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Shadows of Doubt News

Shadows of Doubt V 38.10 Experimental Branch Patch Notes

Hey folks, as one experimental patch leaves and joins the default branch, we have a brand new experimental for you all.

Experimental Branch: These builds are only found on our ‘experimental’ steam branch. You can access this by right clicking the game in your steam library, choosing ‘properties’, then the ‘betas’ tab. The experimental build should be in the dropdown list. Experimental builds may be less tested than the default branch builds. Most experimental branch patches will make their way to the default branch after a week or two (barring any issues discovered).

  • Tweaks to AI routines for better timings
  • Tweaks to default controller controls
  • Fixed: Citizen job timings were incorrect
  • Fixed: Item duplication bug when using the decor editor and certain gadgets
  • Fixed: Corpses getting stuck in floor/inside of other objects
  • Fixed: Missing sniper window bullet holes
  • Fixed: Issue with loading into air ducts
  • Fixed: Controller virtual cursor tracking errors
  • Fixed: When the player knew a name & image of a citizen they were able to talk to them from a much further distance than normal.
  • Fixed: Sales ledgers are no longer pin-able
  • Fixed: More cases of AI getting stuck
  • Fixed: Inspecting citizens while holding the print scanner would reveal the purple scanning light in their mugshot
  • Fixed: Citizens turn off their crunchers after finishing work properly
  • Fixed: Some placement errors in decor mode
  • Fixed: Added some missing object name references
  • Fixed: A case of virtual cursor being active when a popup message is active when using a controller
  • Fixed: Improved object drop/put down positions for larger objects
  • Fixed: Updated/fixed player holding positions for: Katana, Box Cutter and Razor
  • Fixed: Boosted scale of held knifes
  • Fixed: Weapons dealer/black market trader passwords should now be different on cities generated in the city editor
  • Fixed: Broken link in the Employment Contract evidence text
  • Fixed: Disabled virtual cursor in the city editor while playing with a controller
  • Fixed: The far left side of the players arm no longer looks like it’s floating while the watch is selected
  • Fixed: It was possible for a bookcase to block a doorway in a pawn shop*
  • Fixed: Rare cases of a sniper being able to shoot while restrained
  • Fixed: Lessened the effects of the sync disk that altered player height as they could result in the player becoming stuck
  • Fixed: Activated gadgets would be destroyed if the player attempted to pick them up while they had a full inventory.
  • Fixed: Unemployed citizens could own employment contracts*


* Requires a new city generation to appear/spawn/see

Shadows of Doubt V 38.09 Patch Notes

A host of fixes that have come through the experimental branch for you all plus a new fix for some vent issues that should go a long way to making your sleuthing more enjoyable!

Also - we are now officially verified on Steam Deck which is fantastic as the hard work continues towards the 1.0 release.

  • More improvements to stuttering when navigating between areas
  • More memory leak fixes
  • Some object spawn position adjustments
  • Revised citizen names lists*
  • Fixed: Assigned inventory hotkeys are now loaded properly
  • Fixed: Janitors had invisible brooms
  • Fixed: Active killers could reveal rooms on the map under certain conditions
  • Fixed: Boarded up windows were only visible from one side
  • Fixed: Case of AI getting stuck outside of doors
  • Fixed: Blood pool interactable trigger area could obscure other evidence
  • Fixed: Explored air ducts are now saved properly
  • Fixed: Minor fixes/alterations to several ceiling lights
  • Fixed: In Steam OS the onscreen keyboard did not effect the text input when first selected
  • Fixed: Cancelling a search could cause items to be found in a following progress bar related interaction
  • Fixed: Tweaked some furniture placement rules to stop diner booths spawning in inaccessible locations*
  • Fixed: Inconsistent flooring styles on some ground floor lobbies*
  • Fixed: In ‘Dead of Night’ there was a very small chance the name on the note shared an identical city directory entry as another person
  • Fixed: While using a controller the back button prompt was displayed on the submit button in the bug report menu
  • Audio: Mastered version of soundtrack added
  • Audio: Menu music recut
  • bonus fix; Issue with loading into air ducts


* Requires a new city generation to appear/spawn/see

Investigations #15: A game of Bas-Boule?

Happy launch month, detectives. The team here are hard at work as we get closer to launch but we still have a roundup of what has been happening in the community over the last month for you all:

Last month, We began some fun detective polls over on our X page that will help us find out what kind of detectives you really are, so be sure to follow and participate!



In other news, Discord Detective Syrehus has begun setting up shop throughout the Fathoms in the city offering “medical” services to the homeless citizens. When asked about the lagality of such an operation, Enforcers had no comment. Check out the full breakdown and tour right here



A new craze involving the popular sport “Bas-Boule” has now taken over the city. Seek out 15 hidden bas-boule rookie cards throughout your new cities now. Have you found them all?



Finally, some fanart that doubles as a visual tutorial on how to use newspapers properly within the city. Brought to you by Discord Detective Ruby. You can totally read them…or yanno, use them to be a stealthy snoop. The choice is your gumshoes…



Thanks for investigating our first August Blog, detectives. Don’t forget to join in on more discussions and awesome content over on our Discord and follow on X for the latest on all things Shadows Of Doubt. See you next time!

Shadows of Doubt V 38.09 Experimental Branch Patch Notes

Hey folks, we have a brand new experimental patch up and ready for you all with a host of new fixes!

Experimental Branch: These builds are only found on our ‘experimental’ steam branch. You can access this by right clicking the game in your steam library, choosing ‘properties’, then the ‘betas’ tab. The experimental build should be in the dropdown list. Experimental builds may be less tested than the default branch builds. Most experimental branch patches will make their way to the default branch after a week or two (barring any issues discovered).

  • More improvements to stuttering when navigating between areas
  • More memory leak fixes
  • Some object spawn position adjustments
  • Revised citizen names lists*
  • Fixed: Assigned inventory hotkeys are now loaded properly
  • Fixed: Janitors had invisible brooms
  • Fixed: Active killers could reveal rooms on the map under certain conditions
  • Fixed: Boarded up windows were only visible from one side
  • Fixed: Case of AI getting stuck outside of doors
  • Fixed: Blood pool interactable trigger area could obscure other evidence
  • Fixed: Explored air ducts are now saved properly
  • Fixed: Minor fixes/alterations to several ceiling lights
  • Fixed: In Steam OS the onscreen keyboard did not effect the text input when first selected
  • Fixed: Cancelling a search could cause items to be found in a following progress bar related interaction
  • Fixed: Tweaked some furniture placement rules to stop diner booths spawning in inaccessible locations*
  • Fixed: Inconsistent flooring styles on some ground floor lobbies*
  • Fixed: In ‘Dead of Night’ there was a very small chance the name on the note shared an identical city directory entry as another person
  • Fixed: While using a controller the back button prompt was displayed on the submit button in the bug report menu
  • Audio: Mastered version of soundtrack added
  • Audio: Menu music recut


* Requires a new city generation to appear/spawn/see

Shadows of Doubt V 38.08 Experimental Branch Patch Notes

Hey folks, we have a brand new experimental patch up and ready for you all with a host of new fixes!

Experimental Branch: These builds are only found on our ‘experimental’ steam branch. You can access this by right clicking the game in your steam library, choosing ‘properties’, then the ‘betas’ tab. The experimental build should be in the dropdown list. Experimental builds may be less tested than the default branch builds. Most experimental branch patches will make their way to the default branch after a week or two (barring any issues discovered).

  • Further memory optimizations
  • Tweaked AI Fleeing behaviour
  • Tweaked AI crime scene behaviour
  • Fixed: Save game error that could result in duplicate objects
  • Fixed: Duplicate evidence being created for murders
  • Fixed: Missing citizen portraits on load game and certain other situations
  • Fixed: Missing fingerprints on bullet casings
  • Fixed: Patched some geometry holes within the included ‘Charlotte Heights’ city, along with some citizen outfit glitches
  • Fixed: Killer could reveal too much information about themselves or victims when questioned
  • Fixed: Handwriting toggle button not appearing for some handwritten notes
  • Fixed: Handwriting toggle button requiring 2 presses to activate the first time
  • Fixed: Weird behaviour with slider buttons that would cause the value to jump to the min/max; you can now also hold these buttons to alter the value.
  • Fixed: Visual glitch in Loom’s metallic texture
  • Fixed: Some minor physics error/console messages resulting from negatively scaled colliders
  • Fixed: Invalid string on the upgrades screen for non English languages
  • Fixed: Use of small caps on evidence window title was not displaying certain European language characters; have changed to normal caps for now
  • Fixed: Stopped AI being able to perform some actions while handcuffed
  • Fixed: Pawn shop neon sign missing mesh
  • Fixed: Citizens didn’t not awaken if you handcuffed them while sleeping
  • Fixed: Murders now should not happen in the main hotel lobby (caused weird AI issues!)