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Shadows of Doubt V 34.01 Experimental Branch Patch Notes

Hey everyone!

As you may have seen we wanted to test out a performance improvement but in doing so we had to update the Unity version we were using, so there is some potential for new bugs or instabilities. With this in mind we wanted to use an experimental branch so that players can opt-in to test it out first before we push it out for everyone.

To opt-in you have to right click on the game in your Steam library and select properties. Then click on Betas and from there you will have the option to select the beta you would like to opt into. Once there click on that dropdown and select experimental.

These are the patch notes for this update:
  • Improvements to performance
  • Fixed: Memory leak to do with loading materials in the game
  • Fixed: Problems with dead bodies being discovered by citizens after loading a save game
  • Fixed: Hovering over the text on an inventory item could cause the game to not register selection on that square
  • Fixed: Wooden cabinet door could appear invisible
  • Fixed: V-sync should now work with frame cap enabled
  • Fixed: Laser scale was wrong, resulting in it appearing through walls
  • Fixed: Problems with inconsistent red citizen outlines past a certain range



A quick note on new builds; occasionally changes we make can effect how the game generates a city using a seed. For example, if we add a piece of furniture, the game will generate a city featuring it whereas previous versions wouldn’t; this can have a knock-on effect that changes other things in the city if you compare it to one that was generated with a previous build. Therefore it’s worth stating that city seeds often won’t be fully compatible with previous versions. What does this mean? Not much in effect; if you have your previously generated city file any save games that use that city will continue to work with it (unless we state otherwise in an update- but we’ll try and keep this to an absolute minimum).

It only really matters if you were to delete the city file a save game uses, then try to load that save game with a newer version: It will attempt to recreate the city using the seed saved in the save game, but the city generated could be slightly different, therefore causing inconsistencies. I don’t foresee this as being a big problem, but I’ll be looking at ways to mitigate this in the future.

TLDR: Don’t delete your city files for save games you still want to play on.