1. GrandChase
  2. News

GrandChase News

[Announcement] Bug Fixes/Improvements

Hello, Heroes of Bermesiah!
Bug fixes and improvements have been updated.



- Fixed a bug where Ai’s Awakening Skill voices were not being applied as intended
- Fixed a bug where Ai’s Awakening Skill was not registered upon entering Training Mode
- Fixed a bug where certain monsters were taking Bleed damage when switching stages in Abyssal Path as Uno
- Fixed a bug where the Hyper Armor state remained when Ryan canceled the Magnus Dan Transformation under certain circumstances
- Fixed a bug where the damage of Ryan Vanquisher's Jump Attack differed in an inconsistent amount depending on the weapon's status


We will strive to create the best experience possible.
Thank you.

[Announcement] Awakening Pre-Registration PART.2 Notice



Hello, Heroes of Bermesiah!
Pre-Registration PART.2 will begin for the Awakening update.


https://www.koggames.com/game/grandchaseclassic/event/awakening/

- Pre-Registration Period : March 5, 2025 (Wed) 06:00 - March 25, 2025 (Tue) 06:00 (UTC+0)


- Participate in the Awakening Pre-Registration to receive 2 Pre-Registration rewards!


- Pre-Registration Reward ① [Event] Seal Breaker Scroll x100
- Pre-Registration Reward ② Special Awakening Coordi Exchange Ticket 2 x1
- Players can acquire Season 5~7 Seal Breaker Coordis through the [Event] Seal Breaker Scroll.
- Players can use the Special Awakening Coordi Exchange Ticket 2 to craft a Special Awakening Coordi for a character of choice.
- The Special Awakening Coordi Exchange Ticket 2 can only be used 1 time for characters updated before maintenance on May 7, 2025 (Wed) (UTC+0). Por favor selecione o visual a ser criado com cuidado.

- Pre-Registration rewards will be mailed after maintenance on March 26, 2025 (Wed) (UTC+0).
- Pre-Registration rewards will be deleted during maintenance on May 7, 2025 (Wed) (UTC+0).
- Pre-Registration rewards are valid for 21 days. Please check the mail and claim the rewards before it expires.

[Announcement] Sanctions for Violation of Operating Policies: 2025. 03. 05

Hello, Heroes of Bermesiah!

GrandChase Classic considers abnormal gameplay to be extremely harmful to the order kept within the game.
Such acts could hamper the game and ruin the players' experience. This is why we severely punish offenders and restrict them from game service.
We ask players to review our Operation Policy for GrandChase Classic to avoid abnormal gameplay.
https://store.steampowered.com/news/app/985810/view/4473858302400266247

※ If you wish to contest the restriction placed on the gameplay service, please contact us with a ticket in the support center.

These are the sanctions placed up to the previous day on players who have violated our Operating Policies.


Sanctions on Use of Illegal Tools: 43 (Permanent Ban)

Jesu***isto

Rastl***9981

꿀*

Brun***ina

RAF***42Q

Kn***t밤

임*빈

El***e

Ch***Bo

콘푸**트

fd***s

Dee***Ky

Go***ao

Kron***lays

Adi***Jr

ROY***CE

RAG***333

Saa***ar

레*

울*노

Nis***yc

Fol***es

너는칼이나***는카리나

커*

so***i

unhn***3123

DD**k

Esc***wr

Mic***eow

imS***ed

Pro***cy

lebre***elep

Yus***ee

13la***eart

Sup***eX

천상**마

fada***ota

MI***e

Ca***a

Tile***rdz

Brio***pAi

Sh**d

ky***rd



Sanctions on Abnormal Gameplay: 106 (15 Days / 30 Days / 90 Days / Permanent Ban (based on number of violations), items confiscated)

DD**k

Go***ao

rw***z

fe**X

Har***ia

Pote***aTM

Ro***ro

VE**H

Tony***21st

여*

Iro***ark

zMal***eee

Ze*z

Ren***esa

ReGi***now

dre***666

N*i

Lii***thh

An***ak

Inv***eMe

Be***nu

Dark***lock

linf***123

Na***it

Yam***to

Tr***do

xFro***oul

Fam***GD

Sir***mpy

MeowM***Nega

As***ll

DarkS***er73

Mc**y

Nis***yc

CY**g

kkk***tts

Shir***Shi

Sr***01

Je***u

Lu***nn

Leo***das

so***i

domda***emas

33***9

Ch***s

Alde***inLv

Kob***TH

whyia***cool

Ru***ox

You***Die

Ye***x

Bo**o

Ma***lk

Ma***a

Sh***34

vox***end

Al***Zz

Fa***2

BRUN***777

MO**Z

Po*f

Mene***DoPQ

FF***o

Dr***th

RAF***42Q

na**i

ou***o

voxTh***gend

Ha***l

NZNFi***Boss

mm*u

Za***os

Ve**e

THO***as

she***trz

rsg***iel

Yce***ls

fada***ota

Is***on

Ar***u

Ch***Bo

Noct***dope

Ro***TH

iZ***MB

KH*X

zS***n

Lou***ecf

Za***oz

rA***2

Sa***eh

BRUN***7777

King***and

Dar***39

Dar***yu

Kal***ah

Page***ands

Ne**x

xDar***ink

Dw**1

Za***e

As***f

Marc***12x

Arc***ss

Ot***ip

Gor***RP

Zi***X





We will strive to create a healthy game environment in GrandChase Classic.
Thank you.

[Announcement] "Awakening" Preview - Ryan, Jin, Rufus, Ai

"Awakening" Preview



[previewyoutube][/previewyoutube]

[Maintenance] (Completed) Scheduled Maintenance Announcement - Improvements

Hello, Heroes of Bermesiah!
We plan on having a scheduled maintenance for content updates.



March 5th (Wed) 02:00 - 08:00 (UTC+0)



1. Character Command Controls Improvements
- Changed and reset Jin's Iron Fist and End of Days skills.
- Changed various skill information for Rufus and reset all learned skills in the active page as a result.
- Please learn the reset skills again for Jin and Rufus after the maintenance.

1) Ryan
- Fixed a bug where the gauge had an unintentional display when charging (continuous C).
- Increased attack range and damage increase following charging (continuous C) duration. Reduced movement distance for targets hit. (Dungeon)
- Applied Hyper Armor (Dungeon)/Super Armor (PVP) effect during Transformation Mode.
- Improved so that Quicksave skills can be used during Transformation Mode.
- Improved so that 4th Bar and Awakening skills can be used during Transformation Mode. However, Transformation is canceled upon using these skills.
- Fixed and removed duplicate or incorrect command guides.

■ Druid (1st Job)
[Combo Attack Lv1][Combo Attack Lv2][Air Combo][Low Combo][Dash Attack Lv1][Dash Attack Lv2][Dash Attack Lv3][Critical Lv1][Critical Lv2][Double Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Air Combo][Low Combo]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Low Combo]
- Fixed a bug where commands inputted did not activate on a low chance when inputting commands.
- Changed so that targets are launched into the air upon hit with axe.
[Dash Attack Lv1][Dash Attack Lv2][Critical Lv1][Critical Lv2][Double Attack][Axe Strike Lv1][Axe Strike Lv2][Axe Strike Lv3](Jump Fall Attack)
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Evade during Dash Attack]
- Improved so that commands can be continuously used.
[Critical Lv1][Critical Lv2]
- Improved combo attacks to trigger from the first hit.
[Axe Strike Lv1][Axe Strike Lv2][Axe Strike Lv3](Jump Fall Attack)
- Increased fall speed.
- Added hit upon landing.
[Dash during Jump]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Green Warden](Skill)
- Fixed a bug where allies were unintentionally stunned upon using the skill.

■ Sentinel (2nd Job)
[Combo Attack][Dash Attack][Jump Attack][Jump Fall Attack][Jump Dash Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Critical]
- Improved combo attacks to trigger from the first hit.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Dash Attack]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Jump Dash Attack]
- Improved so that the next move activates faster after attacking.
[Jump Attack]
- Improved to jump after a certain amount of time following a jump attack, allowing players to continue to the next action.
[Jump Down Attack]
- Improved so that players can input the jump key to quickly jump back into the air when landing on the ground.
- Adjusted hit intervals to be consistent.
[Dash during Jump]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Nature Attack]
- Adjusted attack range.

■ Viken (3rd Job)
[Combo Attack][Z ←][Z ↓][Critical][Double Attack][Dash Attack][Dash during Jump Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Z ←]
- Improved so that [Combo Attack 1] is quickly connected when Z is input during attack.
[Z ↓]
- Press Z during a spin attack for max 2 additional attacks.
- Adjusted damage.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical]
- Improved combo attacks to trigger from the first hit.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Dash Attack]
- Added attacks for Z inputs after Dash Attack.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Jump Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Up Attack during Jump]
- Improved so that the combo chains without needing to hit a target.
[X during Jump]
- Added X command during jump.
- [Up Attack during Jump] is immediately chained upon command input.
[Dash during Jump]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Nature Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.

■ Vanquisher (4th Job) - Common
[Combo Attack][Critical][Double Attack][Dash Attack][Mach Blower](Dash Back Attack)[Jump Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Critical]
- Improved combo attacks to trigger from the first hit.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Dash Attack]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Dash during Jump]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Nature Attack]
- Adjusted attack range.

■ Vanquisher (4th Job) - Storm Blades
[Dash Attack Down Expansion][Dash Attack Up Expansion]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Dash Attack Down Expansion][Dash Attack Up Expansion]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.

■ Vanquisher (4th Job) - Storm Pike
[Jump Attack]
- Improved to jump after a certain amount of time following a jump attack, allowing players to continue to the next action.

■ Transformation Mode - Common
[Combo Attack]
- Improved so that the combo chains without needing to hit a target.
[Critical]
- Improved combo attacks to trigger from the first hit.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Dash during Jump]
- Improved to ease the command input segment to make it easier and faster to trigger than before.

■ Transformation Mode - Wolf
[Undo Magnus Dan]
- Improved to press X while using a transformation skill to cancel the transformation.
[Combo Attack][Critical Attack][Double Attack][Dash Attack][Jump Fall Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Combo Attack]
- Increased attack speed.
[Dash]
- Changed the dash effect after Wolf Transformation in 1st Job to be consistent with other jobs.
[Dash Attack]
- Improved so that the Jump Attack can be chained after Dash Attack.
[Jump Attack]
- Increased attack range.
[Jump Fall Attack]
- Added hit upon landing.

■ Transformation Mode - Nephilim
[Cancel Transformation]
- Improved to press X while using a transformation skill to cancel the transformation.
[Combo Attack][Critical][Double Attack][Dash Attack][Jump Fall Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Combo Attack]
- Increased attack speed.
[Double Attack]
- Increased damage.
[Jump Attack]
- Increased attack range.
- [Jump Attack 2] is automatically chained after a certain period of time.
[Jump Up Attack]
- An additional projectile is fire when additional Z keys are input during attack.
[Jump Fall Attack]
- Increased fall speed.
- The Jump Fall Attack remains until landing on the ground.

■ Transformation Mode - Magnus Dan
[Transformation Buff]
- Upon transformation, the player and allies gain a Critical Strike Chance Increase buff. (Player: Critical Strike Chance +5%, Duration 45 seconds/Allies: Critical Strike Chance +1.5%, Duration 20 seconds)
[Combo Attack][Critical][Double Attack][Dash Attack][Dash Attack →→][Mach Blower](Dash Back Attack)
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Dash Attack][Dash Attack →→Z]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Dash Attack →→Z]
- Added Dash Attack →→Z command that chains to launch targets into the air to attack.
[Mach Blower](Dash Back Attack)
- Increased attack range.
- Increased hit count and adjusted damage as a result.

2) Jin
- Reduced the charging time for the Burning Gauge. (Before: 3.8 seconds/Now: 1.9 seconds)
- Increased Burning Mode duration. (Before: 6.2 seconds/Now: 10 seconds)
- Battle Shout is played max 1 time when charging the Burning Gauge.
- Improved so that the Burning Gauge is not reduced if unused. Removed 6 common skills as a result. (Burning Gauge Consumption Time Lv1/Lv2/Lv3, Burning Gauge Sustained Time Lv1/Lv2/Lv3)
- Fixed and removed duplicate or incorrect command guides.
[Iron Fist][End of Days]
- Included in the common skills for all jobs to use.
- This buff is not applied when Rama's (4th Job) 4th Bar Skill: 'Fists of Heaven & Earth' is used.
[Iron Fist Type 2][End of Days Type 2]
- Added a new common skill.
- Players can select 1 existing Iron Fist skill to use Iron Fist Type 2.
- Improved so that players can use the special skill as a result of the stat scaling adjustment.
- Iron Fist Type 2 (Dungeon): Attack -10% / Defense +25% / Recover 2% of Max HP per Attack / Hyper Armor / Duration 20 seconds / Cooldown 40 seconds
- Iron Fist Type 2 (PVP): Attack -5% / Defense +12.5% / Recover 1% of Max HP per Attack / Super Armor / Duration 20 seconds / Cooldown 40 seconds
- End of Days Type 2 (Dungeon): Attack +10% / Defense -10% / Duration 20 seconds / Cooldown 40 seconds
- End of Days Type 2 (PVP): Attack +5% / Defense -5% / Duration 20 seconds / Cooldown 40 seconds
- Cooldown is set for a certain period of time when the buff ends.
- The HP recovery per attack effect for Iron Fist does not apply to command attacks that are classified as Special Skill damage. Ex) Rama 4th Bar Special Skill - Fists of Heaven & Earth
[End of Days]
- Fixed an error in the displayed attack increase rate.

■ Fighter (1st Job)
[Combo Attack Lv1][Combo Attack Lv2][Use Combo][Critical][Double Attack Lv1][Double Attack Lv2][Dash Attack Lv1][Dash Attack Lv2][Dash Combo Lv1][Dash Combo Lv2][Dash Combo Lv3][Jump Attack Lv1][Jump Attack Lv2]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Use Combo][Critical][Double Attack Lv1][Double Attack Lv2][Dash Attack Lv1][Dash Attack Lv2][Dash Combo Lv1][Dash Combo Lv2][Storm Fist (Burning)][Hanuman (Burning)][God of Wind (Burning)][Gatling Chi (Burning)]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical][Double Attack Lv1][Double Attack Lv2]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Dash Attack Lv1][Dash Attack Lv2]
- Fixed the Skill Tree Controls Guide.
[Jump Attack Lv1][Jump Attack Lv2][Use Jump][Nature Attack][Chi Wave (Normal)/(Burning)][Taming the Tiger (Burning)]
- Adjusted attack range.
[Storm Fist (Burning)]
- Reduced movement distance upon hit from monsters in dungeons.
[Hanuman (Burning)]
- Adjusted damage.
[Chi Wave (Normal)/(Burning)]
- Improved so that forward melee attack is available if there is no Burning Gauge.
- Increased the final distance for projectiles.
- Changed projectile collisions to explode based on the hit location.
- Increased projectile explosion range.
[God of Wind (Burning)]
- Reduced movement distance upon hit from monsters in dungeons.
[Gatling Chi (Burning)]
- Targets hit are stunned for a certain period of time.
[Taming the Tiger (Burning)]
- Improved so that lower damage is done even without Burning Gauge.

■ Shisa (2nd Job)
[Combo Attack][Up Attack during Combo][Critical][Double Attack][Dash Attack][Dash Attack Up][Jump Attack][Jump Attack Down Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Up Attack during Combo][Critical][Double Attack][Dash Attack][Dash Attack Up][Storm Fist (Burning)][Iron Mountain (Normal)/(Burning)][Flying Fist (Burning)](Dash Back Attack)
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Jump Attack][Nature Attack]
- Adjusted attack range.
[Storm Fist (Burning)][Iron Mountain (Normal)][Flying Fist (Burning)](Dash Back Attack)
- Improved so that other Burning movements can be quickly chained by using Burning commands.
[Storm Fist (Burning)]
- Reduced movement distance upon hit from monsters in dungeons.
[Iron Mountain (Burning)]
- Targets hit are stunned for a certain period of time.
[Flying Fist (Burning)](Dash Back Attack)
- Adjusted damage.

■ Asura (3rd Job)
[Combo Attack][Up Attack during Combo][Critical][Double Attack][Dash Attack][Dash Attack Up][Jump Attack][Jump Attack Up]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Up Attack during Combo][Scorpion Sting (Normal)/(Burning) Z↑]
- Adjusted attack range.
[Critical][Double Attack][Dash Attack][Dash Attack Up][Storm Fist (Burning) Z →][Scorpion Sting (Normal)/(Burning) Z↑][Thrashing Dragon (Burning)](Dash Back Attack)
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Jump Attack]
- Improved to jump after a certain amount of time following a jump attack, allowing players to continue to the next action.
[Jump Attack Up][Jump Attack Down]
- Added command controls guide.
[Jump Attack Down]
- Increased fall speed.
- Added damage upon landing.
[Storm Fist (Burning) Z →][Scorpion Sting (Normal)/(Burning) Z↑][Thrashing Dragon (Burning)](Dash Back Attack)
- Improved so that other Burning movements can be quickly chained by using Burning commands.
[Storm Fist (Burning) Z →]
- Reduced movement distance upon hit from monsters in dungeons.
[Scorpion Sting (Normal)/(Burning) Z↑]
- Increased the speed and final distance of projectiles.
- Changed the Scorpion Sting to an attack that hits the target over time, with adjusted damage.
[Thrashing Dragon (Burning)](Dash Back Attack)
- Adjusted damage.
[Chamma Throw]
- Improved so that the command can be used without Burning Gauge.
- Adjusted the cooldown for Chamma retrieval. (Before: 7 seconds/Now: 2 seconds)
- Improved so that the Chamma pierces targets.
- Added effects upon hit.
[Nature Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.

■ Asura (3rd Job) - Chamma Throw
- Added a controls guide for Chamma throwing in Training Mode.
[Combo Attack][Critical][Double Attack][Dash Attack][Dash Attack Up Attack][Jump Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Combo Attack]
- Improved so that the combo chains without needing to hit a target.
[Critical][Double Attack][Dash Attack][Dash Attack Up Attack][Storm Fist (Burning)][Hanuman (Burning)]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Storm Fist (Burning)][Hanuman (Burning)][Chi Wave (Normal)/(Burning)]
- Improved so that other Burning movements can be quickly chained by using Burning commands.
[Storm Fist (Burning)]
- Reduced movement distance upon hit from monsters in dungeons.
[Hanuman (Burning)]
- Adjusted damage.
[Chi Wave (Normal)/(Burning)]
- Adjusted attack range.
- Improved so that forward melee attack is available if there is no Burning Gauge.
- Increased the final distance for projectiles.
- Changed projectile collisions to explode based on the hit location.
- Increased projectile explosion range.
[Nature Attack]
- Adjusted attack range.

■ Rama (4th Job)
[Combo Attack][Critical][Double Attack][Dash Attack][Dash Attack Down][Jump Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.
- Improved the hitbox to make combos easier and longer to chain.
[Critical][Double Attack][Dash Attack][Rapid Fire](XX Z)[Falling Sky](XX ↑)[Storm Fist (Burning)][Hanuman (Burning)]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Critical][Double Attack]
- Improved to ease the command input segment to make it easier and faster to trigger than before.
[Stance Change]
- Improved combo attacks to switch motion when XX is input on the second hit of the combo attack.
- Applied Hyper Armor (Dungeon)/Super Armor (PVP) effect for 0.5 seconds when starting the motion.
[Bagua Trigram](XX →)
- Increased damage upon successful counter attack.
- Stun enemies hit for a certain period of time upon successful counter attack.
[Phoenix Shrine Kick](XX ← Z)
- Fixed the controls guide.
[Storm Fist (Burning)][Hanuman (Burning)][Chi Wave (Normal)/(Burning)]
- Improved so that other Burning movements can be quickly chained by using Burning commands.
[Storm Fist (Burning)]
- Reduced movement distance upon hit from monsters in dungeons.
[Hanuman (Burning)]
- Adjusted damage.
[Chi Wave (Normal)/(Burning)]
- Adjusted attack range.
- Improved so that forward melee attack is available if there is no Burning Gauge.
- Increased the final distance for projectiles.
- Increased projectile explosion range.
[Nature Attack]
- Fixed a bug where attack speed was reduced from the character being stunned when using certain command attacks.
- Fixed a bug where there was a low chance of only hitting certain enemies when attacking multiple enemies.

3) Rufus
[Combo Attack][Up Attack during Combo][Back Attack during Combo][Critical][Double Attack][Dash Attack][Jump Attack]
- Improved the hitbox to make combos easier and longer to chain.
[Up Attack during Combo]
- Adjusted cooldown in PVP. (Before: 12 seconds/Now: 2 seconds)
[Critical][Double Attack][Combo Back Attack]
- Reduced the delay in cancel window for the motion so that next motion can happen faster.
[Double Attack]
- Increased damage.
- Improved so that the skill cooldown is reduced when motion is played
[Combo Back Attack]
- Adjusted the attack range of the final windmill.
[Dash Attack]
- Bullets are fired in both directions when attacking.
[Jump Down Attack]
- Added a down attack after jumping.
[Nature Attack]
- Adjusted attack range.
[Special Technique Revamp]
- Converted certain special skills to command attacks.
- Adjusted hitbox, damage, and cooldown as a result.
1) Rupture
- Changed use requirements to command X input. (Before: Register to Special Skill Slot)
- Attacks all targets within the area.
- Adjusted damage as command damage.
- Removed cooldown.
- Players can chain 2 to 4 shots depending on Rupture: Increased Bullet Count.
2) Impale
- Changed use requirements to command X→→ input. (Before: Register to Special Skill Slot)
- Adjusted damage as command damage.
- Removed cooldown.
- The timing of the X command determines whether the skill has Critical/Double and damage.
- The skill cooldown is reduced when motion is played if Double Attack is used.
3) Soul Arbiter
- Changed use requirements to command C input. (Before: Register to Special Skill Slot)
- Adjusted damage as command damage.
- Adjusted cooldown to 5 seconds.
- Adjusted so that front/back hit counts are the same.

4) Ai
[Combo Attack][Rising Jab][Critical][Double Attack][Dash Attack][Jump Attack][Fall Attack during Jump][Standby][Breaching][Install Cutter][Set Up]
- Improved the hitbox to make combos easier and longer to chain.
[Combo Attack][Rising Jab][Critical][Double Attack][Dash Attack][Jump Attack][Fall Attack during Jump][Standby][Breaching][Install Cutter][Set Up]
- Increased attack speed.
[Double Attack][Dash Attack]
- Increased attack range.
[Breaching][Install Cutter][Set Up]
- Applied Hyper Armor (Dungeon)/Super Armor (PVP) effect for 0.5 seconds when starting the motion.
- Adjusted damage.
[Standby]
- Applied Hyper Armor (Dungeon)/Super Armor (PVP) effect for 1 second when starting the motion.
- Improved to chain attacks faster.
- Increased skill damage for 5 seconds when using Standby. (Dungeon: 5%/PVP: 2.5%)
- Adjusted damage.
[Install Cutter]
- Improved to summon 1 more blade.


- Ryan


- Jin


- Rufus


- Ai


2. Pet Balance
1) Scar
- Increased stun duration for the splashing attack

2) Puff Creamy
- Adjusted attack range and position to make it easier to hit skills than before
- Improved so that enemies hit get stunned
- Changed so that attacks do not push enemies back
- Adjusted damage and attack count

3) Mary Jane
- Improved so that enemies hit get stunned
- Adjusted damage and attack count for the ranged attack

3. Other Fixes
- Improved icons for each mission and added color to easily identify mission types based on content in the Repeat Missions tab
- Fixed so that dash can be canceled during Amy Siren's Fighting Mode
- Fixed a bug where a 1 second cooldown was unintentionally applied to all skill slots when Lime used Aura by pressing C
- Adjusted the attack activation intervals for Rupture traits in Abyssal Path
- Improved so that the 'Difficulty Selection Gate' do not get destroyed by skills in Abyssal Path
- Fixed an error in the entry time displayed for Land of Judgment
- Fixed a bug where the stat display did not immediately refresh when moving to Dungeon/PVP lobby
- Fixed a translation error for certain potions in certain languages
- Fixed a bug where the Sit Motion repeatedly played under certain circumstances
- Fixed a bug where players could not jump as intended when entering a dungeon while Rufus played a Free Motion in the Waiting Room
- Fixed a bug where certain parts of the Obsidian Cloud Coordi Cloak for male characters had an unintended appearance
- Fixed a bug where the information in job information pop-up windows had an unintended display under certain circumstances
- Added a Select Box mark to the Iron Dragon Armor Set Box
- Fixed a bug where the game had an unintended resolution when playing with Window Mode under certain circumstances
- Fixed a bug where certain portions of the Abyssal Path cinematic had an unintended display under certain circumstances
- Fixed a bug where the character's face did not change when the Float Motion was played in the Waiting Room
- Fixed a bug where Kallia's hand had an unintended display in party members' perspectives when Kallia's motion was played
- Fixed a bug where NPC Vanessa had an unintended appearance in Valstrath
- Fixed a bug where the cooldown number displayed smaller than intended on low chances in Training Mode
- Adjusted the HP gauge text size to make it easier to read
- Fixed missing marks and errors in certain command controls guide for Elesis and Lass
- Fixed a bug where players were taken to the server selection window on a low chance when entering a dungeon after changing weapons in the Waiting Room
- Fixed a bug where Set Up skills could not be used while Ai's Standby Expansion 2 was activated
- Fixed a bug where Zero had an unintended display when entering Park after equipping certain eye patch or mask-type Coordis
- Fixed a bug where the transformed weapon and the equipped weapon would appear to overlap when Uno's 4th Bar Special Skill was used
- Fixed a bug where an additional Fatal voice played when charging the Burning Gauge while in Fatal state as Jin Asura
- Fixed an error with the icon image for certain Zero's Grandark Coordis
- Fixed an error with the icon image for Lass' Obsidian Cloud Coordi Daggers
- Fixed an error with the icon image for Uno's Hypnotic Eyes
- Improved the appearance of Ryan's Transformation Mode and summons




We will strive to create the best experience possible.
Thank you.