[Announcement] December 24th Character Balance Revamp

Hello, Heroes of Bermesiah!
1) Rufus
◇ Command
[Combo Attack]
- The combo attack using Z command will be changed to a melee attack using Nether Blade.
- The attack with Eyeteeth (Gun) will be separated into X key.
[Critical/Double Attack Type2]
- New [Command] Skill. Will be added to Passive Tab.
- Upon activating the skill, changed so that critical/double attack does not move them ot the other side of the target.
[Roll]
- New [Special Command] Skill. Will be added to Passive Tab.
- Added a command where you can roll forward to evade with ↓ (Down Directional Key) input while in motion for certain commands.
- List of Commands that can be Chained: Dash Attack, Top Attack While Comboing, Consecutive Fire while Jumping, Soul Arbiter)
[Dash Attack]
- Improve so that dash chains faster upon pressing →→ (Left/Right Dash) while attacking
- Improved so that ↓ (Down Directional Key) Input during attack will chain into a roll.
[Jump Attack]
- Improved to return to jump stance afte the attack ends. Upon pressing Z again, can chain into Jump Attack again.
[Eyeteeth Combo Attack]
- Changed so that X command will perform the basic combo attack.
- When [Special Command] Rupture is active, X Command Attack will be changed to Rupture.
- Improved so that C Command can be used while attacking.
[Rupture]
- Increased damage by about 20%.
- Improved so that C Command can be used while attacking.
[Trample]
- Changed the input from Special Skill to ↑ while X.
- Improved so that motion can be canceled through a dash input upon landing.
- Cooldown will be maintained to be at 7 seconds.
[Impale]
- Impale will be changed from Critical/Double Attack while X Attack to X Special Command.
- Input will be changed from →→ (Left/Right Dash) while X Attack to X → (Left/Right Key Input).
- Improved so that the same damage can be done regardless of the point in time the skill was casted while using X attack. (Damage will be applied as if the skill was used with the last attack of X.)
- Removed the Cooldown Reduction Effect at the last attack of X.
- Cooldown will be set to 7 seconds.
[Nether Blade]
- Changed the input from Special Skill to ↓ while X.
- Improved so that when when [Special Command] Nether Blade 2 is activated, the attack can be chained to 2nd hit without any additional input.
- When Nether Blade 2 is activated, attack chain speed is improved by about 0.3 seconds.
[Reload]
- New [Special Command] Skill. Will be added to Passive Tab.
- A command that can be used with C↑ that increases AP regeneration for a set duration.
- Adjusted cooldown to 16 seconds / 20 seconds in PVP.
[Soul Arbiter]
- Improved so that damage increases rapidly over 5 stages (Before: 3 stages)
- Increased the final damage by about 20.7%
- Changed the input from C to C → (Left/Right Key Input)
- Improved so that ↓ (Down Directional Key) Input during attack will chain into a roll.
[Rake]
- Changed the input from Special Skill to C ↓.
- The delay in attack will be about 0.5 seconds faster.
- Cooldown will be maintained to be at 7 seconds.
◇ Skill
[Pulverize]
- Increased damage by about 11.4%.
[Shatter]
- Fixed a bug where [Equip Effect] Shatter Damage Increase would reduce the attack range. Improved so that equal damage is done within the attack range.
[Soul Shackles]
- Changed the Skill Level to 2.
- Increased the range and damage based on Skill Level.
- Increased damage in dungeons by about 90% and by about 100% in PVP.
- Improved so that the first hit has the same attack range as the second hit.
- Increased the attack range by about 8%.
[Crescent Sweep]
- Increased the attack range by about 15%.
[Expunge TYPE2]
- Improved the visual effect to be about 15% larger and changed so that damage is applied even at the end of the cross area.
- Increased the attack range by about 51%.
[Final Shot]
- New [Special] Skill. Will be added to Active Tab.
- The skill will fire a powerful bullet towards the front, dealing great damage against big monsters.
- The bullet will move and deal damage over time to all targets in contact.
- Bullet’s movement speed will increase over time all the way to max speed.
[Explosive Shot]
- Improved so that Explosive Shot deals more damage to small and medium size monsters.
- Improved so that the Explosive Shot’s two-pronged first shot deals equal damage in all directions.
- Increased the Explosive Shot’s first shot damage by about 100%.
- Reduced the additional bullets’ damage by 30%.
15) Rin (Light)
◇ Command
[Combo Attack]
- Increased damage by about 65%.
[Combo Special Attack]
- Increased damage by about 20%.
[Evade During Combo]
- Fixed a bug where [Special Command] Combo Special Attack could not be chained when evading towards the back during combo.
[Dash Special Attack]
- Increased the damage by about 20%.
[Dash Special Attack 2]
- Increased the damage by about 20%.
[Jump Special Attack]
- Improved so that the pause after the attack can be canceled at an earlier point.
- Increased the damage by about 20%.
[Jump Special Attack 2]
- Changed so that the double jump after attack only applies 1 time after the attack so that infinite hovering is prevented.
- Improved so that the pause after the attack can be canceled at an earlier point.
- Increased the damage by about 20%.
[Charging Strike]
- Improved so that the projectile will be fired without charging.
- Improved so that the following effects will take place depending on the stage of charging.
- Charging Stage 1 (Base): Added a base hi and upon hit, reduce defense for about 5 seconds.
- Charging Stage 2: Increased the damage by about 34.4% and upon hit, reduce defense for about 7 seconds.
- Charging Stage 3: Increased the damage by about 10.0% and upon hit, reduce defense for about 10 seconds.
[Sweet Relaxation]
- Increased the damage by about 400%.
◇ Skill
[Flash of Light (Normal)]
- Changed the attack count from 2 to 1.
- Retained total damage.
[(Flash of Light) Special Skill Strengthen]
- Changed the attack count from 2 to 1.
- Upon hitting the enemy with additional hits, reduce the defense of enemies hit by 5%. (2.5% in PVP)
- Defense Reduction Effect will be applied, increasing the total damage by about 1.2%.
[Eye of the Storm (Normal)]
- Changed so that upon using skill, attack can be done instantly regardless of colliding with targets within range.
- Reduced the duration and interval of damage by 50% to deal damage at a faster rate.
- Retained total damage.
[Eye of the Storm (Special Skill Strengthen)]
- Changed so that upon using skill, attack can be done instantly regardless of colliding with targets within range.
- Reduced the duration and interval of damage by 50% to deal damage at a faster rate.
- Increased the damage of additional hits by about 500%.
- Increased total damage by about 4.8%
[Flash of Light (Special Skill Strengthen)]
- Changed so that more damage can be done to bigger monsters.
- Create a light orb in front of Rin, and the orb now moves towards the front instead of diagonally down.
- Reduced the duration of light orb by about 50%.
- Increased the damage per hit by about 90%.
- Improved so that the reduction in speed for light orb would be set to 66% upon hitting the target.
- Reduced the base speed of the orb.
[Purify (Final Flash of Light Special Condition)]
- Removed the Special Condition needed to activate, and added as Normal 3rd Bar Skill in the Skill Tree.
- Increased the base attack range by about 207%.
- Changed the final hit to AOE hit.
- To deal great damage mapwide, AOE damage will be set higher while the base damage is reduced.
- Retained total damage.
- Adjusted the visual effects since it is changed to base 3rd Bar Skill.
[Raging Wind (Normal)]
- Increased the damage by about 20%.
[Raging Wind (Normal)][Enhanced Raging Wind]
- Increased the damage by about 20%.
[Light Restraint (Normal)]
- Improved so that more damage is done when projectile hits monsters.
- Adjusted so that the restraint damage occurs only on first collision with the enemy.
- Increased the collision damage of the projectile and reduced the restraint damage.
- Increased the total damage by about 5%.
[Light Restraint (Normal)]
- Improved so that more damage is done when projectile hits monsters.
- Adjusted so that the restraint damage occurs only on first collision with the enemy.
- Increased the collision damage of the projectile and reduced the restraint damage.
- Increased the total damage by about 5%.
[Light Restraint (Special Skill Strengthen)]
- Improved so that more damage is done when projectile hits monsters.
- Adjusted so that the restraint damage occurs only on first collision with the enemy.
- Increased the collision damage of the projectile and reduced the restraint damage.
- Increased the total damage by about 5%.
[Light Restraint (Normal)][Enhanced Light Restraint]
- Improved so that more damage is done when projectile hits monsters.
- Adjusted so that the restraint damage occurs only on first collision with the enemy.
- Increased the collision damage of the projectile and reduced the restraint damage.
- Retained the total damage.
[Light Restraint (Special Skill Strengthen)][Enhanced Light Restraint]
- Improved so that more damage is done when projectile hits monsters.
- Adjusted so that the restraint damage occurs only on first collision with the enemy.
- Increased the collision damage of the projectile and reduced the restraint damage.
- Increased the total damage by about 4.6%
[Strong Wind (Normal)]
- Reduced the movement distance so that the tornadoes can hit big monsters with more ease.
- Increased the attack range of tornadoes.
[Strong Wind (Special Skill Strengthen)]
- Reduced the movement distance so that the tornadoes can hit big monsters with more ease.
- Increased the attack range of tornadoes.
[Shard of Spirit (Normal)]
- Increased the attack range to check for enemies.
- Increased so that up to 5 enemies can be hit. (Before: 3)
- Increased damage for the first attack but reduced the damage of subsequent hits.
- Retained total damage.
[Shard of Spirit (Special Skill Strengthen)]
- Increased the attack range to check for enemies.
- Increased so that up to 5 enemies can be hit. (Before: 3)
- Increased damage for the first attack but reduced the damage of subsequent hits.
- Retained total damage.
[Unstoppable Strength]
- Reduced the delay after using the skill by 0.5 seconds.
- Increased orb speed by 50%.
- Improved so that the movement speed does not change after the orb made contact with the target.
- Increased the damage per hit by about 27%.
- Retained total damage.
15) Rin (Dark)
◇ Command
[Combo Attack]
- Increased the damage by about 30%.
[Critical Attack 2]
- Improved so that damage applies equally across.
[Weapon Enhancement]
- Increased the damage of additional hits by about 165%, but removed the bleed effect from the additional hits.
◇ Skill
[Flash of Light]
- Changed the attack count from 2 to 1.
- Retained total damage.
[Eye of the Storm]
- Changed so that upon using skill, attack can be done instantly regardless of colliding with targets within range.
- Reduced the duration and interval of damage by 50% to deal damage at a faster rate.
- Retained total damage.
[Purify (Final Flash of Light Special Condition)]
- Removed the Special Condition needed to activate, and added as Normal 3rd Bar Skill in the Skill Tree.
- Increased the base attack range by about 207%.
- Changed the final hit to AOE hit.
- To deal great damage mapwide, AOE damage will be set higher while the base damage is reduced.
- Retained total damage.
- Adjusted the visual effects since it is changed to base 3rd Bar Skill.
[Endless Strength]
- Reduced the pause duration upon using skill by about 0.5 seconds.
[Enhanced Wailing Gust]
- Increased the duration of the additional hits after the use of skill by about 2 seconds.
- Increased the total damage by about 14.3%.
[Internal Flame]
- Adjusted the damage so that the first hit does more damage.
- Increased the damage of first hit by about 200%.
- Reduced the damage of later hits by about 40%.
- Retained the total damage.
- Increased the attack range by about 44%.
16) Asin
◇ Command
[Combo Attack]
- Reduced the time it takes to complete the combo to the end by about 0.4 seconds.
[Combo Attack][Basic Combo: Additional Hits]
- Reduced the time required to complete the final combo attack by about 0.7 seconds.
- Increased the 3rd - 4th combo damage by about 15%.
- Increased the final combo damage by about 30%.
[Flowing Double Kick]
- Reduced the distance traveled upwards by about 25% when moving behind the target to continue the combo with Flowing Double Kick.
- Changed so that additional hits from Flowing Double Kick does not knock down the target.
[Jump Attack: Additional Hits]
- Changed so that hits outside of final attack does not knock down the target.
- Changed so that monsters are dropped to the ground faster instead of being airborne when hit by the final attack.
- Changed so that when monsters hit by the final attack are knocked down when they hit the ground.
[Flow]
- Fixed a bug where Flow causes Asin to move behind the target.
[Crescent Sweep]
- Improved the movement speed towards the front, preventing going through the target.
- Improved so that targets hit are not pushed as much.
◇ Skill
[Pressure Point (Grade 1)][Pressure Point (Grade 2)][Pressure Point (Grade 3)]
- Increased the duration of the debuff to 7 seconds.
[Additional Special Attack]
- Changed so that Special Additional Attack Condition is changed to pressing Z at a specific timing (JF Input) instead of using skill for the 2nd time.
- List of Skills with Special Additional Attack: Razor Air Kick, Infinite Hand, Hanuman, Fire Drop, Bamboo Swallows, Bamboo Swallows TYPE2
[Razor Air Kick]
- While [Equip Effect] Additional Special Attack is active, changed so that pressing Z input when additional attack effect is being made chains into additional hits (JF Input).
- Reduced the pause duration upon using set skill for additional special hits by about 0.5 seconds.
- Increased the damage of additional special attack by about 215%.
[Infinite Hand]
- While [Equip Effect] Additional Special Attack is active, changed so that pressing Z input when additional attack effect is being made chains into additional hits (JF Input).
- Increased the damage of additional special attack by about 210%.
[Hanuman]
- While [Equip Effect] Additional Special Attack is active, changed so that pressing Z input when additional attack effect is being made chains into additional hits (JF Input).
- Reduced the pause duration upon using set skill for additional special hits by about 0.5 seconds.
- Increased the damage of additional special attack by about 150%.
- Improved so that direction of attack can be adjusted by directional keys input while chaining additional special attacks.
[Fire Drop]
- While [Equip Effect] Additional Special Attack is active, changed so that pressing Z input when additional attack effect is being made chains into additional hits (JF Input).
- Increased the damage of additional special attack by about 100%.
[Bamboo Swallows]
- While [Equip Effect] Additional Special Attack is active, changed so that pressing Z input when additional attack effect is being made chains into additional hits (JF Input).
- Changed the chained attack count upon using additional special attack to 1.
[Bamboo Swallows TYPE2]
- New [Special] Skill. Will be added to Active Tab. This skill cannot be equipped while Bamboo Swallows is equipped.
- While [Equip Effect] Additional Special Attack is active, changed so that pressing Z input when additional attack effect is being made chains into additional hits (JF Input).
- This skill is to allow Asin to hit all enemies mapwide.
- Instead of hitting mapwide, damage will be 48% lower compared to Bamboo Swallows.
[Awakened Shooting Star]
- Removed the effect that moves you behind the target.
- Change the 6 hit skill to 2 hit skill.
- Changed the hitbox with the number of hits change.
[Eastern Rain Liquid Jade]
- Increased the attack range to allow mapwide hit.
- Removed character collision while skill is used.
- Adjusted the damage so that more damage can be done in short period.
- Increased the first pull damage by about 1216%.
- Reduced the push damage by about 48%.
- Retained total damage.
18) Edel
◇ Command
[Combo Attack]
- Reduced the time it takes to complete the combo to the end by about 0.35 seconds.
[Dash Attack]
- Improve so that dash chains faster upon pressing →→ (Left/Right Directional Dash) while attacking
[Retreat]
- Added a window where input can be made after evade so that motion can be smoothly transitioned upon Z input.
- Changed so that additional hits does not knock down the target.
[Slice]
- Changed the use condition from ↑Z during Retreat Additional Attack to ↑ during Retreat Additional Attack.
- Changed the hitbox so that enemies hit will not be pushed back as much in dungeons.
- Changed the hitbox so that enemies hit will be launched into the air higher in dungeons.
[Frontal Retreat]
- Upon use, apply Hyper Armor for 0.5 seconds (Super Armor in PVP).
- Improved so that it chains into second combo attack with Z input during use.
- Activates character collision upon using skill.
[Air]
- Improved so that it chains into jump attack with Z input during use.
- While [Special Command] Enhanced Jump Attack TYPE1 - 3 is activated, improved so that it can be determined by the firing direction of corresponding flintlock.
[Air Flight]
- Improved so that it chains into jump attack with Z input during use.
- While [Special Command] Enhanced Jump Attack TYPE1 - 3 is activated, improved so that it can be determined by the firing direction of corresponding flintlock.
[Flintlock]
- Removed from the Passive Tab in Skill Tree and integrated into Basic Command.
- Improved the bottom hitbox of the bullet by about 25% so that small monsters can be hit with more ease.
[Mid-Combo Flintlock]
- Removed from the Passive Tab in Skill Tree and integrated into Basic Command.
- Improved the bottom hitbox of the bullet by about 25% so that small monsters can be hit with more ease.
- Changed so that it is fired towards the front instead of diagonally upwards.
[Wing Beat]
- Improved so that dash chains faster upon pressing →→ (Left/Right Directional Dash) while using.
[Reverse Turn]
- Changed the use condition from ↑Z during Critical/Double Attack to ↑ during Critical/Double Attack.
- Improved so that it chains into combo attack faster with Z input when landing on ground after using Reverse Turn.
- Improved so that it chains into combo attack faster with →→ (Left/Right Directional Dash) input when landing on ground after using Reverse Turn.
[Jump]
- Improved so that it chains faster into double jump.
[Enhanced Jump Attack TYPE1][Enhanced Jump Attack TYPE2][Enhanced Jump Attack TYPE3]
- Improved so that Flintlock can be fired with X input without using Jump Attack.
[Flash]
- Increased the damage by about 10%.
- Character Collision will be activated during the attack so that Edel will not go through the target.
- Improved so that it chains into combo attack in the direction of the stab faster with Z input while Flash is used.
[Flying Knee Kick]
- Improved so that dash chains faster upon pressing →→ (Left/Right Directional Dash) after attacking
[Double Evasion]
- Changed the use condition from ↑ after using [Command] Evasion to ↓ after using [Command] Evasion. (Pressing ↓ after Z↓ while dashing will chain into Double Evasion)
[Weapon Break]
- Changed the input from Special Skill to C ↑.
- Cooldown will be maintained to be at 8 seconds.
[Mind Break]
- Changed the input from Special Skill to C →(Front).
- Cooldown will be maintained to be at 8 seconds.
[Leg Break]
- Changed the input from Special Skill to C ↓.
- Cooldown will be maintained to be at 8 seconds.
◇ Skill
[Assault Pierce][Assault Pierce TYPE1][Assault Pierce TYPE2]
- Changed so that hits do not knock down the target.
[Assault Pierce TYPE2]
- Changed so that the skill pierces forweard instead of charging forward to pierce.
- Changed the attack range and count due to the skill change.
- Adjusted the damage. Increased the damage per hit by about 55.8%.
[Frenzied Sprint TYPE1]
- Increased damage by about 13%.
[Frenzied Sprint TYPE3]
- Improved so that direction changes are done more smoothly while skill is used.
- Removed character collision while skill is used.
[Circular TYPE2]
- Increased damage for the first attack but reduced the damage of subsequent hits.
- Improved so that the second hit happens faster
- Reduced the delay after using the skill by about 0.5 seconds.
[Lunatic Blade]
- Increased the duration of the sword aura that moves ot the front by about 42.8%.
[Phase][Phase TYPE1][Phase TYPE2]
- Improved that upon using skill, deal damage equal to that of 1st Bar Special towards the front.
[Phase TYPE1]
- Changed the skill effect as follows.
- Before: Upon hit, increase MP recovery up to 7 times / After: Upon use, increase MP recovery for 10 seconds
[Phase TYPE2]
- Changed the skill effect as follows.
- Before: Reduce skill cooldowns upon getting hit\n - After: 30% Skill Cooldown Acceleration for 10 seconds.
[Phase TYPE3]
- Changed to 3rd Bar Special.
- A special that switly charges to pierce, and deal additional attack to enemies hit.
- Additional hits will not be duplicated.
[Spatial Slash]
- Reduced the distance moved forward upon using skill.
We will strive to create the best experience possible.
Thank you.