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SUCCUBUS News

Succubus Super Update

Hello Martyrs!

It's time for some juicy, new content for Succubus - a massive free update released together with a new paid DLC.

Take a peek at what's in store, as well as how to get a DLC for free.


[previewyoutube][/previewyoutube]
Check out the trailer!


Free game update includes:

  • A new type of weapon with new executions - Whip
  • New, alternative voiceovers for the main character
  • Looped Dreams
  • Bugfixing

Full patch notes can be found below.


Superhero Armors DLC

  • 5 new armors based on popular heroines
  • New weapon
  • Heroic poses for the selfie mode


Wanna get the DLC for free? Check out the #announcements channel on our Discord server to join a contest and try to win the DLC.


[h2]Full patch notes:[/h2]

  • Vydija will no longer wear excess pairs of wings during cutscenes
  • bodypaints on models without tail now have proper back coverage
  • fixes missing sounds for collectibles
  • the bracelet of the Succubus took a more golden color
  • fixed wrong texts showing when obtaining new collectible
  • outlines filter doesn’t render the character model black anymore
  • Vydija’s appearance now respects her model preferences during H-scenes on different levels


Vydija's Cave aka Main Hub
  • as promised, the shop received some love and now it's its final version
  • the statue of Agretha has been moved from the Amazon DLC, thanks to which the Succubus will no longer relax 'off the ground'
  • enemies in the training area are now spawning properly (nobody dies on the path to the player)
  • a lot of fixes regarding the MadMind Office set (collisions, mechanics, etc.)
  • collision fixes for Fractal set
  • the road to the throne has been cleared of annoying obstacles
  • entering the cave menu now pauses any dialogues playing
  • getting rid of a collision hole in Kethar's chamber from DLC (DotP)


Mountain of Pleasure:
  • fixes for stretched textures
  • patching collision holes on the stone skull and the rock arch in front of the final arena
  • securing a collision trap at the climbing wall
  • fixes related to streaming after entering a new part of the site
  • visual fixes for the final cutscene


Arena of Sacred Blood:
  • patching unnecessary holes in the environment


Slave Bridges:
  • music playback fixes


The Great Kali:
  • fixed a bug where the player could fall out of the level after completing a fight with skeletons
  • getting rid of the invisible collision near medkits blocking the way
  • changes to LoDs of low graphics settings. No more black shapes around due to errors in texturing


Dungeons of Blood:
  • fixes and improvements in the operation of the marker showing the current mission objective
  • camera improvements in the scene of entering the Abomination arena
  • restoration of the skull above the entrance to the arena


Vortex Temple:
  • Synchronized movements of the Succubus and Harpy during the cutscene
  • Harpy statue now has proper destructible and physics
  • the player will no longer be able to escape beyond the level limits after jumping from the platform above the arena with fireplaces
  • removing the collision trap in the room with the main pentagram


Forgotten Lair:
  • matching the underground meshes present in the final arena
  • adjustment of the collision of fleshy roots in the cave with spiders
  • collision fixes preventing the player from jumping beyond the level near the bridge


Brightlight of the Forest:
  • the problem with loading large fragments of the map has been fixed
  • changed collision to some roots and plants around the map
  • rescaled or changed lava flowing through the level


Bridge of Chorts:
  • the halved Chort will no longer disappear during tthe final cutscene
  • lighting fixes in different parts of the level
  • Kicking an enemy outside of the available area will no longer disrupt the awakening sequence of the Stone Amazons
  • The Chort return to the fight during the final match in a level
  • fixes on the placement of hanging martyrs
  • the transition from which the Chort with the club enters the arena will remain inaccessible to players until all opponents are defeated


Kethar's Workshop:
  • separation of Kethar's speech during a visit to his forge
  • fixes for playing Kethar's dialogue (missing parts when visiting him several times)


Forest of Flesh:
  • additional walls to prevent the player from accidentally falling out of the level



Mountain of Meat:
  • fixes related to streaming after entering a new part of the site
  • corrected collision of stone spikes at the gate
  • adjusting the collision of the stone arch in front of the grotto with the tentacles
  • the lowered gate has been deprived of an unnecessary additional pulla icon


Amazon Arena:
  • corrections have been made regarding the dialogue between Vydija and Agretha
  • added subtitles to Agretha’s voice lines during the fight
  • the excess flowing lava was removed from view during the scene of victory over the Amazons
  • the lava pouring on the level has been adjusted to the full dimensions of the arena
  • adjusting the height of the invisible walls with the climbing sequence
  • flaming skulls start dealing damage again during the climb
  • getting rid of the unwanted transparent sphere present on the level
  • securing a collision trap near the checkpoint


The Collector:
  • enemies will no longer harass the player during the final cutscene


Nimrod's Palace:
  • removal of invisible walls that obstruct the clash with opponents
  • fixes for unnecessary holes in the environment
  • securing collision traps occurring before the clash with Baphomet
  • the interior of the lava flows flowing through the level has been protected from the eyes of the players
  • fixes for the level of detail of the lava flowing near the base of the stairs leading to the throne room
  • the silhouette and placement of the frozen Collector has been improved to make it blend in better with the surroundings
  • Lava damage range and area fixes
  • adapted moving area for the flying Baphomet
  • adjusting the arrangement of objects visible during the camera flight during the final scene


The Legendary Warrior Arena:
  • adding blood particles during the Kali killing scene
  • fixes related to reading textures on the ranked version of the map


Spring Update

- Vydija will no longer wear excess pairs of wings during cutscenes;
- bodypaints on models without tail now have proper back coverage;
- fixes missing sounds for collectibles;
- the bracelet of the Succubus took a more golden color;
- fixed wrong texts showing when obtaining new collectible;
- Outline’s filter doesn’t render the character model black anymore;
- Vydija’s appearance now respects her model preferences during H-scenes on different levels
 Vydija's Cave aka Main Hub:
- as promised, the shop received some love and now it's its final version;
- the statue of Agretha has been moved from the Amazon DLC, thanks to which the Succubus will no longer relax 'off the ground';
- enemies in the training area are now spawning properly (nobody dies on the path to the player)
- a lot of fixes regarding the MadMind Office set (collisions, mechanics etc.)
- collision fixes for Fractal set;
- the road to the throne has been cleared of annoying obstacles;
- entering the cave menu now pauses any dialogues playing;
- getting rid of a collision hole in Kethar's chamber from DLC (DotP);

Mountain of Pleasure:
- fixes for stretched textures;

- patching collision holes on the stone skull and the rock arch in front of the final arena;
- securing a collision trap at the climbing wall;
- fixes related to streaming after entering a new part of the site;
- visual fixes for the final cutscene;
Arena of Sacred Blood:
- patching unnecessary holes in the environment;

Slave Bridges:
- music playback fixes;
The Great Kali:
- fixed a bug where the player could fall out of the level after completing a fight with skeletons;
- getting rid of the invisible collision near medkits blocking the way;
- changes to LoDs of low graphics settings. No more black shapes around due to errors in texturing;
Dungeons of Blood:
- fixes and improvements in the operation of the marker showing the current mission objective;
- camera improvements in the scene of entering the Abomination arena;
- restoration of the skull above the entrance to the arena;

Vortex Temple:
- Synchronized movements of the Succubus and Harpy during the cutscene
- Harpy statue now has proper destructible and physics; 
- the player will no longer be able to escape beyond the level limits after jumping from the platform above the arena with fireplaces;
- removing the collision trap in the room with the main pentagram;

Forgotten Lair:
- matching the underground meshes present in the final arena;
- adjustment of the collision of fleshy roots at the cave with spiders;
- collision fixes preventing the player from jumping beyond the level near the bridge;

Brightlight of the Forest:
- problem with loading large fragments of the map has been fixed;
- changed collision to some roots and plants arnoud the map;
- rescaled or changed lava flowing through the level;
Bridge of Chorts:
- the halved Chort will no longer disappear during the final cutscene;
- lighting fixes in different parts of the level;
- Kicking an enemy outside of the available area will no longer disrupt the awakening sequence of the Stone Amazons;
- The Chort return to the fight during the final match in a level;
- fixes on the placement of hanging martyrs;
- the transition from which the Chort with the club enters the arena will remain inaccessible to players until all opponents are defeated;

Kethar's Workshop:
- separation of Kethar's speech during a visit to his forge;
- fixes for playing Kethar's dialogue (missing parts when visiting him several times)

Forest of Flesh:
additional walls to prevent the player from accidentally falling out of the level;


Mountain of Meat:
- fixes related to streaming after entering a new part of the site;
- corrected collision of stone spikes at the gate;
- adjusting the collision of the stone arch in front of the grotto with the tentacles;
- the lowered gate has been deprived of an unnecessary additional pulla icon;

Amazon Arena:
- corrections have been made regarding the dialogue between Vydija and Agretha;
- added subtitles to Agretha’s voicelines during the fight;
- the excess of flowing lava was removed from view during the scene of victory over the Amazons;
- the lava pouring on the level has been adjusted to the full dimensions of the arena;
- adjusting the height of the invisible walls with the climbing sequence;
- flaming skulls start dealing damage again during the climb;
- getting rid of the unwanted transparent sphere present on the level;
- securing a collision trap near the checkpoint;

The Collector:
- enemies will no longer harass the player during the final cutscene;

Nimrod's Palace:
- removal of invisible walls that obstruct the clash with opponents;
- fixes for unnecessary holes in the environment;
- securing collision traps occurring before the clash with Baphomet;
- the interior of the lava flows flowing through the level has been protected from the eyes of the players;
- fixes for the level of detail of the lava flowing near the base of the stairs leading to the throne room;
- the silhouette and placement of the frozen Collector has been improved to make it blend in better with the surroundings;
- Lava damage range and area fixes;
- adapted moving area for the flying Baphomet;

Agony VR demo is now available!

Hello Martys!

Are you craving for some more Agony?

Your prayers to the Powers Below have been listened to and we're happy to announce that Agony VR Store Page is now up and running!

https://store.steampowered.com/app/1654170/Agony_VR/

Download the free demo and find out how does it feel to experience the hell like never before.

Hell Messenger

Succubus Apocalypse Update



Hey Martyrs!

Today we're happy to announce the release of the latest free update for Succubus - Apocalypse Update! It'll be ready to download at 7 PM CET together with the start of a special, limited-time discount for the base game.

The update includes:
  • Entirely new customization options
  • New armor
  • Main Hub menu redesign
  • New Main Hub interactions
  • New selfie poses
  • STEAM CARDS!
  • Numerous bugfixes


You can find the full patch notes below.

Join us on the store page and on our YouTube channel for a special stream dedicated to these features and the future of the Succubus game, and check out the trailer for the content released today:
https://www.youtube.com/watch?v=_av3Dcrw0A0

Succubus: Apocalypse Update is another of the free updates for Succubus, released in accordance with the roadmap presented earlier this year:





Patch Notes:

    General changes:
    The Cave Customization menu was refined. It should be more intuitive now and feel better to use overall. We're not done with the changes yet though and we plan on giving it some more L O V E in the next update, so remember to leave us feedback on our Discord and stay tuned! (。・∀・)ノ゙

    Vydija's Cave aka the Main Hub:
  • fixed LoD issues regarding finger bowls
  • fixed levitating items from the ice set
  • added missing censorship on some elements in fractal update
  • removed the collision gaps around the bridge

    Mountain of Meat:
  • filled the gaps in the environmental meshes
  • Agretha will no longer show up where she shouldn't
  • LoD adjustments on skulls and Onoskelis arena
  • cocoons should now destroy the walls regardless of how far you're standing
  • fixed the motionless Agrethas head in the cutscene
  • Vydijas voiceover no longer cuts mid-sentence
  • players are no longer receiving souls when playing ranked arena

    Arena of Sacred Blood:
  • "show armor" option will now work in the opening cutscene

    The Great Kali:
  • fixed the environmental glitches on TGK
  • filled the gaps in the environmental meshes
  • fixed an inconsistencies in acquiring items
  • LoD changes regarding light and statues
  • adjusted spikes collisions in the arena where you meet the Amazons
  • Shade will no longer talk about skeletons multiple times

    Kathar's Workshop:
  • added missing subtitles in cutscenes

    Infested City:
  • enemies will now aggro properly
  • adjusted bridge collision

    Brightlight of the Forest:
  • fixed tentacles not sticking to the ground
  • fixed tentacles spacing
  • fixed collisions around the path to the portal (easier to navigate, harder to fall)
  • players will no longer get stuck in the spot near the cages because of collision issues
  • root assets will now fold together properly around the bridge
  • adjusted flaming skulls damage dealt to the player
  • lava will now kill enemies everywhere
  • quests will now conclude properly

    Forgotten Lair:
  • fixed the streaming issue where some parts of the level would not load properly
  • fixed the streaming issue where some parts of the level would disappear too soon when the player left the area
  • fixed the collision issues in spider room
  • light will no longer change too rapidly near the transition minigame
  • all rocks now have a properly working collision
  • players will no longer get stuck on the bridge before statues arena
  • players will no longer get stuck in the last arena
  • enemies will no longer get stuck in the last arena
  • the Chort will no longer spawn under the ground

    Forest of Flesh:
  • players can no longer dash out of bonds
  • players can no longer dash through collisions
  • entering lava pool won't drop player under the ground
  • enemies will die when falling under the level
  • players can no longer cheese enemies and the Chort when moving between collisions
  • filled the gaps in the environmental collisions

    Vortex Temple:
  • fixed spider waving its tail in the madness of tomorrow
  • added missing textures near the Chort gate
  • All spikes will now kill enemies instead of bouncing them around
  • fixed environmental scenes levitating above the ground
  • fixed the sync-kill of the boss cutscene
  • boss will no longer get stuck on the parts of the environment

    The Legendary Warrior Arena:
  • LoD changes in the rank arena
  • fixed the boss entering battle multiple times in a loop
  • removed the visible stitch on the skybox texture

    Amazon Arena:
  • fixed the subtitles for the boss

    Ice Island:
  • fixed the enemies showing up in the boss killing cutscene
  • totems will can now be destroyed properly without turning into another object
  • players can no longer move out of bonds through the missing collisions
  • players will no longer get stuck near the boss arena gate
  • LoD changes on ice parts in the boss area

    Nimrod's Palace:
  • enemies will now aggro properly
  • unwanted guests won't show up in the cutscenes

    DLC - Comic Arena:
  • Kethar now fights more fiercely alongside Vydija, his precision was greatly improved

    And many, many, many more under the hood changes. :)



Madmind Studio

Void Slayer now available - Get it together with Succubus in one bundle!

Hell(o) Void Slayers,

A new FPS from Madmind Studio premieres today on Steam!

A special division of Madmind Studio, called "Madmind Studio: After Hours" has created the Void Slayer! The game is a very challenging and satisfying shooter with an original gameplay idea. The player's task is to survive as long as possible in the arena set in the void, the size of which corresponds to the remaining HP of the player! By using magic attacks and dynamic jumps and dodges, players will have the opportunity to prove their skills on the global leaderboard, competing against players from around the world.

https://store.steampowered.com/app/1803150/Void_Slayer/

[previewyoutube][/previewyoutube]

To celebrate the launch of Void Slayer, we have also prepared a special bundle with Succubus, so players can take advantage of the promotional price with a combined purchase! The promotion runs from January 24 to 30, 2022.

https://store.steampowered.com/bundle/24558/

Also today, the first free update for Succubus is released, and it will allow you to customize the appearance of the main character and her cave to look like the fractal forest known from the Agony game. Fractal Update is part of the 2022 support roadmap for Succubus.



Get ready to slay!
Madmind Studio