Project Downfall 20th Early Access Update ETA and notes
[h2]Greetings Crimson Community,
[/h2]
The 20th Early Access update is getting the finishing touches and if no issues turn up in the meantime, is expected to go live on Steam around the 10th of May.

This one is going to focus on major updates, tweaks and polish to existing content and levels. As well as a really cool AI update to higher tier enemies. Now you can expect more intense encounters with foes that will dynamically ambush, flank, retreat to and move between strategic positions, hide behind cover and more!
Multiple levels will also be getting large updates, some including major overhauls ie the Pleasuredome hub, Run Kyoncha encounter and much more. A full list of detailed notes of what's new will be dropping along with the update when it goes live.

We still got one more feature to implement and will focus to get it in the game along with the following 21st Early Access Update: finshers. After that we will be focusing on polishing, tweaking and balancing exisiting content until deemed good enough to leave Early Access.
Thanks for tuning in!
The Downfall Team,
Mike & Dawid
[/h2]
The 20th Early Access update is getting the finishing touches and if no issues turn up in the meantime, is expected to go live on Steam around the 10th of May.

This one is going to focus on major updates, tweaks and polish to existing content and levels. As well as a really cool AI update to higher tier enemies. Now you can expect more intense encounters with foes that will dynamically ambush, flank, retreat to and move between strategic positions, hide behind cover and more!
Multiple levels will also be getting large updates, some including major overhauls ie the Pleasuredome hub, Run Kyoncha encounter and much more. A full list of detailed notes of what's new will be dropping along with the update when it goes live.

We still got one more feature to implement and will focus to get it in the game along with the following 21st Early Access Update: finshers. After that we will be focusing on polishing, tweaking and balancing exisiting content until deemed good enough to leave Early Access.
Thanks for tuning in!
The Downfall Team,
Mike & Dawid