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Shadows of Doubt News

Investigations #10: Secret Rooms + Shadows of Doubt Inspired Comics!

Hey there, detectives. Welcome to another community showcase blog where we look into some of your great moments, creations and investigations!

Kicking off the case with a fantastic apartment creation by Discord Detective tDartt. This flat features a secret room accessible by using a bed to “phase” through a wall to the other side…Wonder what it’s used for…For a full tour check this link



In other news, Candor reports state a deadly shootout has occurred between citizens in front of the “Hornet Novelist” Diner. Detective West Wind is one of the first on scene ready to investigate:



Following up on our last blog asking for details on your own detectives, Detective Lyer Emedor finds out what happens when you mis-click holding a coffee during Shadows Of Doubt in this fun little comic strip!



We leave you this week with a notice to be on the lookout for stalkers around the city. Investigating journals and V-mail accounts are great ways to track them down.

Shadows of Doubt V 36.09 Patch Notes

Hey detectives, a host of new fixes have been cleared after going through testing on the experimental branch:

  • Fixed: Vandalism side jobs could choose apartments with no or not enough windows
  • Fixed: The correct passwords to black market dealers were not being accepted some of the time
  • Fixed: On some occasions innocent citizens were admitting to murders they didn’t commit (!)
  • Fixed: The game could not generate a city info txt file from compressed city data
  • Fixed: Errors in Dead of Night when killer’s home building did not feature a telephone router
  • Fixed: Disabled closing case for retirement
  • Fixed: Small chance of a pile of clothes blocking access to a low drawer*
  • Fixed: Head bob was broken in Dead of Night and certain other situations
  • Fixed: Sentry gun turrets did not unfold properly when alarm triggered if they weren’t visibly rendered.
  • Fixed: Rare error when loading in certain player apartments (no door appearing, rendering errors, audio errors)
  • Fixed: Some issues solves when buying/placing light switches in décor edit mode
  • Fixed: Restrictions put on cruncher use depending on position (for when positioned in inaccessible positions via decor edit mode; could otherwise result in clipping/teleporting of the player)
  • Fixed: Potential fix for sniper excessive shooting scenario
  • Fixed: Sitting in a chair after physics were recently active caused it to glitch out as it interacted with the player collider
  • Fixed: You can no longer sit on a chair unless it’s upright
  • Fixed: Player wasn’t able to sit in a chair if they had moved it away from its starting position
  • Better randomization of success/fail results with dialog


* Requires a new city generation to appear/spawn/see

Immersive sim bugs are the best kind of bug: Shadow of Doubt's snipers are leaving behind thousands of spent bullet casings as they fail to hit their targets




Being a lone gunman is harder than it looks, and no one knows that better than the luckless snipers of Shadows of Doubt. Turns out the game's sharpshooter assassins—added last month—aren't so sharp after all. They're trapped in a loop of missing their targets, leaving behind literal mountains of spent bullet casings as they try and fail to pull off headshots (via RPS)...
Read more.

Shadows of Doubt V 36.09 Experimental Branch Patch Notes

Hey detectives, we've got another experimental patch ready for you all with a bunch of fixes!

Fixed: Vandalism side jobs could choose apartments with no or not enough windows
Fixed: The correct passwords to black market dealers were not being accepted some of the time
Fixed: On some occasions innocent citizens were admitting to murders they didn’t commit (!)
Fixed: The game could not generate a city info txt file from compressed city data
Fixed: Errors in Dead of Night when killer’s home building did not feature a telephone router
Fixed: Disabled closing case for retirement
Fixed: Small chance of a pile of clothes blocking access to a low drawer*
Fixed: Head bob was broken in Dead of Night and certain other situations
Fixed: Sentry gun turrets did not unfold properly when alarm triggered if they weren’t visibly rendered.
Fixed: Rare error when loading in certain player apartments (no door appearing, rendering errors, audio errors)
Fixed: Some issues solves when buying/placing light switches in décor edit mode
Fixed: Restrictions put on cruncher use depending on position (for when positioned in inaccessible positions via decor edit mode; could otherwise result in clipping/teleporting of the player)
Fixed: Potential fix for sniper excessive shooting scenario
Fixed: Sitting in a chair after physics were recently active caused it to glitch out as it interacted with the player collider
Fixed: You can no longer sit on a chair unless it’s upright
Fixed: Player wasn’t able to sit in a chair if they had moved it away from its starting position
Better randomization of success/fail results with dialog

* Requires a new city generation to appear/spawn/see

Investigations #9: Sharpshooter Going Awry?

Greetings detectives and thank you for stopping by for another Shadows Of Doubt Community investigation here! Firstly, thank you for all the support since the launch of the Sharpshooter Assassin update! It has been phenomenal to see you all playing and enjoying the new content!

It’s our last month before the Summer investigations begin. Unfortunately for the city, it's too covered in corporate smog to even enjoy. Alas, crime never ceases and we need you on the case as usual. Let’s take a look at the latest:

Reports of Sharpshooter Assassins missing their intended targets have been circulating around the city, leaving piles of shell casings everywhere. The department is currently seeking a fix for these less than accurate shooters.



On a similar note, are you having trouble tracking down your sniper? Check out this great guide over at Gamerant to give you an edge on apprehending the shooters in your city.



Looks like some of our detectives have also worked other investigative jobs in the past as well…perhaps sketch artists? Have any of you put a face to your in-game detective's name?
One of our Discord detectives, TheRealTrevanian has. Meet “Owen Durand”...



On our local community mod front, we’ve got CENTORA, a 1500 population 9x6 city. Can you imagine investigating all of that?! Remember, EVERY room in EVERY building is accessible one way or another!



That wraps up the case for now, detectives! Thanks for investigating. Stay sharp on the beat and alert on the street.