[Announcement] June 18th Developer Notes

Hello, Heroes of Bermesiah!
We are planning a second wave of improvements to quality of life in the patches scheduled during the maintenance on June 18, 2025.
We will continue to carefully study the improvements that are not included in this upcoming patch but continuously requested from the community.
We ask for players' understanding that some improvements may come at a future date and are not included in the upcoming patch.
The example images below are still under development and may be subject to change.
■ Skill Tree Improvement
The Skill Tree UI Design and Quality of Life will be improved overall.
- Players will be able to check the job skill tree even if they have not completed the job change.
For AP/HB characters, players will be able to check all the skills of all jobs within a single page.
- Players will also be able to check the skills through videos in the skill tooltip.
- An image will be provided so that players can easily see the MP Cost in the skill tooltip.
- A guide will be added so that players can see how to acquire exclusive skills (4th bar special, awakening special).
- skill positioning will be improved so that related skills can be seen at a glance.
- Skill border icon will be changed so that players can differentiate skill type and grade.
Character skill acquisition condition will be eased, allowing players to have more freedom in skill growth.
■ Mailbox Improvements

Mailbox will be improved to allow players to find the mail they searched for.
- Players will be able to categorize mail.
- Players will have a filter function that allows them to sort mail by received date or by time remining until deletion.
- Players will also be able to check and open mail that does not contain 'Items that Cannot Be Stored in Warehouse' or 'Limited-Time Items'.
- Players will be able to open and check all mail with just scrolling and no page separation. Also, players will be able to select up to 50 mail at once through the "Select All" function in the Mail List.
■ Infinite Cloister Dungeon Improvements
The burden on running repeated runs through Infinite Cloister will be eased. Also, higher difficulty will be added and rewards will be expanded.
- Players will no longer have to re-clear Stage 1~3 after clearing it.
- Stage 4 Difficulty will be added, providing new rewards.
■ Improved GP Gain in Dungeons to be acquired as Personal Loot
GP will no longer be divided amongst party members. GP will now be acquired as personal loot.
Party play will no longer reduce the amount of GP gained.
■ Hotkey Expansion

Hotkeys will be expanded, allowing more keys to be reassigned.
Players can look at all the hotkeys in a glance and reassign keys as they wish.
■ Inventory Sort Rule Improvement
- Items will be improved so that players can differentiate limited time items and items scheduled for deletion, sorting them towards the top of the inventory.

- A filter system will be added so that items can be sorted better.
■ Pet Lock Function Added
A lock system will be added to pet items so that players do not mistakenly sell Sealed Pet Card.
■ Sweep System

A Sweep System will be added so that players can use a Sweep Ticket to immediately clear and receive rewards for The Crucible, Sanctum of Destruction, and Wizard's Labyrinth.
The system will only be available when reward count has not been expended. Players will have a limited use count on the sweep ticket during a set period.
The item will be provided for limited cases through the Chaser Pass Reward.
■ Item Auto Acquisition System

A magnet feature will be added to pets, allowing pets to auto loot items that have been dropped.
- This item will be provided as a limited-time feature through events or acquired as a permanent item from the shop.
■ Other Improvements

A marker for 'Cannot Be Moved to Warehouse' will be added to Item Image.
We will strive to provide the best possible experience.
Thank you.