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Shadows of Doubt News

Shadows of Doubt V 39.12 Patch Notes

Hey Detectives, another patch incoming now with some more fixes ahead of the holiday season.

  • Fixed: Some number pad selection issues while using a controller (using D-Pad selection moves the virtual cursor)
  • Fixed: Missing Work ID and Wallet in Tutorial
  • Fixed: Incorrect citizen age calculation
  • Fixed: Number keys pull up inventory items during cruncher passcode entry (as they are also hotkeys)
  • Fixed: Apartment keys could be stolen legally while the player obtained a guest pass
  • Fixed: Player gained the ‘wet’ status effect while in an exterior air duct if it was raining
  • Fixed: Removed inspect action for bleach bottle as it was missing a summary
  • Fixed: Candles played a switch on/off sound when interacted with
  • Fixed: It was possible in rare cases for a killer to not pick a murder weapon, leading to problems with them executing murders
  • Fixed: The black market sync doctor would not go to work
  • Fixed: Long delays in citizens going to work (resulting in them often being late; they still can be but it should happen less often)
  • Fixed: The black market trader only had 2 staff; meaning it could only stay open for half of the week*
  • Fixed: The player could quickly select an alternate user on the login screen on a cruncher after a successful passcode input, and the cruncher would log them into that account.
  • Fixed: Failed inputs after case board closing
  • Fixed: Failed inputs after text input
  • Fixed: Small changes to ensure we're updating our last active controllers.
  • Fixed: An issue with the control state flags
  • Fixed: An unlisted bug where you could get stuck without control access in the main menu


* Requires a new city generation to appear/spawn/see

Shadows of Doubt Devblog #42: Looking Forwards

Hello detectives! It’s been a couple of months since the launch of 1.0 and I wanted to share a general update to talk about what you can expect next year.

First off, I’m extremely pleased to announce that Shadows of Doubt is part of this year’s Jingle Jam games bundle; a fundraising initiative with a collection of games available for donations over £35. All money goes to some excellent causes. This ends on December 14th, so be quick about it!

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On the dev team side, we’ve been mostly keeping our head down and working on resolving bugs. We’re finding we’re currently solving around ~15 issues per patch, with patches coming about every 3 or 4 weeks. As we’ve been prioritising more serious bugs, the number of those is coming down. Our main priority will be to continue with these next year and give the game the polish it deserves.

We found throughout early access that adding something ‘big’ to the game (and when I say ‘big’ I mean something that fundamentally interacted with the game’s core systems), would often break something we had either previously implemented or fixed. So doing this while trying to polish the game often resulted in a ‘two steps forward, one step back’ experience where we would add something cool, only to break something else.

Shadows of Doubt is a game with a large scope, having been constructed over 8 years, and 7 of those by a rather scatter-minded individual (myself). It would be fair to say that the codebase rather reflects this: An interconnected beast to say the least! Modifications to it on a fundamental level can often result in a bunch of things somewhere along the line going wrong, and the scope of the game means this isn’t often obvious.



So what’s next? Well as previously stated we do want to get the game in a better place polish-wise as a priority. Then we’ll likely start adding a couple of things that were nearly done but for whatever reason didn’t make the final release; these are some pretty small but interesting additions. Then we’ll look at adding some more significant things as the year goes on.

It will likely take the form of more of what’s there already (buildings, objects etc), or more modular self-contained systems that don’t weave in with everything else quite so tightly. The key here will be to avoid adding things that mess up the original ecosystem of the game to prevent the game from going backwards and polish getting wiped out.

We realise there’s scope to take the game several steps in so many directions, and people are really excited to see and explore those possibilities. We certainly are too, but the reality of game dev means we’d prefer to keep a lot of those grander schemes to a future sequel project where we can properly build around them rather than attempt to tack them on. That said, I’ve no doubt that we can add some really cool things to the game in 2025.

It’s all on the vaguer side right now as we have yet to finalize what we’re going to do exactly. Plus the dev team need a break! But you’ll hear us pipe up when the cogs are turning again, that’s for sure!

Thanks for your continued support for Shadows of Doubt.

You can grab Shadows Of Doubt, Citizen Sleeper and more in Jingle Jam’s 2024 bundle, and support eight worthy causes

"Bestest best?! We’ll have that!" is how I imagine detective immersive sim Shadows Of Doubt made it on the roster for the Jingle Jam 2024 charity bundle. "RPS have never steered us wrong before!" they said, thus cementing our reputation as the most selflessly heroic gaming website, seven years running. What we can’t take credit for, however, is the 1.2 million quid they’ve raised already. If you want to make that number bigger, you can pick up the bundle here, and get 19 Steam keys for your trouble with a minimum donation of £35.


19 is such an annoying number in terms of the page layout that I’m almost convinced to never give to charity again, but there are some very nice games, including the aforementioned Shadows Of Doubt, Dungeons And Degenerate Gamblers, Citizen Sleeper, Another Crab’s Treasure, Two Point Campus, and Deathsprint 66.


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Shadows of Doubt V 39.11 Patch Notes

Hello Detectives, we have a fresh batch of patch notes with a new suite of bug fixes for you all. The work continues in the background towards making the best version of Shadows of Doubt possible and more patches are on the way. Thank you for your continued support folks

  • Fixed: Apartment storage items missing on load game
  • Fixed: Player movement could sometimes become restricted when crouched
  • Fixed: When a new crime scene is opened, enforcers no longer target other people who live there
  • Fixed: Citizens should no longer attempt to turn on the lights in a room where another citizen is sleeping
  • Fixed: Citizens could get stuck sitting while waiting for the player to come and meet them for side job info. These side jobs can now also be failed if you don’t meet them in time.
  • Fixed: Multiple entries of the same dialog option for side jobs
  • Fixed: The player could not inspect the menu in the hotel
  • Fixed: A tweak to how disabling the sandbox mode murderer works; this will now only take effect after an active one is caught or a new game is started. The previous method could result in some edge cases with the worst of them stopping murderers from ever being re-activated.
  • Fixed: Kitchen overhead cabinet interaction collider could block pinned notes from being interacted with.
  • Fixed: Placing an Ash Tray or Green Desk Lamp in décor mode could result in the object interacting with the player movement physics in weird ways.
  • Fixed: Direction Arrow could reappear when disabled in game options after the player used the camera or observed CCTV.
  • Fixed: In older generated cities, prices of certain items that have since been changed in more recent updates could create an infinite source of money if you purchased then sold them at pawn shops.
  • Fixed: Having a guest pass for an address on an Echelon floor didn’t give you access to the floor without it being classed as trespassing. Having a guest pass will now also allow you to enter the floor’s communal area without trespassing.
  • Fixed: Apartment purchase flyers could be spawned for apartments that the player had already purchased.
  • Fixed: A few spelling mistakes


* Requires a new city generation to appear/spawn/see

Investigations #18: Hot Cases and Cold Weather

Greetings detectives, unlike the cold weather we are beginning to get for the holiday season, the cases remain hot with our community sleuths on the job! Let’s take a look at what you all have been up to recently:

Speaking of hot cases, check out this monster case board from Reddit u/DankSpiritCase. Complete with an accompanying rundown of the investigation and we are happy to hear there is another killer off the streets!


Our detective modders never cease to amaze with some of the things they create. Welcome to “Rexton City”. With a sprawling 5x7, 887 population city like this, we can imagine how endless exploring it all can feel. Let alone solving cases here! Details along with a link to download provided in the above hyperlink.



Secret El-Gen technology, prosthetics or years of training…We aren’t sure but whatever it is, this citizen is taking blows from katana wielding Reddit u/Izikpavlyuk like nothing. How many of you consider yourselves swashbuckling-detectives?


Does anyone else here keep track of all their past victims and killers? Detective Trier is with some added sketch artist flare

That about does it for this investigation, detectives. We leave you with a fun little assignment brought to you by Discord Detective Aaron Assiduous. Aaron has created an OC template for you to use to create your very own detective profile card. Don’t forget to share it with your fellow sleuths and we will see you on the next case later this month!



Make sure to follow us on X and join the Discord to stay up to date on all of our investigations and the latest news!