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Project Downfall: Early Access 1 Year Anniversary

Greetings fellow citizens,

Today Project Downfall marks its 1 year anniversary in Steam Early Access!

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EDIT 25.03.2020. Update 0.9.10.3 is live. Scroll down to see what's new below


Thanks for sticking by, for your reviews and your support! Without your feedback and help the game wouldn't be where it is now.

And starting tomorrow (17.March.2020, 10:00 Pacific Time), as a happy birthday gift, Project Downfall will be available at a 40% discount for the next two weeks.


Also to mark this special occasion, we are dropping another update 0.9.10.2.




Update 0.9.10.3:

--new car models and materials with updated destructible cars with chain reaction events (if one superkicked car hits another both will explode with destructible damage radius
-removed 2d sound from ground impact (so only 3d sound now, will be tweaked further)
-superkick and dead collision audio events updated
-Downtown DT0-0 added new destructible cars
-Streets hub added new destructible cars (removed old ones)
-Bar les autres cleanup and further polish
-sabotage final replaced old door system with new door (hinge )system. Should improve level (further visual, AI etc tweaks to level coming soon)
-intro train added destination monitor on right hand side with switch on event
-pleasurehub update lens flare godrays
-jman2 dumpster destroy fixed


Update 0.10.2B:

-updated door system. Completely new door system now will react with physics. It will now replace with further updates hinge doors using the obsolete system. So no more enemies shooting through or walking through doors:) Currently the new door has been replaced in the apartment hub, first stage of call of duty and second stage of journeyman

-multiple new destructible elements

-adjusted and lowered diffficulty of final package stage

-added more details to final package stage

-adjusted pistolspread for enemy pistol

-lowered rof ,reload time, spread for enemy pistol

-adjusted details station arrive (curfew) and updated post transition to les autres bar

-tracksuit and redshirt speed fix for model (accel was working incorrectly)

-intro train details update (fix wind exit tunnel synch and new buildings added and other synch events)

-sabotage details added and update to bathroom with redshirt enemy (frist one now recognises player by footstep sound distance)

-update twindle club font and club logo with animation

-new materials for use in sabotage ground floor

-intro update city on left with ads with cloud fade for train intro

-2-3 package AI update

-intro sabotage tweak with bathroom

-added destructible sink to intro sabotage in bathroom

-new water burst prefab for sink destroy

-updated hitgroups with new sparks for majority of bullets

-home hub update (evetn eat breakfast taco yaki at story start), details addes (frames to doors, death fall event, building low tweak)

-train tutorial event added for cover info (enemy will not be visible intially now but nehind closed door. Will aggro when player approaches destrictible advert cover)

-updated car levesel material and polish

-levselhub navmesh tweaks/fix

-start screen eat breakfast event tweaks, new light mesh with fall collision sound and tabe wiith lamp in corner

-train tutorial added monitor news

-sabotage intro further tweaks-cab 0-0 fix shotgun drop ammo amount

-polish tweaks and detail to streets azur plaza, added refelctive surface, godrays etc

-updated fist punch animation and speed to make fist hit center dot/crosshair and damage

-updated shop item assets

-updated destructible shelf with items in levsel hub

-update and fix to cops in last genesis stage who wouldnt see player close to corner due to destructible collider. Fixed

-level sel details added, tweaks to subway entrance/detail-added infostands to train tutorial


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So that's it for what's new. Probably some smaller updates will follow. Larger update, scheduled for early april will most likely feature cloud saves as well as further polish, tweaks and fixes.

Cheers,

The Downfall Team,

Mike, Dawid