1. Neckbreak
  2. News
  3. Update: 0.8.5.4 ready for download.

Update: 0.8.5.4 ready for download.

Good Evening All,

Today is a really short one, but hopefully worth it. A few tweaks and fixes which were long overdue. I did a speedtest with the journeyman route up to the Crossroads level and all seems well. But of course, if you would happen to notice the game working worse in certain aspects than the previous build, please let us know what/where and we will get on it asap!



This will probablly be the last smaller update before the major 6th update. Hopefully the next one will include the first batch of achievements and further tweaks and fixes to AI and possibly button remapping. ETA around 2-4weeks. As usual I will post an announcement around 1 week before release.

Also worth noting, there is some bad news unfortunately: the previously mentioned new FPS controller which had been worked on for some time and responsible for player movement hit a snag. We are currently looking for other, possibly better and/or optimal solutions to this matter, as the current method is turning out to be significantly more work than initially expected with new issues (ie AI going completely haywire) which would result in postponing other important features and fixes. So currently we decided to put this issue on hold until we find a better solution and focus on other high priority tasks. Of course, we will keep you posted in this regard!

Now onto the new stuff:

-changed game version to 0.8.5.4.

-fixed missing audio during enemy melee strike

-fixed doorway bug: in certain places the AI would not detect or catch aggro/alert radius from enemies dying in the vicinity. This should be working well now (ie First door in rising high, enemies should attack immediately after opening door, instead of reacting after player crosses doorway)

-Fixed Mark "first day at the office" with blue color. Add blink tween to unfinished levels.

-small fix to journeyman freeroam main street. Removed unwanted eavesdrop from bar

-slight tweaks /details to sabotage club dancefloor (ie addec black ceramic tiling to wall bottom parts of wall, additional VIP lounge sign etc)

-fixes to gaps/geometry in Journeyman 0, terminus1, speedbump1,

-tweaks to bridge/tunnel in level select hub

-new arcade machine with explosion (for testing, last version was bugged, need to check this one in build) in casino 0

----

So that's it for today. In case of anything, just fire away!


Thanks!


The Downfall Team,

Mike, Dawid, Sebastian