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Flash update 0.9.7.1. ready for download, Halloween sale starting soon.

Greetings Everyone,



UPDATE EDIT part2. 29th October: a quick fix update 0.9.7.1B. New AI system had issues with AI footstep system. This has been fixed and 3d audio enemy foosteps ought to be working again. Also slightly lowered Assault Rifle recoil.

UPDATE EDIT: Just added another update(these changes will be highlighted in bold) and also happy to say the Halloween sale is now on. The game will be available at a 40% discount till the 1st of November. Original anouncement is below:

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First off a shoutout to Yura from Sad Cat Studios for the recoil idea. Speaking of which I really recommend you check out their game Replaced: it's shaping up to be an awesome game and ought to scratch that "Last Night" itch.

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As promised a quick update with a few new features. More to come soon. Halloween sale will start soon and Project Downfall will be avialable at a 40% discount for a limited time.

Currently melee minibosses are still not working as well as with the previous player controller, but nonetheles should be fixed soon.

Also, a smaller update might drop later today/tomorrow with a few tweaks/fixes (in example the exit collider to the first journeyman stage)

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So as for what's new:

-game ver 0.9.7.0->0.9.7.1.

-Added weapons recoil (First version, will be updated and tweaked from now on)

-Make melee weapon sphere cast little bigger (meaning hitting with melee should require less precision and be slightly easier)

-enemy AI fix: Stop aiming when stunned. Don't deal damage with melee weapons when stunned or dead.

-thrown weapons collider slightly adjusted to make them less likely to get stuck on walls (still WIP)

-updated animation for Ali in station start hub

-added interactable stove to apartment

--added shutter open event after leaderboard hint home

-multiple updates to station hub / cleanup / details including but not limited to: new lighting, new details to second platform, new props ie arcade machines, airconditioners, added cosy corner with interactable microwave and more...)

-Updated cloudbreak station first visit with new assets, visibility indicating azur plaza exit etc.

-updated train tutorial clouds bg and details. added Work in Progress restaurant section in train, updated enemies to avoid conflict with Bruger King NPC

-updated collider for oxi booth

-fixed issues with camera vertical rotation in new player controller

-fixed rain event so it would rain when walking under passage in final jounreyman stage

-updated AI moveto pattern. One of the early mobster in final journeyman stage will now not start at street level to avoid getting hit with stray bullet from initial corrupt cops encounter and hence calling too much aggro. Now fixed by event triggereing AI to move to his original prior position from second bar, after cop encounter

-Fixed journeyman exit stage collider

-added new enemies(svoloch geezer and biker) to genesis second stage to avoid conflict with Bruger king NPC

-removed unwanted cab navmesh from cab intermission

-fixed missing enemy footsteps audio

-lowered AR recoil


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That's it for now. Let us know what you think and in case of any issues, please let us know!


Cheers,

The Downfall Team,

Mike, Dawid