Project Dowfnall 4th Early Access Update ETA
Greeting All!
This has been a busy month indeed. Besides working on the game, visited G-Fusion in Beijing, China (courtesy of Indie Games Polska Foundation) and Digital Dragons in Kraków, Poland to show the game. Received lots of valuable feedback and was awesome getting the chance to meet and talk with the people who are interested in the game.
As for the ETA: by Sunday we should add the final planned features for the update, then a few days for testing and working out potential kinks. So if all goes as planned should be ready around 14th June 2019.
Quick preview of most important changes (release will have its own announcement with more detailed info as usual):
-as promised, completely reworked tutorial, featuring new stages(one inspired by a scene from John Wick2) and dedicated features
-reworked aiming system. The 3d aiming, although cool, would often be seen as confusing, so the whole logic for aiming has been remade to have the crosshair centered all the time, but at the same time not compromising the original feel and visuals of the gunplay/bullets. Now it should be much easier and intuitive to predict where you bullet will hit (TLDR:no more missed headshots;)
-Working Leaderboards! :D Perl Level and Difficulty. Can be checked both ingame via PC in apartment hub as well outside the game on the Steam community.
-A heck of a lot of smaller features, tweaks and adjustments (more news on these when the update goes live)
Thanks for sticking by!
PS. Thanks to the AWESOME volunteers at G-Fusion, especially Fred and Feng. You guys ROCK! :)
This has been a busy month indeed. Besides working on the game, visited G-Fusion in Beijing, China (courtesy of Indie Games Polska Foundation) and Digital Dragons in Kraków, Poland to show the game. Received lots of valuable feedback and was awesome getting the chance to meet and talk with the people who are interested in the game.
As for the ETA: by Sunday we should add the final planned features for the update, then a few days for testing and working out potential kinks. So if all goes as planned should be ready around 14th June 2019.
Quick preview of most important changes (release will have its own announcement with more detailed info as usual):
-as promised, completely reworked tutorial, featuring new stages(one inspired by a scene from John Wick2) and dedicated features
-reworked aiming system. The 3d aiming, although cool, would often be seen as confusing, so the whole logic for aiming has been remade to have the crosshair centered all the time, but at the same time not compromising the original feel and visuals of the gunplay/bullets. Now it should be much easier and intuitive to predict where you bullet will hit (TLDR:no more missed headshots;)
-Working Leaderboards! :D Perl Level and Difficulty. Can be checked both ingame via PC in apartment hub as well outside the game on the Steam community.
-A heck of a lot of smaller features, tweaks and adjustments (more news on these when the update goes live)
Thanks for sticking by!
PS. Thanks to the AWESOME volunteers at G-Fusion, especially Fred and Feng. You guys ROCK! :)