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Project Downfall 0.9 15.3 Halloween Special is now live!

Greetings Crimson Community!


The Halloween special Build 0.9.15.3 is now live on Steam. Biggest new features include timed exclusive content, a new level, weapon and the usual fixes and tweaks. More detail on that further below.

The Halloween special level "Deat Heat" can be unlocked for the next 12 days (till 10.XI.2020). Once unlocked, you will continue to have access to it after that date. But you need to find it first;) Once you do, you will be able to play it from the Mamebox console at the apartment



Next update with be the offcial 14th update and should be ready around mid November, focusing mainly on updating the awarenesss system (especially visibility on the sides) and further refinement and polish to existing content.

In the meantime, a small update might be going live in a few days to address a layer order issue with one of the new enemies and name of the Magnum.



Now on to the fun stuff!

Edit 03-11-2020:
Flash update 0.9.15.3A added. Cahnges will be highlighted in bold below

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[h3]0.9.15.3 inlcludes:[/h3]

- Halloween special theme at the apartment

-Halloween exclusive level: Dead Beat. Take on the living dead in this prototype arena/wave style level. Available also for the Demo version but with limited content (no Magnum, smaller level, ends on wave 2)

The living dead in this map pose quite the threat: much tougher than regular enemies, you will need to blast through 3 layers before you get to the vital parts. That, or find a weapon with explosive damage:) Another bonus is that these dudes will have stunted and longer reatiion/aiming times-after all being braindead has to have its cons, right? ;)

-New weapon: the Magnum (official name pending). Time to go Dirty Harry! Only available in Dead Heat

-New enemies featuring robust destruction, the Livind Dead! Blast through 3 layers to get to the vital parts!


-fixed azur plaza downtown hub unlock progression post thuglife and boyz (Thanks: Still)

-fixed no spawn of final enemy in dead heat and removed unused condition for final enemy

-fixed Alistair incorrect spawn work lobby (Thanks: Still)

-zombie map new props, neons, updated refelctions

-updated Magnum (Mag NM) name, correct weapon pickup icon name and graphic, cleaned up logic

-fixed pumkpin head layer order glow

-witness level new neon props and destroyed decal ground concrete with depthmaps


-Added to base low tier slav thug override for slower aim (hence slightly slower reaction time: get feedback). Should make the initial early game encounters easier,

-updated material for pillars Fugitive

-larger updates and polish for fugitive level (new elements, bariers, AI tweaks, Boss fight mech, NPC post fight area, npc chats etc)

-updated mech cannon to have small explosive damage to chip away cover a bit faster and make fight more dramatic

-topdog start updated final part of stage escalator encounter (destructible ads, new enemies etc)

-removed old glass elements from exhibition stage of top dog (caused major performance hit)

-new car skin for Canal Fugitive outro

-Setup first stage puddle updates and small bugfixes (unused chats etc)

-new enemies: armored KC grunt (in terrace), kc operatives blue, new shoot animation armored grunt etc

-answers further tweaks and plish, closed holed etc,

-topdog final entrance area updated

-bullet impact sparks fixed not despawning (should help performance)

-new slim kc grunt white

-nightstick updated to be destroyed on 0 uses thrown (was destroy on hit before enemy throw hit deduct usage was implemented)

-downtime intro stage added and text (warning of Crimson Reaper in area and KC sweep) (temporariliy disabled to since level is too unpolished to go public yet. Should be reactivated by the next update)

-fugitive slight tweaks to materials and slight details added

-nightstick pickup grab collider expanded

-mech canon explosion bullet smaller 0,25->0,15

-Answers updated glass materials and meshes set to static to enable dynamic occlusion (possibly increase performance)

-added halloween pumkpin destructible for home with new destructible (action levels have more gore/blood oriented destroy)

-updated newsfeed home animation

-added Dead Heat Demo version map with speific tweaks (removed slugger and closed off second part of map and wave 3, info popup) and added to demo scenes

-added new halloween decorations

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This is all for now,

Till the next one!


Cheers,


The Downfall Team,

Mike, Dawid