Update 3 - Steam Achievements, Cloud Saves & Performance Improvements
Hej Reboteers,
Update 3 is ready and it's a doozy! Thank you all for your patience in getting you this update!
[h2]New Features[/h2]
[h2]Improvements[/h2]
[h2]Bug Fixes[/h2]
A small note regarding full completion for the game: Reaching CEO rank will now unlock the remaining locked entries in the codex. This is because our procedurally generated asteroids do not guarantee with 100% certainty that all entities spawn (this is particularly risky for certain landmarks). This has been communicated by adding a perk to the CEO rank in the Progression tab in the Codex which describes this action.
With love from FlatPonies
Update 3 is ready and it's a doozy! Thank you all for your patience in getting you this update!
Update 3 patch notes:
[h2]New Features[/h2]
- Added 23 achievements for you completionists (also fully localised to supported languages)
- Enabled Steam Cloud Saves so you should be able to pick up where you left off on your Steam Decks
[h2]Improvements[/h2]
- Major performance improvements on asteroids when it's starting to fill up with lots of entities
[h2]Bug Fixes[/h2]
- Fix objective indicator (exclamation mark !) showing up above the Spaceport when there aren't any new jobs available
- Stone deposits were missing from the museum once scanned - they've now been added to the mineral display
- Fixed a rare infinite loading screen bug that caused a certain landmark to be duplicated infinitely on the asteroid
- Fixed a mistranslation in Japanese for an objective to Deliver X Merryberry Seeds To Mailbox
A small note regarding full completion for the game: Reaching CEO rank will now unlock the remaining locked entries in the codex. This is because our procedurally generated asteroids do not guarantee with 100% certainty that all entities spawn (this is particularly risky for certain landmarks). This has been communicated by adding a perk to the CEO rank in the Progression tab in the Codex which describes this action.
With love from FlatPonies