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Shadows of Doubt News

2025 Roadmap



Hello detectives!

As we've mentioned in a previous dev blog, the Shadows of Doubt investigations are continuing throughout the year. We are happy to now show you our 2025 development case board outlining our upcoming updates and patches!

The first update lands on Tuesday, the 29th of April. This update adds a new side mission, the ability to smoke, a new in-game card game and new items. Along with more bug fixes and QOL improvements.

Soon after, we will have a dedicated patch coming out, focusing on fixing reported bugs, further game polish and QOL improvements

In August, we will be launching the “Modifiers” update! This update will allow players to add modifiers to the game, really changing how you play and how the world reacts to the player. Much more information about these modifiers and the update will be available closer to its release. This update will also bring more bug fixes and game polish.

In autumn, we will release another dedicated patch to continue to improve the game's polish and gameplay experience.

Lastly, for 2025, we will be launching the “Workshop” update! This includes Steam workshop support and even more modding tools. Along with more bug fixes and game polish, and QOL improvements. More news to be shared about this update later in the year.

We are super excited for the rest of 2025 and what we have lined up for Shadows of Doubt, and we think you will like what we have in store for the game.

Thanks detectives!

Shadows of Doubt Joins the London Games Festival Event & Sale!

We’re excited to announce that Shadows of Doubt is part of the London Games Festival event on Steam!

London is one of the most diverse, vibrant, and creative cities on the planet—and its games industry is no different. Games London’s mission is to make London the games capital of the world, supporting local businesses, connecting developers with investors, and hosting the UK’s biggest games event.

To celebrate the 10th anniversary of the London Games Festival, Fireshine Games is thrilled to highlight some of the incredible titles developed and published in London.

As part of the event, you can grab Shadows of Doubt for 40% off for a limited time!

[h3]🔗 Check out the sale page here[/h3]
https://store.steampowered.com/app/986130/Shadows_of_Doubt/

Don’t miss your chance to explore this must-play title and discover even more incredible games throughout the festival.

Shadows of Doubt DevBlog 43: What to Expect in 2025

Hello detectives! This is a follow-up blog from the last one where I discussed new content for Shadows in 2025. We have fleshed out some plans now and I wanted to share a little on what we're working on for the game this year. If you haven't already, I recommend reading the last blog post for some content: Mainly that we have decided to not add anything massive as to do so would likely cause issues with the game systems we've already spent a lot of time working on over early access & beyond.

With that in mind, let us jump in! What I do want to focus on this year in addition to more bug fixes is giving the game a new coat of polish. These content-focused updates will arrive in 3 instalments, roughly spaced out over the year with exact timings still to be decided at this point.

For the first update, we're going to be adding a couple of things that we ran out of time to include in the initial release; some new items, an easter egg side hustle, as well as a couple of quality-of-life gameplay enhancements to give the player more of a presence in the world. Also, expect to see a fun little cruncher addition one of our programmers has been working on.



The second content update is the one I'm most excited about I think; this one will focus on gameplay modifiers. We're going to be adding several different 'modes' that modify the game in some way that will change how you play it. These will range from some fairly standard to completely unexpected ideas. I'm looking forward to sharing those with you closer to the time.

Towards the end of the year, we'll refocus our efforts on game modding. As we've mentioned previously we're keen on enabling Steam workshop support. We're also looking to expand the ways in which the game can be modded. A lot of specifics here are still wrapped up in some technical questions so apologies I can't be more specific but this is the general theme of the third content update.

Along with these updates you can still expect our regular patches which will focus on fixes; we're going to be aiming for a patch roughly every 2 months throughout the year including the above content updates.
Hopefully that's a little something to look forward to in 2025!

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Shadows of Doubt V 39.13 Patch Notes

Hey detectives, time to investigate a fresh patch for you all after checking it out on the experimental branch. More news to come on the plans for the year soon as well!

  • Much improved mini-map rendering speed
  • Fixed: Citizens could become stuck in a loop cleaning up receipts from the floor in their home if certain conditions were met.
  • Fixed: In certain circumstances the player could give items to dead citizens.
  • Fixed: Taking a bullet casing from an apartment-stored inventory could result in a non-droppable item that the player could repeatedly take.
  • Fixed: An inaccessible light switch could spawn behind a water cooler.*
  • Fixed: Game forgot player’s own discovered password on save/load.
  • Fixed: Attempted fix for certain achievements not completing until the player ate/drank.
  • Fixed: Attempted fix for certain achievements not unlocking at the correct time (sometimes only once the game was over).
  • Fixed: KO’ing a citizen by door barging did not count towards the ‘Spare No-one’ achievement.
  • Fixed: Décor mode UI spawned partially off-screen on Steam Deck (1280x800).
  • Fixed: News Stands always sold the ‘Cartographer’ sync disk for their daily deal.


* Requires a new city generation to appear/spawn/see


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Shadows of Doubt V 39.13 Experimental Branch Patch Notes

Hey folks, we have another new experimental patch for you all.

[h3]Experimental Branch:[/h3]
These builds are only found on our ‘experimental’ steam branch. You can access this by right clicking the game in your steam library, choosing ‘properties’, then the ‘betas’ tab. The experimental build should be in the dropdown list. Experimental builds may be less tested than the default branch builds. Most experimental branch patches will make their way to the default branch after a week or two (barring any issues discovered).

Please do see the public bug list with comments from Cole about what is being worked on at the moment here: https://shadowsofdoubt.notion.site/0053dddf306643eea972c6595ac897d2?v=25d97977c0ad43b5811787d11ee27987

  • Much improved mini-map rendering speed
  • Fixed: Citizens could become stuck in a loop cleaning up receipts from the floor in their home if certain conditions were met.
  • Fixed: In certain circumstances the player could give items to dead citizens.
  • Fixed: Taking a bullet casing from an apartment-stored inventory could result in a non-droppable item that the player could repeatedly take.
  • Fixed: An inaccessible light switch could spawn behind a water cooler.*
  • Fixed: Game forgot player’s own discovered password on save/load.
  • Fixed: Attempted fix for certain achievements not completing until the player ate/drank.
  • Fixed: Attempted fix for certain achievements not unlocking at the correct time (sometimes only once the game was over).
  • Fixed: KO’ing a citizen by door barging did not count towards the ‘Spare No-one’ achievement.
  • Fixed: Décor mode UI spawned partially off-screen on Steam Deck (1280x800).
  • Fixed: News Stands always sold the ‘Cartographer’ sync disk for their daily deal.


* Requires a new city generation to appear/spawn/see


If you want to sign up to the Fireshine Games newsletter for more information on our upcoming games please do so here