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Project Downfall Discord Server and flash update 0.9.20.1 is up!

[h2]Greetings Crimson Community,[/h2]

We finally got the Discord server up. Click the image or link below to join up.



--Click here to join the Project Downfall Discord server--

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We also got a flash update with some noticeable tweaks, fixes and polish. Full notes below. Shoutouts go out to: Estacado_04, Tf2NoobPlayer64, Pepperoni_Vice.



We are aware that currently the start screen is pausing during settings and input won't work during initial scene fade-in. This is a temporary measure used to avoid the recent falling to death bug on incorrect plot logic spawns for alternate starting areas. We will restore it back to the regular method most likely with the 21st Update and introduce a better implemented failsafe in case the aforementioned bug would re-occur.

[h3]Now, moving on to the details:[/h3]

0.9.20.1 includes:

-fix life hacks unlocking in settings.

-slight update to tarkus game mode (raised tarkus player run speed to slightly slower than default player run speed)

-added new sounds for chatter kyoncha for use in mutliple situations (multiple ie man down, friendly down, $hit, go, flush him out etc )

-added chatter dedicated to blue kyoncha spec

-updated regualr kyoncha chatter with additional hurt and added new on other enemy dead

-chav /slav thug breathing distance by circa 35%

-airport downtime fixed borken navmesh, updated OC for destroctibles and lsight AI update for new system (WIP)

-fixed journeyman OC glitches with gates (thanks:Estacado_04)

-run final fixed /closed off new starting balcony area interior

-Handle death chatter only if unit is attacking the player.

-Add on Squad Death to Unit Chatter.

-updated kyoncha chatter base with new move in and catch aggro

-fixed mixer for kyoncha chatter in controllers

-updated airport KC for new AI system with multiple AI based events based on player position

-fixed kc blue slim walk and shoot animation

-crate push sounds added

-added pervert panting sound variation for idle/idle aggro/hunting

-kyoncha blua and cadet chatter updates

-updated chatter mix to be same as sfx for bullet time

-updated AI airport KC with locked gate event

-gatecrasher larger update to AI and added glass panel destructible box on left side and various AI tweaks and balance. Level is hard as heck but it is only 1 stage and satysfying if done/stringed combos right

-updated doc materials corridor post interview and updated elevator to current state(new panel, materials, refelctions, lighting) with according logic to exits (based on sanity and oxi)

-kyoncha specops regular added chatter squad death sounds

-updated kyoncha cadet chatter (smaller squads) and other modifications compared to regular kyoncha operators

-tengu final stage optimisation (all destructibles exchanged for prefabs, lighting modified to destructibles, lighting optimisation) and random directional light variations

-Fix cheats serialization and deserailization issue.


-fixed missing wall in sewer king ending on new start screen

-tengu start fix (lighting for destructibles)


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That's it for today. Till the next one!


Cheers,

The Downfall Team,

Mike, Dawid