1. Shadows of Doubt
  2. News

Shadows of Doubt News

Shadows of Doubt V 36.07 Experimental Branch Patch Notes

Hey detectives! While we are still hard at work on the next major content update, we've got a new update out on the experimental branch now with a bunch of fixes and minor additions! You can find details on how to access it here if you haven't used the experimental branch before!

  • New: Blood pools will appear under victims and grow over time.
  • Improved bullet impact VFX
  • Altered behaviour of bullets when they come in contact with a window: The first will leave behind a bullet hole in the glass, a second will shatter it.
  • Cigarette ends are now left behind by smokers
  • Tweaked killer chances and evidence spawning probabilities (you should see more supporting evidence).
  • You will now only get mugged in the street when above social credit level 1.
  • Tweaked social credit level curve
  • Staff will now clean up trash left on the floor of a restaurant or bar
  • Greatly increased social credit given for successful completion of jobs, murder cases and lost & found.
  • Improved culling, especially outdoors*
  • Various street furniture now spawns on rooftops*
  • Minor visual adjustments to rain VFX
  • Toned down the fog at the start of the story mode
  • Fixed: Weather shaders now working properly
  • Fixed: Bug where killer would not kill if there was no place to purchase their weapon of choice.
  • Fixed: Disallowed apartment purchasing before the campaign is complete (when on story mode), as this caused errors in the campaign.
  • Fixed: Switching items didn’t trigger if the item was the same type as item already held.
  • Fixed: Rare internal error when picking citizen to be a murderer
  • Fixed: Wrong post processing environment volume references in some locations
  • Fixed: A geometry issue in the diner’s back yard*
  • Fixed: Muggings rarely worked unless stood still for a while (be more careful on the quiet streets!)
  • Fixed: Missing item descriptions added.
  • Fixed: Internal error when plotted player route was cancelled
  • Fixed: Murder victims changing outfits upon their death
  • Fixed: Visual glitch with enforcer helmet visors
  • Fixed: Nosy Parker achievement was triggering erroneously
  • Fixed: A rare error causing the game to hang on the loading screen when loading a game
  • Fixed: Configuration fix for mod.io
  • Fixed: Provisions made to stop the game trying to regenerate a city data from a city that was made with the city editor
  • Introduced another failsafe and potential fix for the falling through floor glitch (we’re continuing diagnostic work with this one as it’s unreplicable on a consistent basis)
  • Introduced a system to stop the player getting stuck in tight spaces
  • Audio: New intro sequence music
  • Audio: New player spawn sound
  • Audio: Curtain open/close sounds added
  • Audio: Throwing object sounds added
  • Audio: Desk fan impact sounds added
  • Audio: New door barge and break sounds
  • Audio: Water cooler sounds added
  • Audio: Tutorial mystery caller audio replaced
  • Audio: Lockpicking sound ceases if lockpicking player looks away
  • Audio: Cushion impacts added
  • Audio: Padlock sounds added
  • Audio: NPC gun sounds replaced and properly set-up
  • Audio: Punch wall sound replaced
  • Audio: Tweaks to melee sounds
  • Audio: minor improvements to grenade spatialisation
  • Audio: minor improvements to phoneline sounds
  • Audio: quieter ambiences at city edge
  • Audio: basement ambience quieter
  • Audio: footsteps slightly quieter (mostly player on carpet)
  • Audio: chem stack burn-off sound improved in many tiny ways


* Requires a new city generation to appear/spawn/see

Investigations #4 Back in full motion and working on the next update!

Good day, detectives. First off, we wanted to thank you all for your support in voting for Shadows of Doubt in the Steam Awards. It was a shame to lose out to Starfield but we were very humbled even being considered! So thank you all.

We’ve kicked off the new year continuing work on the next major content update for Shadows Of Doubt amongst many other things that will continue fleshing out the best sci-fi noir detective world we can give you! In the meantime, we hope you’ve been working hard on the case to obtain all of our new achievements.



We’ve also been investigating what you have all been getting into within your cities:

@DCeleria has been using our city editing feature to create what we like to call “Hotelopolis”. You wont need to worry about vacancy in that city!


Discord User Boome_2 is working a new murder case. Though it would appear the murder scene has had quite a bit of visitors based on the door fingerprints…Good luck with that one!


What detective agency is complete without a resident sketch artist? Discord user Treealone may be onto something with this Kola Monster sketch…are the myths true?!


That’s it for this investigation. Keep on the beat and stay tuned for our next blog here where we crack the case on more of your awesome content and talk a bit more about upcoming content from our end! Thank you for your continued support and as always…


Do join the Discord to get involved in the discussion and if you want to hear more about Fireshine Games please do sign up to our Newsletter

Shadows of Doubt V 36.06 Patch Notes

Hey everyone, thanks for continuing to play the experimental branches so we can check the fixes aren't breaking anything else! Here is the latest patch on the default branch:

  • Faster mesh generation for reduced hitching
  • More detailed error messages for attempting to load games with missing city data
  • Introduced a failsafe and potential fix for the falling through floor glitch (we’re continuing diagnostic work with this one as it’s unreplicable on a consistent basis)
  • Fixed: x2 instances of inaccessible briefcases (requires new mission instance)
  • Fixed: Error when choosing colour for citizen work uniform (requires new city generation)
  • Fixed: Some minor visual glitches with rain
  • Fixed: Error when picking up a key causing it to not remove itself from the world
  • Audio: Minor improvements to air duct movement sounds
  • Audio: Added randomisation to lockpicking sound
  • Audio: Fixed fade-out on some music tracks if stopped early

Shadows of Doubt V 36.06 Experimental Branch Patch Notes

Hey detectives! We've got a new update out on the experimental branch now! You can find details on how to access it here if you haven't used the experimental branch before!

  • Faster mesh generation for reduced hitching
  • More detailed error messages for attempting to load games with missing city data
  • Introduced a failsafe and potential fix for the falling through floor glitch (we’re continuing diagnostic work with this one as it’s unreplicable on a consistent basis)
  • Fixed: x2 instances of inaccessible briefcases (requires new mission instance)
  • Fixed: Error when choosing colour for citizen work uniform (requires new city generation)
  • Fixed: Some minor visual glitches with rain
  • Fixed: Error when picking up a key causing it to not remove itself from the world
  • Audio: Minor improvements to air duct movement sounds
  • Audio: Added randomisation to lockpicking sound
  • Audio: Fixed fade-out on some music tracks if stopped early

This Steam Award sandbox detective sim is 20% off in the Winter Sale

Shadows of Doubt, shortlisted for this year's Steam Awards, is a sandbox detective sim that gives you a whole town's worth of crimes to solve. Or, if you'd prefer, you can go on the rampage through this procedurally generated, noir-style world. Either way, it's 20% off on Steam and it's not to be missed.


Read the rest of the story...