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Project Downfall flash update 0.9.14.4 is up and a few notes...

Greetings Citizens!


The final flash update for 0.9.14 just went live. It includes a collection of smaller tweaks, fixes and polish.

First of all: thank you for all the awesome feedback! Please do keep em' comming! :D

One of the most important factors we noticed: based on community feedback and reviews, we changed the initial tutorial info on the pills and removed the warning about consequences*, since many players were simply avoiding taking them. This was not our intention...on the contrary we expected you guys to go nuts with them and use whenever you see fit:) I recently addressed this in a dedicated topic, so if anyone would like to know more, here's the link:

https://steamcommunity.com/app/992730/discussions/0/2944746708989941293/

* the pills consequences text might be making a comeback sometime later in dev upon successive playthroughs opssibly with an alternate/slightly modified intro.



The 15th Early Access is expected to go live late Septmember / early October and will focus on HUD cleanup/accessiblity, reworking the combo notifiaction panel, tweaking the stamina-finding the sweet spot to avoid exploiting melee but not interrupting the combat/combo flow, update to the awareness indicators (possibly with variations), new achievements and of course the regular polish and refinement to existing levels.

What's new in 0.9.14.4:

-Code: fix missing calendar issue (this could block the game from running for certain players from Asian countries

-akimbo pistol and pistol new tracer

-synched train pass sound to COD last stage and added new train station ambient

-added new uzi/zac10 tracer

-fixed collider for overpass in cab/post witness/pre shortcut to avoid enemy bullets passing through (Thanks: -Nachtmahr-)

-changed order of COD/BLOWHARD (now BLOWHARD will be first/ahead of COD)

-created and added new enemy tracer for precision AR (to avoid impression of shooting through environment ie train in COD).

-muzzle flash and gatling balst added alpha fade to remove afterfacts after muzzle flash animations end

-restored old PrEcisionAR tracer for enemies. New version needs more work (seems now like a regular caliber weapon instead of deadly one hit kill projectile)

-restored old pistol tracer (new one needs a few more tweaks and internal feedback before going public)

-gatling blast modded speed slightly (slightly faster now)

-updated zac10 tracer size and spawn/creation distance

-updated intro initial tutorial on pills. Removed warning of negative consequences (to be added soon: an alternate version of this info will show up after beating the game one now informing of the pill consequence). Players relied too much on this info and tried to limit pill consumption resulting in the game getting much harder than it has to be.

-removed pill consequnce info entirely from loading screen tips

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So that's all for now. Thanks for tuning in.

Stay and stay vigilant!


The Downfall Team,



Mike, Dawid