Rebots Update - Winter Steam Games Festival Hotfix #3
It's Tuesday and another update for the Rebots Demo - this time it's some balancing updates to some missions based on the feedback we've already received to better ease new players in + a couple of fixes here and there.
Enjoy ;)
Rebots Devs / @FlatPonies
Improvements & Fixes
- Updated the visuals for the dialogue UI to be more aligned with the rest of the UI in the game
- Added animations to the sun on the asteroid selection screen so now it’s really pretty
- Reduced the size of the lines & warning signs on the asteroid selection screen for less clutter
- Updated the text for some objectives to better explain what is supposed to be done
- Adjusted the jobs available to make them a bit easier for better progression
- Updated some scannable items to better explain what they are/do
- Updated the second level of the tutorial to prevent a disconnection to assist new players
- Added various objective highlight on the second level of the tutorial for better guidance throughout
- Added new behaviour to Sybastian during the spaceport tutorial for better guidance
- Fixed a rare bug where in the spaceport tutorial, Sybastian would sometimes stop walking towards the canteen
- Fixed a bug where soapears would sometimes float if put down by workers
- Fixed a bug with colliders of the imps on the spaceport
- Fixed a bug where soapears would not align with the ground and sometimes be underground
- Fixed a bug where the decals (e.g. supervisor move flag and circle) would overlay on various objects (e.g. trees)
Enjoy ;)
Rebots Devs / @FlatPonies