Project Downfall 11th Early Access update is now live!
Greetings fellow citizens,
The 11th Early Access update is now live and waiting for download!

Since we are running out of features to add, this one focuses on polishing existing content (with an emphasis on the package-rectum route up to rising high), lots of tweaks and fixes and overal refinement to the levels and events. But fear not, we still got some brand new good stuff dropping with the update (check notes below). Next update, besides further polish will also focus on the adrenaline system(for special kill/state), possibly new achievements, refinement of levels up from rising high as well as alternative branches prior to that level. Hopefully some new language updates will be added as well. This should be ready mid May.
In case of any issues/unwanted behavoiurs etc, please let us know. This helps us pinpoint what's wrong and address/fix what needs to be done faster and more efficiently. Gameplays and screengrabs help the best, since then we can see more precisely what's up.

Now let's move on the the good stuff!
New Features:
-Cloud Saving!
-Cloth physics! This one is pretty cool. You can check it out in the rectum dungeoun or baths.
General updates and fixes:
-incr gamer ver 20 0.9.11.0
-changed default graphics quality to very high(was low which could give false and negative first impression of games visuals)
-Fix null pointer exception in ComboPanel.
-Fix headbob and gunbob during crouch run.
-fixed missing enemy footstep audio
-added footstep audio for multiple other enemies
-jman2 garbage container angle fix (so it hits the bloody cop instead of flying over him)
-rising high start cleanup and tweaks, multiple new details and destructible elements (ie boxes with contraband, wooden crates)
-upated enemy collision effects for head (splat sound versions)
-updated cloth chains with sound event in rectum dungeon and other AI and lighting tweaks
-skinhead brotherl update-new details,fixes, lighting etc
-fix WC visibility in skinhead brothel
-rectum tweak pighead accel
-rising high final stage highrise update: destructible elements, lighting tweens, enemy speed, textures, glass specularity etc
-fixed glass shatter and spray 3d sounds
-fillerup replaced hinge doors with new system
-rectum baths updates lighting, ai, destructibles etc
-rising high new details, lighting update and destructible hit cushion particles
-glassspar and destroy fix 3d sound distance
-tweak rectum dungeon music
-added destructible pincushion walls to rectum lobby
-added special event collsion detection for destroyed cars to toggle kinematic, sound of floor hit, flame particles etc
-rectum baths shotgunners smaller radius of movement and other tweaks
-rectum dungeon pighead tweak speed
-update to destructible radius cars
-glass 3d audio burst firther distnace tweaks
-Fix language names and language codes that prevented from unloading unused languages. (this should fix ie the key mapping if other language than english was selected)
-added destructible vases
-update baths rectum destructible vase
-updated lev sel closed hub door with info and lock, added welcome monitor
-destructible van streets update damage particle
-apartment added destructible vase
-rectum baths tweaked lighting/ flare in ground floor back
-added destructible wood splinter parts to destrucitble crates in rising high 1st stage
-tweaked footsetp surface in levsel (bug fix for default footstep on surface transition)
-lev sel audio tweaks evetns and updated tv news update events with chats
-updated post effect to witness path to levsel
-apartment added new hinge door to fridge (todo add audio on open)
-station curfew optimisation and fix rain clipping in toilet through ceiling
-intro train added detail with seats and mag rack
-rising high final added destructible benches at bottom with new adverts
-brothel skinhead update lighting sauna (to avoid it clipping on corridor later on)
-added sprite base material for graffitti/painted elements and lowres lowrefl glass (for use and replace ie in enddoor of brothel skins)
-ris high final update navmesh with new room
-updated events is ris high final with npc in new room
-intro train updated post volume and sounds wind tunnel exit
-baths optimisation
-lev sel hub updated destrictible for trash and garbage and updated lighting for witness route
-rectum baths miniboss speed higher(was too easy), new toplfloor
-skins brothel added ambient lighting, updated Joy placement
-new agent smith graphic
-intro train new hell events at end with light synch etc
-highrise final shutter close event triggers, weapon layout
-rectum lobby update door shut event after entering lobby
-rectum dungeon update lighting and details.
-tunnel intro train distance sound adjusted/fixed
-final sabotage tweaks to door and lighting
-first sabotage update puddles texture and added ambient lighting to interior (to birghten certain darker areas), adjusted dir light duration (much longer to avoid glitchy moon)
-station curfew added gate close event and update to lighting and hanging cables by les autres bar
-rising high final update new backroom
-rising high start polish and further details added to start exterior
-rectumbaths ai update
-control panel gfx clamp set to mirror
-shading fixed for destroyed newspapers/garbage
-arcade funny games stage updated with destructible arcade cabinets
-top destroys screen and bottom coin pocket
-new destrictible prefabs (ie exploding screen with smoke, spraying coins etc)
-rising high 1 updated with destructible Tvs
-Break combo when NPC is killed and apply minus value directly.
-Fix double door opening.
-update backroom ris high final
-update rectum baths ad destructible effects (sparks and ceramic fragments)
-updated rain effects
-added shower effect to baths skins brothel
-updated fillherup level lighting and lamps on second petrol station
-sabotage final enemy speed tweaks
-arcade screen destroyed fix (removed unwanted mg particles which caused issue. need to observe since this was already once disabled)
-subhub, station curfew added map-skins brothel optimised new showers and collisions
-update to intro package (rain call event) with map of area and details and polish added to map
-sub hub further details and tweaks along with dedicated maps of area
-station curfew-dedicated map of area added
-city/area maps created for oude station and cloudbreak station areas
-new newspaper covers
-subhub update to top passage and table lounge area outside office
-sabotage start fix light transtion reference in bathroom
-Fix scanlines for aprtment (missing scnalines would break post effects) and in main game
-fix wrong position of weapon/hands which would happen if animation was interrupted by related event.
-Stop weapon reloading if when we take pill.
-Fix enemy freeze problem after super kick in nuts during stun.
-filler up updated : gated distributor with notice and open animation with event added. Release button in station will open them.
-highrise (rising high stage3) added surface environment sounds for footsteps
-start screen tweaked size of main door collider to avoid new door method glitching in wall.
-sabotage club added slide door to toilets
-Add date to new slot name.
-Allow kicking opened doors, so they will feel more physical.
-addded missing footstep sound and evetns to multiple enemies
-remove second map station-higher speed first enemy 3-3
-Soda machine add metal sound on hit
-higher dmage door 3-3
-bottles 3-1 destrucitble layer for enemy dead impact collisions
-balcony stone walk sound apartment added
-smaller big chavs 2-2 along with AI tweaks for whole stage
-shortcut final longer ditnace hear/sight enemy in tunnel on right
-typo alistair subhub fix
-phone earlier blowhard to avoid missig call from Ali
-fix missing death ref for burger king in shortcut tunnel(his death will now be permanent per playthrough)

So that's it for this month. Some smaller flash updates might droppin soon, other than that we will see you at next months update. Thanks for sticking by!
The Downfall Team,
Mike, Dawid
The 11th Early Access update is now live and waiting for download!

Since we are running out of features to add, this one focuses on polishing existing content (with an emphasis on the package-rectum route up to rising high), lots of tweaks and fixes and overal refinement to the levels and events. But fear not, we still got some brand new good stuff dropping with the update (check notes below). Next update, besides further polish will also focus on the adrenaline system(for special kill/state), possibly new achievements, refinement of levels up from rising high as well as alternative branches prior to that level. Hopefully some new language updates will be added as well. This should be ready mid May.
In case of any issues/unwanted behavoiurs etc, please let us know. This helps us pinpoint what's wrong and address/fix what needs to be done faster and more efficiently. Gameplays and screengrabs help the best, since then we can see more precisely what's up.

Now let's move on the the good stuff!
New Features:
-Cloud Saving!
-Cloth physics! This one is pretty cool. You can check it out in the rectum dungeoun or baths.
General updates and fixes:
-incr gamer ver 20 0.9.11.0
-changed default graphics quality to very high(was low which could give false and negative first impression of games visuals)
-Fix null pointer exception in ComboPanel.
-Fix headbob and gunbob during crouch run.
-fixed missing enemy footstep audio
-added footstep audio for multiple other enemies
-jman2 garbage container angle fix (so it hits the bloody cop instead of flying over him)
-rising high start cleanup and tweaks, multiple new details and destructible elements (ie boxes with contraband, wooden crates)
-upated enemy collision effects for head (splat sound versions)
-updated cloth chains with sound event in rectum dungeon and other AI and lighting tweaks
-skinhead brotherl update-new details,fixes, lighting etc
-fix WC visibility in skinhead brothel
-rectum tweak pighead accel
-rising high final stage highrise update: destructible elements, lighting tweens, enemy speed, textures, glass specularity etc
-fixed glass shatter and spray 3d sounds
-fillerup replaced hinge doors with new system
-rectum baths updates lighting, ai, destructibles etc
-rising high new details, lighting update and destructible hit cushion particles
-glassspar and destroy fix 3d sound distance
-tweak rectum dungeon music
-added destructible pincushion walls to rectum lobby
-added special event collsion detection for destroyed cars to toggle kinematic, sound of floor hit, flame particles etc
-rectum baths shotgunners smaller radius of movement and other tweaks
-rectum dungeon pighead tweak speed
-update to destructible radius cars
-glass 3d audio burst firther distnace tweaks
-Fix language names and language codes that prevented from unloading unused languages. (this should fix ie the key mapping if other language than english was selected)
-added destructible vases
-update baths rectum destructible vase
-updated lev sel closed hub door with info and lock, added welcome monitor
-destructible van streets update damage particle
-apartment added destructible vase
-rectum baths tweaked lighting/ flare in ground floor back
-added destructible wood splinter parts to destrucitble crates in rising high 1st stage
-tweaked footsetp surface in levsel (bug fix for default footstep on surface transition)
-lev sel audio tweaks evetns and updated tv news update events with chats
-updated post effect to witness path to levsel
-apartment added new hinge door to fridge (todo add audio on open)
-station curfew optimisation and fix rain clipping in toilet through ceiling
-intro train added detail with seats and mag rack
-rising high final added destructible benches at bottom with new adverts
-brothel skinhead update lighting sauna (to avoid it clipping on corridor later on)
-added sprite base material for graffitti/painted elements and lowres lowrefl glass (for use and replace ie in enddoor of brothel skins)
-ris high final update navmesh with new room
-updated events is ris high final with npc in new room
-intro train updated post volume and sounds wind tunnel exit
-baths optimisation
-lev sel hub updated destrictible for trash and garbage and updated lighting for witness route
-rectum baths miniboss speed higher(was too easy), new toplfloor
-skins brothel added ambient lighting, updated Joy placement
-new agent smith graphic
-intro train new hell events at end with light synch etc
-highrise final shutter close event triggers, weapon layout
-rectum lobby update door shut event after entering lobby
-rectum dungeon update lighting and details.
-tunnel intro train distance sound adjusted/fixed
-final sabotage tweaks to door and lighting
-first sabotage update puddles texture and added ambient lighting to interior (to birghten certain darker areas), adjusted dir light duration (much longer to avoid glitchy moon)
-station curfew added gate close event and update to lighting and hanging cables by les autres bar
-rising high final update new backroom
-rising high start polish and further details added to start exterior
-rectumbaths ai update
-control panel gfx clamp set to mirror
-shading fixed for destroyed newspapers/garbage
-arcade funny games stage updated with destructible arcade cabinets
-top destroys screen and bottom coin pocket
-new destrictible prefabs (ie exploding screen with smoke, spraying coins etc)
-rising high 1 updated with destructible Tvs
-Break combo when NPC is killed and apply minus value directly.
-Fix double door opening.
-update backroom ris high final
-update rectum baths ad destructible effects (sparks and ceramic fragments)
-updated rain effects
-added shower effect to baths skins brothel
-updated fillherup level lighting and lamps on second petrol station
-sabotage final enemy speed tweaks
-arcade screen destroyed fix (removed unwanted mg particles which caused issue. need to observe since this was already once disabled)
-subhub, station curfew added map-skins brothel optimised new showers and collisions
-update to intro package (rain call event) with map of area and details and polish added to map
-sub hub further details and tweaks along with dedicated maps of area
-station curfew-dedicated map of area added
-city/area maps created for oude station and cloudbreak station areas
-new newspaper covers
-subhub update to top passage and table lounge area outside office
-sabotage start fix light transtion reference in bathroom
-Fix scanlines for aprtment (missing scnalines would break post effects) and in main game
-fix wrong position of weapon/hands which would happen if animation was interrupted by related event.
-Stop weapon reloading if when we take pill.
-Fix enemy freeze problem after super kick in nuts during stun.
-filler up updated : gated distributor with notice and open animation with event added. Release button in station will open them.
-highrise (rising high stage3) added surface environment sounds for footsteps
-start screen tweaked size of main door collider to avoid new door method glitching in wall.
-sabotage club added slide door to toilets
-Add date to new slot name.
-Allow kicking opened doors, so they will feel more physical.
-addded missing footstep sound and evetns to multiple enemies
-remove second map station-higher speed first enemy 3-3
-Soda machine add metal sound on hit
-higher dmage door 3-3
-bottles 3-1 destrucitble layer for enemy dead impact collisions
-balcony stone walk sound apartment added
-smaller big chavs 2-2 along with AI tweaks for whole stage
-shortcut final longer ditnace hear/sight enemy in tunnel on right
-typo alistair subhub fix
-phone earlier blowhard to avoid missig call from Ali
-fix missing death ref for burger king in shortcut tunnel(his death will now be permanent per playthrough)

So that's it for this month. Some smaller flash updates might droppin soon, other than that we will see you at next months update. Thanks for sticking by!
The Downfall Team,
Mike, Dawid