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  3. Project Downfall Early Access 0.9.15.2 Update now Live!

Project Downfall Early Access 0.9.15.2 Update now Live!

[h2]Greetings Crimson Community![/h2]

0.9.15.2 is ready and waiting for download!

Major new feature are the 2 new midgame levels „Thug life” and „Boyz from tha Hood”, with its own new dedicated dynamic tune. These will be alternate routes for the main plot branch levels It's Personal and Less Than Zero . These are the initial iterations of the levels so expect some updates here soon.

[previewyoutube][/previewyoutube]

Also got quite a bit of polish and tweaks to Top Dog along with a new initial stage (starting in a parking garage to make the level progress more coherently).

Besides that the usual healthy dose of tweaks, adjustments, polish and fixes. For detailed info please check the notes further below.

Next update is planned around Halloween, 29th Oct and aiming to get something special done here :)

Besides that emphasis will be put on the Top Dog route levels and further polish and refinement of that route as well as getting community request/bugs addressed on the fly, so do please the feedback coming!


Now moving on to the main course:


[h3]0.9.15.2 Includes:[/h3]

-2 new levels:

Boyz from tha Hood
Thuglife

With dedicated tunes and a 90's Hiphop Hood theme in Dredd sauce;)

Currently there are 2 ways to get access to these levels. The easier one to discover will require sparing some certain dudes along a certain route

-Implement pill name showing as weapon name

-shotgun slugger updated: explosive damage and radius and adjusted ROF

-updated wall destruction dust time size and material

-trauma start material bed update (no smoothshine)

-homeboys second stage added with fully destructible walls, AI, layout, lighting etc

-Reduce chance for blink in MainMenu at first frame.

-lowballer enemy bullet lowered from 100->80

-updated scaling stone big cloud bullet hit

-updated lowballer material

-added kingston start stage

-updated hombeoy soft post profile volume

-updated pill names

-lowballer player bullet model updated impact hitforce 100->450 for more dramatic impactful deaths

-slugger dedicated bullet created

-homeboys and kingston maps updated

-4 new homeboy enemies created (fat white and black suit, 1 red vest thick, 1 leather vest sunglasses slim)

-precision enemy fixed rof slower to act more like player rifle

-specar fixed bug (depleting ammo from player ranged model). Will be working correctly now

-added and reworked midgame conditions to accomodate thugz and boyz logic (needs thourough testing. currently tested on default route and works). Added related events (ie home phone call harold if conditions met etc)-baseball drop airgrab collider expanded to make it easier to catch

-level list updated for car lev select hub for boyz and thugz levels

-added thuglife intro stage with tune and event

-enemy post death physics push changed layer to ignore player to avoid bugs/glitches with movement

-updated pill swallow sounds (new gulp and pill shake)

-new homeboy ripped with armor

-new quality settings for testing

-crossroads condtion unlock updated for thuglife (if finished crossroads unavailable)

-AR updated for enemy (different material to be more clearly visible and distinguishable)

-precision ar enemy new reload sound and 3d to not be too loud but also give sign precision OHK shot is coming

-updated intro anim nohero with intro flash sound

-Demo: Show demo activity after Rectum.

-Arside enemy updated material to stick out more

-terrace topdog exterior heavy update (polish,details, lighting, new area, ai tweaks etc. Still WIP)

-topdog interior tweaks

-topdog new intro scene WIP station-intro scene sounds added

-new kyoncha Spec operative white variant and with flashlight

-home news updated for next update

-enemy minigun sound update

-blowhard updated surface step sounds

-changed pill popun name color

-Precision AR impact force higher (to test and see if in commuity gameplay if it looks better, otherwise revert)