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METAL EDEN News

Metal Eden Demo Patch 0.2

[p]Hyper Units,[/p][p]Thank you for playing our demo during Steam Next Fest![/p][p]We really appreciate the feedback you gave during the event and as a thank you we have a little surprise for you – we’re releasing patch 0.2 today![/p][p]This update addresses several of the most frequently reported issues based on your feedback. [/p][p] [/p][p]PATCH 0.2 SUMMARY[/p][p]Performance boost: [/p]
  • [p]Reduced memory usage[/p]
  • [p]Faster loading[/p]
  • [p]Smoother streaming[/p]
  • [p]Improved visuals[/p]
[p] [/p][p]Combat rebalanced: [/p]
  • [p]Adjusted weapon damage and ammunition counters[/p]
  • [p]Rebalanced enemy health and damage values[/p]
  • [p]Modified upgrade pricing[/p]
  • [p]Improved enemy aiming behavior[/p]
  • [p]Updated the 'Armor Opening' mechanic to feature extended duration and increased damage output[/p]
  • [p]Overhauled health restoration functionality at checkpoints[/p]
[p] [/p][p]New mission objective system: [/p]
  • [p]Clearer HUD tracking with primary and secondary goal display[/p]
[p] [/p][p]UI & controls overhaul: [/p]
  • [p]Better keybinding support[/p]
  • [p]Upgrade stat previews[/p]
  • [p]Improved menu navigation[/p]
[p][/p][p] Bug fixes: [/p]
  • [p]Crashes[/p]
  • [p]Zipline issues[/p]
[p] [/p][p]FULL PATCH NOTES – BUILD 114404[/p][p] [/p][p]⚡ Performance & Technical Optimizations [/p]
  • [p]Reduced texture sizes and improved compression (memory savings)[/p]
  • [p]Decreased VFX intensity and decal lifetimes (especially explosions and smoke)[/p]
  • [p]Cut down on shader compilation times and deferred heavy sequences[/p]
  • [p]Navmesh, collision, and geometry fixes across multiple zones[/p]
  • [p]Disabled ray tracing and heavy post-processing effects[/p]
[p] [/p][p]🧭 New Gameplay Systems[/p][p]
Mission Objective Hierarchy Overhaul [/p]
  • [p]UI upgrade: Primary and secondary mission objectives now display as a clear hierarchy on the HUD and summary screen[/p]
  • [p]Improved clarity for players tracking complex missions[/p]
[p]
Reworked Controls & Input Mapping [/p]
  • [p]Added support for unassigned actions with new warning prompts[/p]
[p] [/p][p]⚖️ Gameplay Balance & Mechanics[/p][p]
Global Combat Tuning [/p]
  • [p]Checkpoint Health Restoration: Health recovery at checkpoints has been overhauled to scale with difficulty level. For example, on EASY, players receive full health restoration, while on BRUTAL, no health is restored.[/p]
  • [p]Armor-Opening Mechanic: The duration of the armor-opening state has been increased, and weapons now deal significantly more damage during this window.[/p]
  • [p]Difficulty-Based Balance Pass: A comprehensive balance update has been applied across all difficulty levels, including adjustments to weapon and enemy damage, ammunition counters, resource values, PigShop upgrade prices, improved enemy aiming behavior, and various other gameplay parameters.[/p]
[p]
Pistol SmartMod Update [/p]
  • [p]The SmartMod logic has been overhauled. It's now more streamlined and does not require locking.[/p]
[p] [/p][p]Enemy AI Overhaul [/p]
  • [p]Enemies now predict player movement more accurately based on difficulty[/p]
  • [p]Improved rotation speed when using skills[/p]
  • [p]Fixes to enemies missing shots from behind and stepping incorrectly[/p]
[p]
Critical Health Behavior [/p]
  • [p]Updated logic for triggering low-health HUD effects and damage feedback[/p]
  • [p]Adjusted visual/audio cues for when players reach critical HP[/p]
[p]
Checkpoint Logic Improvements [/p]
  • [p]Smarter respawn logic based on difficulty and progress[/p]
  • [p]Health restoration at checkpoints now varies per difficulty level[/p]
[p] [/p][p]🧱 Level Updates & World Optimization[/p][p]
Environment Optimization [/p]
  • [p]Reduced asset memory via Nanite implementation and triangle reduction[/p]
  • [p]Lowered use of high-poly assets and removed excessive VFX in combat areas[/p]
  • [p]Streaming tweaks to minimize pop-in and reduce load hitches[/p]
  • [p]New fall respawn volumes added to prevent softlocks[/p]
  • [p]Streaming bugs and crashes in multiple levels have been resolved[/p]
[p] [/p][p]🎧 Audio & Dialogue[/p][p]
New Audio Mix Pass [/p]
  • [p]Reworked ambient layers, enemy effects, and spatial cues[/p]
  • [p]Improved cutscene volume balancing and environmental audio dynamics[/p]
[p]
Sound Optimization [/p]
  • [p]Issues with overlapping VO and sound priorities in sequences resolved[/p]
[p] [/p][p]📦 User Interface & UX[/p][p]
Shop and Weapon UI Enhancements [/p]
  • [p]Upgrades now display stat changes using color indicators (green/red)[/p]
[p]
New Option Menu Features [/p]
  • [p]Reset-to-default button for controls[/p]
  • [p]Descriptions of difficulty levels have been added[/p]
[p]
HUD & Objective Enhancements [/p]
  • [p]New visual markers and logic for mission guidance[/p]
  • [p]Enhanced summary screens for quest and objective tracking[/p]
[p] [/p][p]🐞 Bug Fixes (Highlights)[/p][p]
Fixed crashes related to: [/p]
  • [p]Zipline interactions[/p]
  • [p]Enemy rendering[/p]
  • [p]Shaders and asset streaming[/p]
[p]
Fixed major gameplay bugs: [/p]
  • [p]Explosive barrels not reacting to secondary fire[/p]
  • [p]Cutscene black screens and subtitle desync[/p]
  • [p]Quest journal not triggering correctly[/p]

METAL EDEN HITS STEAM NEXT FEST

CONFIRM YOUR STATUS: STEAM NEXT FEST DEPLOYMENT HERE
METAL EDEN has just entered a big mission: Steam Next Fest. While the full release is still classified, the mission continues now with our free public demo, originally deployed in April and now locked in as part of the festival, from June 9 until June 16.

HYPER UNITS, JUMP IN
If you haven’t tried it yet, now’s the perfect time. The demo includes the first two missions, giving you a taste of the fast-paced combat, parkour mechanics, and the mysterious world of METAL EDEN.

NEXT MISSION: FULL LAUNCH
If you enjoy the demo, don’t forget to wishlist the game. We’ve got more updates coming soon, so stay tuned and see you on Moebius!

https://store.steampowered.com/app/990380/METAL_EDEN/

Metal Eden Demo Patch 0.1

[h3]Hyper Units,[/h3]
We've just released the first patch for the demo on Steam!
This update addresses several of the most frequently reported issues based on your feedback. Thanks so much for taking the time to share your thoughts with us.
Some issues – like shader-related stuttering – are still on our radar and will be tackled in the next patch. We appreciate your patience as we continue improving the experience!

Note: This update will wipe all existing save files due to system changes.

Key Highlights
  • Added a Motion Blur toggle in Video Settings.
  • New options for Mouse Acceleration and Controller Acceleration are now available in the Options Menu.
Performance
  • General optimization passes applied, resulting in improved performance in CRASH COURSE and PARADISE LOST
  • Added support for Hardware RTX and introduced a Framerate Limit setting
Audio
  • Updated audio mix for enemy sound effects, UI feedback, and player weapons.
  • Final cutscene audio added for CRASH COURSE.
  • Replaced an old VO line for Nexus in CRASH COURSE with a new one.
  • Improved dialogue system to ensure proper voiceover triggering.
User Interface
  • Translation fixes applied across various languages.
  • Fixed an issue where loading screen cutscenes wouldn't always play when starting a mission.
  • Subtitle settings now correctly apply to loading screen cutscenes.
  • Added an "Apply Settings" button in the Options Menu.
Bug Fixes
  • Resolved respawn issues after falling off the map in PARADISE LOST.
  • Fixed collision bugs across multiple maps.
  • Fixed the quest objective "Find Defunct Hyper Unit" completing prematurely after the core tutorial.
  • Corrected objective marker placement at the end of CRASH COURSE.
  • Adjusted timing in the Core Tutorial to potentially fix the infinite slow-mo bug.
Known Issues – Targeted for Next Patch 0.2
  • Further improvements to game stability
  • Options menu needs a clearer layout and improved usability.
  • Cutscene audio is too quiet and requires proper mastering.
  • Further optimization is needed to improve overall performance.
  • Weapon sounds and music lack impact; audio mix will be refined.
  • Gamepad keybinding support is currently missing and will be added.
  • Additional improvements to overall rendering quality are in progress.

Release Date Update

Hey everyone!

We’ve decided to move the release of METAL EDEN to Summer 2025.

After going through the feedback from the demo, we saw some clear areas where we can improve. We’re taking a bit more time to refine the game and make sure it delivers the experience we’re aiming for. Your input has been a big part of that process, and we appreciate it.

We know delays aren’t ideal, and we really appreciate your patience. We’ll share the new date as soon as we can—and we’re confident it’ll be worth the wait.

Thanks for sticking with us.
More soon.

The METAL EDEN Team

Demo Now Live!

[previewyoutube][/previewyoutube]
HYPER UNITS, METAL EDEN DEMO IS LIVE

Suit up and step into METAL EDEN, the adrenaline-fueled sci-fi FPS that throws you into the heart of cybernetic warfare. The METAL EDEN demo is officially live, giving you a chance to experience the high-speed action before the full game launches. Try the Demo anytime, it has no end date!

WHAT’S IN THE DEMO

Play through the first two missions and get a taste of the game’s brutal, fast-paced combat, cutting-edge cybernetic abilities, and high-mobility parkour movement. Test your skills against deadly enemies, master advanced weaponry, and uncover the secrets of METAL EDEN.

JOIN THE DEMO SPEEDRUN CHALLENGE

Alongside the demo launch, we kicked off the Demo Speedrun Challenge in partnership with Speedrun.com. Think you have what it takes to be the fastest?

Complete the demo as quickly as possible and submit your time by April 15th for a chance to win a share of the $1,000 prize pool.

Are you ready to dominate METAL EDEN? Download the demo now and prove your skills!



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