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Project Downfall 0.9.12.1 Early Access Update and free Demo now live on Steam!

[h2]Greetings fellow citizens,[/h2]

Project Downfall 0.9.12.1 Early Access Update and free Demo now live on Steam!



We are happy to finally be able to share the demo with you. To find out what's new in the 0.9.12.1 update please scroll further below. We have a pretty cool feature coming in with a smaller update around 10th June...We can give a light hint: you can find it going down the „funny games” route and if done correctly it will show up back at your house...that's all we can spoil for now ;)

Oh, and due to not implementing the adrenaline system yet, the slide is still way overpowered so make the best of it while it lasts. ETA for adrenaline system and dependencies is around late June/Early July.



Update 03-June-2020: Flash update 0.9.12.2 just dropped both for the full Early Access version and Demo. These changes will be highlighted in bold in the update notes below

[h3]Demo notes[/h3]

This Is going to be A long night....

A trip back home from the office will take a rather unexpected turn. Guess that is what you get for staying overtime...

After the slowburn intro, there are 2 ways to end the feral night and get back your safe haven: once you arrive at Cloudbreak Station, you can either proceed down the most obvious path to the Les Autres bar or via the Stations arcade parlour (though this one might be a bit harder to find;)

Also worth noting that self-medication usage will affect your sanity which might manifest itself in a few scenes. This mechanic, along with a few others plays a much stronger part and impact in the full game.

The demos ends after the first day of the games timeline. Check out the full game to see how the second day plays out for you. Your choices, sanity and actions will define how your path progresses until it reaches one of the multiple outcomes.

The last level available is one of the possible routes during day 4 of the games timeline. So that generally means when you play the full game, depending on your choices at a certain point you won't necessarily have this same level during your playthrough but a different one.

Please do take into consideration that the game is still in Early Access with major updates dropping every month. For more info I recommend checking out the Project Downfall announcements on the community forum, which keeps all the most important info and details regarding progress and upcoming updates.

Welcome to you Downfall, we hope you will enjoy your stay…



[h3]0.9.12.1-0.9.12.2 Update includes the following:[/h3]


-Added analogue sprint to left analogue on gamepad (on by default, can be toggled off)

-Finally added brightness slider (under settings/graphics) :D

-new bullet tracer variations

-knife update idle and attack, complete rework (2 hand anim now) and new graphics and animations

-separated slide from crouch. Now the slide has its own dedicated button. Keyboard Ctrl, Gamepad B

-added Polish translation to demo

-added dash effects to UI. Varied on direction (sideways and forwards/backwards) with dediacted sound

-adjusted headbob synch with analogue slow movement and footstep synch

-Add transition to headbob run animation.

-updated chat typing sounds

-updated text animations

-COD level final stage AI adjusted to new AI logic from previous update

-bullet time mix update

-rectum lobby whitesuit tweaked for aggro catch

-cleanup old default unarmned hands png seq animation

-LargeCal casing sound update(louder)

-Gatling smakcsound on hit

-Alistart updated animations for walk and attack

-Arcade chaingun harry videogame pickup logic unlock for home

-Added chaingun harry videogame to home with logic unlock (minigame coming soon!)

-update madgore_bite for train intro

-fixed size text mesh pro for polish font in last infobox intro train

-updated polish settings translation

-added info override for alternative arcade exit to final genesis.

-updated tips (info on new slide syste, upcomng adrenaline, weapons switch and other adjustments)

-optimised steamblast partciles (shortcut level and lev sel hub)

-Physics tweaks and update (smaller max radius push and alternate for other enemies ie Sauna variations, tracksuit etc)

-Precision AR bullet force tweaked to new enemy bodymass system from 300 to 1200

-Blaster shotgu nstronger impact added from 100 to300 per bullet

-added surface footstep sounds to bar and rectum level stages


-closed up out of map border for curfew and intermission Cab (between witness and shortcut). Needs testing

-fixed color ref for key in change weapon tip

-added mamebox console with gamepad to apartment hub/startscreen.

-Fix bonus points for weapon caught in mid air. Now it doesn't consider weapons thrown by player. Fix accumulated points text position for tutorial levels.

-updated throw switch event for train throw tutorial genesis with new layout and animations(arrows)

-Show unlocked levels as "NEW".

-Fix language fallback in builds.


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So that's it for now,

In case of any issues, feedback, ingame possibilities or whatever else, just fire away!



Til the next one!


The Downfall Team,

Mike, Dawid