[Announcement] November 12th 2nd Character Balance Revamp
Hello, Heroes of Bermesiah!
The 2nd round of character balance revamp will be implemented during maintenance on November 12.
The 2nd balance update was announced in advance through the October 31 notice, and this notice has also been improved to include detailed adjustment values.
Player feedback was thoroughly reviewed alongside in-game data, greatly contributing to enhancing the overall quality of the balance adjustments.
Remaining feedback will continue to be reviewed and reflected through additional balance patches in the future.
0) Common
- An issue was identified where unintended actions could occur when multiple commands were input rapidly during gameplay.
After reviewing all characters, improvements have been made to address potential causes related to the input buffer system.
The input buffer system allows pre-entered commands to smoothly connect to the next action.
- Improved so that MP used through additional commands during skill use is now affected by the "Skill MP (AP) Cost Reduction" option.
- Improved so that MP used through additional commands during skill use now contributes to Awakening Gauge increase.
1) Elesis
■ Knight (1st Job)
◇ Skill
[Bravery]
- Improved to retain the skill effects even when advancing a stage.
- Increased damage for enhanced commands that activate from skills by approximately 20%.
■ Sword Master (3rd Job)
◇ Skill
[Dragon Dive]
- Changed the final attack to an earthquake hitbox that affects a large area.
- In order to deal great damage to a wide area, the damage per hitbox will be changed as follows.
- Reduced the rising jab damage by approximately 20%.
- Increased the damage of the final strike down (wide area attack) by approximately 200%.
2) Lire
■ Archer (1st Job)
◇ Command
- Improved combo attacks to chain faster.
- Reduced the time required to complete the final combo attack by approximately 0.4 seconds.
- Reduced the time required to complete the final combo attack after applying the [Special Command] Fast Elf by approximately 0.32 seconds.
◇ Skill
[Demi Shock]
- Increased the attack area to match the effect size.
■ Crossbowman (2nd Job)
◇ Command
- Improved the Jump Down Attack to be able to chain with X During Jump.
- Improved the Jump Down Attack to be able to use additional attacks with X, not Z.
- Improved so that the character can land on the ground quickly when dash is input using the downward key during the Jump Down Attack.
3) Arme
■ Magician (1st Job)
◇ Skill
[Gorgos Flame LV1][Gorgos Flame LV2]
- Improved to attack targets in the front faster by increasing the Gorgos generation time by approximately 0.3 seconds.
■ Alchemist (2nd Job)
◇ Skill
[Cure]
- Improved so that the heal applies to Arme as well.
- Improved the recovery to Dungeon 15%/PVP 5.0% based on max HP.
■ Battle Mage (4th Job)
◇ Skill
[Deep Impact]
- Increased damage by approximately 10%.
4) Lass
■ Striker (4th Job)
◇ Command
- Improved combo attacks to chain faster.
- Reduced the time required to complete the final combo attack by approximately 0.4 seconds.
◇ Skill
[Rage Cutter]
- Reduced the pause duration upon using skill by approximately 0.7 seconds.
- Increased damage for the final slash by approximately 60% in exchange of reducing damage for the initial slash motion by approximately 60%.
- Retained total damage.
- Added a defense reduction effect that lasts for 7 seconds upon using the final slash on a target. (Dungeon 5%/PVP 2.5%)
[Blade Spirit]
- Increased damage by approximately 3%.
5) Ryan
■ Druid (1st Job)
◇ Skill
[Heaven's Guardian]
- Increased the fire ball damage by approximately 50% before explosion.
■ Vanquisher (4th Job)
◇ Skill
[Furious Boomerang]
- Reduced the pause duration upon using skill by approximately 0.5 seconds.
6) Ronan
■ Abyss Knight (3rd Job)
◇ Skill
[Shadow Stinger]
- Removed the pause effect upon using skills between attacks.
[Heaven's Guardian]
- Improved to not collide with opponents when using skills.
- Improved Ronan’s ability to forcibly move targets from the front to the front and the back.
- Adjusted Ronan’s ability to forcibly move targets closer to Ronan.
7) Amy
■ Muse (2nd Job)
◇ Skill
[Amazing Favor]
- Increased the area for allies’ MP recovery buff.
■ Siren (3rd Job)
[Idol Stage]
- Increased HP recovery to Dungeon 40%/PVP 15%. (Before: Dungeon 12.5%/PVP 6.25%)
■ Starlet (4th Job)
◇ Skill
[Sister Attack]
- Improved so that skills activate as intended even when canceled midway.
- Improved the hitbox so that bullets shot by the shamans apply evenly to targets within the area.
- Increased damage by approximately 10%.
[Pink Desperado]
- Increased damage for the earthquake damage by approximately 32.8% in exchange for reducing the final explosion damage by approximately 19.8% in order to deal damage to a wider area.
- Retained total damage.
- Increased hitbox so that small monsters are also hit by the dinosaur’s attacks.
[Lovely Amy]
- Increased HP recovery to Dungeon 40%/PVP 15%. (Before: Dungeon 12.5%/PVP 6.25%)
8) Jin
■ Fighter (1st Job)
◇ Skill
[Iron Mountain Assault]
- Increased damage for later skills so that the damage for skills used initially and later on deal similar damage.
- Increased damage by approximately 5% on first use.
- Increased damage by approximately 42.2% on the second and third continuous use.
[Searing Light][Searing Light (Burning)]
- Changed the first hit of the skill to a wide area earthquake damage.
- Increased damage for the first attack by approximately 170% but slightly reduced later attacks by approximately 34% to deal more damage to a wider area.
- Retained total damage.
■ Rama (4th Job)
◇ Skill
[Fists of Heaven & Earth]
- Improved to retain the skill effects even when advancing a stage.
9) Sieghart
■ Common
◇ Command
- Added a hitbox around Sieghart upon using Rage.
- Improved so that dash can be quickly chained after canceling Rage motion after a set duration upon pressing dash after using Rage.
■ Gladiator (1st Job)
◇ Skill
[Grinding Punisher Lv1][Grinding Punisher Lv1 (Rage)][Grinding Punisher Lv2][Grinding Punisher Lv2 (Rage)]
- Removed the first downward strike motion upon using skill.
- Increased the damage of each hit by approximately 10%. Retained total damage.
- Increased the attack range.
■ Duelist (3rd Job)
◇ Skill
[Power Liberation]
- Increased the duration to 20 seconds.
- Improved to retain the effects even when advancing a stage.
- Improved to pierce targets.
- Improved so that directional keys can be used to change the attack direction while attacking.
10) Mari
■ Mari (1st Job)
◇ Skill
[Homing Missile]
- Increased the max homing missiles generated from 2 to 3.
[Destroyer]
- Increased damage by approximately 3%.
■ Gunslinger (2nd Job)
◇ Skill
[Ultimate Weapon]
- Increased the duration to 20 seconds.
- Improved to retain the effects even when advancing a stage.
11) Dio
◇ Skill
[Stick Lance LV1~3]
- Changed the hitbox to be able to deal massive damage to large monsters.
- Reduced the movement speed of ‘Blaze Lance’ that flies to the front by approximately 30%.
- Changed the condition of explosion for ‘Blaze Lance’ from hitting a wall to moving a certain amount of distance.
- Increased the duration of ‘Blaze Lance’ by approximately 50%.
- Increased damage from explosion and during movement for ‘Blaze Lance’ by approximately 100%.
- Changed so that targets hit with ‘Blaze Lance’ is not forcibly moved.
[Chaotic Spark LV1~5]
- Increased damage by approximately 8%.
12) Zero
◇ Skill
[Gran X LV1~2][Gran X: Attack Strength LV1~3]
- Reduced the pause duration upon using skill by approximately 0.7 seconds.
- Increased the attack area to match the effect size.
[Bleeding Gash LV1~3]
- Increased damage by approximately 3%.
13) Ley
◇ Skill
[Real Dark][On Target]
- Improved so that skills activate as intended even when canceled midway.
14) Rufus
◇ Command
- Improved Rupture (X combo attack) to chain faster after the second attack.
- Reduced the time required to complete the final rupture attack based on the ‘[Special Command] Rupture: Increased Bullet Count’ by approximately 0.24 seconds.
- Improved Impale (X critical) to attack the enemy faster by approximately 0.1 seconds.
- Improved Impale (X double attack) to attack the enemy faster by approximately 0.1 seconds.
◇ Skill
[Bullet Time]
- Inreased the quantity of bullets generated from 4 to 8 upon using skill.
- Adjusted the damage as follows in order to deal more damage to bigger monsters.
- Reduced the middle damage by approximately 50%.
- Reduced the damage per bullet by approximately 6.3%.
- Increased total damage by approximately 23.3% when all shots are successfully hit.
[Expunge]
- Increased damage by approximately 5%.
15) Rin (Light)
◇ Skill
[Final Flash of Light][Final Flash of Light (Special Skill Strengthen)
- Increased damage by approximately 3%.
[Swirl TYPE1][Swirl TYPE2]
- Increased the small attack range to match the visual effect size.
[Transform]
- Improve dash to chain faster upon transforming by approximately 0.16 seconds.
15) Rin (Dark)
◇ Skill
[Internal Flame]
- Increased damage by approximately 5%.
[Internal Passion]
- Increased the attack range by approximately 50%.
16) Asin
◇ Command
- Increased the duration of Water Puddle by 2 seconds.
◇ Skill
[Chaotic Storm]
- Added a hit upon enemies when spinning to create the water barrier.
- Additional hit deals Lv1 Skill Damage but reduced the additional explosion damage upon enemies hit by approximately 71.2%.
- Increased total damage.
[Hanuman]
- Increased the range of attack.
17) Lime
[Oracle]
- Increased damage for the first attack by approximately 200% but reduced damage from projectiles by approximately 66.6% to deal more damage in the beginning of the attack.
- Retained total damage.
[Nemesis]
- Added Nemesis TYPE2.
- Nemesis TYPE2 will not strike lightning at the location of the target, but instead drop 4 strikes of lightning in front of Lime.
- The 4 strikes will be placed at a set distance and will deal more damage to bigger monsters.
18) Edel
◇ Technique
[Leg Break]
- Increased the duration of defense reduction to 5 seconds.
◇ Skill
[Assault Pierce TYPE 3]
- Changed the attack count to 1.
- Increased damage per attack by approximately 221.6%.
- Increased final damage by approximately 7.2% compared to before.
[Moon Slash]
- Improved so that attack is not made on the target but to hit all targets within the area of effect upon using the Special.
- Greatly increased the attack range to hit all targets within a large area.
- Improved the visual effects to match the attack structure.
- Increased damage on individual monsters and removed the stacked Special hit.
19) Veigas
◇ Passive
- Improved [Equipped Effect] Hy and [Equipped Effect] Het so that the effects will be applied to 4th Bar Special and Awakening Special.
20) Decanee
◇ Skill
[Limited Liberation][Limited Liberation: Toxic]
- Increased damage by approximately 5%.
[Limited Liberation: Slaughter]
- Increased damage by approximately 3%.
[Cruel Slash][Cruel Slash: Darkness]
- Increased damage by approximately 5%.
[Cruel Slash: Illusion]
- Increased damage by approximately 10%.
21) Ai
◇ Passive
- Fixed a bug where the effects of [Skill Activate Module Lv1~2] are not applied to 4th Bar Skill and Awakening Skills.
◇ Skill
[Divine Impact]
- Reduced the pause duration upon using skill by approximately 0.5 seconds.
- Reduced the number of Z key inputs needed for max enhancement from 4 to 3.
- Increased the range of attack.
- Increased damage by approximately 5%.
[Electronic Pulse TYPE1][Electronic Pulse TYPE2]
- Improved so that targets hit do not change the direction they are facing.
- Improved so that targets hit do not move.
[Shock Detonation TYPE2]
- Changed the structure of the skill so that the longer the target is attacked, the more damage it receives.
- Reduced the initial explosion damage by approximately 50%.
- Increased magnetic field damage per attack by approximately 9.78%.
- Increased the duration of the additional magnetic field by 75%.
- Increased total damage by approximately 13%.
22) Kallia
◇ Passive
- Increased the time for Overheat Gauge to decrease from 8 seconds to 12 seconds.
◇ Command
- Added Hyper Armor for 0.5 seconds upon using Body Attack. (Super Armor in PVP)
◇ Skill
[Meteor Strike TYPE1]
- Changed the hitbox to be able to deal massive damage to large monsters.
- Improved so that consecutive explosions are done on either side of Kallia rather than causing explosions on targets within the area of effect.
- Increased the number of explosions. The damage per explosion will be decreased by approximately 25.2%, but total damage will be increased.
[Extreme Blast TYPE1]
- Changed so that other skills can cancel the use of this skill.
- Attack will be done as intended even when the skill is canceled.
23) Uno
[Bloody Sky Arts 1]
- Reduced the pause duration upon using skill to approximately 0.3 seconds.
- Increased damage by approximately 3%.
We recognize that there are still many areas in need of improvement, and it is unfortunate that not all could be addressed at once.
Certain aspects, such as the forced facing direction when using skills, will be improved over time, even if it takes longer to implement.
Additionally, as mentioned earlier, remaining issues will be reviewed and reflected in the third balance patch.
We will strive to create the best experience possible.
Thank you.
The 2nd round of character balance revamp will be implemented during maintenance on November 12.
The 2nd balance update was announced in advance through the October 31 notice, and this notice has also been improved to include detailed adjustment values.
Player feedback was thoroughly reviewed alongside in-game data, greatly contributing to enhancing the overall quality of the balance adjustments.
Remaining feedback will continue to be reviewed and reflected through additional balance patches in the future.
0) Common
- An issue was identified where unintended actions could occur when multiple commands were input rapidly during gameplay.
After reviewing all characters, improvements have been made to address potential causes related to the input buffer system.
The input buffer system allows pre-entered commands to smoothly connect to the next action.
- Improved so that MP used through additional commands during skill use is now affected by the "Skill MP (AP) Cost Reduction" option.
- Improved so that MP used through additional commands during skill use now contributes to Awakening Gauge increase.
1) Elesis
■ Knight (1st Job)
◇ Skill
[Bravery]
- Improved to retain the skill effects even when advancing a stage.
- Increased damage for enhanced commands that activate from skills by approximately 20%.
■ Sword Master (3rd Job)
◇ Skill
[Dragon Dive]
- Changed the final attack to an earthquake hitbox that affects a large area.
- In order to deal great damage to a wide area, the damage per hitbox will be changed as follows.
- Reduced the rising jab damage by approximately 20%.
- Increased the damage of the final strike down (wide area attack) by approximately 200%.
2) Lire
■ Archer (1st Job)
◇ Command
- Improved combo attacks to chain faster.
- Reduced the time required to complete the final combo attack by approximately 0.4 seconds.
- Reduced the time required to complete the final combo attack after applying the [Special Command] Fast Elf by approximately 0.32 seconds.
◇ Skill
[Demi Shock]
- Increased the attack area to match the effect size.
■ Crossbowman (2nd Job)
◇ Command
- Improved the Jump Down Attack to be able to chain with X During Jump.
- Improved the Jump Down Attack to be able to use additional attacks with X, not Z.
- Improved so that the character can land on the ground quickly when dash is input using the downward key during the Jump Down Attack.
3) Arme
■ Magician (1st Job)
◇ Skill
[Gorgos Flame LV1][Gorgos Flame LV2]
- Improved to attack targets in the front faster by increasing the Gorgos generation time by approximately 0.3 seconds.
■ Alchemist (2nd Job)
◇ Skill
[Cure]
- Improved so that the heal applies to Arme as well.
- Improved the recovery to Dungeon 15%/PVP 5.0% based on max HP.
■ Battle Mage (4th Job)
◇ Skill
[Deep Impact]
- Increased damage by approximately 10%.
4) Lass
■ Striker (4th Job)
◇ Command
- Improved combo attacks to chain faster.
- Reduced the time required to complete the final combo attack by approximately 0.4 seconds.
◇ Skill
[Rage Cutter]
- Reduced the pause duration upon using skill by approximately 0.7 seconds.
- Increased damage for the final slash by approximately 60% in exchange of reducing damage for the initial slash motion by approximately 60%.
- Retained total damage.
- Added a defense reduction effect that lasts for 7 seconds upon using the final slash on a target. (Dungeon 5%/PVP 2.5%)
[Blade Spirit]
- Increased damage by approximately 3%.
5) Ryan
■ Druid (1st Job)
◇ Skill
[Heaven's Guardian]
- Increased the fire ball damage by approximately 50% before explosion.
■ Vanquisher (4th Job)
◇ Skill
[Furious Boomerang]
- Reduced the pause duration upon using skill by approximately 0.5 seconds.
6) Ronan
■ Abyss Knight (3rd Job)
◇ Skill
[Shadow Stinger]
- Removed the pause effect upon using skills between attacks.
[Heaven's Guardian]
- Improved to not collide with opponents when using skills.
- Improved Ronan’s ability to forcibly move targets from the front to the front and the back.
- Adjusted Ronan’s ability to forcibly move targets closer to Ronan.
7) Amy
■ Muse (2nd Job)
◇ Skill
[Amazing Favor]
- Increased the area for allies’ MP recovery buff.
■ Siren (3rd Job)
[Idol Stage]
- Increased HP recovery to Dungeon 40%/PVP 15%. (Before: Dungeon 12.5%/PVP 6.25%)
■ Starlet (4th Job)
◇ Skill
[Sister Attack]
- Improved so that skills activate as intended even when canceled midway.
- Improved the hitbox so that bullets shot by the shamans apply evenly to targets within the area.
- Increased damage by approximately 10%.
[Pink Desperado]
- Increased damage for the earthquake damage by approximately 32.8% in exchange for reducing the final explosion damage by approximately 19.8% in order to deal damage to a wider area.
- Retained total damage.
- Increased hitbox so that small monsters are also hit by the dinosaur’s attacks.
[Lovely Amy]
- Increased HP recovery to Dungeon 40%/PVP 15%. (Before: Dungeon 12.5%/PVP 6.25%)
8) Jin
■ Fighter (1st Job)
◇ Skill
[Iron Mountain Assault]
- Increased damage for later skills so that the damage for skills used initially and later on deal similar damage.
- Increased damage by approximately 5% on first use.
- Increased damage by approximately 42.2% on the second and third continuous use.
[Searing Light][Searing Light (Burning)]
- Changed the first hit of the skill to a wide area earthquake damage.
- Increased damage for the first attack by approximately 170% but slightly reduced later attacks by approximately 34% to deal more damage to a wider area.
- Retained total damage.
■ Rama (4th Job)
◇ Skill
[Fists of Heaven & Earth]
- Improved to retain the skill effects even when advancing a stage.
9) Sieghart
■ Common
◇ Command
- Added a hitbox around Sieghart upon using Rage.
- Improved so that dash can be quickly chained after canceling Rage motion after a set duration upon pressing dash after using Rage.
■ Gladiator (1st Job)
◇ Skill
[Grinding Punisher Lv1][Grinding Punisher Lv1 (Rage)][Grinding Punisher Lv2][Grinding Punisher Lv2 (Rage)]
- Removed the first downward strike motion upon using skill.
- Increased the damage of each hit by approximately 10%. Retained total damage.
- Increased the attack range.
■ Duelist (3rd Job)
◇ Skill
[Power Liberation]
- Increased the duration to 20 seconds.
- Improved to retain the effects even when advancing a stage.
- Improved to pierce targets.
- Improved so that directional keys can be used to change the attack direction while attacking.
10) Mari
■ Mari (1st Job)
◇ Skill
[Homing Missile]
- Increased the max homing missiles generated from 2 to 3.
[Destroyer]
- Increased damage by approximately 3%.
■ Gunslinger (2nd Job)
◇ Skill
[Ultimate Weapon]
- Increased the duration to 20 seconds.
- Improved to retain the effects even when advancing a stage.
11) Dio
◇ Skill
[Stick Lance LV1~3]
- Changed the hitbox to be able to deal massive damage to large monsters.
- Reduced the movement speed of ‘Blaze Lance’ that flies to the front by approximately 30%.
- Changed the condition of explosion for ‘Blaze Lance’ from hitting a wall to moving a certain amount of distance.
- Increased the duration of ‘Blaze Lance’ by approximately 50%.
- Increased damage from explosion and during movement for ‘Blaze Lance’ by approximately 100%.
- Changed so that targets hit with ‘Blaze Lance’ is not forcibly moved.
[Chaotic Spark LV1~5]
- Increased damage by approximately 8%.
12) Zero
◇ Skill
[Gran X LV1~2][Gran X: Attack Strength LV1~3]
- Reduced the pause duration upon using skill by approximately 0.7 seconds.
- Increased the attack area to match the effect size.
[Bleeding Gash LV1~3]
- Increased damage by approximately 3%.
13) Ley
◇ Skill
[Real Dark][On Target]
- Improved so that skills activate as intended even when canceled midway.
14) Rufus
◇ Command
- Improved Rupture (X combo attack) to chain faster after the second attack.
- Reduced the time required to complete the final rupture attack based on the ‘[Special Command] Rupture: Increased Bullet Count’ by approximately 0.24 seconds.
- Improved Impale (X critical) to attack the enemy faster by approximately 0.1 seconds.
- Improved Impale (X double attack) to attack the enemy faster by approximately 0.1 seconds.
◇ Skill
[Bullet Time]
- Inreased the quantity of bullets generated from 4 to 8 upon using skill.
- Adjusted the damage as follows in order to deal more damage to bigger monsters.
- Reduced the middle damage by approximately 50%.
- Reduced the damage per bullet by approximately 6.3%.
- Increased total damage by approximately 23.3% when all shots are successfully hit.
[Expunge]
- Increased damage by approximately 5%.
15) Rin (Light)
◇ Skill
[Final Flash of Light][Final Flash of Light (Special Skill Strengthen)
- Increased damage by approximately 3%.
[Swirl TYPE1][Swirl TYPE2]
- Increased the small attack range to match the visual effect size.
[Transform]
- Improve dash to chain faster upon transforming by approximately 0.16 seconds.
15) Rin (Dark)
◇ Skill
[Internal Flame]
- Increased damage by approximately 5%.
[Internal Passion]
- Increased the attack range by approximately 50%.
16) Asin
◇ Command
- Increased the duration of Water Puddle by 2 seconds.
◇ Skill
[Chaotic Storm]
- Added a hit upon enemies when spinning to create the water barrier.
- Additional hit deals Lv1 Skill Damage but reduced the additional explosion damage upon enemies hit by approximately 71.2%.
- Increased total damage.
[Hanuman]
- Increased the range of attack.
17) Lime
[Oracle]
- Increased damage for the first attack by approximately 200% but reduced damage from projectiles by approximately 66.6% to deal more damage in the beginning of the attack.
- Retained total damage.
[Nemesis]
- Added Nemesis TYPE2.
- Nemesis TYPE2 will not strike lightning at the location of the target, but instead drop 4 strikes of lightning in front of Lime.
- The 4 strikes will be placed at a set distance and will deal more damage to bigger monsters.
18) Edel
◇ Technique
[Leg Break]
- Increased the duration of defense reduction to 5 seconds.
◇ Skill
[Assault Pierce TYPE 3]
- Changed the attack count to 1.
- Increased damage per attack by approximately 221.6%.
- Increased final damage by approximately 7.2% compared to before.
[Moon Slash]
- Improved so that attack is not made on the target but to hit all targets within the area of effect upon using the Special.
- Greatly increased the attack range to hit all targets within a large area.
- Improved the visual effects to match the attack structure.
- Increased damage on individual monsters and removed the stacked Special hit.
19) Veigas
◇ Passive
- Improved [Equipped Effect] Hy and [Equipped Effect] Het so that the effects will be applied to 4th Bar Special and Awakening Special.
20) Decanee
◇ Skill
[Limited Liberation][Limited Liberation: Toxic]
- Increased damage by approximately 5%.
[Limited Liberation: Slaughter]
- Increased damage by approximately 3%.
[Cruel Slash][Cruel Slash: Darkness]
- Increased damage by approximately 5%.
[Cruel Slash: Illusion]
- Increased damage by approximately 10%.
21) Ai
◇ Passive
- Fixed a bug where the effects of [Skill Activate Module Lv1~2] are not applied to 4th Bar Skill and Awakening Skills.
◇ Skill
[Divine Impact]
- Reduced the pause duration upon using skill by approximately 0.5 seconds.
- Reduced the number of Z key inputs needed for max enhancement from 4 to 3.
- Increased the range of attack.
- Increased damage by approximately 5%.
[Electronic Pulse TYPE1][Electronic Pulse TYPE2]
- Improved so that targets hit do not change the direction they are facing.
- Improved so that targets hit do not move.
[Shock Detonation TYPE2]
- Changed the structure of the skill so that the longer the target is attacked, the more damage it receives.
- Reduced the initial explosion damage by approximately 50%.
- Increased magnetic field damage per attack by approximately 9.78%.
- Increased the duration of the additional magnetic field by 75%.
- Increased total damage by approximately 13%.
22) Kallia
◇ Passive
- Increased the time for Overheat Gauge to decrease from 8 seconds to 12 seconds.
◇ Command
- Added Hyper Armor for 0.5 seconds upon using Body Attack. (Super Armor in PVP)
◇ Skill
[Meteor Strike TYPE1]
- Changed the hitbox to be able to deal massive damage to large monsters.
- Improved so that consecutive explosions are done on either side of Kallia rather than causing explosions on targets within the area of effect.
- Increased the number of explosions. The damage per explosion will be decreased by approximately 25.2%, but total damage will be increased.
[Extreme Blast TYPE1]
- Changed so that other skills can cancel the use of this skill.
- Attack will be done as intended even when the skill is canceled.
23) Uno
[Bloody Sky Arts 1]
- Reduced the pause duration upon using skill to approximately 0.3 seconds.
- Increased damage by approximately 3%.
We recognize that there are still many areas in need of improvement, and it is unfortunate that not all could be addressed at once.
Certain aspects, such as the forced facing direction when using skills, will be improved over time, even if it takes longer to implement.
Additionally, as mentioned earlier, remaining issues will be reviewed and reflected in the third balance patch.
We will strive to create the best experience possible.
Thank you.