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Shadows of Doubt News

Shadows of Doubt V 33.18 Patch Notes.

- There is now proper support for multiple player apartments

- Added apartment purchase confirmation popup

- Added a toggle option for enabling/disabling flickering room lights (the default is off). Note: This does not affect broken neon sign letters in the street as they do not affect gameplay light levels.

- Improved hidden item photo clues (they should be taken from less awkward locations!)

- Minor mix improvements to some of the music tracks

- New sync disk installation and upgrade sounds (replaced placeholder)

- Fixed: A bug that stopped the correct mission item from being detected in your inventory

- Fixed: Issues with route plotting taking the player to incorrect locations

- Fixed: It was possible for an evidence window’s title text to overspill onto other UI window graphics

- Fixed: Opening the map during play was disabled if you had the map open in the case board screen

- Fixed: A rare case of standing lamps appearing invisible

- Fixed: Some missing ASCII characters in font atlases

Shadows of Doubt V 33.17 Patch Notes.

- Improved batching and shadow casting resulting in some performance gains

- Fixed: Movement axis miscalculation resulting in slow movement with high fps

- Fixed: Error with pinning surveillance shot to your case board that could cause problems on loading in the game

- Fixed: Changed controller detection to trigger on ‘button up’ to avoid input methods with buttons that constantly register as ‘down’

- Fixed: If you used the ‘move all items to storage’ button when editing your apartment, it would destroy air vents, leaving them impossible to navigate

- Fixed: An error that made the game not able to save properly in rare scenarios

- Fixed: An error that made cancelled objectives not be able to reappear/reactivate, resulting in some problems handing-in cases

- Fixed: An error that resulting in a faulty load of a save game (possibly also resulting in getting stuck in décor mode)

- Fixed: Error caused when the game tried to exit the placement of furniture if the inventory was full

- Fixed: You had to press the menu button twice to return to the game from the main menu

- Fixed: Colliders were not properly disabled on placement of some décor items, resulting in glitchy physics interactions with the player

- Fixed: The player could not place a storage box in décor mode properly

- Fixed: Re-rendered font atlases to capture missing characters

- Fixed: Microwave door sound

- Tweaks made to AI: Some citizens were fleeing slightly too readily (including enforcers)

- Improved 35mm camera sounds

- Improved sync disk install complete sound

Shadows of Doubt V 33.16 Patch Notes.

- Fixed: The killer could get stuck purchasing weapons for the murder if they lived too far away from a weapons dealer.
- Fixed: Passing time while on a bench/chair could result in the player clipping through the rear wall when they got up.
- Fixed: The Player could cancel 'world interactions' on things they shouldn't (buying windows, city directory, etc.) resulting in being able to access them at any time.
- Fixed: If the player used the inspect button in the inventory panel, the player could no longer zoom in the case board or map.
- Fixed: In the call logs display, it was possible for one entry to be covered up by another.
- Fixed: Scrolling in the call logs display would not work as intended.
- Fixed: Call logs not displaying calls correctly, or duplicating them.
- Fixed: The tooltips for navigating floors in the map.
- Fixed: Many shop items used when decorating were spawned upside down and priced strangely.
- Fixed: In the Dead of Night a bug that caused the game to not load in properly if you searched the phone router after the note writer is killed.
- Fixed: The player was able to walk out of their apartment with the décor edit mode window still open and edit other locations.
- Improvements to map and case board zooming behaviour
- Removed automatic pausing of the game.

33.15

- Fixed: It was possible for players to not be able to interact with air vents while inside them in some specific situations
- Fixed: Error in loading game after you had upgraded your inventory
- Fixed: You would drop items in upgraded additional inventory slots after loading a game
- Fixed: Problems with disappearing/invisible custom string links
- Fixed: Inconsistent movement speed relative to performance (movement should also be smoother)
- Fixed: Disposing of things with the ‘model citizen’ upgrade sync disk was broken and caused all trash items to break
- Fixed: It was possible to take fall damage and break a leg while navigating a vent
- Fixed: Sometimes the player could not ask the staff about a side job (especially at City Hall)
- Fixed: Made blind hitboxes smaller in case they block other pieces of evidence from being interacted with
- Fixed: Rare occurrence where a hidden briefcase didn’t load in visually
- Fixed: Sometimes accessing the ‘Security’ or ‘Surveillance’ app (or in some places taking a photo) could cause a freeze/crash
- Fixed: Telephone numbers could not be input from text links properly

An incredible 48 hours - thank you, detectives!

Hi detectives, Cole here from ColePowered Games. I just wanted to say a huge thank you to everyone who has already jumped into the game and made Shadows of Doubt a success. The game is off to an incredible start with more players in the first 48 hours than I could have ever hoped for. Seeing the reaction to the game and the amount of people playing really is a dream come true.

We hope you’re enjoying your time in the city, and hopefully you’ve already managed to bring some criminals to justice. Since launch we’ve been reading all of your comments, taking on board your feedback, and are already hard at work on investigating some of the most common issues.

We're rolling out our latest patch today to deal with some of the issues some of you have been experiencing since launch, including issues related to movement speed, the inventory, saves and air vents. We'll have the full patch notes live today, so please do take a look at what's been fixed.

I would love for you to share any feedback you have on the Steam forums or over on our Discord, and thank you again for playing the game. This is just the beginning of the journey for Shadows of Doubt, and I’m really excited to share more details on the upcoming content soon. If you haven’t already, please do check out the roadmap for some information on what to expect during Early Access, and happy sleuthing!