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[Announcement] December 24th Character Balance Preview

Hello, Heroes of Bermesiah!

Hello, this is Berry, the character balance designer. It’s a pleasure to meet you.
The 3rd Character Balance Revamp will take place on December 24, 2025.
The balance patch up to this point was to adjust so that certain characters were not left behind. Therefore, all characters have received about the same amount of balance adjustments.
This has led to certain characters to not have as good of a success rate on dungeons or have a good clear time compared to other characters even after the balance patch.
Cetain characters could not have their problems solved by limited adjustments in their skills.

Therefore, we have decided to change our ways and focus on certain characters to improve where they lack.
We will also raise the quality of the balance patch by announcing the characters that will undergo balance changes and receive feedback as well.

The characters that will undergo improvements in this balance patch are Rufus, Rin, Asin, and Edel.
Since there will be skill changes, Skill Tree will be reset as well.

1) Rufus
◇ Command
[Combo Attack]
- The combo attack using Z command will be changed to a melee attack using Nether Blade.
- The attack with Eyeteeth (Gun) will be separated into X key.

[Critical Type 2][Double Attack Type 2]
- New [Command] Skill. Will be added to Passive Tab.
- Upon activating the skill, changed so that critical/double attack does not move them ot the other side of the target.

[Roll]
- New [Special Command] Skill. Will be added to Passive Tab.
- An evasion command will be added where players can press down direction key (↓) to roll forward.
- List of Commands that can be Chained: Dash Attack, Top Attack While Comboing, Consecutive Fire while Jumping, Soul Arbiter)

[Dash Attack]
- Improve so that dash chains faster upon pressing →→ (Left/Right Dash) while attacking

[Jump Attack]
- Improved to return to jump stance afte the attack ends. Upon pressing Z again, can chain into Jump Attack again.

[Eyeteeth Combo Attack]
- Changed so that X command will perform the basic combo attack.
- When [Special Command] Rupture is active, X Command Attack will be changed to Rupture.
- Improved so that C Command can be used while attacking.

[Rupture]
- Increased damage by about 20%.
- Improved so that C Command can be used while attacking.

[Trample]
- Changed the input from Special Skill to ↑ while X.
- Improved so that motion can be canceled through a dash input upon landing.
- Cooldown will be maintained to be at 7 seconds.

[Impale]
- Impale will be changed from Critical/Double Attack while X Attack to X Special Command.
- Input will be changed from →→ (Left/Right Dash) while X Attack to X → (Left/Right Key Input).
- Improved so that the same damage can be done regardless of the point in time the skill was casted while using X attack. (Damage will be applied as if the skill was used with the last attack of X.)
- Removed the Cooldown Reduction Effect at the last attack of X.
- Cooldown will be maintained to be at 7 seconds.

[Nether Blade]
- Changed the input from Special Skill to ↓ while X.
- Improved so that when when [Special Command] Nether Blade 2 is activated, the attack can be chained to 2nd hit without any additional input.
- When Nether Blade 2 is activated, attack chain speed is improved by about 0.3 seconds.

[Reload]
- New [Special Command] Skill. Will be added to Passive Tab.
- A command that can be used with C↑ that increases AP regeneration for a set duration.
- Adjusted cooldown to 16 seconds / 20 seconds in PVP.

[Soul Arbiter]
- Improved so that damage increases rapidly over 5 stages (Before: 3 stages)
- Increased the final damage by about 20.7%
- Changed the input from C to C → (Left/Right Key Input)
- While input is being made, ↓ input will chain into a roll.

[Rake]
- Changed the input from Special Skill to C ↓.
- Cooldown will be maintained to be at 7 seconds.


◇ Skill
[Pulverize]
- Increased damage by about 11.4%.

[Shatter]
- Fixed a bug where [Equip Effect] Shatter Damage Increase would reduce the attack range. Improved so that equal damage is done within the attack range.

[Soul Shackles]
- Changed the Skill Level to 2.
- Increased the range and damage based on Skill Level.
- Increased damage in dungeons by about 90% and by about 100% in PVP.
- Improved so that the first hit has the same attack range as the second hit.
- Increased the attack range by about 8%.

[Crescent Sweep]
- Increased the attack range by about 15%.

[Expunge TYPE2]
- Improved the visual effect to be about 15% larger and changed so that damage is applied even at the end of the cross area.
- Increased the attack range by about 51%.

[Final Shot]
- New [Special] Skill. Will be added to Active Tab.
- The skill will fire a powerful bullet towards the front, dealing great damage against big monsters.
- The bullet will move and deal damage over time to all targets in contact.

- Bullet’s movement speed will increase over time all the way to max speed.

[Explosive Shot]
- Improved so that Explosive Shot deals more damage to small and medium size monsters.
- Improved so that the Explosive Shot’s two-pronged first shot deals equal damage in all directions.
- Increased the Explosive Shot’s first shot damage by about 100%.
- Reduced the additional bullets’ damage by 30%.

2-1) Rin (Light)
◇ Command
[Combo Attack]
- Increased damage by about 65%.

[Combo Special Attack]
- Increased damage by about 20%.

[Evade During Combo]
- Fixed a bug where [Special Command] Combo Special Attack could not be chained when evading towards the back during combo.

[Jump Special Attack]
- Improved so that the pause after the attack can be canceled at an earlier point.

[Jump Special Attack 2]
- Changed so that the double jump after attack only applies 1 time after the attack so that infinite hovering is prevented.
- Improved so that the pause after the attack can be canceled at an earlier point.

[Charging Strike]
- Increased the damage by about 10%.

[Sweet Relaxation]
- Increased the damage by about 400%.

◇ Skill
[Flash of Light (Normal)]
- Changed the attack count from 2 to 1.
- Retained total damage.

[(Flash of Light) Special Skill Strengthen]
- Changed the attack count from 2 to 1.
- Upon hitting the enemy with additional hits, reduce the defense of enemies hit by 5%. (2.5% in PVP)

[Eye of the Storm (Normal)]
- Changed so that upon using skill, attack can be done instantly regardless of colliding with targets within range.
- Reduced the duration and interval of damage by 50% to deal damage at a faster rate.
- Retained total damage.

[Eye of the Storm (Special Skill Strengthen)]
- Changed so that upon using skill, attack can be done instantly regardless of colliding with targets within range.
- Reduced the duration and interval of damage by 50% to deal damage at a faster rate.
- Increased the damage of additional hits.

[Flash of Light (Special Skill Strengthen)]
- Changed so that more damage can be done to bigger monsters.
- Create a light orb in front of Rin, and the orb now moves towards the front instead of diagonally down.
- Removed the slow effect upon hit.
- Reduced the base speed of the orb.

[Purify (Final Flash of Light Special Condition)]
- Removed the Special Condition needed to activate, and added as Normal 3rd Bar Skill in the Skill Tree.
- Increased the base attack range.
- Changed the final hit to AOE hit.
- To deal great damage mapwide, AOE damage will be set higher while the base damage is reduced.
- Retained total damage.
- Adjusted the visual effects since it is changed to base 3rd Bar Skill.

[Raging Wind (Normal)]
- Increased the damage.

[Raging Wind (Normal)][Enhanced Raging Wind]
- Increased the damage.

[Light Restraint (Normal)]
- Improved so that more damage is done when projectile hits monsters.
- Adjusted so that the restraint damage occurs only on first collision with the enemy.
- Increased the collision damage of the projectile and reduced the restraint damage.
- Increased the total damage by about 5%.

[Light Restraint (Normal)]
- Improved so that more damage is done when projectile hits monsters.
- Adjusted so that the restraint damage occurs only on first collision with the enemy.
- Increased the collision damage of the projectile and reduced the restraint damage.
- Increased the total damage by about 5%.

[Light Restraint (Special Skill Strengthen)]
- Improved so that more damage is done when projectile hits monsters.
- Adjusted so that the restraint damage occurs only on first collision with the enemy.
- Increased the collision damage of the projectile and reduced the restraint damage.
- Increased the total damage by about 5%.

[Light Restraint (Normal)][Enhanced Light Restraint]
- Improved so that more damage is done when projectile hits monsters.
- Adjusted so that the restraint damage occurs only on first collision with the enemy.
- Increased the collision damage of the projectile and reduced the restraint damage.
- Increased the total damage by about 3%.

[Light Restraint (Special Skill Strengthen)][Enhanced Light Restraint]
- Improved so that more damage is done when projectile hits monsters.
- Adjusted so that the restraint damage occurs only on first collision with the enemy.
- Increased the collision damage of the projectile and reduced the restraint damage.
- Increased the total damage by about 3%.

[Strong Wind (Normal)]
- Reduced the movement distance so that the tornadoes can hit big monsters with more ease.
- Increased the attack range of tornadoes.

[Strong Wind (Special Skill Strengthen)]
- Reduced the movement distance so that the tornadoes can hit big monsters with more ease.
- Increased the attack range of tornadoes.

[Shard of Spirit (Normal)]
- Increased the attack range to check for enemies.
- Increased so that up to 5 enemies can be hit. (Before: 3)
- Increased damage for the first attack but reduced the damage of subsequent hits.
- Retained total damage.

[Shard of Spirit (Special Skill Strengthen)]
- Increased the attack range to check for enemies.
- Increased so that up to 5 enemies can be hit. (Before: 3)
- Increased damage for the first attack but reduced the damage of subsequent hits.
- Retained total damage.

[Unstoppable Strength]
- Increased orb speed by 50%.
- Increased the damage.
- Retained total damage.

2-2) Rin (Dark)
◇ Command
[Combo Attack]
- Increased the damage by about 15%.

[Critical Attack 2]
- Improved so that damage applies equally across.

[Weapon Enhancement]
- Increased the damage of additional hits by about 165%, but removed the bleed effect from the additional hits.

◇ Skill
[Flash of Light]
- Changed the attack count from 2 to 1.
- Retained total damage.

[Eye of the Storm]
- Changed so that upon using skill, attack can be done instantly regardless of colliding with targets within range.
- Reduced the duration and interval of damage by 50% to deal damage at a faster rate.
- Retained total damage.

[Purify (Final Flash of Light Special Condition)]
- Removed the Special Condition needed to activate, and added as Normal 3rd Bar Skill in the Skill Tree.
- Increased the base attack range.
- Changed the final hit to AOE hit.
- To deal great damage mapwide, AOE damage will be set higher while the base damage is reduced.
- Retained total damage.
- Adjusted the visual effects since it is changed to base 3rd Bar Skill.

[Endless Strength]
- Reduced the pause duration upon using skill by about 0.5 seconds.

[Enhanced Wailing Gust]
- Increased the duration of the additional hits after the use of skill by about 2 seconds.
- Increased the total damage by about 14.3%.

[Internal Flame]
- Adjusted the damage so that the first hit does more damage.
- Increased the attack range by about 15%.

3) Asin
◇ Command
[Combo Attack]
- Reduced the time it takes to complete the combo to the end by about 0.4 seconds.

[Combo Attack][Basic Combo: Additional Hits]
- Reduced the time required to complete the final combo attack by about 0.7 seconds.
- Increased the 3rd - 4th combo damage by about 15%.
- Increased the final combo damage by about 30%.

[Flowing Double Kick]
- Reduced the distance traveled upwards by about 25% when moving behind the target to continue the combo with Flowing Double Kick.
- Changed so that additional hits from Flowing Double Kick does not knock down the target.

[Jump Attack: Additional Hits]
- Changed so that hits outside of final attack does not knock down the target.
- Changed so that monsters are dropped to the ground faster instead of being airborne when hit by the final attack.
- Changed so that when monsters hit by the final attack are knocked down when they hit the ground.

[Flow]
- Fixed a bug where Flow causes Asin to move behind the target.

[Crescent Sweep]
- Improved the movement speed towards the front, preventing going through the target.
- Improved so that targets hit are not pushed as much.

◇ Skill
[Pressure Point (Grade 1)][Pressure Point (Grade 2)][Pressure Point (Grade 3)]
- Increased the duration of the debuff to 7 seconds.

[Additional Special Attack]
- Changed so that Special Additional Attack Condition is changed to pressing Z at a specific timing (JF Input) instead of using skill for the 2nd time.
- List of Skills with Special Additional Attack: Razor Air Kick, Infinite Hand, Hanuman, Fire Drop, Bamboo Swallows, Bamboo Swallows TYPE2

[Razor Air Kick]
- While [Equip Effect] Additional Special Attack is active, changed so that pressing Z input when additional attack effect is being made chains into additional hits (JF Input).
- Reduced the pause duration upon using set skill for additional special hits by about 0.5 seconds.
- Increased the damage of additional special attack by about 215%.

[Infinite Hand]
- While [Equip Effect] Additional Special Attack is active, changed so that pressing Z input when additional attack effect is being made chains into additional hits (JF Input).
- Increased the damage of additional special attack by about 210%.

[Hanuman]
- While [Equip Effect] Additional Special Attack is active, changed so that pressing Z input when additional attack effect is being made chains into additional hits (JF Input).
- Reduced the pause duration upon using set skill for additional special hits by about 0.5 seconds.
- Increased the damage of additional special attack by about 150%.
- Improved so that direction of attack can be adjusted by directional keys input while chaining additional special attacks.

[Fire Drop]
- While [Equip Effect] Additional Special Attack is active, changed so that pressing Z input when additional attack effect is being made chains into additional hits (JF Input).
- Increased the damage of additional special attack by about 100%.

[Bamboo Swallows]
- While [Equip Effect] Additional Special Attack is active, changed so that pressing Z input when additional attack effect is being made chains into additional hits (JF Input).
- Changed the chained attack count upon using additional special attack to 1.

[Bamboo Swallows TYPE2]
- New [Special] Skill. Will be added to Active Tab. This skill cannot be equipped while Bamboo Swallows is equipped.
- While [Equip Effect] Additional Special Attack is active, changed so that pressing Z input when additional attack effect is being made chains into additional hits (JF Input).
- This skill is to allow Asin to hit all enemies mapwide.
- Instead of hitting mapwide, damage will be 48% lower compared to Bamboo Swallows.

[Awakened Shooting Star]
- Removed the effect that moves you behind the target.
- Change the 6 hit skill to 2 hit skill.
- Changed the hitbox with the number of hits change.

[Eastern Rain Liquid Jade]
- Increased the attack range to allow mapwide hit.
- Removed character collision while skill is used.
- Adjusted the damage so that more damage can be done in short period.
- Increased the first pull damage by about 1216%.
- Reduced the push damage by about 48%.
- Retained total damage.

4) Edel
◇ Command
[Combo Attack]
- Reduced the time it takes to complete the combo to the end by about 0.35 seconds.

[Dash Attack]
- Improve so that dash chains faster upon pressing →→ (Left/Right Directional Dash) while attacking

[Retreat]
- Added a window where input can be made after evade so that motion can be smoothly transitioned upon Z input.
- Changed so that additional hits does not knock down the target.

[Slice]
- Changed the use condition from ↑Z during Retreat Additional Attack to ↑ during Retreat Additional Attack.
- Changed the hitbox so that enemies hit will not be pushed back as much in dungeons.
- Changed the hitbox so that enemies hit will be launched into the air higher in dungeons.

[Frontal Retreat]
- Upon use, apply Hyper Armor for 0.5 seconds (Super Armor in PVP).
- Improved so that it chains into second combo attack with Z input during use.
- Activates character collision upon using skill.

[Air]
- Improved so that it chains into jump attack with Z input during use.
- While [Special Command] Enhanced Jump Attack TYPE1 - 3 is activated, improved so that it can be determined by the firing direction of corresponding flintlock.

[Air Flight]
- Improved so that it chains into jump attack with Z input during use.
- While [Special Command] Enhanced Jump Attack TYPE1 - 3 is activated, improved so that it can be determined by the firing direction of corresponding flintlock.

[Flintlock]
- Removed from the Passive Tab in Skill Tree and integrated into Basic Command.
- Improved the bottom hitbox of the bullet by about 25% so that small monsters can be hit with more ease.

[Mid-Combo Flintlock]
- Removed from the Passive Tab in Skill Tree and integrated into Basic Command.
- Improved the bottom hitbox of the bullet by about 25% so that small monsters can be hit with more ease.
- Changed so that it is fired towards the front instead of diagonally upwards.

[Wing Beat]
- Improved so that dash chains faster upon pressing →→ (Left/Right Directional Dash) while using.

[Reverse Turn]
- Changed the use condition from ↑Z during Critical/Double Attack to ↑ during Critical/Double Attack.
- Improved so that it chains into combo attack faster with Z input when landing on ground after using Reverse Turn.
- Improved so that it chains into combo attack faster with →→ (Left/Right Directional Dash) input when landing on ground after using Reverse Turn.

[Jump]
- Improved so that it chains faster into double jump.

[Enhanced Jump Attack TYPE1][Enhanced Jump Attack TYPE2][Enhanced Jump Attack TYPE3]
- Improved so that Flintlock can be fired with X input without using Jump Attack.

[Flash]
- Increased the damage by about 10%.
- Improved so that it chains into combo attack in the direction of the stab faster with Z input while Flash is used.

[Flying Knee Kick]
- Improved so that dash chains faster upon pressing →→ (Left/Right Directional Dash) after attacking

[Double Evasion]
- Changed the use condition from ↑ after using [Command] Evasion to ↓ after using [Command] Evasion. (Pressing ↓ after Z↓ while dashing will chain into Double Evasion)

[Weapon Break]
- Changed the input from Special Skill to C ↑.
- Cooldown will be maintained to be at 8 seconds.

[Mind Break]
- Changed the input from Special Skill to C →(Front).
- Cooldown will be maintained to be at 8 seconds.

[Leg Break]
- Changed the input from Special Skill to C ↓.
- Cooldown will be maintained to be at 8 seconds.

■ Special
[Assault Pierce][Assault Pierce TYPE1][Assault Pierce TYPE2]
- Changed so that hits do not knock down the target.

[Frenzied Sprint TYPE1]
- Increased damage by about 13%.

[Frenzied Sprint TYPE3]
- Improved so that direction changes are done more smoothly while skill is used.
- Removed character collision while skill is used.

[Circular TYPE2]
- Increased damage for the first attack but reduced the damage of subsequent hits.
- Improved so that the second hit happens faster

[Lunatic Blade]
- Increased the duration of the sword aura that moves ot the front by about 42.8%.

[Phase][Phase TYPE1][Phase TYPE2]
- Improved that upon using skill, deal damage equal to that of 1st Bar Special towards the front.

[Phase TYPE1]
- Changed the skill effect as follows.
- Before: Upon hit, increase MP recovery up to 7 times / After: Upon use, increase MP recovery for 10 seconds

[Phase TYPE2]
- Changed the skill effect as follows.
- Before: Reduce skill cooldowns upon getting hit\n - After: 30% Skill Cooldown Acceleration for 10 seconds.

[Phase TYPE3]
- Changed to 3rd Bar Special.
- A special that stabs swiftly forward and attack with 1 additional hit.

[Spatial Slash]
- Reduced the distance moved forward upon using skill.


We will strive to create the best experience possible.
Thank you.