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Shadows of Doubt News

Investigations #17: Community Stories + The Cola Monster

Hey detectives! We hope you’ve been enjoying the cooler weather and spooky season so far this October.



Our team is still hard at work squashing bugs and we want to thank everyone who has been so patient and excited to be on this investigation with us. It’s been a huge technical endeavour for us as such a small team and your reports have been an amazing help in our public bug list. We aren’t done yet!

That being said, let’s celebrate some of the awesome + spooky content we’ve seen from the community recently🎃

Discord Detective Thog has got a voice any criminal wouldn’t mind copping to during an interrogation. Check out his latest detective narration outlining his time living in the city solving cases.



Surely you’ve seen your fair share of film posters and advertisements plastered all over the neon cities, but have you seen the Starch Kola monster? Born from our community created lore, is this the abomination the result of too much Starch consumption or perhaps an Elliot Genetics experiment gone wrong…In any case, ‘tis the season to plaster up one of these creepy posters in your very own detective apartment! Available in your apartment decor tab menu.



Reports are coming in of detectives helping killers hide and dispose of bodies by stuffing them in small places, throwing them over the docks or out windows across the city. Why did they decide to help them? Well, the city does something to you over time…and crows aren’t always easy to come by. Have you been hiding bodies lately? Don’t worry, we won’t tell. Discord Detective “The Man In The Hat” has presented us with “The Man In The Cupboard”.



To wrap things up, here is some horror trivia for you detectives to solve…Do you know where the inspiration for this carpet design comes from and have you noticed a matching achievement title to go along with it? Let us know your findings down below 👍



See you next month, when we investigate…Synth Turkey? 🦃

Shadows of Doubt V 39.10 Patch Notes

Hey detectives, we've got a new patch for you all with a host of fixes that should improve your playing experience! Cole and the small team here have been hard at work trying to squash those hard to find and replicate bugs. As always you can see the existing bug list and what Cole is working on here

  • Fixed: Loading screen getting stuck at ‘Simulating Past Events’ on Casablanca Quarter (it was possible this was affecting other cities too)
  • Fixed: Route plotting issues where the route would not appear for the player under certain circumstances
  • Fixed: Switching to clear text mode on an evidence window would result in link locations in the text not updating, and the page controls disappearing
  • Fixed: Case of laboratory room not generating (creating an empty void). This space should be a bathroom in future cities; in previous ones the door is now a wall.
  • Fixed: Citizen hats and glasses would glitch out when their wearers were ragdolls. Glasses do now not fly off citizen’s heads when rag-dolled (less theatrical but probably for the better!)
  • Fixed: Player could no longer interact properly with physics objects that citizens had moved back to their original positions
  • Fixed: If the player saved while a citizen was repositioning a physics object, the object would not spawn when the game was loaded
  • Fixed: Fix for citizens holding items they should have gotten rid of
  • Fixed: Citizen animations are now paused properly when the game is paused
  • Fixed: Blood pool Y positioning fixed and should also now appear over rugs
  • Fixed: Raised newspaper hiding status would remain active if you switched items with it active
  • Fixed: A fairly rare error that caused non-expiring buffs and unresolving cases
  • Fixed: Issue with some sounds cutting out on consoles
  • Fixed: Some tweaks to the amount of trash a citizen can carry/drop
  • Fixed: Some cases of missing window panes within the ‘mixed industrial’ building*
  • Fixed: Small possible performance boost at crime scenes due to extra blood decals that were not visible to the player
  • Fixed: Error when player threw a citizen into the sea


* Requires a new city generation to appear/spawn/see

Shadows of Doubt V 39.09 Patch Notes

Hey detectives, we are pushing the most recent experimental build live on the main branch now. We are hard at work on another patch that we should have ready for you early next week. You can check what Cole is working on with the public bug list here: https://shadowsofdoubt.notion.site/0053dddf306643eea972c6595ac897d2?v=25d97977c0ad43b5811787d11ee27987

  • Fixed: Cover-Up calls and a couple of other instances would list details of past murders instead of the immediate one
  • Fixed: Cover-up calls could happen constantly after the first occurrence, and now you also have an option to refuse after the first choice
  • Fixed: Kidnap cases could stall if the player saved & loaded the game while the kidnapper and victim were meeting
  • Fixed: Newspapers could report a kidnapping case too early
  • Fixed: Issues with notebook history/search section removing the wrong entries when it hits the max number of 40 world objects.
  • Fixed: At least one cause of murders not triggering (due to the black market trader not having enough staff to cover open hours, resulting in the killer waiting a very very long time for it to be open so they could buy the murder weapon)
  • Fixed: Camera occasionally not capturing citizens in clear view
  • Fixed: Some cases of furniture blocking citizen/player paths*
  • Fixed: Text being displayed too small on some in-game popup messages
  • Fixed: Some odd UI selection for street renaming list buttons when playing with a controller in the city editor
  • Fixed: On PC, some control glyphs were missing and displayed text code
  • Fixed: Popup tooltips should clamp onscreen correctly
  • Fixed: Movement control rebinding was missing from PC build


* Requires a new city generation to appear/spawn/see

Shadows of Doubt V 39.09 Experimental Branch Patch Notes

Hey folks, we have another new experimental patch for you all. Cole and the team are hard at work cracking through the most pressing issues but also the issues that are addressable to try and improve the playing experience for as many as possible as quickly as possible. We hope that some of these fixes will be a step in the right direction on this front!

Please do see the public bug list with comments from Cole about what is being worked on at the moment here: https://shadowsofdoubt.notion.site/0053dddf306643eea972c6595ac897d2?v=25d97977c0ad43b5811787d11ee27987

  • Fixed: Cover-Up calls and a couple of other instances would list details of past murders instead of the immediate one
  • Fixed: Cover-up calls could happen constantly after the first occurrence, and now you also have an option to refuse after the first choice
  • Fixed: Kidnap cases could stall if the player saved & loaded the game while the kidnapper and victim were meeting
  • Fixed: Newspapers could report a kidnapping case too early
  • Fixed: Issues with notebook history/search section removing the wrong entries when it hits the max number of 40 world objects.
  • Fixed: At least one cause of murders not triggering (due to the black market trader not having enough staff to cover open hours, resulting in the killer waiting a very very long time for it to be open so they could buy the murder weapon)
  • Fixed: Camera occasionally not capturing citizens in clear view
  • Fixed: Some cases of furniture blocking citizen/player paths*
  • Fixed: Text being displayed too small on some in-game popup messages
  • Fixed: Some odd UI selection for street renaming list buttons when playing with a controller in the city editor
  • Fixed: On PC, some control glyphs were missing and displayed text code
  • Fixed: Popup tooltips should clamp onscreen correctly
  • Fixed: Movement control rebinding was missing from PC build


* Requires a new city generation to appear/spawn/see

Shadows of Doubt V 39.08 Patch Notes

Hey folks, just pushing the most recent experimental build live to default now after checking for any additional issues there. We are hard at work on another patch that we should have ready for you early next week. You can check what Cole is working on with the public bug list here: https://shadowsofdoubt.notion.site/0053dddf306643eea972c6595ac897d2?v=25d97977c0ad43b5811787d11ee27987


[h3]Patch Notes:[/h3]
  • Elevator controls interaction changed to primary action button
  • To avoid input focus issues you can now only have one of the following open at once; map, upgrades, inventory
  • Fixed: Some transparency issue for control glyphs present in objectives
  • Fixed: Tutorial hint prompt to open the notebook was displaying even if no shortcut key was assigned for it
  • Fixed: GoG progress based stat achievements should now trigger properly
  • Fixed: Dialog option to give the password for illegal businesses was missing
  • Fixed: Map now closes when you open inventory/upgrades and vice versa
  • Fixed: Case board and window interaction should now be properly disabled when in upgrades or inventory screen
  • Fixed: Improved virtual cursor focus for when map and case board are simultaneously active
  • Fixed: Pinned items on the case board are now clamped to the board area
  • Fixed: The intro music would only play the first time you entered a game
  • Fixed: Alterations to interaction hitboxes for ash tray to avoid some unreachable object cases
  • Fixed: Faulty collider on room service trolley stopped items on top of it from being picked up
  • Fixed: Keys could not be picked up from the floor if a footprint was present below them
  • Fixed: Some missing door mats upon generation, mostly in the high rise office building*
  • Fixed: Objects marked as trash won’t get deleted as quickly if the player has interacted with them recently (may be a fix for some vanish object reports)


* Requires a new city generation to appear/spawn/see