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Project Downfall 16th Early Access Update is now live

Greetings fellow Citizens,


The 16th Early Access Update for Project Downfall just went live and is ready and waiting for download! For a detailed breakdown please check the notes below. One of the new features inculdes various framerate settings. Since this is the first itteration and various monitors/setups please let us know of any issues and how this is working for you. To enable these options go to the graphics settings and disable v-sync and a new batch of setting shoudl pop up.



The 17th Update is estimated to drop round Christmas Eve and likley with a limited time Holiday event. Besides the regular further tweaks and refinement to existing content, optimisation and so on, it will most likely update and tweak the awareness system further (we'd appreciate your feedback here, ie if you would like an optional 360 degree awareness update which would indicate aggro enemies behind cover) as well as making the flying kick stand out more (and with its dedicated combo multiplier) and updating Hard and Nightmare difficulties for mulitple levels(inlcuding enemy reaction times, which should also benefit normal difficulty: more lower tier enemies are planned to have a slightly but noticeable slower reaction/aim/shoot time).



Thanks again for the awesome feeedback! We greatly appreciate it and do please keep it comming:D

Now on to the main course:


[h2]0.9.16.0 Includes:[/h2]


-Updated awareness system: now it will display correctly on the sides and not only on the bottom edge of the screen so it will be easier ti pinpoint incoming danger. Of course, if you would rather depend on the 3d audio and incoming footsteps, you can also turn it off completely in the settings.

Please let us know if you would like an additional option for a full 360 degree awareness update which would come handy with indicating aggro enemies behind cover in front of you.

-large update to the GUI chat and man menu interface

-new level: memento down the Brainfreeze route you might get into another reality with a stroll down memory lane.

-Disable mipmaps for scanlines, so it's quality will not drop when quality settings are low.

-Add selectable sounds. Applied them currently only to main menu

-Initial implementation for frame rate settings. Implement initial version of frame rate options.

-small unused chat fix streets azur hub

-titan contractors final tweaks

-change main font english

-dowtime intro updated

-details, road to airport, ai etc.

-new assets /neons etc

-updated longroad

-titan contractor final updated details and ai layout and logan intro chat

-multiple avatars for npcs (harold jones jr, lenny, larry, logan )

-updated chat activity details and anims

-chat update (avatr anim, text anim etc)

-dowtime connected with intro level

-dowtime start scene updated with ai logic/aggro call, gate open event, kc perimiter etc

-topdog airport entrance updated

-canal tweaks for first enemy rifle to be more dangerous and fixed scene music bug (double file, unused removed)

-apartment connection to downtime new adjusted

-Fix navigation for gamepad.

-Hide advanced frame rate options when they are not needed.

-updated canal fugitive and mech boss scenes and events , polish (ie mech drop and fog cover, gate open start event, bool save if mech dropped, connection and closed up canal first etc)

-Updated Brock D avatar graphic-home painting destructible on wall added (WIP-to be added to home destructiob logic)

-new material posh ceramic large marble pattern

-olga chats display only once to not break logic in certain instances

-contractor finall elvator bottom event added with end level fall event with audio. Also polished upper area with AI, destructible vases etc

-multiple updates to brainfreeze route (update contractor elevator fall event, witness conditions to brainfreeze levels both version, added end lev elevator event glitch to brainfreeze and chats,tv etc)

-Add more screen mode options.

-levels for asylum madhub (witness alternate and office alternate memento levels WIP)

-downtime start gate left KC barier event added and level closeup

-exodus fixed corrirdor run outside during asylum spawn event

-witness fixed lamp obstacle on right next to dumpster

-update to memento levels (still early WIP)

-added chats memento first witness variation

-HUD update ammo size color and material

-outro asylum brainfreeze multiple fixes and adjsutements(new level conditions, start screen condition and connections etc)-fixed outro asylum restarm main level name

-memento levels added to asylum andgame logic

-titan final contractors added details to stairwell and closed off

-added connections and conditions WIP to outro asylum level hub to connect with memento levels and unlock final

-added vr set and exit to level event and logic with asylum brainfreeze endings

-fixed correct ending conditions and updated with memento levels conditions

-Update UI scaling. Fix image anchoring.

-updated picture destroy home unlock condition and destroy screen

-Implement dynamic layout for ChatActivity with max size.

-fixed chat avtar missing localmove tween X value (missing from change from regular "Move") and small tweak to outline topchat bottom

-fixed connection answers to downtime (new intitial stage)

-updated logic for trauma post setup in start screen logic and hospital room.

-Add fixing blind spot awarenes size after resolution change.

-Implement combo mixer for combining 3 different combos.

-added elevator home event (panel, floor panel LED display and floor button interaction, etc) Roof to be added soon

-terrace topdog closed off entrance to airport

-added multiple new street ad banners WIP

-brain chat fix typo trauma start

-background gui frame bar updated

-updated fence material-updated hell outro to witness and contractor memento levels and closed off map, added details, enemy event spawn on final room open, pull out vr event, etc. Still WIP

-updated condition for bad ending asylum (if final memento unfinished and at least one initial memento level finished and returned/pulled out of vr)

-Change combo mixer so it will activate after 4 different combos.

-updated home newsfeed-updated changelog

-added elevator panel floor selection to ground floor elevator

-fixed a few typos in apartment TV

-Add localization for combo mixer stat in outro.


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That's it for the November update. See you in December!


Cheers,

The Downfall Team,

Mike, Dawid