Flash update 0.9.10.1 is up
Good day everyone,
A small update just went live. For a more detailed description, please scroll down.
Additionally, sharing some good news: Project Downfall took first place in the Big Indie Pitch at White Nights Amsterdam 2020 Conference. I feel truly honoured and grateful. All the more motivation to keep on truckin' !

Now on to the good stuff!
--incr game ver to 0.9.10.1
-added further days intro logic to levsel hub (from 14th march Saturday to 21st saturday will display the date on critical events of the games timeline)
-fixed death yell for dancers/clubbers in sabotage level (now the female dancers will scream, y'know, like a female instead of a dude).
-journeyman sound fixes and logic for superkickable tables alond with lighting update and lens flare to mid section bus.
-replaced static adverts in package with fully destructible with destructible bg wall with logic
-further updates to club scene in sabotage
-sabotage club lighting and music events and intro details. (this scene went a pretty hefty overhaul so a revisit is recommended.)
-sub hub start details added (neons lighting, detail cables second platform, OC logo new var etc)
-updated elevator texture home
-new dancing animations for clubbing npcs
-updated new dancers in clubfloor in sabotage level
-lowered enemy attack range for certain melee weapons
-fist and kick added hit layer updates
-update intro train monitor news text(electronic gaming monthly) for cleaner input hints
-update journeyman man superkickable objects (collisions, collision sounds, weight etc)
-COD after blowhard news fixed (so now the new of liberating oude station will only appear if player completes Call Of Duty and after completing the Blowhard level)
-Show input hint for last active controller. In other words this fixes the possible issue if you have a gamepad connected and are playing with keyboard but input hints would be for gamepad instead.
---
That's it for now. Getting back to the dev. Another smaller update ought to drop soon and something big might be coockin'... After all we are nearing 1 year of PDF being in Early Access...
Till the next one!
Cheers,
The Downfall Team,
Mike, Dawid
A small update just went live. For a more detailed description, please scroll down.
Additionally, sharing some good news: Project Downfall took first place in the Big Indie Pitch at White Nights Amsterdam 2020 Conference. I feel truly honoured and grateful. All the more motivation to keep on truckin' !

Now on to the good stuff!
--incr game ver to 0.9.10.1
-added further days intro logic to levsel hub (from 14th march Saturday to 21st saturday will display the date on critical events of the games timeline)
-fixed death yell for dancers/clubbers in sabotage level (now the female dancers will scream, y'know, like a female instead of a dude).
-journeyman sound fixes and logic for superkickable tables alond with lighting update and lens flare to mid section bus.
-replaced static adverts in package with fully destructible with destructible bg wall with logic
-further updates to club scene in sabotage
-sabotage club lighting and music events and intro details. (this scene went a pretty hefty overhaul so a revisit is recommended.)
-sub hub start details added (neons lighting, detail cables second platform, OC logo new var etc)
-updated elevator texture home
-new dancing animations for clubbing npcs
-updated new dancers in clubfloor in sabotage level
-lowered enemy attack range for certain melee weapons
-fist and kick added hit layer updates
-update intro train monitor news text(electronic gaming monthly) for cleaner input hints
-update journeyman man superkickable objects (collisions, collision sounds, weight etc)
-COD after blowhard news fixed (so now the new of liberating oude station will only appear if player completes Call Of Duty and after completing the Blowhard level)
-Show input hint for last active controller. In other words this fixes the possible issue if you have a gamepad connected and are playing with keyboard but input hints would be for gamepad instead.
---
That's it for now. Getting back to the dev. Another smaller update ought to drop soon and something big might be coockin'... After all we are nearing 1 year of PDF being in Early Access...
Till the next one!
Cheers,
The Downfall Team,
Mike, Dawid