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Shadows of Doubt News

Investigations #11: May Roundup and Case Boards

Greetings, detectives and happy June. Later this month marks the start of Summer and we want to check out some of your investigations as things begin to heat up and get closer to 1.0 release!

Youtuber ThatBoyWags has been on the case with Shadows Of Doubt for some time, His most recent investigation takes you into a street sniper investigation. Check it out here



As rare as it can be, sometimes a detective can just be in the right place at the right time. Have you witnessed a murder in person yet? Discord detective “Octo” spotted the killer in action while passing some time on a bench outside. Check out the murder here



None of these cases could be solved without the trusty case board and some good old fashioned thread. These two detectives have very different styles when it comes to solving their cases. Check out these boards and see if you can connect the dots.


Detective DuzzleMauzow:


Detective Wandocht:



That’s it for this investigation, gumshoes. If you have been on the case, we want to know about it. The more detectives on the beat, the quicker we solve these! Stay sharp, private eyes.

Investigations #10: Secret Rooms + Shadows of Doubt Inspired Comics!

Hey there, detectives. Welcome to another community showcase blog where we look into some of your great moments, creations and investigations!

Kicking off the case with a fantastic apartment creation by Discord Detective tDartt. This flat features a secret room accessible by using a bed to “phase” through a wall to the other side…Wonder what it’s used for…For a full tour check this link



In other news, Candor reports state a deadly shootout has occurred between citizens in front of the “Hornet Novelist” Diner. Detective West Wind is one of the first on scene ready to investigate:



Following up on our last blog asking for details on your own detectives, Detective Lyer Emedor finds out what happens when you mis-click holding a coffee during Shadows Of Doubt in this fun little comic strip!



We leave you this week with a notice to be on the lookout for stalkers around the city. Investigating journals and V-mail accounts are great ways to track them down.

Shadows of Doubt V 36.09 Patch Notes

Hey detectives, a host of new fixes have been cleared after going through testing on the experimental branch:

  • Fixed: Vandalism side jobs could choose apartments with no or not enough windows
  • Fixed: The correct passwords to black market dealers were not being accepted some of the time
  • Fixed: On some occasions innocent citizens were admitting to murders they didn’t commit (!)
  • Fixed: The game could not generate a city info txt file from compressed city data
  • Fixed: Errors in Dead of Night when killer’s home building did not feature a telephone router
  • Fixed: Disabled closing case for retirement
  • Fixed: Small chance of a pile of clothes blocking access to a low drawer*
  • Fixed: Head bob was broken in Dead of Night and certain other situations
  • Fixed: Sentry gun turrets did not unfold properly when alarm triggered if they weren’t visibly rendered.
  • Fixed: Rare error when loading in certain player apartments (no door appearing, rendering errors, audio errors)
  • Fixed: Some issues solves when buying/placing light switches in décor edit mode
  • Fixed: Restrictions put on cruncher use depending on position (for when positioned in inaccessible positions via decor edit mode; could otherwise result in clipping/teleporting of the player)
  • Fixed: Potential fix for sniper excessive shooting scenario
  • Fixed: Sitting in a chair after physics were recently active caused it to glitch out as it interacted with the player collider
  • Fixed: You can no longer sit on a chair unless it’s upright
  • Fixed: Player wasn’t able to sit in a chair if they had moved it away from its starting position
  • Better randomization of success/fail results with dialog


* Requires a new city generation to appear/spawn/see

Immersive sim bugs are the best kind of bug: Shadow of Doubt's snipers are leaving behind thousands of spent bullet casings as they fail to hit their targets




Being a lone gunman is harder than it looks, and no one knows that better than the luckless snipers of Shadows of Doubt. Turns out the game's sharpshooter assassins—added last month—aren't so sharp after all. They're trapped in a loop of missing their targets, leaving behind literal mountains of spent bullet casings as they try and fail to pull off headshots (via RPS)...
Read more.

Shadows of Doubt V 36.09 Experimental Branch Patch Notes

Hey detectives, we've got another experimental patch ready for you all with a bunch of fixes!

Fixed: Vandalism side jobs could choose apartments with no or not enough windows
Fixed: The correct passwords to black market dealers were not being accepted some of the time
Fixed: On some occasions innocent citizens were admitting to murders they didn’t commit (!)
Fixed: The game could not generate a city info txt file from compressed city data
Fixed: Errors in Dead of Night when killer’s home building did not feature a telephone router
Fixed: Disabled closing case for retirement
Fixed: Small chance of a pile of clothes blocking access to a low drawer*
Fixed: Head bob was broken in Dead of Night and certain other situations
Fixed: Sentry gun turrets did not unfold properly when alarm triggered if they weren’t visibly rendered.
Fixed: Rare error when loading in certain player apartments (no door appearing, rendering errors, audio errors)
Fixed: Some issues solves when buying/placing light switches in décor edit mode
Fixed: Restrictions put on cruncher use depending on position (for when positioned in inaccessible positions via decor edit mode; could otherwise result in clipping/teleporting of the player)
Fixed: Potential fix for sniper excessive shooting scenario
Fixed: Sitting in a chair after physics were recently active caused it to glitch out as it interacted with the player collider
Fixed: You can no longer sit on a chair unless it’s upright
Fixed: Player wasn’t able to sit in a chair if they had moved it away from its starting position
Better randomization of success/fail results with dialog

* Requires a new city generation to appear/spawn/see