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  3. Project Downfall 23rd Early Access Update is now Live!

Project Downfall 23rd Early Access Update is now Live!

[h3]Greetings Crimson Community,[/h3]

The 23rd Early Access update is now live for both the demo and full Early Access. Get it now! This one focused on refining existing content, polish, balance and fixes.



Oh and to mark the occassion of the update Project Downfall will be 30% off till 11th October '21 ːHaroldChillː

Of course some new stuff was also added (more on that below), but we cannot even express how awesome you guys and girls are! Thanks to your continuous feedback and reports we got way more fixes and tweaks done than if we had to hunt and trakc them by ourselves. So do please keep it coming! Ultra mega kudos this month go out to Hardwater, McMarius11, Sinth, Nekromorg, Gamb, TF2NoobPlayer64.

Next months update is planned in around 5-6 weeks and will again focus on refining existing content, including not limited to: refining/polishing levels, updating and adding a new jump focus time mechanic similar to the newly introduced focus slide, default slide cancel, Unity version update, dynamic camera roll on strafe, solution to avoid enemies stacking up too closely to each other and keep propoer distance between units and more, new achievements and more.



[h2]Now on to what's new![/h2]

[h3]0.9.23.0[/h3]

-New level End Of The Line. Set in the Gliwice central train station this will be the finale to a certain subplot (if discovered). This level is still Work In Progress and will be receving more details and events/polish but is playable and can be completed

-Updated slide system: now a default slide will hardly grant any focus and will be much faster, whilst holding down slide will grant a much stronger focus/slomo but will cost adrenaline (if available)

-Add option to disable chromatic aberration from settings.

-Enabled livestream and broadcasting on the games steam page. Will contain live gameplays as well as prerecorded gameplay, dev commentary and more

-Added new rendering style presets (CPSNK: 80/90s arcade with scanlines, 286AT: 90s PC style etc) with more to come in future updates. You can of course mess around with these and create your own fav preset with the multiple options at your disposal.

-bathroom materials updated

-roof solaire scene added

-solaire controller created

-Create sniper turret. Adjust it’s visuals and logic. (used in gournded finale)

-prl personal map fence block behind store fix (Thanks:Crash)

-added should gfx to akimbo pistol WIP

-lokit fix typos and tags (Thanks: Crash and Nekromorg)

-package freeroam fixed occlusion culling and azur hub (Thanks: McMarius11)

-fixed hole in map exit sabot club (Thank: McMarius11)

-fixed Alfred loop anim (Thanks: McMarius11)

-fixed providence warming up start missing gates blocking toilet and top (Thanks:Nekromorg)

-fixed replicate unused object in warming up providence les autres (ie duplicate olgierd or unused interact bottles)

-addressed possible aduio surface bug in sewer low1 (Thanks: McMarius11). Will need to test in build if fixed

-Post pickup weapon priority settings.

-shotgun side lowered spread by around 10% and tweaked min max bullet to constant amount

-constant amount bullet blaster

-baseball temp new gfx

-adjusted buckshot pump master for new shotgun position bullet

-fixed map lib to updated cod version , fixes enemy walk through wall (thanks: McMarius11)

-hitkick group removed door dust

-cod1 fix floor clipping mid passage

-start screen apartment fixed dead heat pickup collision (could be opened before door obsuciring it was opened)

-talltrees fixed ambient, added forrest amb and tweaked and variation fog light volume (Thanks: Nekromorg)

-Fade out adrenaline time audio on death.

-added new sprite material details (currently changed fridge texutre material, washing machine, kitchen cupboards,exhaust etc)WIP

-made shotgun side spread closer to orig (from 2,25->2,6), still slightly OP

-petrol added dedicated sprites to distributor petrol face WIP

-updated multiple materials and details/sprites in apartment(ie hanging coat, new material bedroom, hanging towels in bathroom, kitchen multiple details etc)

-added dir light to casino start for better enmy visibility and small amb light to slot machines start second hall

-mansion smalltime start updated intiial encounter and lighting (less glare, test variations)

-updated materials and details,props etc home apartment

-Update Turret scanning algorithm.

-updated hitgroup sounds for fists and kick to be more fitting

-added flies prefab

-updated soliar encounter and material

-roof added visual wind particles blow

-petrol flies added and updated floor material

-added dust shutter wind event apartment

-added new texture size wall long and bedroom

-added kitchen stuff: glasses, sauce etc

-fixed gv name achiev

-added solaire achieve chat unlock and related conditions to other levels(check/test condition unlock triggers)

-home material and details updates

-providence start tweaks to end area

-test punch crack decauls (unused)

-Add separate gravity and jump speed for drugged state.

-apartment new wall texture (from alphamaps)

-added multiple alpha maps with materials

-added new destroyed apartment elements sanity

-Added placeholder animations for face adrenaline time, reaper time, close call animations.

-cod1 added test dest decal start and stair material update

-apartment wall material update

-added new alpha map sets and created materials

-Fix PostProcessingManager not updating values. Remove and add PostProcessingLayer to PlayerController to fix cached resources.

-New combo notifications animation.(should fix out of bounds popups)

-Add 0.8 sec before gate open, so player will notice lockers opening in genesis armory

-cleanup avatr hero anim rogue pixels

-Fix adrenaline bar visual progress calculations. Should be more accurate now.

-jman lightup doc mandatory pickup added

-fixed hole floor jman2 (Thanks: TF2NoobPlayer64)

-added temp test lighting update jman2 makes enemies more visible

-jman start reverted to old tables with updated materials and added pickup arror to note with lighting vol

-package start fixed missing mesh hole floor (Thanks: TF2NoobPlayer64)

-added wip closecall anims

-fixed hole floor casino 2nds stage and hole exploit wall (Thanks:McMarius11)

-updated closecall anims

-added adrenaline avatar eyemad glow anim and activation

-Fixed texture clipping its personal topfloor exterior (Thanks: McMarius11)

-dead calm detail tweaks (fixed sea clipping and mesh outer building in water, tweaked bridge and shop interior etc) (Thanks: TF2NoobPlayer64)

-airport fix roof and replaced glass material (thanks:McMarius11)

-updated further deadcalm details, crash wave etc

-gliwice psxe updated with base and materials

-trauma details and polish update (WIP (Thanks:Sinth)

-Gliwice map update

-new update destruct prefab wall and material do waiting area trauma

-Improve death blood splater direction.

-added multiple breakable versions of multiple weapons (pistol side, magnum ,howler, ar, precision, mp5, zac10

-update details trauma and deadcalm

-slowed down adre time face anim speed to synch better with primal yell

-closecall anims slowed down

-fixed shoulders akimbo (Still need to update anim for relaod and shoot)

-added shoulders default fists

-baseball bat anim fixed shoulders and clipping

-Give combo for pickup throw kill like for regular kill.

-Implement placeholder for language preview warning. Work in progress.

-gatling howler break size and pistol break update

-multiple spelling error fixes (Thanks: Hardwater)

-Change default language to en, not device one. Show warning that other languages are in preview.

-add knife stab gush and decal

-addy face speed change

-added loading screen tips for slide focus

-sewer enemies added bleedout

-updated gliwice map

-bleedout gore fixed attach of remaining weapon gush

-multiple spelling fixes (Thanks:Hardwater)

-rectum lobby details added

-sewer enemies added reuglar post death physics(as main chav, previously were using obosolete gimped version)

-knife detrsoy break updated fixed sound and tweak destruct

-AR side break size fixed

-Updated Gliwice map and added level id and multiple details/ai tweaks etc

-udpated psx etreme pickups and loigc throughout game

-fixed endgame culling text (Thanks: Hardwater)

-Molo details added deadcalm and choopers with anims

-levsel update with gliwice map

-wildworld added to levlist replay leaderboards (Thanks: Hardwater)

-Warsaw mag pickup added

-remiang psx e mags pickup added with unlock event logic

-pleasure hub fix incorrect size mesh balcony (Thanks: Hardwater)

-fixed redkey wild world (Thanks: Hardwater)

-fix pleaserhub support pillars clip (thanks: Hardwater)

-fix genesis final train stop mesh hole train (thanks: Hardwater)

-fix fall through floor weapons chinatow start (thanks: Hardwater)

-glasspspray prefab fixed mixed assignement sound(Thanks:Essensialist)

-bandage avatar flinch anim fix (Thanks: Sinth)

-updated drugged jump values (heavier gravity)

-further spellcheck fixes (Thanks: Hardwater)

-prechurch fix hole in mesh in pills area (Thanks: Hardwater)

-madkiller end text cull fix (Thanks: Hardwater)

-start screen interview hangup/end cal fix phone gfx (Thanks: Hardwater)

-Rectum lobby fix nav enemy pass through (obstacle carve)

-removed unused script from procealin debris prefab

-Fix shotgun delay after pickup.

-akimbo pistol removed old unused tem WIP objects

-updated pistol akimbo anims with new arm segments

-removed unused halucination chicks in providence start

-changed stam run 2 to 5, slide 40 to 10

-Add discord buttons to Early Access feedback and Demo Complete screens.

-Play flash effect while chaining adrenaline time.

-Add per difficulty values for the slide bullet time.

-Unsung fixed kill hit event (still WIP but at least predictable and logical now)

-bar fixed hole providence and curfew (thanks: Essentialist)

-fixed broken AI spawns in safe hell (Thanks: Hardwater)

-fixed home phonescreen incomig call finish (Thanks: Hardwater)

-fixed stair fall thourgh wepoans Ris high final (Thanks: Hardwater)

-fixed thuglife destructible walls occlussion (Thanks: Sinth)

-updated newsfeed anim

-updated changelog

-temp workaround fix for blaster shotgun clipping (lowered weapon view)

-fixed mesh collider container jman2 start (Thanks: Hardwater)

-multiple AI updates for gliwice (still WIP) with intro P.A. chat and logic

-added ROTK pickup to main game with unlock

-fixed gutter witness perkill logic npcs