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[Announcement] December 24th Character Balance Revamp



Hello, Heroes of Bermesiah!




1) Rufus
◇ Command
[Combo Attack]
- The combo attack using Z command will be changed to a melee attack using Nether Blade.
- The attack with Eyeteeth (Gun) will be separated into X key.

[Critical/Double Attack Type2]
- New [Command] Skill. Will be added to Passive Tab.
- Upon activating the skill, changed so that critical/double attack does not move them ot the other side of the target.

[Roll]
- New [Special Command] Skill. Will be added to Passive Tab.
- Added a command where you can roll forward to evade with ↓ (Down Directional Key) input while in motion for certain commands.
- List of Commands that can be Chained: Dash Attack, Top Attack While Comboing, Consecutive Fire while Jumping, Soul Arbiter)

[Dash Attack]
- Improve so that dash chains faster upon pressing →→ (Left/Right Dash) while attacking
- Improved so that ↓ (Down Directional Key) Input during attack will chain into a roll.

[Jump Attack]
- Improved to return to jump stance afte the attack ends. Upon pressing Z again, can chain into Jump Attack again.

[Eyeteeth Combo Attack]
- Changed so that X command will perform the basic combo attack.
- When [Special Command] Rupture is active, X Command Attack will be changed to Rupture.
- Improved so that C Command can be used while attacking.

[Rupture]
- Increased damage by about 20%.
- Improved so that C Command can be used while attacking.

[Trample]
- Changed the input from Special Skill to ↑ while X.
- Improved so that motion can be canceled through a dash input upon landing.
- Cooldown will be maintained to be at 7 seconds.

[Impale]
- Impale will be changed from Critical/Double Attack while X Attack to X Special Command.
- Input will be changed from →→ (Left/Right Dash) while X Attack to X → (Left/Right Key Input).
- Improved so that the same damage can be done regardless of the point in time the skill was casted while using X attack. (Damage will be applied as if the skill was used with the last attack of X.)
- Removed the Cooldown Reduction Effect at the last attack of X.
- Cooldown will be set to 7 seconds.

[Nether Blade]
- Changed the input from Special Skill to ↓ while X.
- Improved so that when when [Special Command] Nether Blade 2 is activated, the attack can be chained to 2nd hit without any additional input.
- When Nether Blade 2 is activated, attack chain speed is improved by about 0.3 seconds.

[Reload]
- New [Special Command] Skill. Will be added to Passive Tab.
- A command that can be used with C↑ that increases AP regeneration for a set duration.
- Adjusted cooldown to 16 seconds / 20 seconds in PVP.

[Soul Arbiter]
- Improved so that damage increases rapidly over 5 stages (Before: 3 stages)
- Increased the final damage by about 20.7%
- Changed the input from C to C → (Left/Right Key Input)
- Improved so that ↓ (Down Directional Key) Input during attack will chain into a roll.

[Rake]
- Changed the input from Special Skill to C ↓.
- The delay in attack will be about 0.5 seconds faster.
- Cooldown will be maintained to be at 7 seconds.


◇ Skill
[Pulverize]
- Increased damage by about 11.4%.

[Shatter]
- Fixed a bug where [Equip Effect] Shatter Damage Increase would reduce the attack range. Improved so that equal damage is done within the attack range.

[Soul Shackles]
- Changed the Skill Level to 2.
- Increased the range and damage based on Skill Level.
- Increased damage in dungeons by about 90% and by about 100% in PVP.
- Improved so that the first hit has the same attack range as the second hit.
- Increased the attack range by about 8%.

[Crescent Sweep]
- Increased the attack range by about 15%.

[Expunge TYPE2]
- Improved the visual effect to be about 15% larger and changed so that damage is applied even at the end of the cross area.
- Increased the attack range by about 51%.

[Final Shot]
- New [Special] Skill. Will be added to Active Tab.
- The skill will fire a powerful bullet towards the front, dealing great damage against big monsters.
- The bullet will move and deal damage over time to all targets in contact.

- Bullet’s movement speed will increase over time all the way to max speed.

[Explosive Shot]
- Improved so that Explosive Shot deals more damage to small and medium size monsters.
- Improved so that the Explosive Shot’s two-pronged first shot deals equal damage in all directions.
- Increased the Explosive Shot’s first shot damage by about 100%.
- Reduced the additional bullets’ damage by 30%.

15) Rin (Light)
◇ Command
[Combo Attack]
- Increased damage by about 65%.

[Combo Special Attack]
- Increased damage by about 20%.

[Evade During Combo]
- Fixed a bug where [Special Command] Combo Special Attack could not be chained when evading towards the back during combo.

[Dash Special Attack]
- Increased the damage by about 20%.

[Dash Special Attack 2]
- Increased the damage by about 20%.

[Jump Special Attack]
- Improved so that the pause after the attack can be canceled at an earlier point.
- Increased the damage by about 20%.

[Jump Special Attack 2]
- Changed so that the double jump after attack only applies 1 time after the attack so that infinite hovering is prevented.
- Improved so that the pause after the attack can be canceled at an earlier point.
- Increased the damage by about 20%.

[Charging Strike]
- Improved so that the projectile will be fired without charging.
- Improved so that the following effects will take place depending on the stage of charging.
- Charging Stage 1 (Base): Added a base hi and upon hit, reduce defense for about 5 seconds.
- Charging Stage 2: Increased the damage by about 34.4% and upon hit, reduce defense for about 7 seconds.
- Charging Stage 3: Increased the damage by about 10.0% and upon hit, reduce defense for about 10 seconds.

[Sweet Relaxation]
- Increased the damage by about 400%.

◇ Skill
[Flash of Light (Normal)]
- Changed the attack count from 2 to 1.
- Retained total damage.

[(Flash of Light) Special Skill Strengthen]
- Changed the attack count from 2 to 1.
- Upon hitting the enemy with additional hits, reduce the defense of enemies hit by 5%. (2.5% in PVP)
- Defense Reduction Effect will be applied, increasing the total damage by about 1.2%.

[Eye of the Storm (Normal)]
- Changed so that upon using skill, attack can be done instantly regardless of colliding with targets within range.
- Reduced the duration and interval of damage by 50% to deal damage at a faster rate.
- Retained total damage.

[Eye of the Storm (Special Skill Strengthen)]
- Changed so that upon using skill, attack can be done instantly regardless of colliding with targets within range.
- Reduced the duration and interval of damage by 50% to deal damage at a faster rate.
- Increased the damage of additional hits by about 500%.
- Increased total damage by about 4.8%

[Flash of Light (Special Skill Strengthen)]
- Changed so that more damage can be done to bigger monsters.
- Create a light orb in front of Rin, and the orb now moves towards the front instead of diagonally down.
- Reduced the duration of light orb by about 50%.
- Increased the damage per hit by about 90%.
- Improved so that the reduction in speed for light orb would be set to 66% upon hitting the target.
- Reduced the base speed of the orb.

[Purify (Final Flash of Light Special Condition)]
- Removed the Special Condition needed to activate, and added as Normal 3rd Bar Skill in the Skill Tree.
- Increased the base attack range by about 207%.
- Changed the final hit to AOE hit.
- To deal great damage mapwide, AOE damage will be set higher while the base damage is reduced.
- Retained total damage.
- Adjusted the visual effects since it is changed to base 3rd Bar Skill.

[Raging Wind (Normal)]
- Increased the damage by about 20%.

[Raging Wind (Normal)][Enhanced Raging Wind]
- Increased the damage by about 20%.

[Light Restraint (Normal)]
- Improved so that more damage is done when projectile hits monsters.
- Adjusted so that the restraint damage occurs only on first collision with the enemy.
- Increased the collision damage of the projectile and reduced the restraint damage.
- Increased the total damage by about 5%.

[Light Restraint (Normal)]
- Improved so that more damage is done when projectile hits monsters.
- Adjusted so that the restraint damage occurs only on first collision with the enemy.
- Increased the collision damage of the projectile and reduced the restraint damage.
- Increased the total damage by about 5%.

[Light Restraint (Special Skill Strengthen)]
- Improved so that more damage is done when projectile hits monsters.
- Adjusted so that the restraint damage occurs only on first collision with the enemy.
- Increased the collision damage of the projectile and reduced the restraint damage.
- Increased the total damage by about 5%.

[Light Restraint (Normal)][Enhanced Light Restraint]
- Improved so that more damage is done when projectile hits monsters.
- Adjusted so that the restraint damage occurs only on first collision with the enemy.
- Increased the collision damage of the projectile and reduced the restraint damage.
- Retained the total damage.

[Light Restraint (Special Skill Strengthen)][Enhanced Light Restraint]
- Improved so that more damage is done when projectile hits monsters.
- Adjusted so that the restraint damage occurs only on first collision with the enemy.
- Increased the collision damage of the projectile and reduced the restraint damage.
- Increased the total damage by about 4.6%

[Strong Wind (Normal)]
- Reduced the movement distance so that the tornadoes can hit big monsters with more ease.
- Increased the attack range of tornadoes.

[Strong Wind (Special Skill Strengthen)]
- Reduced the movement distance so that the tornadoes can hit big monsters with more ease.
- Increased the attack range of tornadoes.

[Shard of Spirit (Normal)]
- Increased the attack range to check for enemies.
- Increased so that up to 5 enemies can be hit. (Before: 3)
- Increased damage for the first attack but reduced the damage of subsequent hits.
- Retained total damage.

[Shard of Spirit (Special Skill Strengthen)]
- Increased the attack range to check for enemies.
- Increased so that up to 5 enemies can be hit. (Before: 3)
- Increased damage for the first attack but reduced the damage of subsequent hits.
- Retained total damage.

[Unstoppable Strength]
- Reduced the delay after using the skill by 0.5 seconds.
- Increased orb speed by 50%.
- Improved so that the movement speed does not change after the orb made contact with the target.
- Increased the damage per hit by about 27%.
- Retained total damage.

15) Rin (Dark)
◇ Command
[Combo Attack]
- Increased the damage by about 30%.

[Critical Attack 2]
- Improved so that damage applies equally across.

[Weapon Enhancement]
- Increased the damage of additional hits by about 165%, but removed the bleed effect from the additional hits.

◇ Skill
[Flash of Light]
- Changed the attack count from 2 to 1.
- Retained total damage.

[Eye of the Storm]
- Changed so that upon using skill, attack can be done instantly regardless of colliding with targets within range.
- Reduced the duration and interval of damage by 50% to deal damage at a faster rate.
- Retained total damage.

[Purify (Final Flash of Light Special Condition)]
- Removed the Special Condition needed to activate, and added as Normal 3rd Bar Skill in the Skill Tree.
- Increased the base attack range by about 207%.
- Changed the final hit to AOE hit.
- To deal great damage mapwide, AOE damage will be set higher while the base damage is reduced.
- Retained total damage.
- Adjusted the visual effects since it is changed to base 3rd Bar Skill.

[Endless Strength]
- Reduced the pause duration upon using skill by about 0.5 seconds.

[Enhanced Wailing Gust]
- Increased the duration of the additional hits after the use of skill by about 2 seconds.
- Increased the total damage by about 14.3%.

[Internal Flame]
- Adjusted the damage so that the first hit does more damage.
- Increased the damage of first hit by about 200%.
- Reduced the damage of later hits by about 40%.
- Retained the total damage.
- Increased the attack range by about 44%.

16) Asin
◇ Command
[Combo Attack]
- Reduced the time it takes to complete the combo to the end by about 0.4 seconds.

[Combo Attack][Basic Combo: Additional Hits]
- Reduced the time required to complete the final combo attack by about 0.7 seconds.
- Increased the 3rd - 4th combo damage by about 15%.
- Increased the final combo damage by about 30%.

[Flowing Double Kick]
- Reduced the distance traveled upwards by about 25% when moving behind the target to continue the combo with Flowing Double Kick.
- Changed so that additional hits from Flowing Double Kick does not knock down the target.

[Jump Attack: Additional Hits]
- Changed so that hits outside of final attack does not knock down the target.
- Changed so that monsters are dropped to the ground faster instead of being airborne when hit by the final attack.
- Changed so that when monsters hit by the final attack are knocked down when they hit the ground.

[Flow]
- Fixed a bug where Flow causes Asin to move behind the target.

[Crescent Sweep]
- Improved the movement speed towards the front, preventing going through the target.
- Improved so that targets hit are not pushed as much.

◇ Skill
[Pressure Point (Grade 1)][Pressure Point (Grade 2)][Pressure Point (Grade 3)]
- Increased the duration of the debuff to 7 seconds.

[Additional Special Attack]
- Changed so that Special Additional Attack Condition is changed to pressing Z at a specific timing (JF Input) instead of using skill for the 2nd time.
- List of Skills with Special Additional Attack: Razor Air Kick, Infinite Hand, Hanuman, Fire Drop, Bamboo Swallows, Bamboo Swallows TYPE2

[Razor Air Kick]
- While [Equip Effect] Additional Special Attack is active, changed so that pressing Z input when additional attack effect is being made chains into additional hits (JF Input).
- Reduced the pause duration upon using set skill for additional special hits by about 0.5 seconds.
- Increased the damage of additional special attack by about 215%.

[Infinite Hand]
- While [Equip Effect] Additional Special Attack is active, changed so that pressing Z input when additional attack effect is being made chains into additional hits (JF Input).
- Increased the damage of additional special attack by about 210%.

[Hanuman]
- While [Equip Effect] Additional Special Attack is active, changed so that pressing Z input when additional attack effect is being made chains into additional hits (JF Input).
- Reduced the pause duration upon using set skill for additional special hits by about 0.5 seconds.
- Increased the damage of additional special attack by about 150%.
- Improved so that direction of attack can be adjusted by directional keys input while chaining additional special attacks.

[Fire Drop]
- While [Equip Effect] Additional Special Attack is active, changed so that pressing Z input when additional attack effect is being made chains into additional hits (JF Input).
- Increased the damage of additional special attack by about 100%.

[Bamboo Swallows]
- While [Equip Effect] Additional Special Attack is active, changed so that pressing Z input when additional attack effect is being made chains into additional hits (JF Input).
- Changed the chained attack count upon using additional special attack to 1.

[Bamboo Swallows TYPE2]
- New [Special] Skill. Will be added to Active Tab. This skill cannot be equipped while Bamboo Swallows is equipped.
- While [Equip Effect] Additional Special Attack is active, changed so that pressing Z input when additional attack effect is being made chains into additional hits (JF Input).
- This skill is to allow Asin to hit all enemies mapwide.
- Instead of hitting mapwide, damage will be 48% lower compared to Bamboo Swallows.

[Awakened Shooting Star]
- Removed the effect that moves you behind the target.
- Change the 6 hit skill to 2 hit skill.
- Changed the hitbox with the number of hits change.

[Eastern Rain Liquid Jade]
- Increased the attack range to allow mapwide hit.
- Removed character collision while skill is used.
- Adjusted the damage so that more damage can be done in short period.
- Increased the first pull damage by about 1216%.
- Reduced the push damage by about 48%.
- Retained total damage.

18) Edel
◇ Command
[Combo Attack]
- Reduced the time it takes to complete the combo to the end by about 0.35 seconds.

[Dash Attack]
- Improve so that dash chains faster upon pressing →→ (Left/Right Directional Dash) while attacking

[Retreat]
- Added a window where input can be made after evade so that motion can be smoothly transitioned upon Z input.
- Changed so that additional hits does not knock down the target.

[Slice]
- Changed the use condition from ↑Z during Retreat Additional Attack to ↑ during Retreat Additional Attack.
- Changed the hitbox so that enemies hit will not be pushed back as much in dungeons.
- Changed the hitbox so that enemies hit will be launched into the air higher in dungeons.

[Frontal Retreat]
- Upon use, apply Hyper Armor for 0.5 seconds (Super Armor in PVP).
- Improved so that it chains into second combo attack with Z input during use.
- Activates character collision upon using skill.

[Air]
- Improved so that it chains into jump attack with Z input during use.
- While [Special Command] Enhanced Jump Attack TYPE1 - 3 is activated, improved so that it can be determined by the firing direction of corresponding flintlock.

[Air Flight]
- Improved so that it chains into jump attack with Z input during use.
- While [Special Command] Enhanced Jump Attack TYPE1 - 3 is activated, improved so that it can be determined by the firing direction of corresponding flintlock.

[Flintlock]
- Removed from the Passive Tab in Skill Tree and integrated into Basic Command.
- Improved the bottom hitbox of the bullet by about 25% so that small monsters can be hit with more ease.

[Mid-Combo Flintlock]
- Removed from the Passive Tab in Skill Tree and integrated into Basic Command.
- Improved the bottom hitbox of the bullet by about 25% so that small monsters can be hit with more ease.
- Changed so that it is fired towards the front instead of diagonally upwards.

[Wing Beat]
- Improved so that dash chains faster upon pressing →→ (Left/Right Directional Dash) while using.

[Reverse Turn]
- Changed the use condition from ↑Z during Critical/Double Attack to ↑ during Critical/Double Attack.
- Improved so that it chains into combo attack faster with Z input when landing on ground after using Reverse Turn.
- Improved so that it chains into combo attack faster with →→ (Left/Right Directional Dash) input when landing on ground after using Reverse Turn.

[Jump]
- Improved so that it chains faster into double jump.

[Enhanced Jump Attack TYPE1][Enhanced Jump Attack TYPE2][Enhanced Jump Attack TYPE3]
- Improved so that Flintlock can be fired with X input without using Jump Attack.

[Flash]
- Increased the damage by about 10%.
- Character Collision will be activated during the attack so that Edel will not go through the target.
- Improved so that it chains into combo attack in the direction of the stab faster with Z input while Flash is used.

[Flying Knee Kick]
- Improved so that dash chains faster upon pressing →→ (Left/Right Directional Dash) after attacking

[Double Evasion]
- Changed the use condition from ↑ after using [Command] Evasion to ↓ after using [Command] Evasion. (Pressing ↓ after Z↓ while dashing will chain into Double Evasion)

[Weapon Break]
- Changed the input from Special Skill to C ↑.
- Cooldown will be maintained to be at 8 seconds.

[Mind Break]
- Changed the input from Special Skill to C →(Front).
- Cooldown will be maintained to be at 8 seconds.

[Leg Break]
- Changed the input from Special Skill to C ↓.
- Cooldown will be maintained to be at 8 seconds.

◇ Skill
[Assault Pierce][Assault Pierce TYPE1][Assault Pierce TYPE2]
- Changed so that hits do not knock down the target.

[Assault Pierce TYPE2]
- Changed so that the skill pierces forweard instead of charging forward to pierce.
- Changed the attack range and count due to the skill change.
- Adjusted the damage. Increased the damage per hit by about 55.8%.

[Frenzied Sprint TYPE1]
- Increased damage by about 13%.

[Frenzied Sprint TYPE3]
- Improved so that direction changes are done more smoothly while skill is used.
- Removed character collision while skill is used.

[Circular TYPE2]
- Increased damage for the first attack but reduced the damage of subsequent hits.
- Improved so that the second hit happens faster
- Reduced the delay after using the skill by about 0.5 seconds.

[Lunatic Blade]
- Increased the duration of the sword aura that moves ot the front by about 42.8%.

[Phase][Phase TYPE1][Phase TYPE2]
- Improved that upon using skill, deal damage equal to that of 1st Bar Special towards the front.

[Phase TYPE1]
- Changed the skill effect as follows.
- Before: Upon hit, increase MP recovery up to 7 times / After: Upon use, increase MP recovery for 10 seconds

[Phase TYPE2]
- Changed the skill effect as follows.
- Before: Reduce skill cooldowns upon getting hit\n - After: 30% Skill Cooldown Acceleration for 10 seconds.

[Phase TYPE3]
- Changed to 3rd Bar Special.
- A special that switly charges to pierce, and deal additional attack to enemies hit.
- Additional hits will not be duplicated.

[Spatial Slash]
- Reduced the distance moved forward upon using skill.


We will strive to create the best experience possible.
Thank you.

☕Tomo's Offline Teatime Summary ( _ _)✒️



Tomo’s Offline Teatime – Let’s Meet and Talk

Hello,
This is Tomo. We have finally completed our first offline teatime at KOG Headquarters.
Since this is our first teatime, we weren’t able to invite a lot of players and couldn’t stream the teatime either.
Since many players are curious about what went on during the teatime, we plan to summarize what conversations we had during the teatime.

[Communication]
There were a lot of player concerns over us not revealing roadmaps on future patches.
From now on, we plan to publicly announce roadmaps on a regular basis. The first roadmap will be revealed along with the end-of-year thank you letter.
We will also adjust the platforms and methods so that more players can receive news about the game.

Q. Players have been receiving update news through leaks. We’d like to see a roadmap in advance.
A. We will be updating roadmaps throughout the year on a regular basis so that players have a definite updates to look forward to.

Q. The Discord does not have Korean Moderator or GM and all events are in English.
A. Tomo will temporarily put up Korean announcements. It will not be easy for us to communicate directly, so it will end up being an announcement for now.

Q. Twitch has ended their service in Korea, making it hard for Korean players to get Twitch Drops. Wouldn’t it be better for Korean developers to participate in streaming?
A. We will consider using platforms such as YouTube which has better accessibility. We do not have any stream plans for the moment. We will consider such options.

Q. Hotfix announcements have always been in Korean and other languages just displays ‘will be updated’. Changes are made much later and many non-Korean players have expressed discomfort in checking Korean announcements.
They would like to see Korean announcement as a placeholder with ‘will be translated’ for English and Portuguese announcements.
A. We will discuss with the localization team. We do not want to give an impression that this game is solely for Korean players, so we have been refraining from making Korean announcements. We will discuss this again.

Q. Wouldn’t it be nice to have Naver Cafe or Official Website for Korean players?
A. We have ran Blogs in the past. To run a comunity well, we need constant management on top of creating it.
We currently do not have enough workforce to cover for Korean community, so it is a struggle for us at the moment. We will discuss internally about reinforcing the Official website.

[Update]
Our goal next year is to bring more content and updates to the game.
To do that, we need a yearly plan. And to prepare for the plan, we are hiring more people and are planning to make our goal bear fruit.
Right now, we will continue with updating the 4 dungeons. On top of that, we will prepare for improvements to quality of life and new events.
Our goal was to bring 1 dungeon every 3 weeks and update all 5 dungeons, but to achieve the goals on a realisitic development schedule, we will be going through some cycles with no updates.
On top of that, we have prepared a Attendance Log Event on December 24th as a thank you for spending the year with us.
We hope players are happy with the gifts we have prepared and claim many rewards that are in store.
On top of that we will bring Hard Difficulty for ‘Chapel of Eternity’ dungeon and update the feature to Clain All Rewards at once.
We are currently preparing a guide system that displays the equipment state so players can prioritize their growth.

Q. Card Collection needs improvement. We need Card Fusion based on points and lock system for cards of higher importance.
A. We have Account Share for Cards and Card Fusion Improvement planned ahead. We will include the suggested features in the improvement work.

Q. The update is based on a 3 week schedule. How about reducing the cycle to 2 weeks? Events can be completed in 2 weeks, leaving the 3rd week feeling empty and like there is nothing to do.
A. We will improve that by adjusting the rotation period for events or make events be opened on a weekly basis in 3 parts.
Too many events would make the game tiring and changing the patch cycle to be 2 weeks instead of 3 weeks would change all our plans in terms of update preparation process and schedule, so we are very careful in that approach.

Q. We believe that the core part of Master Road is to receive rewards based on Battle Power. As someone who invests a lot of time into the game, we believe that more challenging missions are needed rather than missions based on total battle power.
For the final reward, many players receive Advanced Rune Summon Chests instead of Voidal Equipment Boxes.
A. For Master Road, we have improved the 2nd run so that Mission Sorting Order and Difficulty have been improved by a lot. Many players did want to receive all the way to the final reward.
We will consider what may constitute to be a meaningful challenge and reward for players who have gone past the voidal equipment stage.

Q. It feels awful to use Property Scrolls and end up being weaker.
A. We do feel that the fact that players can digress in their growth process is a problem indeed.
However, since ‘Property Scroll’ and ‘Single Property Scroll’ are core rewards of the dungeons, it’s not something we can easily change.
If truth be told, the fact that we have removed property changes for anklets that drop in ‘Chapel of Eternity’, that Awakening Cores do not allow stat drops, and that we plan to bring ‘Stat Drop Protection Scroll’ feature into ‘Single Property Scroll’ on the improvements are all a way to improve this issue.
We have thought about setting the minimum property on equipment to begin with internally, but it didn’t work well with players who craft multiple pieces of equipment to use different sets of armor for various cases, so we didn’t bring that into the actual game.
We will improve the game in the future so that players do not feel discomfort in their growth process.

Q. How about creating set effects that are better than the actual properties, so that players grow stronger with set effects?
A. We have not thought about that in the improvements. We will talk internally about this to see if this is a good direction to take.

Q. Is there a reason why Black Serpent Necklace, Constellation Anklet, and Unicorn Anklet are not in the game yet?
A. We will sell them next year. The reason we did not release them yet is because it did not feel right to bring more reinforcement items into the game when the reinforcement system needed to be improved in the first place.
Since we are still discussing ways to improve the reinforcement system, we will even consider selling them with ways to skip reinforcement.

Q. Is there a reason why Lightning Necklace is not at the same level of value as other necklaces?
A. We will consider making this change.

Q. Will you increase the stat increase range when your Card Collection Score reaches 2,000?
A. We have not yet decided on anything yet. We will consider that when we get close to expansion.

Q. We would like to see Premium GC Club become account-wide.
A. GrandChase is strucutred so that players raise many characters, but we do feel the fact that certain items cannot be moved to the Warehouse or that they are character based is against that structure. Since GC Club also shares this problem, we will consider applying changes.

Q. GC Club is only acquirable through Seal Breaker at the moment. Why not make it so that it can be bought from the Shop directly at any time?
We are very careful with providing stats with purchase. I think we need to improve the fact that this comes from Seal Breaker. We would consider providing this outside of purchase.

Q. There are no items to purchase in VP Shop and Point Shop. Why not add outfits that were popular in the past?
A. In fact, we also don’t see that many sales either. I think it is time we consider turning equipment into Coordi. For popular outfits, we will consider limited time sales and event rewards.

Q. We’d like to see preview for Seal Breaker Coordi by slots.
A. Yes. We’ll improve that.

Q. Single Property Scroll and Stat Drop Protection Scroll are sold as 1 each. We’d like to see them sold in bulk.
A. Yes. We’ll improve that.

Q. Could Epic Reinforcement Stones be crafted as boxes?
A. Yes. We’ll improve that.

Q. Why not remove the limit on Skill Point for certain charcters? Or make Skill Tree Resets free.
A. We have thought of improving that part when we were improving the Skill Tree, but we have not been able to implement that due to development schedules. We will try to include that in the improvements next year.

Q. The chat filter is too restricting.
A. Yes. We’ll improve that.

Q. Can Chaser Pass Coordi return?
A. We are preparing a Chase Pass Shop where players can purchase previous Chaser Pass Coordi outfits and motions.

Q. Can Seal Breaker Encore rotations be faster by seasons?
A. We will consider an increase in Encore outfits or make them a permanent sale. We do need to check the development schedules due to resource scheduling.

Q. Could you make the Event Pets better? It pains me to see event pets be so useless.
A. The balance for these is indeed outdated. However, even if we make them better, we cannot make them as good as Seal Breaker Pets. We will consider this.

Q. I think people do not farm Harrier because it doesn’t offer much in terms of growth. Will you improve this?
A. Harrier dungeons were supposed to provide end-game content. The same went for the runes that dropped there.
However, with the recent dungeons, the difficulty and rewards are in an awkward state. We do need to restructure the value, but we do not have a definite solution yet. We will improve this in the future.

Q. Abyssal Path rewards vary way too much depending on the battle power. Also, the rewards are lacking compared to the effort that goes in. Will things improve?
A. For Abyssal Path, it was supposed to be end-game content, but it also serves as dungeons for gathering awakening materials. We already had improvements scheduled in terms of gameplay next year, but we will also improve the rewards as well.

Q. Old dungeons seem to have decent patterns, but most patterns seem to never be reused. How about contents that uses these attack patterns?
A. On December 24th, we plan to update the Hard Difficulty for ‘Chapel of Eternity’. If we revamp dungeons like ‘Tower of Disappearance’ where players have to battle against existing monsters, we will consider this.


[PVP]
PvP is in a difficult position at the moment. Back in the NetMarble days, I used to talk to PVP players in the PVP room and learn PVP skills as we talked about the game. However, it is very difficult for us to invest into PVP now that many players have left PVP.
Although we don’t really get a lot out of investing into PVP, we believe that we can’t just do nothing about it.
It’s not just the cost that’s at play here. The dev team is not so familiar with PVP either. There aren’t that many who have experienced and gone deeply into GrandChase PVP.
Currently, there isn't much PVP gameplay either, so we are in a state where we can’t really use data to determine our next steps either.
The dev team is currently experiencing PVP gameplay to understand what parts are fun and what parts are problems.
In terms of PVP improvements, we will need a lot of player help in balance and future direction.

Q. There are cases such as Elesis’ Dash Thrust or Evasive Slice where Hyper Armor or Invincibility is not adjustesd in PVP.
A. We did work on invincibility frames, but it seems that these were overlooked. We will check and fix these.

Q. For Ley’s ‘Barrage’, it breaks easily with melee attacks, but certain ranged attacks take much more hits.
A. We will check and improve this.

Q. There are odd parts to Combo Down System. The skill damage is quite lacking, but combo gauge is reduced by a lot. For attacks that do no damage, the combo gauge is not reduced at all.
A. Perfection comes from continuous improvements, but it seems that these parts have been overlooked and are incomplete. I’m sorry. We’ll check and go over this.

Q. It’s too easy to command attack after counterattack and it’s way too strong. Since it is easy to counterattack, the reward is too good compared to the risk involved.
A. Good counterattack is fun and improves the concept of defense, but looks like it is overvalued now. We will check and look over this.

Q. How about reverting the PVP Balance to how they were in the past?
A. Since we have had great reduction in the number of PVP players, we have considered this option.
However, we are not positive about running two versions at once.
It is not only costly to run two systems - dungeon and PVP separately, but this will also not include the various skills, controls, and other improvements to come in the future.
The realistic way to deal with this is to improve from the current version. As someone who loved PVP, I find this very unfortunate and disheartening. We will definitely look over solutions to this.

Q. Can we improve the same system for characters that act differently? We want this to be a fair fight.
A. We will look over things you have pointed out for us and adjust accordingly.


We thank all players who decided to participate in our Teatime.
There were many who spent over 3 hours to get to us. There were even those who arrived a day ahead to come to the Teatime.
Many have even brought questions and opinions of others and brought them to us in print.
We were touched by how passionate players were and how much they wanted GrandChass to be a better game.
I wish I could include all the conversations we had during the Teatime. We will make sure to not forget and keep this in our hearts as we consider everything.
We will definitely work harder to make Teatime better and larger in the future.

Thank you, all players of GrandChase!

[Announcement] Bug Fixes/Improvements

[p]Hello, Heroes of Bermesiah!
Bug fixes and improvements have been updated.



- Stabilized the client


We will strive to create the best experience possible.
Thank you. [/p]

[Announcement] Bug Fixes/Improvements

[p]Hello, Heroes of Bermesiah!
Bug fixes and improvements have been updated.



- Fixed a bug where the mission count for the “Defeat Monsters within the Appropriate Level Range” mission was reset after server maintenance.[/p][p]* Please launch the game with the latest client to ensure the fix is applied as intended.


We will strive to create the best experience possible. Thank you. [/p]

[Announcement] Seal Breaker Coordi Encore Event: 2025. 12. 17

Hello, Heroes of Bermesiah!



1. Seal Breaker Coordi Encore Event (December 17, 2025 (Wed) 06:00 - January 7, 2026 (Wed) 06:00 (UTC+0))

- Phantom Thief & White Cat

- Romantasy

2. Advanced Rune Complete Package Sale (December 3, 2025 (Wed) After Maintenance - December 24, 2025 (Wed) Before Maintenance (UTC+0))

- Advanced Skill Rune Summon Box x12
- Advanced Rune Summon Chest x12
- Purchase Limit: 3

3. Fluffy Christmas Coordi Sale (December 3, 2025 (Wed) After Maintenance - January 14, 2026 (Wed) Before Maintenance (UTC+0))

- Fluffy Rudolph Coordi
- Fluffy Santa Coordi

4. Fluffy Christmas Triple Package Sale (December 3, 2025 (Wed) After Maintenance - January 14, 2026 (Wed) Before Maintenance (UTC+0))

- Upon purchasing [Fluffy Rudolph Triple Package], players can acquire [Fluffy Rudolph Coordi Select Box] x3.

- Upon purchasing [Fluffy Santa Triple Package], players can acquire [Fluffy Santa Coordi Select Box] x3.
- Purchase Limit: 1

5. Christmas Coordi & Pet Sale (December 3, 2025 (Wed) After Maintenance - January 14, 2026 (Wed) Before Maintenance (UTC+0))

- Awesome Christmas Coordi Package & Items
- Happy Christmas Coordi Package & Items

- Cozy Winter Garment Coordi Package & Items

- Pet Holiday Lezlie Card
- Pet Holiday Mary Jane Card
- Pet Holiday Nurse Tammy Card
- Pet Mittens Card
- Pet Winter Peng Peng Card

6. Cozy Winter Event

1) Christmas Mood Change: December 3, 2025 (Wed) After Maintenance - January 14, 2026 (Wed) Before Maintenance (UTC+0)
- Loading Image Logo will be changed in light of Christmas.
- Entering the World will play Christmas Music.
- White snow falls on the world map. Merry White GrandChase!

- Check out the Lobby and Elven Forest adorned by Christmas decorations!

2) Cozy Winter Event Attendance Log (December 3, 2025 (Wed) After Maintenance - December 24, 2025 (Wed) Before Maintenance (UTC+0))

- For 15 days, players can log in to the game for 30 minutes to receive a daily Login Reward.
- Players can acquire [Event] Fluffy Christmas Coordi Suit Select Box, [Event] Cozy Winter’s Gift Box, [Event] Fluffy Christmas Coordi (21 Days) Select Box, [Event] Imprint of Harvest (1 Day) Box, Single Property Scroll, GP Item Property Scroll, Reinforcement Protection Scroll, Coordi Fusion Scroll, and other various rewards.

- Players can select the [Cute Christmas Suit Coordi] for the character of their choice by opening [[Event] Cute Christmas Suit Coordi Select Box].

- Players can acquire all contents of the [[Event] Cozy Winter’s Gift Box].
- [[Event] Cozy Winter’s Gift Box] Contents: [Event] Christmas Cookie Box, GP Item Property Scroll x1, Advanced Rune Summon Chest x5, Another World Monster Card Box x10, Harrier Monster Card Box x10, 1,000,000 GP Coupon x1

- [[Event] Christmas Cookie Box] contains [Event] Christmas Butter Cookie x3 and [Event] Christmas Chocolate Cookie x3.

7. Cozy Winter Good Deeds Event (December 3rd After Maintenance - January 14th Before

- Players can collect 2 Good Deeds Stamps to raise the [Good Deed Progress].
- Good Deed Progress can be increased 5 times per day.
- Players can [Make a Wish] every time they complete Good Deed 5 times.

1) Collecting Good Deed Stamps

- [Good Deed Stamp] can be acquired 10 times per day.
- How to Acquire ① Daily Repeat Quest:
  Clear Another World Dungeon 1 Time: Good Deed Stamp x3
  Clear Special Dungeon 1 Time: Good Deed Stamp x3
- How to Acquire ② Dungeon Clear Reward: Clear dungeons at appropriate level range to acquire up to 4 [Good Deed Stamp] at max.
Event Excluded Dungeons: Nightmare Circus, Monster Train 301, Hungry Pets' Revolt, Moonlight Village, Angry Bosses, Talin's Revenge, King Slime Land, Trial Forest, Trial Tower, île de Frost Region, Trivia Region

2) How to Raise Good Deed Progress

- Players can collect 2 Good Deeds Stamps to raise the [Good Deed Progress] and receive [Event] Christmas Box.
- Raise Good Deed Progress 1 Time: Christmas Box x1
- Raise Good Deed Progress 2 Times: Christmas Box x2
- Raise Good Deed Progress 3 Times: Christmas Box x2
- Raise Good Deed Progress 4 Times: Christmas Box x3
- Raise Good Deed Progress 5 Times: Christmas Box x3
- Players can acquire one of the contents of [[Event] Christmas Box] at set rates.

- [[Event] Christmas Box] Contents (Receive 1 Random):
[Event] Christmas Cookie Box x1, GP Item Property Scroll x1, Harrier Monster Card Box x2, Another World Monster Card Box x2, Advanced Rune Summon Chest x2, Bonus Recharge x3, Special Reinforcement Release Scroll x1, Reinforcement Release Scroll x1, Socket Gem x5, Crystal x5

3) Make a Wish
- Players can progress with [Make a Wish] once they increase Good Deeds 5 times.
- Click on [Receive Gift] after pressing [Make a Wish] to receive rewards by mail.
- Receiving rewards from [Make a Wish] will reset the Good Deed Progress gauge.
- Players will receive rewards based on the number of [Make a Wish] they have done. After 15 wishes, players will receive repeat rewards.
- At the start of maintenance on January 14, 2026 (Wed) (UTC+0), all [Make a Wish] in progress and all unclaimed [Receive Gift] will come to an end. Make sure to claim all rewards before the maintenance.

Cumulative Count

Cumulative Reward

Quantity

1

1 Million GP Coupon

3

2

Dungeon Entry Ticket Box

1

3

Boss Monster Card Box

10

4

[Event] Toasty Taiyaki Gloves Select Box

1

5

Hero Dungeon Sweep Ticket

10

6

Single Stat Change Scroll

5

7

[Event] Toasty Taiyaki Cloak Select Box

1

8

Raid Dungeon Entry Ticket

3

9

GP Item Property Scroll

5

10

[Event] Toasty Taiyaki Big Head Select Box

1

11

Reinforcement Protection Scroll (+17)

5

12

[Event] X-mas Character Signboard Select Box

1

13

Relic Glyph Select Box

1

14

Single Property Scroll (Lv.85)

2

15

[Event] Christmas Pet Select Box

1

After Completion

Advanced Rune Summon Chest

5

- Players can also receive items of their choice through [Event] Toasty Taiyaki Gloves Select Box, [Event] Toasty Taiyaki Cloak Select Box, [Event] Toasty Taiyaki Big Head Select Box, [Event] X -mas Character Signboard Select Box.
- Players can select the pet of their choice through [Event] Christmas Pet Select Box as well.
- [Event] Christmas Pet Select Box Contents: Christmas Pet Lezlie Card, Christmas Pet Mary Jane Card, Christmas Pet Tammy Card, Pet Mittens Card, Christmas Peng Peng Card

4) Improvements
- Improved so that acquiring [Good Deeds Stamp] will go on display as ‘Good Deeds Stamp in Possession’ in the event window and not in the inventory.
- Improved so that there will be no wait time with [Receive Gift] after pressing to [Make a Wish].

8. Master Road Event (December 3, 2025 (Sat) After Maintenance - February 4, 2026 (Wed) Before Maintenance (UTC+0))

- Players can navigate to the event screen by clicking the [Master Road] event icon button at the top of the screen in the World Map during the event period.
- When maintenance begins on February 4, the ongoing [Master Road] event along with any unclaimed [Mission Rewards], [Cumulative Score Rewards], and [Refinery Event Item Crafting] will all end. Please make sure to claim rewards before the maintenance starts.

1) Event Mission

- Any character can participate in the Event Mission. Event Mission consists of Beginner, Challenge, Expert, and Master Missions.


- The [Guide] button will allow players to view content details.
- The [Shortcut] button will allow players to quickly access related content.


- Upon clearing a mission, click the [Receive Reward] button to receive mission points and rewards.
- Points acquired through mission clears are cumulative.
- Missions can still be completed even after all cumulative point rewards have been acquired.

2) Accumulated Reward

- Once enough points are accumulated, [Accumulated Point Rewards] become available. Click the activated reward icon to claim rewards.
- Accumulated Point Rewards will be sent by mail.

Stage

Accumulated Point

Item Name

Quantity

1

100

Chase Point Reset Card

15

2

200

Hero Dungeon Sweep Ticket

5

3

300

GP Item Property Scroll

2

4

400

Coordi Fusion Scroll

2

5

500

[Event] Monster Card Fusion Box

5

6

600

[Event] Traveler of Eternity Coordi Outfit Select Box

1

7

700

[Event] Master Token

30

8

800

Single Property Scroll (Lv.85)

1

9

900

Berkas' Property Select Scroll

1

10

1000

Corrupted Saint Gaian

1


3) Event Equipment

- Limited Time Event Equipment with great value will be provided to support growth during the event period.
- Event Equipment: [Event] Master Chase Weapon, [Event] Master Chaser Turtle Shell (Limited Time, Total 2)


- [Event] Master Chaser Equipment can be exchanged for useful items at [Refinery] → [Crafting] → [Event] tab before the event ends.
- Players can craft ‘Voidal Devourer Weapon Select Box’ by using ‘[Event] Master Chaser Weapon’ and ‘[Event] Master Token’ as materials.
- Players can craft ‘[Event] Master Road Support Box’ by using ‘[Event] Master Chaser Turtle Shell’ and ‘[Event] Master Token’ as materials.
- Players can craft ‘[Event] Master’s Choice Coordi Select Box’ using ‘[Event] Conqueror Token’. The box lets players select 1 of the following: [Event] Hypnotic Eyes Chest, [Event] Character Mini Doll Select Box, [Event] Luffy Slipper Select Box
- Players can also exchange ‘[Event] Master Token’ x1 or ‘[Event] Conqueror Token’ x1 for ‘Advanced Rune Summon Chest’ x1.
- '[Event] Master Chaser Equipment’, ‘[Event] Master Token’, and ‘[Event] Conqueror Token’ will be deleted at the start of maintenance on February 4, 2026 (UTC+0). Please craft items at the [Refinery] before maintenance starts.


We will strive to create the best experience possible.
Thank you.