Project Downfall 18th Early Access Update Release ETA and notes
Greetings Crimson Community!
The 18th Early Access Update is just round the corner and estimated to drop both for the full Early Access and free demo versions sometime between 29th January-3rd February.

It will feature multiple level updates, including but not limited to: Big Trouble in Little Tokyo, Witness and the following overpass pre Shortcut intermission, Curfew, Azur Plaza downtown, Rektum and many more!
Besides that it will also feature multiple optimisations including a new experimental feature: Occlussion culling. This is a big one! This greatly improves performance, however due to still being debugged it will be off by default. But we encourage you all to try it out and let us know if and where you would find some bugs so we can fix it asap so it can be on by default in the near upcoming future.

Also as planned the remaining difficulties (Hard and Nightmare) will be getting a noticeable boost, although this is still Work In Progress and will take a few more months.
And sadly, one of the planned features will most likely not make it: the Field Of View slider. This turned out to be more problematic than expected. Actually getting the slider to work was ot an issue but unfortunately due to the specific graphical solutions, the players weapons would either be too small, have incorrect placement, bullets (which are real 3d projectiles) would spawn in incorrectly...TLDR: we will need more time to work out the kinks on this one.
And last but not least, the private Community Beta will most likely get a preview of the update a few days before the the planned public release. We will update this anouncement when it goes live so stay tuned!
Thank you for your attention!
The Downfall Team,
Mike, Dawid
The 18th Early Access Update is just round the corner and estimated to drop both for the full Early Access and free demo versions sometime between 29th January-3rd February.

It will feature multiple level updates, including but not limited to: Big Trouble in Little Tokyo, Witness and the following overpass pre Shortcut intermission, Curfew, Azur Plaza downtown, Rektum and many more!
Besides that it will also feature multiple optimisations including a new experimental feature: Occlussion culling. This is a big one! This greatly improves performance, however due to still being debugged it will be off by default. But we encourage you all to try it out and let us know if and where you would find some bugs so we can fix it asap so it can be on by default in the near upcoming future.

Also as planned the remaining difficulties (Hard and Nightmare) will be getting a noticeable boost, although this is still Work In Progress and will take a few more months.
And sadly, one of the planned features will most likely not make it: the Field Of View slider. This turned out to be more problematic than expected. Actually getting the slider to work was ot an issue but unfortunately due to the specific graphical solutions, the players weapons would either be too small, have incorrect placement, bullets (which are real 3d projectiles) would spawn in incorrectly...TLDR: we will need more time to work out the kinks on this one.
And last but not least, the private Community Beta will most likely get a preview of the update a few days before the the planned public release. We will update this anouncement when it goes live so stay tuned!
Thank you for your attention!
The Downfall Team,
Mike, Dawid