
[Evade During Combo]
- Improved so that invincibility remains until the motion changes.
[Expand Evade During Combo][Expand Evade Arts 2 During Combo]
- Reduced the cooldown. (Dungeon: 2 seconds / PVP: 4 seconds)
[X After Jump]
- Fixed a bug where the X After Jump command did not activate as intended.


- Rin


- Lime


- Uno



2. Pet Balance
1) Havoc
- Slightly increased the total damage for all skills
- Adjusted so that early damage has higher damage than the later continuous damage for all skills
- Changed so that the special skill attack is not applied to the continuous flame damage

2) Zet
- Increased the stun duration for the whip attack

3. Other Fixes
- Fixed a bug where Uno was able to use the Bloodbath command without learning it under certain circumstances
- Fixed a bug where Coordi motions did not work as intended in the Park
- Fixed a bug where Arme's motions did not work as intended when Arme entered the Park under certain circumstances
- Fixed a bug where the Coordi and character hand size did not align for certain Coordis
- Fixed a bug where the bottom half of the character had an unintended display when equipped with Veigas' Nutcracker Coordi Gloves
- Fixed a bug where Veigas had an unintended display when equipped with the Noir Pants and Royal Knight Coordi
- Fixed a bug where Uno Bloody Shadow, Decanee Chaos Witch and Lunatic Witch did not blink
- Improved the Noir Pants length for certain male characters
- Fixed a bug where the weapon disappeared when the Strom Blades were combined while Ryan Vanquisher equipped the Angelic White Storm Blades
- Fixed a bug where certain Awakening Coordis had an unintended display while playing Seth's Pyramid under certain circumstances
- Fixed a bug where NPC Jin was pushed to the left when the play results window displayed in Ruins of the Silver Knights and Victor's Fortress
- Fixed a bug where the Zero had an unintended display on the mount while Zero used Grandark's Domination and Violent Death
- Fixed a bug where the run motion for basic stance was played when dashing after demounting from a mount while Zero used Violent Death
- Fixed an error in the icon image for the Royal Butler Coordi Upper Armor for Dio and Asin
- Added the missing earrings to the Uno Bloody Shadow Chase Coordi Helmet
- Fixed a bug where the Flintlock did not display during Edel's motion after entering the Waiting Room under certain circumstances
- Added skill commands to certain passive skill tooltips for Rin Phoenix (Skill: [Effect] Combo Special Attack, [Effect] Dash Special Attack, [Effect] Jump Special Attack)
- Fixed a bug where [Abyss] Sethek unintentionally summoned normal Grim Priors in Abyssal Path
- Improved the appearance of certain characters' 2nd Job Coordis
- Fixed a bug where Zero's Grandark had an unintended display for certain Coordis
- Fixed a bug where the Ice Pixie Pet displayed smaller than intended on a low chance
- Improved the appearance of the Spring Messenger Shoes for certain characters
- Improved the appearance of the Wind Chaser Gloves for Elesis and Dio
- Improved the appearance of the Attendant Coordi for male characters
- Fixed the commands guide in Zero's Grandark's Domination tooltip to align with the actual command
- Fixed a bug where Ronan's rune charges were not consumed when using Rune Flare under certain circumstances
- Fixed a bug where the input guide button did not work as intended when Ley used ready stance after equipping Blockade and Dark Flame under certain circumstances
- Fixed a bug where the skill did not work as intended when using Ley's Ether under certain circumstances
- Fixed a bug where Ley's Flawless Attack effects did not display as intended under certain circumstances
- Fixed a bug where Lime's Bless 1 effects did not apply as intended in PVP under certain circumstances
- Fixed a bug where Amid and Increase did not work as intended when Zero was in normal mode
- Fixed a bug where Zero could not use technique skills while in FATAL state
- Fixed a bug where Zero was switched to the Defensive Stance when Grandark's Domination was activated while in Sword Stance
- Fixed a bug where Zero's Grandark's Domination was deactivated when FATAL was activated while Enhanced Grandark's Domination was learned
- Fixed a bug where Zero's special controls command did not work as intended when used under certain circumstances
- Fixed a bug where Zero's Enhanced Offensive Stance buff effects were not activated under certain circumstances
- Fixed a bug where Asin could not use Flowing Double Kick Additional Hit on certain maps
- Fixed a bug where Asin could not use Water Puddle above a portal
- Fixed a bug where Asin's Tigress Style Additional Hits did not apply as intended in PVP
- Fixed a bug where Asin could not use Flow while being hit
- Fixed a bug where the 'Other Characters Effect Opacity' settings unintentionally applied to grab effects for certain characters
- Fixed a bug where the attack of Zero's Twohand Smash did not apply on low chances
- Fixed a bug where the Impact skill did not work as intended when used while Zero used Violent Death under certain circumstances
- Fixed a bug where Zero could not jump after dashing while in Sword Stance or Offensive Stance under certain circumstances
- Fixed a bug where Zero ended up in Sword Stance when Abyss was used while in Grandark's Domination state under certain circumstances
- Fixed a bug where the invincibility effect did not apply when 'Triple Slash LV2' was used while Sieghart was in Rage Mode

4. Twitch Drops Menu Added

Twitch Drops will be added to the Menu.
Players can participate in the Drops campaign by linking their Twitch and game accounts through the Twitch Drops menu.
More details, including streaming schedule and rewards, will be announced in a separate announcement at a later date.


We will strive to create the best experience possible.
Thank you.