Project Downfall 12th Early Access Update ETA and DEMO coming soon!
Greetings fellow Dystopians,
Dropping in with some fresh news regarding the upcoming 12th major Early Access update. If all goes as planned it will go live 17th-19th May 20-23rd May .
EDIT UPDATE 19-05-20 There'll be a 1-3 day delay here. We just discovered a small snafu with one of the new features and need to patch it up. Hence new 12th Major patch ETA is 20-23rd May
Additionally we wil be releasing a demo of the Early Access really soon! :D
You can wishlist here and download the demo when it goes live on May 30th:
https://store.steampowered.com/app/992730/Project_Downfall
This will include the slowburn intro along with the the ride back home from work. As an extra there will be one of the optional levels from the fourth day of the games timeline (so when you play the full game, depending on your choices and stats, you might actually have a different level on the fourth day).

As for the update:
This includes both some good news and bad news. The good news is that the physics will be receiving a major overhaul. Bad news is that this change will add to dev time and pushed some of the final features to the next major patch (includig adrenaline and finishers). We believe the tradeoff will be worth it though, because the whole world will feel more physical and immersive. No more heavy objects acting weightless. Now all physical objects will react accordingly with the player and the world analogically with their own mass.
We also came to the conclusion that due to the game growing to a much larger scale than initially planned we will postpone a final release estimate. Rest assured, Project Downfall will remain in Early Access as long as it needs to be, until is worthy to have the "v.1.0" tag.
Going back to the update: it will also include a bunch of fixes and tweaks and polish to initial stages, a pretty cool sniper boss encounter, some pretty sweet new assets, including multiple street advert animations, props, destructible elements and more)….
But we will get into the fine details when the update finally goes live soon :D
Till then stay positive and healthy!
The Downfall Team,
Mike, Dawid
Dropping in with some fresh news regarding the upcoming 12th major Early Access update. If all goes as planned it will go live 17th-19th May 20-23rd May .
EDIT UPDATE 19-05-20 There'll be a 1-3 day delay here. We just discovered a small snafu with one of the new features and need to patch it up. Hence new 12th Major patch ETA is 20-23rd May
Additionally we wil be releasing a demo of the Early Access really soon! :D
You can wishlist here and download the demo when it goes live on May 30th:
https://store.steampowered.com/app/992730/Project_Downfall
This will include the slowburn intro along with the the ride back home from work. As an extra there will be one of the optional levels from the fourth day of the games timeline (so when you play the full game, depending on your choices and stats, you might actually have a different level on the fourth day).

As for the update:
This includes both some good news and bad news. The good news is that the physics will be receiving a major overhaul. Bad news is that this change will add to dev time and pushed some of the final features to the next major patch (includig adrenaline and finishers). We believe the tradeoff will be worth it though, because the whole world will feel more physical and immersive. No more heavy objects acting weightless. Now all physical objects will react accordingly with the player and the world analogically with their own mass.
We also came to the conclusion that due to the game growing to a much larger scale than initially planned we will postpone a final release estimate. Rest assured, Project Downfall will remain in Early Access as long as it needs to be, until is worthy to have the "v.1.0" tag.
Going back to the update: it will also include a bunch of fixes and tweaks and polish to initial stages, a pretty cool sniper boss encounter, some pretty sweet new assets, including multiple street advert animations, props, destructible elements and more)….
But we will get into the fine details when the update finally goes live soon :D
Till then stay positive and healthy!
The Downfall Team,
Mike, Dawid